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DevLog #14 | EA Release is nearing (0.7.0)

Again, a lot of work has been done in the last period of time - as the game isn't released yet, it doesn't require me to post updates weekly / monthly, so I can easily work on bigger features. I've done a lot since the last 0.6.0 version - here goes!

  • Added complete initial campaign
  • Added flamethrower
  • Added new zombie
  • Added deployable setup
  • Added barbed wire deployable
  • Added lantern deployable
  • Added indoor to hospital map
  • Added random weather to all maps
  • Added doors to car
  • Added particle options
  • Added realistic smoke to main menu
  • Added more sounds to emitter tool
  • Added properties in map editor
  • Added more light functionality (both in editor and in-game)
  • Added notification to teammates dying in zombie survival mode
  • Improved in-game HUD
  • Improved network validation to prevent issues
  • Improved particles
  • Improved lagging feet behind player model
  • Improved shadow casting from players
  • Improved zombie movement (more efficient & looks better)
  • Improved light settings in mapeditor
  • Improved muzzle flashes
  • Improved audio emitter tool in map editor
  • Improved debug window
  • Improved car graphics
  • Improved car physics
  • Improved cutscene looks
  • Improved balancing of zombie rounds
  • Improved zombie survival mode to always be in the dusk + stormy weather
  • Improved network performance for fire bits
  • Improved pathfinding so that its smoother
  • Improved sound levels
  • Changed weapon / grenade drops to remain 10 times longer in zombie survival mode
  • Fixed earrape when being shot by shotgun
  • Fixed issue where hosting people were able to shoot on killed players
  • Fixed dropped weapons & money not being shown to newly joined clients
  • Fixed some particles misbehaving
  • Fixed sound issues when a lot of barbed wire was deployed
  • Fixed look of rooftops
  • Fixed some graphic glitches with zombies
  • Fixed bug where weapon would become invisible for other people if you swapped during reloading
  • Fixed dropped weapons, money and grenades not being visible for newly joined players
  • Fixed issue where grenade damage could be applied to killed players
  • Fixed main menu music issue
  • Optimized zombie bodies + made them look nicer
  • Final testing phase


    I'm currently in the process of giving away the game to more and more testers, and I'll be finishing up on some more information (roadmap, level editor + dedicated hosting documentation). Stay tuned - maybe you'll receive a Steam Key in your inbox very soon!


    [ 2018-04-14 12:45:19 CET ] [ Original post ]

    Shoot 'm Up
    DukeSoft Developer
    DukeSoft Publisher
    2019-09-06 Release
    Game News Posts: 21
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    2 user reviews (2 reviews)
    Public Linux Depots:
    • SMU Linux [193.05 M]
    Tactical multiplayer chaos.
    That's what would describe this game in 3 words. It's fast, it's messy, it's challenging. Do you like blowing up zombies to bits together with your friends? Protecting your base from the enemy team? Grab your gear and start the chaos!

    Shoot 'm Up is a fast-paced tactical shooter with lots of different game modes. The game features a customizable server, offline gameplay, a campaign mode, LAN and multiplayer action, custom maps (with a map editor), smooth gameplay, stunning graphics and awesome effects. You can currently try the Deathmatch, capture the flag, or team-deathmatch mode - just shoot at each other or at bots using one of the 18 different weapons; or you can jump into co-op zombie survival mode so you and your friends can hold off as many zombies as you can!

    Regular updates
    I'm playing this game myself as well. This means there will be very frequent updates that add more content and features. There will usually be at least 1 update every week, for the forseeable future.

    User feedback
    I love to hear your ideas and experiences! I'm online most of the time on Discord and I'm happy to hear feature requests and ideas.

    Current features
    - Campaign mode (New episodes will come with new updates, we're aiming bi-monthly)
    - Co-op zombie survival mode, with deployables & buyable upgrades
    - Map & asset editor - allowing you to make, play, and host your own maps.
    - Team deathmatch
    - Capture the flag
    - Multi-team deathmatch
    - Dedicated servers
    - A big arsenal of weaponry

    Planned features
    - Many more different zombies in zombie survival mode
    - More challenges, puzzles and less linear campaign mode
    - More game modes (Bomb defusal, team base defender, king of the hill)
    - Much more weaponry (C4, landmines, deployable turrets, airstrikes, killstreaks, melee weapons)
    - Humiliating finishing moves
    - Extended zombie survival mode (different waves / deployables / weapons / locations to go to / vehicles)
    - Linux / Mac builds
    - Better performance on old hardware

    A more specific roadmap can be viewed on the website.

    Development
    The game has been in development for the past few months, and I think I'm at a solid base. There has been a lot of positive news from the open- and closed beta test community.

    This doesn't mean it's done! The game will undergo updates as we go, from bugfixes to new content to performance improvements. I'm a solo developer that hates sluggish games, and gameplay is the number one priority for me. Getting the game to run great and feel smooth on every machine is an important goal for me.

    So far I've been making this game on my own, with testing help of the closed-beta community and the map-building skills from a friend.

    MINIMAL SETUP
    • OS: Ubuntu 16.04
    • Processor: 2GHzMemory: 1024 MB RAM
    • Memory: 1024 MB RAM
    • Graphics: 1GB VRAM
    • Storage: 250 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04
    • Processor: 3GHzMemory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: 2GB VRAMNetwork: Broadband Internet connection
    • Storage: 250 MB available space
    GAMEBILLET

    [ 6132 ]

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    15.99$ (20%)
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    4.95$ (67%)
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    2.0$ (90%)
    1.0$ (80%)
    1.74$ (91%)
    11.24$ (55%)
    6.69$ (33%)
    0.45$ (85%)
    0.18$ (91%)
    17.99$ (40%)
    1.69$ (89%)
    13.5$ (55%)
    7.65$ (74%)
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    3.5$ (95%)
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