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Dirty Land is a videogame about real estate, crime, and desperation, inspired by classic sales movies of the 80s and 90s. Step into the shoes of Frank Marsh, a newly hired salesman for Pure Sky Properties, a real estate office where coffee is for closers and the status quo is hawking swamp land to unsuspecting buyers for a tidy profit. Will you cast aside your ethics for a quick buck, or will you take the high road and find a way to scrape by honestly? We need your help to bring Dirty Land to Windows, OSX, and Linux. And of course... Steam! [previewyoutube=-QjwUlMCBDU;full][/previewyoutube] We are currently live on Kickstarter too: https://www.kickstarter.com/projects/naturally/dirty-land-thrill-of-the-sale/ Check it out!
Hi! Notice anything different?
After long deliberation, this package has been renamed to PATCHMAN VS. RED CIRCLES (again!) and most likely won't be updated with further episodes. Why? Because we are making the second episode right now, PATCHMAN VS. BLUE SQUARES and have to release it separately. Reasoning below, but first, an apology:
Hi! Notice anything different?
After long deliberation, this package has been renamed to PATCHMAN VS. RED CIRCLES (again!) and most likely won't be updated with further episodes. Why? Because we are making the second episode right now, PATCHMAN VS. BLUE SQUARES and have to release it separately. Reasoning below, but first, an apology:
Do you want a unique coffee mug proclaiming how GREAT you are? And how you're not even Patchman? Well, you have until the end of December to log your score on our leaderboards.
Do you want a unique coffee mug proclaiming how GREAT you are? And how you're not even Patchman? Well, you have until the end of December to log your score on our leaderboards.
Japanese, French, Russian, Spanish, and German!
Full menu, story, comic book, and level name translations (basically everything important in the game) have been added to our game. With the help of many friends, who just happen to be fluent in these languages, the game was translated.
One caveat: the store pages and title images were not translated, but everything in the game past the splash screen is! And even the splash screen provides the translation for that art.
These are all the languages supported. If it has a thought bubble that means fully supported, otherwise it's just translated for menus.
LOL!
Japanese, French, Russian, Spanish, and German!
Full menu, story, comic book, and level name translations (basically everything important in the game) have been added to our game. With the help of many friends, who just happen to be fluent in these languages, the game was translated.
One caveat: the store pages and title images were not translated, but everything in the game past the splash screen is! And even the splash screen provides the translation for that art.
These are all the languages supported. If it has a thought bubble that means fully supported, otherwise it's just translated for menus.
LOL!
Launch is a go!!
Don't be Patchman? But you ARE Patchman! So how do you stop being him? We can think of one way...
We've built, played, battered, and finalized the first episode of the game. Twenty Steam Achievements are ready to be collected, we're running a Leaderboard contest, you can start collecting the comic book, and begin figuring out the mystery of why YOU shouldn't be Patchman. Who? Well, come along with us and find out. We have so much to show you... epic plot twists, mind-blowing theme, and all that.
Later, when we add more episodes, this Steam package will contain them for FREE! I must apologize as the budget behind this game is tiny and as such the technical visual quality isn't as amazing as your average game is expected to be these days. But what we lack in tech we made up for in clever gameplay and unique story!
You can enter our leaderboard contest to win a coffee mug just by playing on Steam, but we'll have one more never-done-before contest announced next week. It should be a doozy!
cheers
Launch is a go!!
But you are Patchman. So how do you stop being him? We can think of one way...
We've built, played, battered, and finalized the first episode of the game. Twenty Steam Achievements are ready to be collected, we're running a Leaderboard contest, you can start collecting the comic book, and begin figuring out the mystery of why YOU shouldn't be Patchman. Who? Well, come along with us and find out. We have so much to show you... epic plot twists, mind-blowing themes, and all that.
Later, when we add more episodes, this Steam package will contain them for FREE! I must apologize as the budget behind this game is tiny and as such the technical visual quality isn't as amazing as your average game is expected to these days. But what we lack in tech we made up for in clever gameplay and unique story!
You can enter our leaderboard contest to win a coffee mug just by playing on Steam, but we'll have one more never-done-before contest announced next week. It should be a doozy!
cheers
LEADERBOARD CONTEST:
At the end of the year we'll be sending out Championship Coffee Mugs to the top players on our Steam leaderboards! We'll take a snapshot of the best scores at the end of each year, post them, and if you're on it you'll just need to contact us to claim your mug by sending us your mailing address. We hope to run the same contest every year.
