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Greetings from the Elteria Adventures team!
As we continue working on improving the game, weve got enough new features (as well as bugfixes) to bring you this update. We hope that you like it!
Greetings from the Elteria Adventures team!
Despite this difficult time, when half of our team is hiding in bombshelters, and another half is doing everything to help, we still decided to fulfill our promise and release this update in time. It contains several months of our work, so we hope you enjoy it.
We will continue working on this project for as long as we can.
No to war.
From now on, you will have your very own, cubic companion! This critter will follow you, helping you dig and providing you with basic fighting capabilities just in case you havent crafted a good, trusty stick yet (or, you know, something better).
Its ray is highly efficient at digging singular blocks, and can be upgraded by feeding your cubic companion specific resource blocks - just click its icon to see the blocks it needs, and drag them there from your inventory! Ah, and you might still want to hold onto that Psychokinetic Splitter, just in case you want to mine in a wider area.
Your private islands can now be upgraded and expanded! With the new item called Island Core, you can add new islands featuring different biomes to your archipelago, to both add more space for your private architectural projects, and to diversify the scenery. There is a limited amount of these Island Cores available right now, and the changes applied with them are permanent (though that will change in the future)!
The Achievement system has been replaced with an Adventurers Journal. It features a number of exploration and adventure suggestions that you can fulfill at your own pace. And not just for bragging rights either, as you can receive Island Cores and keys that unlock next worlds with it!
The mob AI has been reworked, with several types of behavior models:
Greetings from the Elteria Adventures team!
Its been an important year for Elteria Adventures so far. The game had switched from semi-realistic to cubic environments with more emphasis on Sandbox gameplay in May, and weve collected your feedback through the entire June. After that, we started implementing it into the game in a massive overhaul in order to make Elteria Adventures even better than before, the first results of which you are currently able to see on our alpha servers.
Of course, this is only the beginning after implementing a completely new worlds system, we are currently working on the main gameplay features that are going to take place in these worlds, which will likely take us the rest of 2021. This work can be separated into four big parts:
We are currently working on both improving the visuals of Elteria, and making it more immersive. And in order to do that we are:
Greetings from the Elteria Adventures team!
The 18.0.1 Megapatch is finally here! So, without further ado, lets check what it has for you in store!
GAMEPLAY AND THE WORLD:
Having your own private archipelago is great! What private archipelago? The one youre starting your game at! Sure, it takes some time to build a portal to the Main World, but you can always come back to your own safe haven to work on your personal building and crafting projects uninterrupted! And moreover, your private archipelago does not regenerate any changes you have implemented, also allowing you for limitless terramorphing possibilities!
Ah, but you dont HAVE to be alone here. You can invite your friends over to build and terramorph together! Or you can visit their own private archipelagos, or form a party and go to the Main World to challenge its harsher biomes for blocks and materials, thats also an option!
So, how do you invite someone over?
Inviting someone over:
Open your Friend List (press V)
Type the name of your friend, send the friendship request.
Once your request is accepted, you can invite them to your private archipelago and allow them to build there (or not)
Accepting the invitation:
Open your Friendlist (press V), accept the friendship request.
Accept the invitation.
Want to have an entire party on your island? You can look for more people (and also follow the game news and events) on our Discord server.
And see you on the islands of Elteria!
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The long-awaited and (literally) game-changing Open Playtest is finally here, for both new and returning players to enjoy!
Explore the cubified world of Elteria a fantastic realm of skybound islands full of dangers and valuable resources! Destroy anything in your way, be it the monsters, trees and rocks, or even landscapes until there is absolutely nothing left! Build a house, a massive homebase or an entire island of your dreams using the games robust building mechanics! Invite your friends over for a party at your very own private archipelago, or band together to raid a hazardous biome for precious resources! Claim your own corner of Elteria, and make it your home!
Join the Open Playtest by clicking the [Request Access] button on the games Steam Shop page and youll be automatically granted access to the game!
And be sure to join our Discord channel to meet, talk and organize with other players, as well as follow game news and updates!
Greetings from the Elteria Adventures team!
As we work on the upcoming Open Playtest for the new, improved and cubic world of Elteria Adventures, we thought that it might be a good idea to tell you more about what were working on. And today, well talk more in-depth about the changes to the world of Elteria itself.
Improved architecture
With the entire world becoming more blocky, we were able to drastically improve its looks in terms of performance and variety. The simplified shapes allowed us to finally fix the bugs that allowed the camera to look beneath the worlds surface through the unpredictably placed seams in the textures AND to introduce more distinct and varied shapes of natural architecture. The improved and downscaled cubes also mean that you can mimic natural environments with your own tools, and have even more control over what you can build!
Slow Main World regeneration
Have you ever tried to wipe a small island from the face of Elteria, only to see it slowly begin to regenerate just 10 minutes in? We know we did, and we didnt like it one bit. Which is why weve decided to introduce slower regeneration time to the Main World of Elteria. Were currently thinking about making that time about two weeks, though well have to see if said time needs any adjustments.
Private worlds.
Having a private island is awesome, though it might be a space too limited for all your building and heroic endeavors. Which is why were upgrading your private islands to entire private, instance-based archipelagos. Unlike the Main World, your private world will not regenerate at all, allowing for permanent terramorphing! Though that also means that the resources available to you in your Private World are limited, and youll have to venture to the Main World for more.
And of course, you wont be alone on this private archipelago either! Youll have the company of monsters, as well as any friends you invite over to help you build, gather resources, or just party!
Large, interconnected world
Previously, the biomes of Elteria were too distanced from each other, forcing you to take portals to travel between them. Now, youll just need a portal to your private world, and will be able to get anywhere else on foot, clouds or via bridges. Preferably during the day, when youll only encounter peaceful mobs. Though if you trust the heart of your gear enough, you can also bravely face the dangers of the Elterian night.
Of course, these are just some of the many changes, improvements and new features of the upcoming Open Playtest. Meanwhile, wed love to hear from you, be it your questions about these changes to the world of Elteria, requests for new information, or something else entirely
And see you soon!
Greetings from the Elteria Adventures team!
The world of Elteria will go cubical even sooner than expected. After seeing the sheer amount of interest in the closed playtest, we have decided that it might be better to go for a key-free open playtest instead. As such, this implies a few things:
Greetings from the Elteria Adventures team!
Its been quite a while since the last piece of news from our project, hasnt it? Well, today weve got something very exciting to show you as the result of months of research, development and playtesting (HUGE thanks to our alpha testers, by the way!), that we hope, will help us to create a much more focused, fun and creative experience for you to enjoy. Introducing the brand new game world!
Cubes! This part can be recognized instantly. The world, previously consisting of rounded cubic voxels, has now become almost entirely cubified. We know, we loved the smooth realistic terrains too! But not only did the playtests show us that these new cubic surroundings looked way more in line with your own beautiful architectural creations, they also made the environments much more easily readable and even prettier to look at. Just look at these screenshots!
Optimized Building. Smaller cubic voxels also allow us to introduce a number of new possible buildings and add more variation in natural geometries such as caves and mountains. The upgraded building mechanics are also more comfortable to use, making it so much easier to create the home base of your dreams or even an entire fortified sky island that would look completely at place among its surroundings!
