Slime, [strike]Slime Cores, and Slime Researcher[/strike] - All for the Same Great Price of $5!
In an effort to end the Fluid Slime Upgrade (or, get a good set of Fun Levels), I've decided to put the Slime Core and Dr. K on the backburner.
After one more update to get some fun Slime-only Levels in, I will re-introduce the Core, and then a much-improved Dr. K, plus her Office Environment.
Changes
- Slime Core and Dr K. Removed, for now
- The Slime is faster, can easily climb Stairs/Walls, and now shows "Motive Particles" in a deep blue.
- Player always controls the Largest Slime, and de-spawned particles now wait to re-spawn until you return to the Spawn.
- Placeholder art for background and Spawn/Goal have also received a small amount of attention.
The next update will focus on Curved Blocks, 2-slime Splitting/Merging, and creating a new set of levels that do not require Slime Cores or Dr. K.
The Demo will likely be limited to Slime+Slime Core, while Dr. K and future work will only be in the payed version.
Now even more old levels are broken
Why?
Got carried away with Signed Distance Fields (SDF), which did "Not Much" besides give Me and my Idle CPU Cores a whole lot of work to do.
Refactoring the Slime Core to work with SDF was a headache. Since having a good Slime Core relies on the Slime moving around nicely... If development of the Slime Core holds up work on the Slime, then that sucks.
The Slime Researcher being a glorified T-pose is a bit embarrassing - But thankfully there's an Asset for that and, in the future, she'll be back!
Jobified, Parallelized, Spatial-Queried, Optimized, Foreverially Incorrectly Scale-fied
Note that the SDF on the Center Slime is actually rendered from the Right Slime (The black shadow on the Left of the Red Texture is the Center Slime)
Some links if you'd like to learn more about Signed Distance Fields:
Ray Marching and Signed Distance Functions
Shader Fun SDF Series
List of 2D Distance Functions[ 2022-06-07 23:14:23 CET ] [ Original post ]