New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Slime Research | |
Developer | Schism LLC | |
Publisher | Schism LLC | | |
Tags | Singleplayer Early Access | | |
Release | 2019-01-02 | |
Steam | € £ $ / % |
News | 22 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  n/a  |
Steam Rating | Need more reviews to generate a review score |
Steam store |  https://store.steampowered.com/app/966180  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Slime Research Linux [152.91 M]
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LINUX STREAMERS (0)
v0.0.2.2 - v0.0.2.4 - Dr K, Stickier Camera, Split Blink/Unlock Inputs, Some Bug |
A.K.A. Who has time to release notes with every patch?
[h3]Dr. K[/h3]
Allow Dr. K to move to a faraway object to interact with it, unless she is holding something and unable to stretch far enough
Prevent Dr. K from interacting with something if
- her eyes are closed
- either hand is already interacting with it
- Add some visual errors to Dr. K:
- Too far, cant reach
- Too far vertically, cant reach even if she walks over
- Too far given held object, cant reach or walk to
- Missing an item, cant interact
- Holding an item, cant interact
- Collision is blocking interaction
- Prevent Dr K from dabbing
Misc
- Updated many level thumbnails from default focus on Spawn. Tweaked a few levels.
- When trying to launch Slime Core out of Body, ensure Core can reach a more consistent velocity Though a good run-up still gets you a bit more height
- Drastically reduce input strength for Core when out of Body. Pupil movement also nerfed when out of Body.
- Camera much stickier when slime is not moving, so that it settles down instead of bouncing all over
- Camera moves towards where Slime Core is looking, if Slime Core is in Body, and is also currently-controlled
- AI core now properly moves towards/away from you and is no longer invisible while active
- Blink and Unlock Core are now separate inputs
- If collectibles fall out of the world, they respawn
- In editor, add blue preview of the item(s) to be pasted
- Misc new debug commands added (LB+RB or F1 to access, not available in Demo)
- Improved build process so that Steam receives the same version of Slime Research for all platforms, instead of new auto-builds being sent for Windows. Hopefully this (and a minute or two of QA!!!) will prevent bugs from leaking into the public
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[ 2021-03-26 05:26:00 CET ] [ Original post ] |