Accessible Terramorphing. Weve made it easier to both gather resources, as well as destroy and rebuild your environments. Dont care for gathering extra rock and dirt? Put aside your Glove and just crush these blocks into nothing with your trusty weapons! All said destruction of your surroundings will linger for far, far longer, making it possible to even use terramorphing for base building! Incorporate your base into a mountain! Make a basement! Erase an island you dont like and make it STAY that way!
Sandboxy goodness. More narrative freedom to go with your mechanical freedom! Go wherever you want and do whatever you want from the start. No more essential progression hidden behind quests! In fact, we are currently reworking the quests to be far more open and fun, and far less resembling running through your grocery list.
Explore and survive in the world of Elteria along with your friends! And of course, you can still gather your team and restore the world of Elteria together with!
We want to thank all our alpha testers for their feedback and for their help in making our dream game come true
If youd like to be among the first playtesters of the closed new version, just comment here and well send you an invite!
Happy New Year, festive adventurers!
You know, Elteria Adventures went through a lot of changes in 2020. Ranging from purely cosmetic to mechanical, up to and including the games story, these changes were all made in order to make the game as fun and enjoyable as possible. And of course, the Elteria Adventures team plans to continue this tendency in 2021, in order to bring you even better experiences on the floating islands of Elteria.
In fact, were already working on something huge in order to bring Elteria Adventures even closer to our vision, and hope to bring you the first look into it very, very soon.
Were extremely thankful to all of you for helping us turn our dreams into reality, and hope that you will continue to support us in the following year and onwards!
Once again, Happy New Year to you, and be sure to have fun and happy Holidays!
Salutations, jolly adventurers! With the Holidays practically on our doorstep, we thought itd be great to release one more Patch before the end of the year. This time, it contains some very important fixes, as well as a bunch of great tweaks and additions to make your game as amazing as possible: FEATURES:
Happy impeding festivities, jolly adventurers!
Do you want to build a festive tree? It kinda has to be a festive tree. Join us on December 24th at 7 AM PT time/3 PM GMT time on the European Alpha server for an End of the Year party! It will include:
Greetings, aspiring adventures!
Todays major patch finally brings the new Story into Elteria Adventures, with a brand new Chapter 1, as well as some other rebalances, improvements and new goodies for a good measure.
FEATURES:
Greetings, fellow travelers!
The season of reaping is nearing its end. And so, in order to send it off, and start preparing for the end of the year festivities, were offering you this patch:
NEW FEATURES:
While maxing out your gear in Elteria Adventures is not necessary, it might give you a much needed edge in a fight, or push your damage just enough to one-shot a mob youre currently farming. There are currently four mechanics that allow you to do just that.
1. ITEM RARITY (Workbench/Advanced Workbench).
Whenever you craft a piece of equipment, you have a small chance of crafting one of an increased Item Rarity. Signified by a corresponding adjective and a colored border around its icon, such an item boasts higher stats than a regular version.
Of course, the process of deliberately crafting a rare item might leave you with a lot of spares. These might be Dismantled on a Soul Altar to gain some extra Essentia, though you might also want to keep some spares due to the next step.
2. AWAKENED, TRUE AND ASCENDED (Workbench/Advanced Workbench).
Crafting a piece of equipment is just the beginning. Once you have crafted a weapon, an armor or an accessory, you can also use it to craft an upgraded version with significantly boosted stats, with Awakened and True versions available to most gear, and exceptionally powerful Ascended versions for some cases. Crafting any of these upgraded versions will require you some extra legwork though, with increasingly more valuable and difficult to obtain resources from later chapters or Wild Area.
Do note that using a piece of gear in crafting bascally scraps t to gve you a new one (rolling for Item Rarity again), which is why you might need those extra crafted pieces of regular Item Rarity.
3. REFORGING (Anvil).
Once you have finally got that incredibly lucky Wild True Carrot Sword, its due time to fine-tune it to suit your personal playstyle. For the first part you can use an Anvil to Reforge it, giving you a set of random bonuses
This process can be repeated for as long as you have the necessary materials.
4. SOUL FUSION (Soul Fusion Altar).
Farming for Souls doesnt just allow you to use their signature abilities, you can also use these Souls to fortify your gear even further. The Soul Fusion Altar allows you to put up to three different souls into an item, boosting a specific stat for each.
Of course, the Souls of stronger mobs give you even higher bonuses
All of these effects are stackable and applicable to all item slots (Weapon, Armor, Necklace, two Rings, two Earrings, Hat, Boots), so there is a lot of room to make your adventuring easier even if you decide not to bother with some of them.
And regardless of whenever youre maxing out your gear all the way, use some of these mechanics or decide to use unmodified gear, be sure to join our Discord server where you can share this and other info with other players, talk to the dev team and participate in our contests.
See you on the isles!
Open Access is over, but you can still get the full access to Elteria Adventures in three simple steps:
[olist]
Greetings, enthusiastic crafters!
Today, were looking at some tweaks, changes and improvements to crafting and adjacent mechanics to make your arsenal-amassing adventures even smoother:
UPGRADES:
Greetings from the Elteria Adventures team!
Todays update contains major gameplay, graphical and interface upgrades to make the game prettier, more fun and more convenient to play. Lets see what exact features are added into the mix:
GAMEPLAY UPGRADES:
Hello Adventurers!
The portals to the vibrant world of Elteria are opening once again!
Join the dev team as we explore the exotic biomes full of cute, but deadly critters and repeatedly fall off the edge to our doom.
Set a reminder to not miss a thing!
Join our Discord Community: https://discord.gg/KrxY5RJ
Greetings from the Elteria Adventures team!
The Steam Game Festival is about to start, and of course Elteria Adventures will be participating with a week of Open Alpha access. Both new and returning players will be able to dip their toes into the sky-bound waters of the game from October 7th to October 13th.
Of course, this is a perfect opportunity to see how the game has improved since the last Open Alpha in June. Just to name a few things: huge graphical improvements of the biomes and the world, new Tutorial chapter, Character Customization, massive rebalance of all in-game items, new weapon types, as well as new items, mobs and UI improvements to make your experience in Elteria Adventures even better.
Also, be sure to join our Developer Stream on October 8th at 12:00 PT
We hope to see you during this Steam Game Festival and hear your thoughts about Elteria Adventures on our Discord server! (And hey, while youre there, you could also contact one of the mods to get an Alpha Access key so you could keep playing even past this event!)
See you in the game!
Greetings, valorant heroes!
Today weve got a small update featuring a bundle of great new features, as well as a batch of important hotfixes to share with you:
Alpha 17.0: Faldaren Renewed brings new story, customization, weaponry and lore
Greetings, curious explorers!
So, the Top-3 submissions of the Monster Design contest were announced during the stream of the first half of the End of Summer party. Were you there? Even if you didnt, you can still participate in the second half of the party today at 1 PM PT/11 PM GMT+3, and you can check the Top-3 Monster Design Contest submissions right here:
3rd place: Playful Ghost by Aero
This cute and fascinating mob made for an amazing fit for the roster of mobs that haunt the islands of Elteria at nights.
2nd place: Pixis by Fredou () and Mender
These adorable little creatures are really going to look at place in the game, so were really looking forward to seeing these fuzzballs around.
