
The long-anticipated version 1.6 update is live, and its not just bug fixes! It is packed with features for improved player experience, replay value, and professional edition enhancements!
Leading the pack are new environments and content. Players are no longer limited to the same network environment every time they play. They can now select from 3 different environments, with more on the way soon (including non-ICS related environments)!

There is also a new mechanic with a new Blue Team win condition threat intelligence! Gather forensics evidence now in IR with a new action in addition and increase your threat intelligence score. Increase your threat intelligence score high enough and your adversary (the Red Team) will be apprehended for a Blue Team victory! Speaking of score, the old score has been replaced by a ton of much more useful metrics and stats at the end of the game.

The UI has been updated to allow for playing actions, by category, directly from the network view interface.


The old Red Team research actions have been upgraded to a skill progression system for each vulnerability/exploit, allowing you more granularity to specialize your expertise.

The network connectivity simulation has been improved. Now, when devices that connect to other downstream devices, such as routers, switches, and firewalls, are in a denied/down state, connectivity to those downstream assets are also unavailable. Visually, the connection lines change from green to gray. This means the Red Team cant scan them, cant see them, and cant use them as a pivot.

Whats in store for the Q3 2021 Updates?
The 1.6 update marked a major milestone that not only provided major visual and functional improvements, but it also laid the foundation for some major upgrades, which will significantly improve long-term replay value. Here are some of what you can expect to see in this quarters updates from 1.6.1 through 1.7:
- Level (network environment) selection will be available in multiplayer internet matches
- A much-improved network play lobby that will show logged in users, user chat, and more game setting details in the available matches
- Scenarios and challenges (levels with specific starting points and/or goals or win conditions)
- A more dynamic computer AI opponent with several different tendencies and varying skill levels
- New mechanics that track company profit/loss and reputation during incidents
- Ransomware-based scenarios and mechanics
- Additional IR communication actions for the Blue Team
- Additional and more detailed ICS attack actions for the Red Team
- More content and networks/levels to play
- Downloadable content (DLC) more details coming soon
- And, as usual, we are always trying to improve the quality and value of the simulation experience with new actions, mechanics, adjustments, and other enhancements
Red vs. Blue Version 1.6 - Release notes
Bug Fixes
RVB1-287 BT IR music showing up during the game for the RT across a network game
RVB1-285 The gather forensics action button does not activate when all metrics are met to do so
RVB1-284 Game zooming in while scrolling when in the wiki
RVB1-282 No change in music for between normal mode and IR mode for the BT.
RVB1-281 Max turn limit and timer setting not persistent after playing a game and then exiting that game.
RVB1-280 There is no sound for the Targeting selection function when you choose a targeted action
RVB1-279 IR music plays over end of game music
RVB1-278 Multiple campaigns can be queued at the same time if the RT has enough resources
RVB1-275 The input field for a games seed in the settings menu does not take an entire seed number in game
RVB1-244 Access Cut Off notification still pops up even if you don't actually have any pivots
RVB1-230 Activate IR button doesn't work after refactor
RVB1-223 ActionQueueItem code has unlocalized text
RVB1-220 Detections reporting more than they should to analytics
RVB1-162 Mute not remaining persistent when set at start menu (again)
RVB1-158 Hold-scroll capabilities in scroll views not working properly
RVB1-143 Initializing the targeting selection and selecting a target are the same sounds
New Features
RVB1-286 Asset name generator
RVB1-270 End-game metrics
RVB1-269 Red Team Skills UI
RVB1-267 Re-work config/settings UI
RVB1-265 New Vulnerability UI
RVB1-263 Settings update
RVB1-262 New action menu (by category) in bottom UI
RVB1-261 Allow ending campaign by clicking on campaign status
RVB1-260 Show 0day vulns [Zero-Day] in the attack dialogue vuln drop down
RVB1-259 Show research level in vuln dialogue
RVB1-258 Mouse over help text
RVB1-257 Mimi maps for network view zoom
RVB1-256 Non-targeted action buttons in UI
RVB1-253 Update remote user behavior if VPN is denied
RVB1-252 Redo game save/load state - developer feature
RVB1-251 Redo localization for Asset and Action
RVB1-248 Add zero day indication on vulns in Attack Dialogue
RVB1-247 Automate RemoteUserManager
RVB1-246 Move the mute preference to playerprefs rather than save it in the SO
RVB1-237 Create a downstream/upstream system for assets
RVB1-226 System for calculating cybersecurity and IR costs
RVB1-225 Create a Threat Intelligence win condition for BT
RVB1-209 Add categories to actions for analytics tracking
RVB1-196 Get volume sliders in settings and working
RVB1-178 AI Updates
RVB1-97 Restructure the way assets, zones, connectors, etc. work together to make it more modular and easier to customize
RVB1-92 Create multiple network diagrams (with different zones)
RVB1-87 RT skill level indicator, per vuln
RVB1-59 Additional Network Layouts
[ 2021-07-13 20:03:56 CET ] [ Original post ]