TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


MAJOR UPDATE! Malware, Ransomware, Improved Incident Response, and More!


WHATS NEW?


This latest update represents a pivotal milestone for ThreatGEN Red vs. Blue. All of the core features and mechanics are now in place for both the game version on Steam as well as the professional platform version. Moving forward, our development efforts will focus on enhancing the entire educational experience with eLearning content and curriculums that support the game, labs and challenges for training curriculums, and several built-in scenarios for incident response (IR) tabletop exercises. But more on all that in a bit. For now, whats new in this latest update?

PROFIT & LOSS METER



Under the threat intelligence score meter, there is a new profit & loss meter. The profit & loss meter represents the financial and production status of the company in relation to cyber outages. When assets are out of service, infected with malware, or having data exfiltrated, the meter will trend downward toward red until the issues are remediated. The more important the asset, the faster the meter will move. When the meter remains in the red for too long, the Blue Team loses.

NEW RED TEAM WIN CONDITION:


COMPANY PRODUCTION COMPROMISED This win condition is awarded when the blue team's production drops below a threshold for a set number of turns.

NEW RED TEAM ACTIONS AND STRATEGIES



MALWARE Installing disruptive malware is one way to disrupt the productivity (profit and loss) of the Blue Team. The effects can be amplified by using the malware to exfiltrate data. RANSOMWARE Ransomware is another devastating tool in the Red Teams arsenal, which represents one of the most concerning threats in recent times. Unless the Blue Team is lucky enough to have a restore point created prior to the initial compromise, the only recourse they have is to pay the ransom (which is very expensive), crack the ransomware encryption key (which is very difficult to do), or replace the asset. Ransomware is a two-step process. The Red Team must first install ransomware and then activate the ransomware.

NEW BLUE TEAM ACTIONS AND STRATEGIES


CREATING RESTORE POINTS System backups are no longer a one and done action that improves your overall chances of cleaning a compromised asset. Now, the system backups action enables the ability to create restore points on each asset as a targeted action. When an asset is infected or compromised, the Blue Team can restore the asset to its last known restore point. However, the last restore point was created after the system was infected or compromised, the asset will still be in the infected or compromised state. IMPROVED INCIDENT RESPONSE (IR) All IR actions have been organized into their own grouping in the action tree view and several new IR actions have been added to improve the overall IR simulation.
  • Restore from backup As already mentioned the Blue Team can restore from backup if they have created a restore point on the affected asset.
  • Disconnect/reconnect the asset from the network The Blue Team now has the ability to disconnect assets from the network (disconnect from upstream), effectively isolating them and cutting off further malicious activity. As such, the assets can also be reconnected to the network (reconnect to upstream).
  • Respond to ransomware infections Ransomware infections present two additional and unique options. If you have the resources, you can pay the ransomware to recover your infected systems. Or, if you have enough time and security skills training, you can attempt to crack the ransomware encryption key.

WHATS NEXT?


In the first quarter of 2022, we will be launching our complete ThreatGEN Red vs. Blue portal, which is a single point of access to not only the Red vs. Blue gamification platform, but also includes a complete array of cybersecurity education material, eLearning courses, guides, resources, and incident response (IR) tabletop exercise support, all leveraging the ThreatGEN Red vs. Blue gamification platform. In addition to on demand eLearning courses, the Q1 2022 launch will also feature tons of new Red vs. Blue gamification content such as scenarios and labs to support the included courses. Focus on enhancing the analytics and reporting features and dashboards will also be a high priority in early 2022. For organizations wanting to use ThreatGEN Red vs. Blue to support their IR tabletop exercises, the portal will include built in scenarios and eLearning content to support guided tabletop exercises ready to go out of the box without the need for extensive planning or even a facilitator or instructor. For those of you wondering about upcoming DLC and expansions for the Red vs. Blue game version available on Steam... the answer is YES! Look for DLC for the Steam version by mid 2022 and a single player campaign planned to release later in the year! Finally, with the existing Red vs. Blue tournament features, and new CTF capabilities on the way, 2022 will see the emergence of regularly scheduled ThreatGEN Red vs. Blue public competitions and events! Be on the lookout for announcements soon!


