After developing and releasing 3 Murder Is Game Over titles in 2 years, Ive had some time to pause and reflect on what I like most about each one. These are my thoughts on the series as a whole.
Best exploration Murder Is Game Over
My initial concept for this game was to have a murder mystery that emphasized exploration much more inspired by RPGs than adventure games. In hindsight, the world design from the first game was well done in terms of giving the player freedom to move around the world at their choosing. The map shape is based on a series of interconnecting circles including the castle's ground floor, connecting the second floor and the sealed wing, and finally, a secret passage connecting the castle to the surrounding countryside. The method of murder also relies heavily on the way the map makes a seemingly inaccessible area easy to reach through a clever shortcut. Not only is the exploration mechanic effective for the player, but it also serves as part of the storytelling and narrative.
Which game in the series has my favorite villain? Find out in part 2 coming next!
I'm creating the fourth game in the series. Please wishlist it (link below). Thank you for your support!
Matt
https://store.steampowered.com/app/3046150/Murder_Is_Game_Over_The_Blackinton_Curse
[ 2024-07-24 00:12:54 CET ] [ Original post ]
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