1st place: Gingersnap by KFZ (KentuckyFrydZombies)
The moment we saw this leafy reptile, we have immediately envisioned this floral behemoth slowly and peacefully roaming through the Jungle and Desert biomes
There were a lot of praiseworthy submissions, strong contenders for the Top-3 and even predictions of the stuff yet to come, though since we cant do everything at once, we had to settle for these three. Still, we just might come back to these submissions later down the line, or even hold another Monster Design contest. With that in mind, you can look forward to seeing the news of these three critters development and addition into the game.
And be sure to join Elteria Adventures Discord server where you can follow and discuss news of upcoming features and events, talk and coordinate with other players, and even communicate directly with the developer team.
See you soon!
Want to invite your friends to Elteria Adventures so you can farm Highboars and Lava Slimes together? It can be done in just three steps! [olist]
Greetings, adventurous heroes and heroic adventurers!
End of Summer party is just around the corner (September 12th and 13th 1 PM PST to be exact), and its time to take a peek at what prizes you can earn for participating in it!
The Jumping Contest will be held in two stages, once a day. Each stage of the Jumping Contest will last 15 minutes. Of course, youll need each of those minutes in order to get the most out of this event:
*Inflatable ring is a part of Shirt and Shorts combo!
End of Summer party starts at 1 PM PST on September 12th and September 13th.
If you need a reminder on the contents of the contest and how to prepare for it, you can check our handy Guide. And be sure to join Elteria Adventures Discord server where you can follow and discuss news of upcoming features and events, talk and coordinate with other players, and even communicate directly with the developer team.
See you soon!
Salutations, skilled skyhoppers!
Are you prepared for the Head-Jumping contest during End of Summer party on September 12th and 13th? We bet you could be a little bit more prepared, especially if youre aiming for the top spots in that contest. And you really need some info to be as prepared as possible, which is why today were going to look at two things: the general rules of the contest, and the build that would allow you to be the hoppiest, jumpiest adventurer around.
First of all, for the general principles of the contest:
Greetings, courageous heroes!
Looks like the rumors of King Veligers celebration plans were true after all! Join us on September 12th and 13th on the islands of Elteria or on our stream to take part in the End of Summer party!
On that day, the two main events of the Party will be:
Greetings from the Elteria Adventures team!
Todays patch might not be too big, but it still brings a lot to the table. Lets see what exactly:
Greetings from the Elteria Adventures team!
Todays update is a halfway point to 17.0 Megapatch, as some features introduced in 16.4 will be expanded upon in 17.0, so weve got quite a few features to look at. As such, and without further ado, lets take a look at the changes:
Greetings from the Elteria Adventures team!
Can you hear the eerie sound of cold, sharp metal slicing through the Elterian air and training dummies alike? That sound can be heard from the Agelon Research Center, which was tasked with uncovering and testing the weapon designs long lost to time. And the ARC just agreed to let us have a peek on a new type of weapon, both powerful, intimidating and soon to be available in Elteria. Were talking about Scythes:
As you can see, this weapon is much unlike the Swords, Cores and Gauntlets common to the islands of Elteria. According to ancient texts, this type of weaponry is a kind of a polearm a mid-ranged melee weapon that allows one to keep their opponent relatively at bay while dishing out significant damage. Of course, ARC is also already looking into effective ways of handling such weapons:
We hope that youll show your appreciation for ARCs efforts by obtaining and trying out at least a few kinds of Scythes once the recipes are released for the public.
And before that, be sure to join Elteria Adventures Discord server where you can follow and discuss news of upcoming features, talk and coordinate with other players, and even communicate directly with the developer team.
See you soon!
Dreamers and adventurers, do you want to leave a permanent mark in the world of Elteria?
We are announcing the contest for the coolest and most interesting monster concept! Winners creation will appear as a creature in Elteria Adventures and youll get a prize and place in credits!
Greetings from the Elteria Adventures team!
Starting from today, weve got an entire new, expansive list of upcoming things and features of the following Elteria Adventures updates to share with you in fact, this list is so big that well be covering it in the following few weeks. And the first thing on it is the long-awaited Character Creator, with a set of colorful customization options:
In its first iteration, the incoming Character Creator will feature several types of hairstyles, animal ears, and several types of horns that you can put on your character to bring a little bit more flair to their looks. Of course, were already planning to add even more stuff to the future updates, though the amount of available options is already pretty refreshing:
At this moment, were busy making sure that every such added feature fits both Player Character models, so that youll be able to easily rock both luscious, flowing locks of silvery hair and a short, dashing, dark hairdo based entirely on your preference once the Character Creator reaches the servers.
Be sure to join our Discord Server, where you can both stay notified of these and other Elteria Adventures news, and directly communicate with both other players and the development team alike and see you next time!
Greetings from the Elteria Adventures team!
If you ever wanted to measure your ability against your fellow player, there are ways to do so in Elteria. You can clash in the Arena or in the Wild Area to see who among you is the strongest. You can also brave the obstacle course in a race against each other to see who reaches the finish first. Alternatively, you can just have a peaceful building competition - and soon, youll also be able to compete in being the best Pink Slime. Introducing: the Slime Sumo.
Slime Sumo is an incoming PvP game mode in which every participant is transformed into a round and bouncy Pink Slime, armed just with the abilities to move and knock back creatures it bumps into. The goal of a Slime Sumo match is simple - to use said abilities to eliminate every other participant by knocking them off the island the match is held on. And at the end, the one sole winner of this brutal clash of pink jelly against pink jelly, of course, will receive a handsome reward, be it a Ruby or a Crystal used in reforging.
Of course, these Pink Slimes lack any damaging attacks and abilities and can only eliminate their targets by knocking them off the island, which means that this game mode relies almost exclusively on the players skill and timing with no regard to their Calling, level or equipment. Or, in other words, the Slime Sumo is meant to be the way for players of different levels to compete on the same playing field.
We hope that once the Slime Sumo reaches the alpha servers, youll help us in improving it with your feedback and criticism. The best way to do so is by telling us directly on our Discord server - where you can also stay notified about any and all updates to the game (including this very Slime Sumo game mode).
See you on the islands of Elteria - and see you next time!
Greetings from the Elteria Adventures team!
In this patch, weve prepared a nice pack of nice hotfixes and improvements to improve your Elteria Adventures experience, and get rid of several small annoyances in the process.
Hello, Open Alpha adventurers!
You might have noticed that Elteria Adventures was still in Open Access for a week since the end of the Steam Game Festival, which meant that anyone could still download it and play. This was meant to be a transitional period during which players experiencing the world of Elteria for the first time could decide whenever they wanted to participate in the Closed Alpha afterwards. And now, a week into said transitional period, we are closing the Open Access.
Still, that doesnt mean that you have to stop playing: all you have to do is fill up this simple form and youll be able to continue playing Elteria Adventures while retaining all your progress made during Open Access.
We hope that each of you had fun playing this Open Access, and we hope to see you both in our Closed Alpha, as well as on our Discord server, where you can talk to your fellow players, and even help us make Elteria Adventures even better by providing your feedback.
See you on the islands of Elteria!
Greetings from the Elteria Adventures team!
The Steam Game Festival has just concluded, and yet were already back with another patch. This time its about a pack of small, quality-of-life features, and a lot of fixes:
Hello, Open Alpha adventurers!
We hope that youre really enjoying the game, because if you want to keep playing even after open access ends on June 22th, theres a way to do so!
