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Red vs. Blue Q2 2021 Update (Version 1.6) is Live!


The long-anticipated version 1.6 update is live, and its not just bug fixes! It is packed with features for improved player experience, replay value, and professional edition enhancements! Leading the pack are new environments and content. Players are no longer limited to the same network environment every time they play. They can now select from 3 different environments, with more on the way soon (including non-ICS related environments)!
There is also a new mechanic with a new Blue Team win condition threat intelligence! Gather forensics evidence now in IR with a new action in addition and increase your threat intelligence score. Increase your threat intelligence score high enough and your adversary (the Red Team) will be apprehended for a Blue Team victory! Speaking of score, the old score has been replaced by a ton of much more useful metrics and stats at the end of the game.
The UI has been updated to allow for playing actions, by category, directly from the network view interface.

The old Red Team research actions have been upgraded to a skill progression system for each vulnerability/exploit, allowing you more granularity to specialize your expertise.
The network connectivity simulation has been improved. Now, when devices that connect to other downstream devices, such as routers, switches, and firewalls, are in a denied/down state, connectivity to those downstream assets are also unavailable. Visually, the connection lines change from green to gray. This means the Red Team cant scan them, cant see them, and cant use them as a pivot.

Whats in store for the Q3 2021 Updates?


The 1.6 update marked a major milestone that not only provided major visual and functional improvements, but it also laid the foundation for some major upgrades, which will significantly improve long-term replay value. Here are some of what you can expect to see in this quarters updates from 1.6.1 through 1.7:
  • Level (network environment) selection will be available in multiplayer internet matches
  • A much-improved network play lobby that will show logged in users, user chat, and more game setting details in the available matches
  • Scenarios and challenges (levels with specific starting points and/or goals or win conditions)
  • A more dynamic computer AI opponent with several different tendencies and varying skill levels
  • New mechanics that track company profit/loss and reputation during incidents
  • Ransomware-based scenarios and mechanics
  • Additional IR communication actions for the Blue Team
  • Additional and more detailed ICS attack actions for the Red Team
  • More content and networks/levels to play
  • Downloadable content (DLC) more details coming soon
  • And, as usual, we are always trying to improve the quality and value of the simulation experience with new actions, mechanics, adjustments, and other enhancements

Red vs. Blue Version 1.6 - Release notes


Bug Fixes


RVB1-287 BT IR music showing up during the game for the RT across a network game RVB1-285 The gather forensics action button does not activate when all metrics are met to do so RVB1-284 Game zooming in while scrolling when in the wiki RVB1-282 No change in music for between normal mode and IR mode for the BT. RVB1-281 Max turn limit and timer setting not persistent after playing a game and then exiting that game. RVB1-280 There is no sound for the Targeting selection function when you choose a targeted action RVB1-279 IR music plays over end of game music RVB1-278 Multiple campaigns can be queued at the same time if the RT has enough resources RVB1-275 The input field for a games seed in the settings menu does not take an entire seed number in game RVB1-244 Access Cut Off notification still pops up even if you don't actually have any pivots RVB1-230 Activate IR button doesn't work after refactor RVB1-223 ActionQueueItem code has unlocalized text RVB1-220 Detections reporting more than they should to analytics RVB1-162 Mute not remaining persistent when set at start menu (again) RVB1-158 Hold-scroll capabilities in scroll views not working properly RVB1-143 Initializing the targeting selection and selecting a target are the same sounds

New Features


RVB1-286 Asset name generator RVB1-270 End-game metrics RVB1-269 Red Team Skills UI RVB1-267 Re-work config/settings UI RVB1-265 New Vulnerability UI RVB1-263 Settings update RVB1-262 New action menu (by category) in bottom UI RVB1-261 Allow ending campaign by clicking on campaign status RVB1-260 Show 0day vulns [Zero-Day] in the attack dialogue vuln drop down RVB1-259 Show research level in vuln dialogue RVB1-258 Mouse over help text RVB1-257 Mimi maps for network view zoom RVB1-256 Non-targeted action buttons in UI RVB1-253 Update remote user behavior if VPN is denied RVB1-252 Redo game save/load state - developer feature RVB1-251 Redo localization for Asset and Action RVB1-248 Add zero day indication on vulns in Attack Dialogue RVB1-247 Automate RemoteUserManager RVB1-246 Move the mute preference to playerprefs rather than save it in the SO RVB1-237 Create a downstream/upstream system for assets RVB1-226 System for calculating cybersecurity and IR costs RVB1-225 Create a Threat Intelligence win condition for BT RVB1-209 Add categories to actions for analytics tracking RVB1-196 Get volume sliders in settings and working RVB1-178 AI Updates RVB1-97 Restructure the way assets, zones, connectors, etc. work together to make it more modular and easier to customize RVB1-92 Create multiple network diagrams (with different zones) RVB1-87 RT skill level indicator, per vuln RVB1-59 Additional Network Layouts


[ 2021-07-13 20:03:56 CET ] [ Original post ]



ThreatGEN: Red vs. Blue
Derezzed
  • Developer

  • Derezzed
  • Publisher

  • 2019-09-04
  • Release

  • Indie Strategy Simulation Singleplayer Multiplayer
  • Tags

  • Game News Posts 26  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (72 reviews)


  • Review Score

  • https://threatgen.online
  • Website

  • https://store.steampowered.com/app/994670 
  • Steam Store



  • ThreatGEN: Red vs. Blue Depot Linux [899.59 M]

  • Public Linux depots

  • It's Cyber Warfare... Turn-Based Strategy Style

    Which side will you choose? The hackers (red team) or the cyber defenders (blue team)? Battle head to head in turn-based cyber warfare, where the fate of a company's computers, network, information, and even critical industrial control systems hang in the balance.


    But ThreatGEN: Red vs. Blue is not just a game...

    Learn Real-World Cybersecurity!

    Developed by actual experienced, professional (ethical) "hackers" and penetration testers, ThreatGEN: Red vs. Blue is also designed to teach you real-world cybersecurity! Learn how hackers think, operate, and attack systems by playing the part of the red team (no prior skills necessary)! Play the part of the blue team and learn about real cybersecurity controls, technology, methods, and strategies!

    Game Play

    ThreatGEN: Red vs. Blue is a turn-based strategy game played much like popular global domination board games. Rather than a world map, the "game board" consists of a computer network, which players compete for control over. Instead of simulated computer terminals, players choose and commit actions using "action cards" similar to a trading card game.

    By the Community... For the Community

    Every single member of the development team for this game actually comes from the cybersecurity (or INFOSEC) community. Most of us work, or have worked, for years as cybersecurity professionals, and we all remain active members of the community. ThreatGEN: Red vs. Blue was developed and tested as a result of the feedback from more than 300 beta testers in the cybersecurity community. Our goal is to continue to make regular updates based on continued feedback, making this truly a game by the community, for the community.

    Features

    • Single Player vs. Computer A.I. (as red team or blue team)
    • 1-on-1 internet and local hot seat multiplayer
    • Cross-platform multiplayer enabled
    • Touch screen optimized
    • In-game real-world cybersecurity advice and hints
    • Beginner tutorial
    • Configurable win conditions
    • "Game-pedia" with game play concepts and instructions, as well as real-world cybersecurity definitions and concepts
    MINIMAL SETUP
    • OS: Any RPM-based or Debian-based variant
    • Processor: 1.5 GHz CPU or betterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Standard onboard graphics
    • Storage: 1 GB available space
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