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DevLog Pre-Alpha 0.10.2
We are continuing working on graphics update that we started in the last major version. Full rework of rendering pipeline is a challenging task and we've been fixing bugs and bringing full features live since then. Some of the new features that are now possible include: Night mode and day cycle
Dynamic lighting, lighting effects and glow
Water shading
Dark places and light sources
You could see in last DevLog that caves were bright, and water was boring. Now the game fully supports dynamic and static light sources, including moving lights from spells and creatures and fixed lights from things like torches.
Character creation and progress are two very important things for the game like Elteria Adventures. Last time we shown to you early design of character page, now it's making its way into the game.
We also added simple character creation page, but there is not much to look at :)
Mostly we have been working on fixing bugs, but they are not fun to talk about if you can't experience them yourself. We can show your reworked Gems! They were only concept arts in the last post and now they're in game and they look cool!
For the next few weeks we are planning on making first three Callings solid to play, implement character progression and add abilities for a few artifatcs. This along with level design and small impovements will make game playable in adventure mode. Stay tuned to see what we have in mind, it's going to be fun! ;) If you want us to talk about other things or have questions, please tell us in comments or message us in social networks! Twitter: @ElteriaGame Facebook: ElteriaGame VK: vk.com/ElteriaGame Tumblr: elteriagame.tumblr.com Reddit: /r/ElteriaGame YouTube: youtube.com/channel/UC5DUE_15045QhvluBiyl44g Telegram: t.me/Elteria Instagram: instagram.com/ElteriaGame
[ 2018-08-24 18:49:33 CET ] [ Original post ]
Hello, fellow Elterians!
Long time no see. We are working on making Elteria Adventures a full playable game before we can bring you closed and then open Alphas. Which means bringing some things to levels at which it can be played as a game and not just a demo. And of course fixing bugs. A lot of bugs. This is our goal for the next few months and today we want to share with you latest progress.
Graphics overhaul
We are continuing working on graphics update that we started in the last major version. Full rework of rendering pipeline is a challenging task and we've been fixing bugs and bringing full features live since then. Some of the new features that are now possible include: Night mode and day cycle

Dynamic lighting, lighting effects and glow

Water shading

Dark places and light sources

You could see in last DevLog that caves were bright, and water was boring. Now the game fully supports dynamic and static light sources, including moving lights from spells and creatures and fixed lights from things like torches.
GUI
Character creation and progress are two very important things for the game like Elteria Adventures. Last time we shown to you early design of character page, now it's making its way into the game.

We also added simple character creation page, but there is not much to look at :)
Other things
Mostly we have been working on fixing bugs, but they are not fun to talk about if you can't experience them yourself. We can show your reworked Gems! They were only concept arts in the last post and now they're in game and they look cool!

Current work
For the next few weeks we are planning on making first three Callings solid to play, implement character progression and add abilities for a few artifatcs. This along with level design and small impovements will make game playable in adventure mode. Stay tuned to see what we have in mind, it's going to be fun! ;) If you want us to talk about other things or have questions, please tell us in comments or message us in social networks! Twitter: @ElteriaGame Facebook: ElteriaGame VK: vk.com/ElteriaGame Tumblr: elteriagame.tumblr.com Reddit: /r/ElteriaGame YouTube: youtube.com/channel/UC5DUE_15045QhvluBiyl44g Telegram: t.me/Elteria Instagram: instagram.com/ElteriaGame
[ 2018-08-24 18:49:33 CET ] [ Original post ]
Elteria Adventures
Elteria Team
Developer
Heatherglade
Publisher
Coming Soon
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
No user reviews
(0 reviews)
Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.
Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!
Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...
We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.
Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.
Read the full version
Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.
To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.
The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14.04 LTS
- Processor: Quad Core 3GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
- Storage: 4 GB available space
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