I am very proud to announce the release of DON'T BE PATCHMAN: EPISODE ONE.
What is Episode One? There weren't any episodes before! Well, the game has grown too big, so now there are episodes. Each island is an episode. The first island is Episode One, it's the forest island with Red Drones and the Circle Boss, plus Granny and the House Sheeple. It contains four comic book pages to collect, each with it's own music. There are ten levels, some of them are quite complex. The last level, the circle boss level, has a NEW surprise ending when you beat it!
There are a TON of new features in this release. Procedural generation is a big one! Level Nine is a drone factory maze that changes every time you play it. Many of the levels have what I call "partial" procedural generation, the level as a whole "feels" the same every time you play, but a lot of things are moved around each time, creating a unique experience for every player. Other features that are new include story dialogs, effects level setting, shack menu, swarm levels, drone sight scanners, orange prediction power, poster counts, new music and sound, drone garages, destructive beam machines, shovel tool, stomach UI, joystick hints, and more...
We will continue to provide each episode to our Steam players as part of this Early Access package. When all four islands are complete, it will be spun up into one big package and given a full and Final Release! Now that all the systems of the game are in place, we will be able to roll out the next islands quicker than the first one.
Today it has been released for Linux 64 bit. Linux 32 support has been removed due to Steam removal of that platform. Windows will be next, followed by OSX. We are happy to say we *finally* have a working OSX version! It only has a couple graphics glitches and isn't fully integrated into Steam yet, but worse case it won't have the Steam overlay to start, I'm working on it now tho.
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