Just join the closed alpha test by completing this form and you can continue playing even after this event ends! And the best part is, you even get to keep all your progress, so you can continue right where you left off!
And be sure to also join our Discord server to both share your opinions and insights on the game with your fellow players and the development team, and stay in tune with the latest news of Elteria Adventures!
See you on the islands of Elteria!
Hello Adventurers!
We had so much fun streaming for you, we'd like to do this again!
We will return to stream live tomorrow at 11 PST :3
Tune in and jump with us across Elteria!
Set a reminder to not miss a thing!
Join our Discord Community: https://discord.gg/j5rFRtF
Greetings from the Elteria Adventures team!
We just had a huge 16.0 megapatch last week, introducing a ton of new and amazing stuff (including Wild Area, Item Rarity System and the new Private Zones), and now were kicking off the Steam Game Festival with yet another update full of goodies for everyone to enjoy.
Join our Discord here - https://discord.gg/j5rFRtF
Meet the team and ask us anything you want to know about the current and future state of Elteria Adventures. Our game has changed so much since the start of its closed alpha. We had numerous mega updates, and countless smaller patches and updates, it became so much more fun to play, and so much closer to what weve envisioned, and were very excited to now show our progress to the wide audience.
Set a reminder to not miss a thing!
Greetings from the Elteria Adventures team!
Today, weve got a huge Mega Update to share with you. And we do mean huge, so without further ado:
Greetings from the Elteria Adventures team!
We have a quick update about the Steam Game Festival:
As you may have heard, the start of the Steam Game Festival got delayed until June 16th, and it will last until June 22th!
Because of this, most of the events we had planned will be moved by one week. We're still updating the servers before that, so the Wipe will still happen this week!
By the way, our team will be livestreaming the game and will host an AMA on June 17th, 01 AM (PST).
Feel free to hop in our stream or Discord server and ask any questions you might have :)
See you on June 16th!
Hello Adventurers!
The portals to the vibrant world of Elteria are opening once again!
Join the dev team as we explore the exotic biomes full of cute, but deadly critters and repeatedly fall off the edge to our doom.
(the event was rescheduled for Jun 16th according to Steam Festival update)
Set a reminder to not miss a thing!
Join our Discord Community: https://discord.gg/j5rFRtF
The Steam Game Festival (June 9th - June 15th) is just around the corner, and since Elteria Adventures will be opening its doors for a time-limited Open Alpha, were preparing one more update for the occasion. Said update carries some good news, and some bad news: namely, the implementation of two big updates, and a server wipe.
Join our Discord here - https://discord.gg/j5rFRtF
Meet the team and ask us anything you want to know about the current and future state of Elteria Adventures.
Our game has changed so much since the start of its closed alpha. We had numerous mega updates, and countless smaller patches and updates, it became so much more fun to play, and so much closer to what weve envisioned, and were very excited to now show our progress to the wide audience.
Set a reminder to not miss a thing!
Hello Adventurers!
The portals to the beautiful world of Elteria are opening once again! Join the dev team as we explore the exotic biomes full of cute, but deadly critters and repeatedly fall off the edge of the floating islands.
We will be answering your questions about the future of Elteria and having fun together.
Set a reminder to not miss a thing!
Join our Discord here - https://discord.gg/j5rFRtF
Greetings from the Elteria Adventures team!
Weve got some exciting news today: Elteria Adventures will be publically available for an entire week starting June 9th up until June 15th, as a part of the Steam Game Festival 2020! That is correct - for an entire week starting June 9th at 10 AM (PST) you will be able to download and play Elteria Adventures, even if you have never applied for our closed alpha test.
And of course, it wont be just about diving into the wonderful world of Elteria, finding your favorite combination of a Calling, gear and monster souls, participating in the Arena to prove youre the strongest, or building your very own home base out of bamboo and gold (or out of precious, magical gems, why not). During this event the development team will also host gaming streams, as well as answer your most burning questions.
Our game has changed so much since the start of its closed alpha. We had numerous mega updates, and countless smaller patches and updates, it became so much more fun to play, and so much closer to what weve envisioned, and were very excited to now show our progress to the wide audience.
We hope to see you during this Steam Game Festival, and hear your thoughts about Elteria Adventures on our Discord server!
See you on June 9th!
Greetings from the Elteria Adventures team!
So, its been a few days since our last update, but if some of you havent tried it out yet, were here today to tell you about its main feature - the timed Arena Invasion beta!
In order to participate in this quest beta, you need to fulfill three conditions:
Greetings from the Elteria Adventures team!
In todays patch, weve got a lot of fixes and rebalances, and were also preparing for some awesome things to come:
Greetings from the Elteria Adventures team!
Despite what some of the locals and even veteran heroes mightve told you, there IS something beneath the flying islands of the Kingdom of Agelon, and its easy to get there too - just dive off one of the islands, and youre almost certain to arrive at that place safely. Its just that there never was any way to come back. There will be one soon, though. Introducing: the Wild Area!
Wild Area is, essentially, a layer of islands that is located beneath the surface of the islands of the Kingdom, or the ones neighbouring it. And this place is home to a wide range of exciting things to experience:
Greetings from the Elteria Adventures team!
Our last update was all about important bug fixes, as well as Quality of Life changes. Naturally, were working on even more ways to make Elteria Adventures a welcoming and fun world to be in, which is why a number of other exciting Quality of Life changes are already on their way. Today, well tell you about some of them:
The first on todays list is the Crafting, the changes to which are twofold: introduction of Item Dismantling, improvements to Item Crafting,
Greetings from the Elteria Adventures team!
In todays update, weve got a number of exciting quality of life upgrades, bug fixes and improvements to share with you:
Quality-of-life upgrades:
Greetings from the Elteria Adventure team!
Callings are kind of a big deal - while theyre still just a part of your character build, their abilities still dictate your playstyle (or, more accurately, you choose a Calling based on your own playstyle). And is there a better way to see just how well you wield the power of your chosen Calling than to complete a challenge specifically tailored to its playstyle and philosophy? Especially if you get a cool Calling statue that you can place in your Private Zone as a reward!
When these quests reach the alpha servers, each of them will be available once you complete the first Chapter and reach the 10th character level.
As a Fighter, youll be sent by commander Elia in the castle of Agelon to one of the faraway islands in Faldaren archipelago. There, in order to prove your worth, youll have to challenge and defeat the immensely powerful Warrior Hermit.
As an Architect, youll need to talk to the master Iovin in Orzan. In order to help you better understand the calling of the Architect, he will send you on a mission to find a special key hidden in the depths of Faldaren mountains, then to open a special chest with said key and to defeat a beast youll release by doing so.
As a Summoner, you will have to consult the royal adviser Marah. In order to help you understand the strength of commanding obedience, she will send you on a mission to practice doing so on pink slimes.
As a Demolisher, you should seek help from Yan in the Faldaren village. While hes not a master Demolisher per se, he knows what the Challenge requires one to do - and that is, to defeat a few particularly strong exploding pumpkins.
And once youve completed each of these Challenges, youll be able to seek a fifth challenge. And since all the others are given by prominent Calling experts, the Trickster challenge just might be given by Trikkie whos, as always, standing on his post next to the Faldaren portal.
