While we prepare for our big 1.11 release, we have been working diligently on regular fixes and minor upgrades! Version 1.10.3 Release Notes Fixes RVB1-1037 Typo in "PNL dropped to 25%" notification RVB1-1034 Malicious USB Created notification text still has the old location listed (as next to the end turn button) RVB1-1030 SCADA HMI on MFG should have the IP address of the field zone after segmentation RVB1-1026 ICS Security Monitoring doesn't monitor switches when played before segmentation RVB1-1024 Password Attack doesn't contribute to 10 hack bonus RVB1-1022 Weak Password and Default Credentials vulns sometimes show up with the "no patch available yet" state RVB1-1017 RT AI actions shouldn't know which unknown assets to target RVB1-1015 AI Crack Ransomware Key action is still targeted RVB1-1011 Missing localization text in the disconnect message whenever RT leaves online multiplayer games RVB1-1010 No message about the other player exiting the game is being displayed in online multiplayer games RVB1-1003 Hire New Staff can't be stacked using the action tree and the action toolbar RVB1-1002 Physical Security skill not considered for RT change location actions RVB1-1000 Crack Ransomware Key is targeted, yet it unlocks every locked device on the map if it succeeds RVB1-998 Vulnerability Assessment, Penetration Test, Internal Vulnerability Assessment and Internal Penetration Test finish successfully in IR mode RVB1-995 IR mode can be deactivated with disconnected assets if they are disconnected earlier than the Deactivate IR action is used within the same turn RVB1-988 Need to mute SFX during scenario loading RVB1-985 Missing click sound effects RVB1-984 Victory music is played after RT gives up in a singleplayer game RVB1-979 Fix Budget Defender Milestone RVB1-909 Old password dialogue pops up when the game can't contact the server (start screen) Features and Upgrades RVB1-1036 Update scenario scene loading graphics RVB1-1035 Add PnL and Ransomware notifications to the general levels RVB1-1023 Turn off passive revenue recovery while in IR mode RVB1-1020 Account-based game parameters from global-based RVB1-1012 Add 16:10 Aspect Ratio Support in Game Scene (via I and + buttons switch) RVB1-1009 TTX Scenario-specific mission text RVB1-1008 RT AI Profile: PnL RVB1-1007 RT AI Profile: Email RVB1-1006 RT AI Profile: General Social Engineering RVB1-1005 RT AI Profile: Cyber RVB1-1004 RT AI Profile: Physical RVB1-996 Set RT resource cost of End Campaign to 0 RVB1-994 Enable the Hire New Staff action to be used multiple times within the same turn RVB1-991 Add controlled assets to restore points RVB1-990 Hide score during scenarios RVB1-978 Remove "Outdated Software" Vulnerability RVB1-977 Make the game start in Network View by default RVB1-972 Add RT control cleared win condition to scenario dialogue RVB1-969 Change RT minimum point requirement to 1 RVB1-935 Allow for notifications to trigger based on PnL value RVB1-923 Update the "Upgrade Rig" and "Recruit Hackers" actions (resource costs) RVB1-876 Implement ability to have different exploitation difficulty per vuln RVB1-858 Show undiscovered vulns in different color at end of game RVB1-794 Design and implement a better, more human-readable way to display endgame reports (HTML options added) Wiki updates to descriptions
ThreatGEN: Red vs. Blue
Derezzed
Derezzed
2019-09-04
Indie Strategy Simulation Singleplayer Multiplayer
Game News Posts 26
🎹🖱️Keyboard + Mouse
Very Positive
(72 reviews)
https://threatgen.online
https://store.steampowered.com/app/994670 
ThreatGEN: Red vs. Blue Depot Linux [899.59 M]
It's Cyber Warfare... Turn-Based Strategy Style
Which side will you choose? The hackers (red team) or the cyber defenders (blue team)? Battle head to head in turn-based cyber warfare, where the fate of a company's computers, network, information, and even critical industrial control systems hang in the balance.But ThreatGEN: Red vs. Blue is not just a game...
Learn Real-World Cybersecurity!
Developed by actual experienced, professional (ethical) "hackers" and penetration testers, ThreatGEN: Red vs. Blue is also designed to teach you real-world cybersecurity! Learn how hackers think, operate, and attack systems by playing the part of the red team (no prior skills necessary)! Play the part of the blue team and learn about real cybersecurity controls, technology, methods, and strategies!Game Play
ThreatGEN: Red vs. Blue is a turn-based strategy game played much like popular global domination board games. Rather than a world map, the "game board" consists of a computer network, which players compete for control over. Instead of simulated computer terminals, players choose and commit actions using "action cards" similar to a trading card game.By the Community... For the Community
Every single member of the development team for this game actually comes from the cybersecurity (or INFOSEC) community. Most of us work, or have worked, for years as cybersecurity professionals, and we all remain active members of the community. ThreatGEN: Red vs. Blue was developed and tested as a result of the feedback from more than 300 beta testers in the cybersecurity community. Our goal is to continue to make regular updates based on continued feedback, making this truly a game by the community, for the community.Features
- Single Player vs. Computer A.I. (as red team or blue team)
- 1-on-1 internet and local hot seat multiplayer
- Cross-platform multiplayer enabled
- Touch screen optimized
- In-game real-world cybersecurity advice and hints
- Beginner tutorial
- Configurable win conditions
- "Game-pedia" with game play concepts and instructions, as well as real-world cybersecurity definitions and concepts
- OS: Any RPM-based or Debian-based variant
- Processor: 1.5 GHz CPU or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Standard onboard graphics
- Storage: 1 GB available space
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