Red vs. Blue version 1.5 is now live!
Several minor bug fixes.
Several minor visual enhancements.
A LOT of visual and mechanical upgrades for a better user experience such as a new mechanic that allows you to click on assets and objects to play actions related to them instead of having to keep going back to the action menu every single time.
The action queue doesn't open every single time you play an action now. Instead, it just gives you an indicator that there are items in the queue, and how many.
The action queue now lets you know how many resources each action in the queue takes up.
You can now click on the assets and the resource icons at the top left of your screen to play actions.
More information is now attached to the assets such as host name, IP Address, MAC Address, and more. We did this for 2 reasons. The first is that it is setting up something much bigger coming later. Can't tell you what yet. But also, this provides more depth, especially for the Red Team, in terms of the value of information obtained at each phase of the Red Team discovery process. This also adds more depth to the Red Team process and strategy.
All of the MAC addresses, network address, and host IP Addresses are generated dynamically at the start of the game.
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What's will be in the 1.6 update?
All of the new levels (networks), new actions, a new Blue Team Win condition, and some new concepts are coming in 1.6. What are the new networks? We aren't saying yet. What are the new Actions? We aren't saying yet but some ore ICS related, some are IR related, and some are general improvements. What are the new concepts? Hint: You will now have a threat intelligence score, a company revenue score, and more details in the end game screen such as how much you spent on cybersecurity, how much you spent on IR, and other stats. The new win condition will be based on gathering threat intelligence information during IR actions.
[ 2021-05-05 16:51:26 CET ] [ Original post ]
The scheduled 1.5 turned out to be so big with so many features that we ended up having to split it up. So this 1.5 is the first half, focusing on player experience enhancements, and then in a few weeks we will release the other half as 1.6, focusing on replay value enhancements. Yes, we are completely skipping minor versions of 1.5 and going straight to 1.6!
So what's in the 1.5 update?
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ThreatGEN: Red vs. Blue
Derezzed
Derezzed
2019-09-04
Indie Strategy Simulation Singleplayer Multiplayer
Game News Posts 26
🎹🖱️Keyboard + Mouse
Very Positive
(72 reviews)
https://threatgen.online
https://store.steampowered.com/app/994670 
ThreatGEN: Red vs. Blue Depot Linux [899.59 M]
It's Cyber Warfare... Turn-Based Strategy Style
Which side will you choose? The hackers (red team) or the cyber defenders (blue team)? Battle head to head in turn-based cyber warfare, where the fate of a company's computers, network, information, and even critical industrial control systems hang in the balance.But ThreatGEN: Red vs. Blue is not just a game...
Learn Real-World Cybersecurity!
Developed by actual experienced, professional (ethical) "hackers" and penetration testers, ThreatGEN: Red vs. Blue is also designed to teach you real-world cybersecurity! Learn how hackers think, operate, and attack systems by playing the part of the red team (no prior skills necessary)! Play the part of the blue team and learn about real cybersecurity controls, technology, methods, and strategies!Game Play
ThreatGEN: Red vs. Blue is a turn-based strategy game played much like popular global domination board games. Rather than a world map, the "game board" consists of a computer network, which players compete for control over. Instead of simulated computer terminals, players choose and commit actions using "action cards" similar to a trading card game.By the Community... For the Community
Every single member of the development team for this game actually comes from the cybersecurity (or INFOSEC) community. Most of us work, or have worked, for years as cybersecurity professionals, and we all remain active members of the community. ThreatGEN: Red vs. Blue was developed and tested as a result of the feedback from more than 300 beta testers in the cybersecurity community. Our goal is to continue to make regular updates based on continued feedback, making this truly a game by the community, for the community.Features
- Single Player vs. Computer A.I. (as red team or blue team)
- 1-on-1 internet and local hot seat multiplayer
- Cross-platform multiplayer enabled
- Touch screen optimized
- In-game real-world cybersecurity advice and hints
- Beginner tutorial
- Configurable win conditions
- "Game-pedia" with game play concepts and instructions, as well as real-world cybersecurity definitions and concepts
MINIMAL SETUP
- OS: Any RPM-based or Debian-based variant
- Processor: 1.5 GHz CPU or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Standard onboard graphics
- Storage: 1 GB available space
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