Once these challenges reach the alpha servers, youll be able to partake in them once you complete the first Chapter and reach the 10th character level. If you want to be instantly notified of such an update and any other Elteria Adventures news, as well as discuss the game with us and other players, you can do so on our Discord server.
And see you next time!
Exploring new, unfamiliar lands in search of adventures, treasures and glory is fun - but sometimes those very things could well be found in a place youve been to before.
Our latest update had introduced one such adventure: an opportunity to face the powerful, dangerous and regal Highboars on the outskirts of Faldaren isles. On behalf of Marah and Summoners of Agelon, you will be asked by the adventurer Yan in Faldaren to help establish a connection between Agelon and these creatures. This mission can be carried out by any adventurers who have proven themselves in the Royal Hunt at the end of Chapter I.
Still, a Highboar ambassadorship is not the only way for you to help out both in Faldaren and Agelon. The following quests are coming to our alpha servers soon and are bound to be fun.
There has been an increase in the nightly skeleton attacks on both heroes and regular citizens all around the Faldaren archipelago. Teluna and other adventurers stationed in the village are overwhelmed by just trying to keep new heroes and regular citizens safe, and require your help in order to put a stop to this menace. The veterans of the Royal Hunt will be able to join this effort as soon as this quest drops on the alpha servers.
Additionally, there were sightings of different unusually behaving creatures and entities both in Orzan, Faldaren and even near the Castle of Agelon itself. These creatures - a Lonely Boar, a Lonely Bee, a Lost Red Slime, a Secret Tentacle and a Statue of a Hare - are hidden in different parts of Elteria. In the case of these critters, just talking to them is more than enough - though finding them is not going to be that easy.
You can already start the Highboar quest line by talking to Yan in Faldaren after finishing Chapter I. The rest of the quests will arrive to the alpha servers with one of the following game updates. If you want to be instantly notified of such an update and any other Elteria Adventures news, as well as discuss the game with us and other players, you can do so on our Discord Server.
And see you next time!
Greetings from the Elteria Team!
In todays update, weve got a number of important bugfixes, as well as a new fun side quest to complete while youre exploring the world of Elteria
in order to see the entire list!
Greetngs from the Eltera Adventures team!
In todays update, weve got quite a nice list of new and improved features!
Comfort System:
in order to see your current Comfort Level. The abilities are still likely to be changed/replaced in the future)
The sharp teeth violently gnashed against metal, breaking the blade apart like an old, brittle twig. The second monstrous bite wouldve easily taken the rest of the weapon, along with the arm holding it, yet the beast stumbled and pulled back with an angry, pained growl as its back was pierced by a dozen of thin, sharp, long, icy needles, each the length of a pike, accompanied by a cold, freezing ringing through the air. All barely missed anything vital, on account of slightly shaky aim. Didnt do a lot of damage, but it sure as hell was painful.
Htorh shortly glared to the side, giving the woman that got the enemy off his back for these brief few moments an affirming nod. More attention than hed usually give an ally even after the fight. Orho understood. Theyre both from the Hare tribe, after all.
The furious roar of the current champion of the Arena couldnt be drowned even by the deafening, cacophonous howling of the spectators. The Champion of this Arena, an enormous blue shark, was big and hungry enough to devour both Htorh and Orho, and then gobble a few human adventurers for the sweet. Its strength well matched its appetite, and so did its stamina - the two hares were fighting it for a good hour by now. All three participants were bloodied.
Htorh threw away the now useless crumbled blade, and unsheathed the last weapon he had packed for the fight. The carrot sword this time. Magical thing, a pride for any warrior in the Hare tribe and a declaration that he was going for the kill. Orho slightly nodded, and then downed a piece of fruit to replenish her stamina, if only for a bit. Just one, despite her visible exhaustion. Must be the last one shes got.
The champion snarled and then dived into the sand, completely disappearing underground. Not good. Last time it did that, it outright shredded Orhos good arm. The time before that, it broke about half of Htorhs ribs.
Blue sharks next target He was sure it was Orho.
The hare warrior kicked the ground, shortening the distance to his ally. She understood, and readied her next attacking spell under her breath, simultaneously preparing to dodge the incoming attack.
Then, a sudden burst of overwhelming pain. The ground and the sky swirled together in a violent motion, and as he lost any feeling save for pain in his legs, Htorh couldve sworn that one of them landed in the neighbouring pile of sand.
He miscalculated.
As the Indomitable warrior Htorh was losing his consciousness, he saw Orho sending another barrage into the shark. The thing managed to shrug it off. Of course it did.
Greetings from the Elteria Adventures team!
It is no secret that at this point the game doesnt have such thing as Character Levels. There are multitudes of different abilities and increasingly powerful artifacts that create a sense of certain progression, but that strength is built upon the foundation of acquired items and souls, and is not inherent to the characters themselves, which can take away from ones sense of power. Of course, there is a simple solution to this conundrum. Introducing: the Experience System.
The concept is simple and fairly common - Experience Points, awarded for practically any noteworthy activity in the world of Elteria, from obliterating hordes of monsters to performing masterful mushroom combos, to completing many, many quests and defeating powerful bosses. And upon gathering enough Experience Points, you automatically obtain a new Character Level.
The main draw of these Character Levels is power, as each level increases the characters stats, according to the chosen calling, making it easier to tackle some of the more dangerous challenges on the islands of Elteria. Additionally, some Calling abilities, as well as some of the more difficult Quests (which also means the rewards for completing them) can only be accessed after obtaining a certain Character Level.
At the moment of implementation, the Character Levels will be capped at Level 20, with additional levels being introduced into the game alongside the new Story Chapters.
As such, prepare to become far more powerful than you were ever before when the Experience System drops on the Elteria Adventures alpha servers - and join our Discord server so you can be instantly notified of its release.
And see you next time!
Greetings from the Elteria Team!
With todays update, weve got a number of rebalances and fixes that were introduced into the game. With these, we believe that your experience in the world of Elteria will be much smoother.
Greetings from the Elteria Adventures team!
So, Private Zones. At the moment, these are a fun side activity that allows the player to utilize the games creative tools in order to build Well, practically anything that can fit in a pretty big area granted to them by the game, out of practically any resource they encounter. Creating your own custom home base is fun - but what if it also made your character a little bit stronger? Well, that notion is the main reason behind the incoming Comfort Level.
Comfort Level is a system for tracking, well, how comfortable your home base is in terms of having all the necessities and furnishings. The main ways of increasing it are threefold:
-Building crafting stations - (unique workbenches, furnace, cauldron, etc) - with many different resources gathered during ones travels across the world of Elteria;
-Installing statues and stellas - obtained by completing certain important quests and assignments, or battling dangerous, powerful foes;
-Crafting/obtaining trophies - collected by challenging certain, powerful foes.
As your character raises their Comfort Level to certain thresholds, they are able to unlock certain bonuses. These bonuses range from stat increases to new passive and active abilities to perhaps even summoning help from some of Elterias prominent, powerful entities and unlocking entirely new quest chains with astonishing rewards - and all of that while your home base bears more and more marks of your amazing, past adventures.
So gather up the resources, hone your tactics and skills against such terrifying bosses as Blue Shark and Abomination Octopus, and plan out the perfect base to house all of your trophies in - and see you next time!
If you want to discuss the story, head over to our Discord server!