[ 2021-12-22 20:48:39 CET ] [ Original post ]



ThreatGEN: Red vs. Blue
Derezzed
  • Developer

  • Derezzed
  • Publisher

  • 2019-09-04
  • Release

  • Indie Strategy Simulation Singleplayer Multiplayer
  • Tags

  • Game News Posts 26  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (72 reviews)


  • Review Score

  • https://threatgen.online
  • Website

  • https://store.steampowered.com/app/994670 
  • Steam Store



  • ThreatGEN: Red vs. Blue Depot Linux [899.59 M]

  • Public Linux depots

  • It's Cyber Warfare... Turn-Based Strategy Style

    Which side will you choose? The hackers (red team) or the cyber defenders (blue team)? Battle head to head in turn-based cyber warfare, where the fate of a company's computers, network, information, and even critical industrial control systems hang in the balance.


    But ThreatGEN: Red vs. Blue is not just a game...

    Learn Real-World Cybersecurity!

    Developed by actual experienced, professional (ethical) "hackers" and penetration testers, ThreatGEN: Red vs. Blue is also designed to teach you real-world cybersecurity! Learn how hackers think, operate, and attack systems by playing the part of the red team (no prior skills necessary)! Play the part of the blue team and learn about real cybersecurity controls, technology, methods, and strategies!

    Game Play

    ThreatGEN: Red vs. Blue is a turn-based strategy game played much like popular global domination board games. Rather than a world map, the "game board" consists of a computer network, which players compete for control over. Instead of simulated computer terminals, players choose and commit actions using "action cards" similar to a trading card game.

    By the Community... For the Community

    Every single member of the development team for this game actually comes from the cybersecurity (or INFOSEC) community. Most of us work, or have worked, for years as cybersecurity professionals, and we all remain active members of the community. ThreatGEN: Red vs. Blue was developed and tested as a result of the feedback from more than 300 beta testers in the cybersecurity community. Our goal is to continue to make regular updates based on continued feedback, making this truly a game by the community, for the community.

    Features

    • Single Player vs. Computer A.I. (as red team or blue team)
    • 1-on-1 internet and local hot seat multiplayer
    • Cross-platform multiplayer enabled
    • Touch screen optimized
    • In-game real-world cybersecurity advice and hints
    • Beginner tutorial
    • Configurable win conditions
    • "Game-pedia" with game play concepts and instructions, as well as real-world cybersecurity definitions and concepts
    MINIMAL SETUP
    • OS: Any RPM-based or Debian-based variant
    • Processor: 1.5 GHz CPU or betterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Standard onboard graphics
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

    14.99$ (40%)
    14.22$ (29%)
    16.99$ (15%)
    11.02$ (15%)
    16.97$ (15%)
    41.39$ (17%)
    36.95$ (26%)
    27.99$ (30%)
    16.99$ (-31%)
    20.00$ (50%)
    13.19$ (12%)
    13.19$ (12%)
    22.37$ (55%)
    12.72$ (15%)
    17.99$ (10%)
    6.80$ (66%)
    24.89$ (17%)
    1.15$ (81%)
    26.09$ (13%)
    1.00$ (80%)
    12.59$ (16%)
    21.24$ (15%)
    6.45$ (74%)
    1.50$ (90%)
    16.97$ (15%)
    4.24$ (39%)
    0.80$ (90%)
    8.47$ (15%)
    12.89$ (14%)
    1.58$ (80%)
    GAMERSGATE

    [ 1903 ]

    21.24$ (15%)
    2.93$ (77%)
    3.0$ (81%)
    2.03$ (77%)
    7.42$ (59%)
    1.5$ (90%)
    0.75$ (92%)
    5.63$ (62%)
    0.75$ (85%)
    1.91$ (89%)
    2.5$ (50%)
    0.45$ (92%)
    5.25$ (74%)
    27.99$ (30%)
    3.0$ (50%)
    7.69$ (57%)
    2.55$ (87%)
    1.91$ (89%)
    13.49$ (55%)
    3.0$ (92%)
    1.13$ (89%)
    9.37$ (63%)
    1.69$ (81%)
    0.56$ (81%)
    0.45$ (92%)
    1.91$ (87%)
    0.53$ (92%)
    4.73$ (68%)
    0.3$ (92%)
    0.49$ (51%)

    FANATICAL BUNDLES

    Time left:

    3 days, 9 hours, 27 minutes


    Time left:

    26 days, 9 hours, 27 minutes


    Time left:

    8 days, 9 hours, 27 minutes


    Time left:

    39 days, 9 hours, 27 minutes


    Time left:

    45 days, 9 hours, 27 minutes


    HUMBLE BUNDLES

    Time left:

    6 days, 3 hours, 27 minutes


    Time left:

    6 days, 3 hours, 27 minutes


    Time left:

    15 days, 3 hours, 27 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE