3.4 - Slime Texture
References:
[ 2023-07-23 05:58:31 CET ] [ Original post ]
Dr. K continues to be fashionably late, so the Slime is trying out a new look!
Turns out that Slimes spin a lot when they get moving, and it's quite fun to climb various surfaces, move Left then move Right, and jump in midair to see how the slime Spins and Swirls.
To celebrate the update, the DEMO will be re-enabled for the next 2 days, Sunday (7/23) and Monday(7/24).
Let me know how it feels!
Changelist:
- Add a Fluid-Dynamics Texture to the Slime
- Velocity of Texture set by Slime velocity
- Camera zoomed in by 1/3
- Only Largest Slime receives a texture
- Edge of texture becomes visible if slime is Split, or occupies a wide area
- Texture sometimes snaps to normal, though this reset should be smoothly blended in
- Slight mis-alignment of arrays for Velocity and Texture
- Some small regions of texture at edge of slime may not animate
References:
- "StableFluids" github repo - A demo Unity project that lets you "stir up" an image with your mouse cursor
- Recap of Valve's Flow Map techniques from Portal 2 and L4D2, to help limit Distortion by ping-ponging two textures together
Slime Research
Schism LLC
Schism LLC
2019-01-02
Singleplayer EA
Game News Posts 22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
3 user reviews
(3 reviews)
https://store.steampowered.com/app/966180 
Slime Research Linux [152.91 M]
- Ooze through physics-based puzzles with a squishy slime body
- Launch your core to places the slime body can't reach
- Play with Keyboard, Gamepad, or Mouse-Only
- Create your own levels with the developer's level editor
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: SSE2 instruction set supportMemory: 200 MB RAM
- Memory: 200 MB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 80 MB available space
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