It was hard not to notice the air of suspense and uneasiness in Agelon for the past few days. After all, the royal castle was put under a lockdown and right before the Awakening Festival, no less! With the only people leaving the castle being the guards on rather silent patrols, and the sudden arrival of several mages, researchers, alchemists and potion masters into the castle, the situation gave birth to quite a few rumors, none of which we have, or will ever disclose due to their sheer speculative nature.
As the Awakening Festival grew closer, the city was preparing for it with a sense of wariness, since per tradition, due to the lack of a queen, it befell on our young king Veliger to open the festival with a speech. Luckily, on the morning of the first day of the festival, the lockdown was lifted, and the king was right there on the capitals main square to uphold said tradition - and it was the moment the good people of Agelon learned the truth of the situation in the days prior.
For the king was now a bee.
That is correct - due to some undisclosed circumstances, the king was polymorphed into a bee, and neither the passage of time, nor magic, nor medicine relieved him of this unfortunate condition. Luckily, as he enthusiastically buzzed his surprisingly intelligible speech, his loyal subjects came to realize that our fair kings current circumstances do little in order to impede him in his royal duties. Of course, this does raise the question of the royal succession, but theres quite enough time for this condition to run its course, or for the king and his royal adviser Marah to find a cure.
As such, the Awakening Festival had started without a hitch, and the royal kitchen even participated in it with a huge batch of bee-shaped honey lemon caramels and beehive cookies. They were bee-licious!
Full transcript of king Veligers speech on page 3
Greetings from the Elteria Adventures team!
In our previous article, we have mentioned that were currently working on several big improvements to the game, with one of them being the PvP mechanics. And as we said in that article, the implementation of said PvP will be limited to particular areas in the game in order to, among other things, prevent griefing. And today, well talk exactly of such an area. An arena, if you will.
One day, a bright fallen star descended upon one of the Elterian islands. In a bout of ferocious, thunderous fury it collided with the ground, setting it ablaze with a maddening roar and violently shaking its landmass to its very core. For days, noxious clouds of dust, smoke and nauseating fumes raged through the skies surrounding this land, in its heated agony most akin to the fiery depths of abyss.
Yet, soon enough the dust had settled, and the heat died out. Seeing that, the neighbouring Hares were the first to react - and before any other race of Elteria even managed to send out a scouting party to assess if this island possessed any threat, the Hares have already managed to construct an entire coliseum on this island. Soon after, the rumors began to spread. Rumors that the participants in the matches in this arena were awarded strange crystals, never seen before anywhere on Elteria.
When the Hares put their mind to it, they are astonishing builders.
This very coliseum built by Hares is the first dedicated PvP area in the world of Elteria. It will feature an entire PvP sidequest line, with special resource rewards. At the end of this quest line, you will be able to face the terrifying Blue Shark, a raid boss that will require you to join forces with your fellow players to even stand a chance against its immense power.
So choose the shiniest gear you have, pick the most efficient set of souls, and prepare to participate in the brawl once the arena opens its gates for the alpha server.
And of course, see you next time!
Greetings from the Elteria team!
Today, as were releasing the new, big and shiny 0.15 mega update, youll find that the game had indeed changed quite a bit.
Todays update introduces the Hub and the Chapters. The Hub is located in the castle of Agelon, which serves as the capital city of the human civilization on Elteria. As a newly arrived hero, youll help the citizens of Agelon, as well as the people of its many satellite towns. In the first two released story Chapters, youll investigate the current happenings of the relatively peaceful town of Faldaren in Birch Hills, as well as learn about some of the cutest denizens of Elteria in the mystical and wondrous town of Orzan located in the Tentacle Grove. Maybe youll even learn some of the deeply rooted secrets of the strange yet beautiful world of Elteria in this journey of yours.
In order to help you experience this adventure to its fullest, we have also made some changes to the gameplay.
Greetings, fellow adventurers!
As you may have noticed, the release date changed from "2019" to "Coming Soon"!
Don't worry, we are still hard at work on Elteria Adventures!
We, as a team, have decided that its best to delay the release date.
The reason for the delay is because we have a big update planned, but we want it to be as bug-free and polished as possible.
We are planning on releasing it in early 2020!
The closed alpha is still going, and you can sign up by visiting our website.
If you didn't receive an alpha key after waiting a full day, feel free to send any moderators on discord a private message!
If you want to stay up to date with the development, join our Discord server.
We will post little sneak-peeks of in-development content too on the discord!
Thanks for your ongoing patience,
The Elteria team
And once again, greetings from Elteria Adventures team!
Today were here to discuss the incoming changes to the character progression system and the following quality-of-life improvements related to the world itself.
The current crafting and leveling systems work off a premise of requiring the player to collect crafting ingredients and souls across several different biomes. These requirements are mainly connected to the Tier system, and they possess one glaring problem. Because of how they can cause the player to spend tens of minutes traveling from one edge of the map to the other, they make the world way too big for its own good.
Its not very exciting to traverse through several layers of several different biomes in search of red gel and frost iron ore nuggets, only to then remember that you also need to collect several types of gems and a liana soul. Which is why weve decided to make sure you wont have to travel too far at any given time. Introducing, Chapters.
Chapters: getting through this giant world one not-that-giant chunk at a time
Chapters are, essentially, gameplay and story beats separated from the rest of the world and limited to one or two biomes at a time. Each chapter has all the resources a player would need to complete it, with carefully adjusted strengths of encountered enemies and a difficult (but extremely satisfying) boss fight at the end of the chapter. Defeat the boss, receive the resources you need to prepare yourself for the next chapter, then proceed on your journey.
This way of progression allows us to rework the difficulty system in the game, getting rid of Tiers in favor of chapter-based leveling system. This, of course, also means that there will be some adjustments and changes to the Callings, with the biggest one being that every calling will be available to the player from the very start, and these callings can be easily and freely changed.
This is the first Hub area. Yes, its a giant castle. And yes, its cool.
And how will you be able to access the Chapters? Via a Hub area, of course. Hubs are safe places that grant players access to different Chapters through several special Portals. These Hubs also house players Homebases, serve as community centers, and will host community events.
Also, were getting rid of the Multitools Gather ability - youll be able to gather the resources with Digging, jumping, or other mechanics and abilities instead, depending on the type of resource, since that was also not very fun to do.
This portal might be spooky, but it probably leads to the tasty watermelon piglets. Maybe.
The Hub area, along with the first Chapters, are scheduled to soon arrive to the alpha servers. Be sure not to miss them, and be sure to stay tuned for even more exciting news!
See you soon!
Once again, greetings from the Elteria Adventures team!
Today, weve brought you something extra special: the juicy details on the new incoming Calling, its mechanics and abilities! Introducing: the Summoner!
So, lets talk abilities. Just as its name suggests, this calling is all about summoning Elterias flora - and sometimes even fauna. The Summoners are all about strategic placement of their abilities. Each summon lasts for about seven seconds, so it is crucial to know when, where and how to use each ability.
Hi there!
Were back back as promised, this time with some incoming shiny new items to share with you. Some of these items are intended for the late game, some for the beginning, but all are truly bound to be fun:
Hello everyone!
Once again, were back with a new pack of fresh information, and this time its all about the new, exciting ways were going to change the old, not-as-exciting mechanics of Elteria Adventures. Today, were talking about the changes to the Soul system!
