- Ooze through physics-based puzzles with a squishy slime body
- Launch your core to places the slime body can't reach
- Play with Keyboard, Gamepad, or Mouse-Only
- Create your own levels with the developer's level editor
3.0 - Curved Blocks, Fluid Slime out of Beta
Misc Physics:
Misc Menus:
[i]* Many/Most Steam Workshop levels are also now impossible, if they depend on Rigid Climbing, Dr. K, or Slime Cores.
I want to look for a good ~2.4 build to make available so these Levels are not utterly lost, but for now it's:
Goodbye Levels!!![/i]
Fluid Slime is now out of Beta for all versions of Slime Research
The new Curved Blocks complement the Fluid Slime well. Splashing around corners, splitting up, re-joining - I really like the new Physics Behaviors that have appeared.
Major Changes:
- New Curved Blocks - Resizable from 1x1 to 8x8 - Courtesy of Obi SDF Colliders! (YouTube )
- As most are now impossible, Existing in-game Levels were removed.*
- Add 5 Levels using the new blocks
Misc Physics:
- Improve situations where wrong/random particles were evaporated
- Improve Slime flow around Objects - Thin particle strands now break apart, and stick less
Misc Menus:
- Show Level Time on Pause Menus and Level Beat Menu
- Add 10 Curved Blocks to Level Editor
- Option to hide Song Announces
- Removed unused Input options for Slime Core
- Level Editor: Show Red X's on where a sub-section of Curved Tile is blocked by other Objects

[i]* Many/Most Steam Workshop levels are also now impossible, if they depend on Rigid Climbing, Dr. K, or Slime Cores.
I want to look for a good ~2.4 build to make available so these Levels are not utterly lost, but for now it's:
Goodbye Levels!!![/i]
[ 2022-06-22 08:14:39 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+
- Processor: SSE2 instruction set supportMemory: 200 MB RAM
- Memory: 200 MB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 80 MB available space
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