For the best scores, and to be logged on Fastest Time boards, we advise playing on HARD difficulty mode.
You can see full information about the contest here:
http://www.dontbepatchman.com/leaderboards.php
TRADING CARDS:
We've added 6 trading cards to the game! The first five feature Patchman fighting one of the bosses in the game, while the final card is a special rare victory card showing Patchman on top of a pile of broken drones. In this card Patchman has all the power, as he holds the hoe, the most useful gardening tool, and in the other hand he holds the comic book, so he knows the truth...
We want to show them off but then that would spoil the fun of collecting them!
LEADERBOARD CONTEST:
At the end of the year we'll be sending out Championship Coffee Mugs to the top players on our Steam leaderboards! We'll take a snapshot of the best scores at the end of each year, post them, and if you're on it you'll just need to contact us to claim your mug by sending us your mailing address. We hope to run the same contest every year.
For the best scores, and to be logged on Fastest Time boards, we advise playing on HARD difficulty mode.
You can see full information about the contest here:
http://www.dontbepatchman.com/leaderboards.php
TRADING CARDS:
We've added 6 trading cards to the game! The first five feature Patchman fighting one of the bosses in the game, while the final card is a special rare victory card showing Patchman on top of a pile of broken drones. In this card Patchman has all the power, as he holds the hoe, the most useful gardening tool, and in the other hand he holds the comic book, so he knows the truth...
We want to show them off but then that would spoil the fun of collecting them!
After a lot of debate, we've made a significant change to our game mechanics. The hoe, shovel, and axe have all been modified and placed in different levels. Why? Part of the reason is that the hoe was always supposed to be the most powerful tool, the goto for Patchman, but it turned out the shovel became by far the best tool to take with you from the shack. OLD TOOL POWERS: Hoe - Removes low plants from the ground/soil Shovel - Digs new soil Axe - Removes larger plants from the ground/soil NEW TOOL POWERS: Axe - Removes most plants and bushes Hoe - Creates new soil from grassy tiles Shovel - Digs near water and rivers to expand them This new setup gives a broader range of actions Patchman can do! The unfortunate part is that now you get the Axe first, and that seems a bit out of place, not getting the Hoe until the Sheeple Rush level. Also, the Axe is misleading because players tend to think it can be used to attack Drones or Sheeple... but it's really not meant to do that. So we may even at some point replace the Axe with a less "offensive" tool. BALANCING: TODO All the tools still need more balancing. The hoe is a bit overpowerful, so we are thinking of ways to tone it down a bit. The overpower doesn't really make the game way easier, just slower. If you can hoe unlimited soil and grow too many plants, the simulation will just slow down. So we want to have a way to limit that, whether it's weeds or grass that overgrow your extra soil, or something else...
After a lot of debate, we've made a significant change to our game mechanics. The hoe, shovel, and axe have all been modified and placed in different levels. Why? Part of the reason is that the hoe was always supposed to be the most powerful tool, the goto for Patchman, but it turned out the shovel became by far the best tool to take with you from the shack. OLD TOOL POWERS: Hoe - Removes low plants from the ground/soil Shovel - Digs new soil Axe - Removes larger plants from the ground/soil NEW TOOL POWERS: Axe - Removes most plants and bushes Hoe - Creates new soil from grassy tiles Shovel - Digs near water and rivers to expand them This new setup gives a broader range of actions Patchman can do! The unfortunate part is that now you get the Axe first, and that seems a bit out of place, not getting the Hoe until the Sheeple Rush level. Also, the Axe is misleading because players tend to think it can be used to attack Drones or Sheeple... but it's really not meant to do that. So we may even at some point replace the Axe with a less "offensive" tool. BALANCING: TODO All the tools still need more balancing. The hoe is a bit overpowerful, so we are thinking of ways to tone it down a bit. The overpower doesn't really make the game way easier, just slower. If you can hoe unlimited soil and grow too many plants, the simulation will just slow down. So we want to have a way to limit that, whether it's weeds or grass that overgrow your extra soil, or something else...
