A big update! This update prepares for the closed beta test. If you want to join the closed beta test, please join our discord channel here: https://discord.gg/FFz5tzd Changelog: - Added vote system - Added selectable classes - Added unlockable weapons - Added customizable classes - Added static token-based login through Steam - Added gamma configuration at first boot to make sure the game is not too dark - Added option for particle amount - Addes spectate option in zombie game mode - Added wall optimalisation script - Added worldwide dedicated servers + support for Ubuntu servers - Added support for a lot of foreign languages (chat & usernames) - Added missing skin sprites - Added support for texture sizes (to support lower end hardware) - Added new gore sound effects - Added new sound effects and graphics for zombie game - Added more information (official & bots) to server listing - Added double XP for not playing with bots - Changed zombie mode to use days and time instead of waves - Replaced default zombie sprites - Improved server listing + added search and filter - Improved sound level mixing - Improved sound loading times - Improved some texture pages to keep texture swaps down - Improved performance for drawing sprites - Improved shadow on player objects - Improved bots spawning / logic - Improved text notification readability - Improved some campaign stuff - Improved visibility of some notifications - Improved speed / movement / sound logic of footsteps in multiplayer - Fixed segfault / hard crash in servers when running a while - Fixed 3 minor memory leaks - Fixed issue when joining game in end-game state - Fixed time of day lighting in multiplayer games not being smooth - Fixed broken movement logic on very low FPS / ALT+TAB - Fixed various map loading visual glitches - Fixed some graphical issues with player skins - Fixed issue where map editor sprites get placed double - Fixed icon size in survival shop - Fixed lagspike on zombie game end - Fixed glitches with flamethrower - Fixed sounds from map playing when leaving map - Fixed displaying of old kill information in new matches - Fixed pre-game zooming system - Fixed issue with menu buttons not storing "disabled" option - Fixed resolution settings acting weird - Fixed broken usernames and chat with weird characters - Fixed chat clearning in lobby if pressing Y - Fixed decal texture issues - Fixed some skin issues with feet - Fixed level information not updating correctly - Fixed various speed issues on lower FPS (car, physics, debug window, car door, getting in / out, camera angle on car, player animations, drift sounds, text speeds, AI speed) - Fixed some campaign timing in E1M2 - Fixed issue where Max FPS would randomly change - Fixed graphic glitch with walls when window has no focus - Fixed delay in map packing - Removed test vote - Removed some unused files - Removed login on username / password / email - Removed random weapon spawn from DM style games (replaced with classes) - Removed gamma check for dedicated servers
[ 2019-07-29 19:27:21 CET ] [ Original post ]
🕹️ Partial Controller Support
- SMU Linux [193.05 M]
That's what would describe this game in 3 words. It's fast, it's messy, it's challenging. Do you like blowing up zombies to bits together with your friends? Protecting your base from the enemy team? Grab your gear and start the chaos!
Shoot 'm Up is a fast-paced tactical shooter with lots of different game modes. The game features a customizable server, offline gameplay, a campaign mode, LAN and multiplayer action, custom maps (with a map editor), smooth gameplay, stunning graphics and awesome effects. You can currently try the Deathmatch, capture the flag, or team-deathmatch mode - just shoot at each other or at bots using one of the 18 different weapons; or you can jump into co-op zombie survival mode so you and your friends can hold off as many zombies as you can!
Regular updates
I'm playing this game myself as well. This means there will be very frequent updates that add more content and features. There will usually be at least 1 update every week, for the forseeable future.
User feedback
I love to hear your ideas and experiences! I'm online most of the time on Discord and I'm happy to hear feature requests and ideas.
Current features
- Campaign mode (New episodes will come with new updates, we're aiming bi-monthly)
- Co-op zombie survival mode, with deployables & buyable upgrades
- Map & asset editor - allowing you to make, play, and host your own maps.
- Team deathmatch
- Capture the flag
- Multi-team deathmatch
- Dedicated servers
- A big arsenal of weaponry
Planned features
- Many more different zombies in zombie survival mode
- More challenges, puzzles and less linear campaign mode
- More game modes (Bomb defusal, team base defender, king of the hill)
- Much more weaponry (C4, landmines, deployable turrets, airstrikes, killstreaks, melee weapons)
- Humiliating finishing moves
- Extended zombie survival mode (different waves / deployables / weapons / locations to go to / vehicles)
- Linux / Mac builds
- Better performance on old hardware
A more specific roadmap can be viewed on the website.
Development
The game has been in development for the past few months, and I think I'm at a solid base. There has been a lot of positive news from the open- and closed beta test community.
This doesn't mean it's done! The game will undergo updates as we go, from bugfixes to new content to performance improvements. I'm a solo developer that hates sluggish games, and gameplay is the number one priority for me. Getting the game to run great and feel smooth on every machine is an important goal for me.
So far I've been making this game on my own, with testing help of the closed-beta community and the map-building skills from a friend.
- OS: Ubuntu 16.04
- Processor: 2GHzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: 1GB VRAM
- Storage: 250 MB available space
- OS: Ubuntu 18.04
- Processor: 3GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: 2GB VRAMNetwork: Broadband Internet connection
- Storage: 250 MB available space
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