At this moment, each hard fought for, equipped soul gives you a small constant boost to some of your stats, as well as a temporary boost that activates whenever you pick up a gem shard. Neither is big enough to matter by itself, but three equipped souls would allow you to either smooth out the rough edges in your current build, or make the rough edges sharp enough to easily pierce a Boarmelons hide, at least in theory.
Weaponizing Polymorph is outright satisfying.
In practice, we had soon realized that there is nothing exciting about these mechanics, that theres little to no incentive to swap out the equipped souls as soon as you find a combination that works for you, and that most of our players use roughly the same combination of souls. And honestly, wed rather make things a tiny bit more interesting than that.
Which is why were introducing some changes to these mechanics:
First of all, the small buffs that are activated when you pick up a gem shard will depend entirely on the type of said gem shard. For example, those Lava Gem shards that are so common in the underground parts of Elteria? These will always give you a Light buff, allowing you to see in the poorly lit underground caverns. Others will give you Physical Defense, or Speed or some other kind of buff. So now youll no longer have to wonder if the souls youve equipped are interacting with the gem shards in the right way for the biome youre in. They always are.
With the new changes to the Souls, you too can be an adorable kitty.
And second of all: the equipped souls are going to give you active abilities. Yes, youve got that right, equip a Small Boarmelon soul and youll get their Charge Attack, put a Coin Cat soul on and youll be able to heal your allies, while the Blue Shark will give you their astonishing ground swimming ability. These abilities will be scaled and slightly tweaked for the players to use, of course - so some might actually be weaker or stronger than how they appear in nature - though all of them will give you new, fun ways to interact with the world of Elteria and its inhabitants.
With the new Soul System in place, your toolkit will widen not only in accordance to your equipment and level, but also with every new kind of Soul that you manage to collect. You will be able to acquire your first active abilities literally within minutes after first appearing in the world of Elteria Adventures, and youll continue to increase your arsenal through every single tier of every single biome on your way.
Feeling really fluffy today!
Get ready to tackle your enemies, swim through the ground, and heal your allies using the new, improved Souls.
And - see you soon!
Hi there! We are currently working on next major Elteira Adventures update - Alpha 0.14, we remembered that we forgot to share all updates after 0.13.4! That sometimes happens when you're so focused on actually making them: we share them on our Discord Server, but don't post on Steam or anywhere else. To preserve the universe timeline, here they are in chronological order...
), and it's now crafted from Toxic Mushroom without reagents.
Greetings, fellow adventurers. It is kind of obvious that the world of Elteria is not exactly stable. The fabric of reality itself seems to shift, twist and reshape itself under the influence of clashing tides of intense magical energies, transforming inanimate objects, living organisms and sometimes even entire biomes into something new and often, dangerous. One of these phenomena is of particular interest to adventurers and explorers. Why? Because its the exact same way we, humans, have reached this place. This phenomena is called Rifts.
Essentially, Rifts could be considered cracks or tears in the fabric of reality, sufficiently stabilized by the chaotic energies of this world to allow for actual interdimensional travel to places rarely, if ever, seen before.
At the moment, no Rift on Elteria (except for the one that brings in new Adventurers, of course) is stable enough to be frequently active. Still, these gateways to the neighbouring dimensions do pop up all across the islands from time to time, allowing us to at least collect some data on the most prominent of them.
Warning: there is a possibility of Hematite Grove having some sort of a connection with an entity known as Levin.
The phenomena of the Rifts is still severely unexplored, and this exploration requires a high degree of caution, as even the specialists of this field cant tell for sure just for how long any particular Rift can actually sustain itself. The only thing we can assure you in is that no one trapped on the other side upon a Rifts closure was ever retrieved afterwards, alive or otherwise.
The following notes provide information on the possible dangers of the Rifts and, as such, they are to be distributed for free, and to be taken into heavy consideration whenever you come across such an anomaly. We advise you not to attempt to cross it and, if you are in no danger, make notes of its observable characteristics from the relative safety of Elteria.
And were back! This time, were here to tell you about the incoming improvements to our recently established system of Private Zones.
These Private Zones allow a player to create a small sky platform in which only the said player can place, or remove objects and building blocks, allowing the said player not to worry about any of their crafting stations and buildings in the said zone. And best of all, the player is able to remove their own Private Zone, and relocate it to somewhere else, allowing them to take their Home Base with them wherever they go.
The changes to these Private Zones can be easily divided into three categories: Crafting Stations, Stalls and Buddies.
The changes to Crafting Stations include one replacement and three new Stations, two of which youll be able to build on your Home Base:
And were back on track with the news and information of utmost freshness from the Elteria Adventures team! This time, were going to talk about the first part of our RPG system, and that is: the Loot system.
If we were to sketch out a tree of the currently available list of craftable equipment in Elteria Adventures, it would resemble an inverted pyramid with just a few simple items at the beginning of the game, a little bit more in the middle, and quite a lot of different, powerful options in the endgame. That, of course, is not ideal - while the fun in the endgame is important, its just as important to have fun on the way there.
To combat this problem and give this equipment tree a more rectangular (if a bit trapeze-ish) look, were about to introduce a number of downgraded, lesser versions of some of the late-game items as 1st-3rd Tier recipes, giving you the opportunity to try all these amazing abilities long before you can even reach the harshest biomes of Elteria.
And the ability itself wont necessary be a downgrade. For example, the invaluable Glove of the Time Lord that reverts your character to their state 6 seconds prior, will receive a lesser version that will inherit this very ability, while the late game version will actually have its time reversing capabilities doubled to 12 seconds.
The cost to create a time-reversing glove is just a bunch of 2nd Tier materials. And thats amazing.
Moreover, were adding quite a lot of alternative methods of acquiring all the best trinkets Elteria has to offer:
- Good old craft. It worked so well up to this point that were going to add even more ways to craft and improve your equipment, including field craft stations that you wont be able to build on your home base, but will find somewhere on the islands of Elteria instead!
- Item drops. Some enemies, especially the Bosses, will have a chance to drop already completed, no-assembly-required items upon being defeated in a fair fight. Such good sports, arent they?
- Shop purchases. While there is no universal currency on Elteria, youll be able to exchange some of the goods (including essentia and foodstuffs) you find in your adventures for highly useful items and equipment by exchanging them with creatures of sentient races, including, but not limited to Coin Cats, Blue Hares, Seed Frogs and Crystal Llamas. Barter your way to victory!
- Quest lines. Complete quests to get goodies, and complete entire quest lines to get even goodier goodies! Yes, that is correct: the Quests are also soon to come to Elteria Adventures, and the reward for the completion of any particular Quest Line just might be something youd rather not miss.
A simplified Insatiable Maw for you, and summonable obstacles for your foes.
And we certainly hope you did not forget that youll have three Weapon Slots to fill at any given time, so youll definitely need all the help in getting equipped you can get!
Youll have much more pieces of equipment and trinkets to play with on every step of your journey - and much more ways to acquire them in the first place. Prepare to be equipped for any possible occasion -
And see you soon!
And once again, greetings from the Elteria Adventures team!
Its no secret that were always looking for ways to improve Elteria Adventures. Sometimes, it includes creating a new ground swimming Shark boss (that we do not advise you to challenge without a group of friends, or very strong equipment). Sometimes, were introducing a new mechanic that would allow you to reach the endgame without killing a single monster. This time, were talking about improvements to two already existing systems: Callings and Weapons.