I am very proud to announce the release of DON'T BE PATCHMAN: EPISODE ONE. What is Episode One? There weren't any episodes before! Well, the game has grown too big, so now there are episodes. Each island is an episode. The first island is Episode One, it's the forest island with Red Drones and the Circle Boss, plus Granny and the House Sheeple. It contains four comic book pages to collect, each with it's own music. There are ten levels, some of them are quite complex. The last level, the circle boss level, has a NEW surprise ending when you beat it! There are a TON of new features in this release. Procedural generation is a big one! Level Nine is a drone factory maze that changes every time you play it. Many of the levels have what I call "partial" procedural generation, the level as a whole "feels" the same every time you play, but a lot of things are moved around each time, creating a unique experience for every player. Other features that are new include story dialogs, effects level setting, shack menu, swarm levels, drone sight scanners, orange prediction power, poster counts, new music and sound, drone garages, destructive beam machines, shovel tool, stomach UI, joystick hints, and more... We will continue to provide each episode to our Steam players as part of this Early Access package. When all four islands are complete, it will be spun up into one big package and given a full and Final Release! Now that all the systems of the game are in place, we will be able to roll out the next islands quicker than the first one. Today it has been released for Linux 64 bit. Linux 32 support has been removed due to Steam removal of that platform. Windows will be next, followed by OSX. We are happy to say we *finally* have a working OSX version! It only has a couple graphics glitches and isn't fully integrated into Steam yet, but worse case it won't have the Steam overlay to start, I'm working on it now tho.
I am very proud to announce the release of DON'T BE PATCHMAN: EPISODE ONE. What is Episode One? There weren't any episodes before! Well, the game has grown too big, so now there are episodes. Each island is an episode. The first island is Episode One, it's the forest island with Red Drones and the Circle Boss, plus Granny and the House Sheeple. It contains four comic book pages to collect, each with it's own music. There are ten levels, some of them are quite complex. The last level, the circle boss level, has a NEW surprise ending when you beat it! There are a TON of new features in this release. Procedural generation is a big one! Level Nine is a drone factory maze that changes every time you play it. Many of the levels have what I call "partial" procedural generation, the level as a whole "feels" the same every time you play, but a lot of things are moved around each time, creating a unique experience for every player. Other features that are new include story dialogs, effects level setting, shack menu, swarm levels, drone sight scanners, orange prediction power, poster counts, new music and sound, drone garages, destructive beam machines, shovel tool, stomach UI, joystick hints, and more... We will continue to provide each episode to our Steam players as part of this Early Access package. When all four islands are complete, it will be spun up into one big package and given a full and Final Release! Now that all the systems of the game are in place, we will be able to roll out the next islands quicker than the first one. Today it has been released for Linux 64 bit. Linux 32 support has been removed due to Steam removal of that platform. Windows will be next, followed by OSX. We are happy to say we *finally* have a working OSX version! It only has a couple graphics glitches and isn't fully integrated into Steam yet, but worse case it won't have the Steam overlay to start, I'm working on it now tho. NOTE: This is the EARLY ACCESS release of Episode One. Which is basically like a beta version. Once this game transitions to Release, then Episode One is out of beta as well.
We've rolled out Version 0.5 of our game! This includes a LOT of new content and features, including seven comic book pages and a new main menu. There are still a ton of features waiting to be deployed that are used in later levels. [img=http://i.imgur.com/ZFHxu3P.png][/img] Patchman is no longer a SteamOS/Linux exclusive. While we were the first to do so, we're no longer the only one. We're passing the torch along to another game, will anyone else take it? KNOWN ISSUES: - Sometimes the Back button the Comics stops working - Sometimes respawn on Easy/Medium for Level 5 crashes - Hints are a bit quirky or not optimal sometimes We've issued fixes for these but aren't 100% sure they are solved. LINUX RELEASE NOTES: - If you are on Linux and experience troubles launching after upgrade, please uninstall and reinstall. Cheers and Don't Be Patchman!
We've rolled out Version 0.5 of our game! This includes a LOT of new content and features, including seven comic book pages and a new main menu. There are still a ton of features waiting to be deployed that are used in later levels. [img=http://i.imgur.com/ZFHxu3P.png][/img] Patchman is no longer a SteamOS/Linux exclusive. While we were the first to do so, we're no longer the only one. We're passing the torch along to another game, will anyone else take it? KNOWN ISSUES: - Sometimes the Back button the Comics stops working - Sometimes respawn on Easy/Medium for Level 5 crashes - Hints are a bit quirky or not optimal sometimes We've issued fixes for these but aren't 100% sure they are solved. LINUX RELEASE NOTES: - If you are on Linux and experience troubles launching after upgrade, please uninstall and reinstall. Cheers and Don't Be Patchman!
