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This patch fixes; - Disappearing map selection menu in rare cases - Map downloader stuck on Linux - Fixed error message when typing invalid port number - Allow XP to be earned on non-official servers
As requested I've quickly implemented a basic gamepad / controller input layer. The entire game should be navigateable from A to Z and completely playable, albeit there are some caveats; - Hints and tips will still display keyboard / mouse names - I will have to refactor this so I can show actual buttons.. But for this I need more controllers as well. - Car controls are a bit funky, you'll have to use the joystick instead of trigger buttons to step on the gas. - The game is much harder with a controller, as there is no aim-assist. - You can't re-map controls yet (only configure the movement / aim speed) in-game. If you want to edit those, you will have to fiddle with the button numbers in the "settings" file located here: %LOCALAPPDATA%\\ShootMUp\\settings This file is an INI file that will contain a section of "GP_CONTROLS". The numbers there relate to the numbers you see in the Windows "game controller properties", except that the numbers in the ini-file are 0based (the control window starts counting from 1). So if you want to make some changes, you'll have to check the number in the properties screen, then deduct 1 from it, and use that number in the config file. I also don't have that many controllers - I have been developing and testing this with a PS4 controller hooked up to my Windows PC, so I hope most controllers will work. You might need to do some remapping - feel free to share re-mapped configs in the discussions! Ofcourse I'm also available on Discord for any burning questions you may have. Enjoy!!
The 1.0.1 patch brings some small changes; - Added informative text on main menu - Adding bots now uses max players - Fixed issue when filling max players when hosting server - Fixed some issues with filesystem (map loading / scanning) - might fix some crashes
The 1.0.0 release is finally here, bringing very small updates for the open beta users, but a completely new release for the rest of the world. Here are the patch notes:
Another patch that fixes some minor issues and should improve the zombie survival gameplay; The zombie survival gameplay still is kind of unbalanced (mainly because of the ability to freely respawn / no possibility to revive downed teammates), it should be a bit clearer for new players now. More changes will come, but not in a patch - that will be a new version. Here's the changelog for this patch;
Thanks for the valueable feedback during the open beta! I've addressed some issues and made some improvements here and there; You can now always spawn in zombie survival mode - no need to buy new spawns. You don't lose money yet when you die - as the zombies coming at you might be a challenge.. We'll see how this goes. Also prevented issues where you'd be able to buy things that didn't help (e.g. didn't fit, or already full health). Thats fixed! I've improved a bit on the drawing pipelines regarding lights and walls - there's still some more optimisations to be done, but this should help out a bit already.
The open beta for Shoot 'm Up will commence next monday - august 19th. This open beta is focussed on streamers / youtubers / influencers, and you're encouraged to take gameplay footage of the game! If you don't have a key yet, you can contact me over Discord :) https://discord.gg/FFz5tzd Cheers!
A big update! This update prepares for the closed beta test. If you want to join the closed beta test, please join our discord channel here: https://discord.gg/FFz5tzd Changelog: - Added vote system - Added selectable classes - Added unlockable weapons - Added customizable classes - Added static token-based login through Steam - Added gamma configuration at first boot to make sure the game is not too dark - Added option for particle amount - Addes spectate option in zombie game mode - Added wall optimalisation script - Added worldwide dedicated servers + support for Ubuntu servers - Added support for a lot of foreign languages (chat & usernames) - Added missing skin sprites - Added support for texture sizes (to support lower end hardware) - Added new gore sound effects - Added new sound effects and graphics for zombie game - Added more information (official & bots) to server listing - Added double XP for not playing with bots - Changed zombie mode to use days and time instead of waves - Replaced default zombie sprites - Improved server listing + added search and filter - Improved sound level mixing - Improved sound loading times - Improved some texture pages to keep texture swaps down - Improved performance for drawing sprites - Improved shadow on player objects - Improved bots spawning / logic - Improved text notification readability - Improved some campaign stuff - Improved visibility of some notifications - Improved speed / movement / sound logic of footsteps in multiplayer - Fixed segfault / hard crash in servers when running a while - Fixed 3 minor memory leaks - Fixed issue when joining game