Name | Don't Be Patchman | ||
Developer | Naturally Intelligent | ||
Publisher | Naturally Intelligent | ||
Tags | |||
Release | 2017-10-19 | ||
Steam | 8,99€ 5,99£ 9,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Don't Be Patchman Linux64 [99.23 M] |
Dirty Land is a videogame about real estate, crime, and desperation, inspired by classic sales movies of the 80s and 90s. |
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Japanese, French, Russian, Spanish, and German! |
Japanese, French, Russian, Spanish, and German! |
Launch is a go!! |
Launch is a go!! |
LEADERBOARD CONTEST: |
LEADERBOARD CONTEST: |
After a lot of debate, we've made a significant change to our game mechanics. The hoe, shovel, and axe have all been modified and placed in different levels. Why? Part of the reason is that the hoe was always supposed to be the most powerful tool, the goto for Patchman, but it turned out the shovel became by far the best tool to take with you from the shack. |
After a lot of debate, we've made a significant change to our game mechanics. The hoe, shovel, and axe have all been modified and placed in different levels. Why? Part of the reason is that the hoe was always supposed to be the most powerful tool, the goto for Patchman, but it turned out the shovel became by far the best tool to take with you from the shack. |
I am very proud to announce the release of DON'T BE PATCHMAN: EPISODE ONE. |
I am very proud to announce the release of DON'T BE PATCHMAN: EPISODE ONE. |
We've rolled out Version 0.5 of our game! |
We've rolled out Version 0.5 of our game! |
It was always a hope to add animated cutscenes into the game. At one point I (developer Dave) had taken inspiration from Super Meat Boy and tried my hand at animating a scene using Synfig (an opensource Flash-like tool). That didn't work out well enough to go forward. |
It was always a hope to add animated cutscenes into the game. At one point I (developer Dave) had taken inspiration from Super Meat Boy and tried my hand at animating a scene using Synfig (an opensource Flash-like tool). That didn't work out well enough to go forward. |
We've pushed out a new update to the game today, and we are now at 0.40! |
Windows Release Delayed |
We just want to give a quick shoutout to WriterOfAlicrow! |
Grab the first achievement while you can! It's a special limited-time one for you cool early adopters! All you have to do to get it is run the game and visit the main menu. We'll be unrolling a lot more achievements out in the near future, we've got a big batch of icons just waiting. Some will be very tricky to get! >) |
Shocked by the horrible level select screen that launched with the game? |
Welcome to our little Indie game! |