It was always a hope to add animated cutscenes into the game. At one point I (developer Dave) had taken inspiration from Super Meat Boy and tried my hand at animating a scene using Synfig (an opensource Flash-like tool). That didn't work out well enough to go forward. Karly MacDonald was asked to try her hand at a cutscene. She successfully created a test scene and I successfully integrated it into the engine, displaying it before Level 5 (factory boss fight). This scene never shipped with the Early Alpha tho, because I didn't want players to expect more of them until I knew for sure we could commit to them. While Karly did her job, the remaining scenes were canceled due to the looming unaffordable expense. You can see a video of it here: https://youtu.be/D5AEZtKtJTQ The cutscene worked, but the effort involved in just this little scene would have to be multiplied many times over to get a real story going.
It was always a hope to add animated cutscenes into the game. At one point I (developer Dave) had taken inspiration from Super Meat Boy and tried my hand at animating a scene using Synfig (an opensource Flash-like tool). That didn't work out well enough to go forward. Karly MacDonald was asked to try her hand at a cutscene. She successfully created a test scene and I successfully integrated it into the engine, displaying it before Level 5 (factory boss fight). This scene never shipped with the Early Alpha tho, because I didn't want players to expect more of them until I knew for sure we could commit to them. While Karly did her job, the remaining scenes were canceled due to the looming unaffordable expense. You can see a video of it here: https://youtu.be/D5AEZtKtJTQ The cutscene worked, but the effort involved in just this little scene would have to be multiplied many times over to get a real story going.
We've pushed out a new update to the game today, and we are now at 0.40! UPDATE 0.40a (Nov 6 2015): - Quadrant Select Screen - Checkpoints / Quick Respawns - Difficulty Selection - Updated Bear, Cub, Squirrel Art - Level 1/5 Ending Changed - One-Press Joystick Actions - Game Mouse Cursor - Level 2+3 Tweaks - Waterfall Death - Level Ratings (one point per difficulty) - Dead Tree Animations - Soil/Hoe Particle Effects - Sheeple Brainwashing Effects - Some more sounds - Lots of small tweaks Some major things still to come in the next update: - Second Quadrant of (5) Levels - Square Boss - Cactus Plant We had hoped to release the second quadrant with this update, but seeing as it's not quite ready (you can't kill the Square Boss yet) it is still worthwhile sharing all the new goodies in this release! Keep in mind that the first five levels will change, some will be moved, and some will/may be deprecated forever! So beat them while you can. One major change is the ending of the first level. If you've already beaten this level, it is highly recommended you give it another go. ːsteamhappyː
We just want to give a quick shoutout to WriterOfAlicrow!
The first player - and ONLY player ...
to defeat...
the CIRCLE BOSS!!!
IN FACT:
The only player to beat the level BEFORE the Circle Boss.
What's that, wimps? Can't pass level four?
CAN'T EVEN GET TO LEVEL FOUR?
*shakes head in disappointment*
WELL CHEER UP, BECAUSE THIS GUY DID IT:
http://steamcommunity.com/profiles/76561198043364650
What lies within the circle boss?
What happens when the dome cracks?
What is revealed?
What could be inside that metal shell... and why?
Now that someone has finally beaten the Circle Boss,
we can move on to the Square Boss,
the next major villain to fight.
Other news to follow......
Grab the first achievement while you can! It's a special limited-time one for you cool early adopters! All you have to do to get it is run the game and visit the main menu. We'll be unrolling a lot more achievements out in the near future, we've got a big batch of icons just waiting. Some will be very tricky to get! >) Also included is much-improved joystick support. Please visit our joystick support thread if you have any troubles or want to learn more details: http://steamcommunity.com/app/378410/discussions/1/530649887208671708/ Update: 0.35a
Shocked by the horrible level select screen that launched with the game? Worry no more! Our new level screen is over one-thousand times better! It still isn't finished, but it is light-years ahead of where we were before. We'll be adding more effects and graphical tweaks to the screen, plus achievement ratings on each level that unlock bonuses if you do well. Also included in this patch are a number of glitch fixes and improvements. PATCH #0.34a
Welcome to our little Indie game! The first build available will be Linux / SteamOS only. There will be no initial Windows or OSX support - but that will come in about a month. There seems to be a glitch with the store page, it says Minimum Windows System Requirements when it should not. We do have Windows builds made but they are not up-to-date so for the short-term we'd just like to focus on getting the Linux builds running smoothly. The goal of this Early Access is to let people have a bit of fun playing the game before it is all polished up and finished. We've included five levels and one boss. Sounds small? Well, good luck beating the boss the first time around, if you can even get to it. ;) There are three more bosses scheduled as well as Steam Achievements, Trading Cards, and Cloud Saves. Thanks for checking out the game!
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