in end-game state - Fixed time of day lighting in multiplayer games not being smooth - Fixed broken movement logic on very low FPS / ALT+TAB - Fixed various map loading visual glitches - Fixed some graphical issues with player skins - Fixed issue where map editor sprites get placed double - Fixed icon size in survival shop - Fixed lagspike on zombie game end - Fixed glitches with flamethrower - Fixed sounds from map playing when leaving map - Fixed displaying of old kill information in new matches - Fixed pre-game zooming system - Fixed issue with menu buttons not storing "disabled" option - Fixed resolution settings acting weird - Fixed broken usernames and chat with weird characters - Fixed chat clearning in lobby if pressing Y - Fixed decal texture issues - Fixed some skin issues with feet - Fixed level information not updating correctly - Fixed various speed issues on lower FPS (car, physics, debug window, car door, getting in / out, camera angle on car, player animations, drift sounds, text speeds, AI speed) - Fixed some campaign timing in E1M2 - Fixed issue where Max FPS would randomly change - Fixed graphic glitch with walls when window has no focus - Fixed delay in map packing - Removed test vote - Removed some unused files - Removed login on username / password / email - Removed random weapon spawn from DM style games (replaced with classes) - Removed gamma check for dedicated servers
Again, a lot of work has been done in the last period of time - as the game isn't released yet, it doesn't require me to post updates weekly / monthly, so I can easily work on bigger features. I've done a lot since the last 0.6.0 version - here goes!
Its been long since the last DevLog! But as always, I've been busy. This new version brings us closer to the actual EA release on steam, which will be happening very soon. As the EA release will include the campaign mode, I've been spending a lot of time on that. Then there was the lobby UI that was bugging me a bit, and I've been improving the dedicated servers so that I can now host multiple servers at the same time, running different game modes. Hooray! Here's the full changelog:
Its been long since the last DevLog! But as always, I've been busy. This new version brings us closer to the actual EA release on steam, which will be happening very soon. As the EA release will include the campaign mode, I've been spending a lot of time on that. Then there was the lobby UI that was bugging me a bit, and I've been improving the dedicated servers so that I can now host multiple servers at the same time, running different game modes. Hooray! Here's the full changelog:
Hey everyone! I'm happy to announce that the open beta will be starting shortly. In 17 hours to be precise. Its free to download & play, and I encourage you to join in! Contest other players in deathmatch, capture the flag, or work together with your friends in a game of zombie survival. If thats not enough, you can use the map editor to make your own awesome custom maps! Download the open beta at www.shootmup.com/open-beta
Hey everyone! I'm happy to announce that the open beta will be starting shortly. In 17 hours to be precise. Its free to download & play, and I encourage you to join in! Contest other players in deathmatch, capture the flag, or work together with your friends in a game of zombie survival. If thats not enough, you can use the map editor to make your own awesome custom maps! Download the open beta at www.shootmup.com/open-beta
Another little Dev Log to keep everyone updated. Very little information from my side, so lets set it straight in this post. READ MORE: http://shootmup.com/development-log?id=4 CHANGELOG: - Ability to edit / add custom assets - New map structure to allow custom texturing of maps - Map loading improvements (faster + more visual feedback) - Updated particles - faster & nicer! - Added "indoor" type to map editor (inside / outside affects lighting and visibility in map) - Fixed several small bugs / performance issues
Another little Dev Log to keep everyone updated. Very little information from my side, so lets set it straight in this post. READ MORE: http://shootmup.com/development-log?id=4 CHANGELOG: - Ability to edit / add custom assets - New map structure to allow custom texturing of maps - Map loading improvements (faster + more visual feedback) - Updated particles - faster & nicer! - Added "indoor" type to map editor (inside / outside affects lighting and visibility in map) - Fixed several small bugs / performance issues
Hey there, If you are interested in the game and would like to help test the latest release, you can contact us over discord. More information can be found on http://beta.shootmup.com. There's a discord link there where you can chat with the developer and the other testers. Cheerio!
Hey there, If you are interested in the game and would like to help test the latest release, you can contact us over discord. More information can be found on http://beta.shootmup.com. There's a discord link there where you can chat with the developer and the other testers. Cheerio!
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