First of all, the Weapons system. Weve felt that the current Weapons system gives little incentive to acquire more than one or two notable weapons of your choosing. If you like your ranged combat, then theres just no reason for you to spend your time on creating a Perfect Link Sword, and if you like to get close and personal with your enemies, you have no need for a Legendary Insatiable Maw. And that is the reason were turning one Power Source slot into three.
Yes, three. That is, Back for a Core, Arms for Gauntlets, and Hands for a Sword, a Hammer or a Staff. With this, youll be able to carry three weapons at a time, bind their active abilities to different shortcuts, and use your preferable mode of attack, while simultaneously gaining the passives and stat increases from all equipped weapons.
Naturally, said weapons will be rebalanced to accommodate this change, so youll be able to fine-tune the abilities and passive boosts granted to you by your weapons, achieving your preferable stats while using an attack mode you are most comfortable with.
One character, with an access to all of the Callings? Its more likely than you think!
Second, the Calling system. We have felt that in their current implementation the Callings (which are, basically, Classes), have one certain flaw that becomes more noticeable the further you progress in the game. And that is, the fact that once you drink a Potion of Calling of your choosing, the only way to try out a different Calling is to create a new character - without all those high Tier gear pieces and farmed Souls from your main character that would make it less grindy and more fun. And to combat this very problem, were introducing the ability to change your Calling.
Youll still need to craft a Potion of Calling of your choosing at the beginning of the game, but this simply decides which Calling youre going to play as first. Then, as you progress through the game, you will be able to receive rewards named Stalls of Calling, special placeable objects for your Home Base that will allow you to change your Calling at a push of a button, after which youll be able to level it up just like you did with your previous Calling. By collecting the Stalls for every Calling - youll be able to hunt Armored Skeletons as a Demolisher in the morning, punch a Green Slime across an island as an Architect in the evening, and slice down any of the shambling terrors in the night as a Warrior. And every time you change your Calling, your progress will be saved, you will always be able to return to your Level 20 Summoner even after a day as a Level 1 Architect.
So, be prepared to fine-tune your equipment to your ideal loadout for any Calling you might want to play as on that very evening, and stay tuned for other exciting news considering the incoming changes.
See you next time!
Work in progress of the next iteration of Elteria world. Screenshot from internal tool showing islands and different biomes.
There are several reasons as to why there is still no such thing as a comprehensive map of Elteria. For one thing, its simply too dangerous to venture too far from what the adventurers call the Central Island, as any insufficiently prepared to-be-cartographer would most likely find their eternal rest on some of the fringe islands. And for another thing, these same islands do not always stay the same - the violent clashes of different, sometimes opposing magical energies of different biomes, or the sheer concentration of such energies deep in the territories occupied by a biome, sometimes force into existence what can be called sub-biomes.
These sub-biomes can be dangerous - deadly even - or they can provide a moment of reprieve between inhospitable lands. Either way, after acquiring such information from both those who survived the trip (and from the notes of those who did not), and verifying it in our expeditions, it is our duty to inform you of these phenomena, and it is your duty to assist us by sharing this knowledge with your fellow adventurers.
These notes consist of Stable Sub-Biomes that have already formed and show little to no signs of any further anomalies, Unstable Sub-Biomes that are still actively changing and as such are still under surveillance, and Volatile Sub-Biomes that are absolutely off-limit for anyone not willing to part with their mortal coil in a magical freak accident.
Not everyone who steps onto these mysterious islands, suspended in the sea of skies by unknown, mystical forces, survives their many trials. Some perish from their many hazards, some are killed by the wildlife, or the sentient yet not always hospitable creatures. And some brave souls find new paths, new depths, new routes and venture forth into the unknown - only to disappear forever, leaving but faint traces of notes and letters. And sometimes, these letters fall into the hands of more fortunate adventurers, to be read and shared with others in hopes to survive where these brave souls have died. These notes are not meant to be sold, but shared. Please, do share them with your fellow adventurers, for it might save someones life in this dangerous place.
Hi everyone! If you received your alpha key recently, we have a few things to share with you! The game is in early Alpha and doesn't have a nice introduction yet (we are working on it), so we made a (not) short guide to help you get started. In English: Elteria Alpha 0.13 guide : Elteria Alpha 0.13 If you have problems in the game, feel free to ask questions wherever you can find us: in Steam, on Twitter, on Reddit, in VK or by replying to the email you get your key from. But preferably, join our Discord server where you can ask us questions directly or talk with fellow players!
Next big patch is on Alpha servers! Check out what we added in Alpha 0.13.4.
to open craft window at any time. For now you can craft Wooden Stick and Universal Tool Level 2 wihout workbench
I would say, this is the weirdest combo of items in the game right now: Slime Armor, Carrot Staff and Pumpkin Crown. Well, its not all about the looks.
Hey everyone! If you have been waiting for a chance to check out and help us test Elteria Adventures, we got some great news for you! For about a month our current testers have been finding game-breaking bugs and giving us ideas about latest big patch. And now we need more! If you have free time, ready to write detailed feedback, find bugs and flaws and maybe even share stuff with your friends and followers, we invite you to join Elteria Adventures Alpha test! To do so, leave your application on our site elteria.game. Tell us why you want to join the test and lave your contact info. After approval we will invite you to the world of Elteria in the next Alpha wave! Our community resides in Elteria's Discord server, join us here :3 https://discord.gg/F4khSmK https://elteria.game
Elterian adventurers are always in search of rare ores and mysterious magical gems. They even collect souls of a variety of creatures - everything comes in handy when you are creating and upgrading your magical equipment.
Mining ores, collecting wood and stone, harvesting gem plants - everything is handled by the Universal Tool - a magical bracer used by every adventurer on these islands.
Blueprints for these incredibly useful devices were found in the ruins of Averdeen, where they had been created during the Magic Rush. This bracer uses magical gems as a catalyst to invoke the power of captured souls to manipulate matter around the wearer. The device works in two modes:
Hey everyone! As we are polishing Alpha 0.13 and preparing to continue Alpha testing, we wanted to share with you some more info about Elteria Adventures and upcoming features. Just sharing changelog would've been boring and incredibly long, so we will tell you about the game in a small series of posts, starting now!
Hi there! We are still working on next major update Alpha 0.13 that is set to be released around the end of February. We will talk more about upcoming features in further posts, but today we want to tell you about some of the things that we released in the latest Alpha build - 0.12.3.
Hey everyone, hope you had great holidays! We certainly did, but right before this we rolled out Alpha 0.12.2 update that at this point our alpha testers played through and enjoyed a lot. We are going to share patch highlights with you, along with some screenshots and pictures. Scroll down below to learn about upcoming features and other alpha plans!
For a long while now our game designer has been racking her brain trying to come up with a new, comfier way of building things in a 3D game world. Now that weve figured it out (more or less), we figured wed jot down a list of core problems and solutions for them, along with what we detest about the way Minecraft did construction.
Welcome one and all to Elterias first alpha release! We have started first very closed testing. Also, take a look at our trailer! Pre-Alpha 0.11.2 b101 -> Alpha 0.12.1 b108
Hi! Today I'm answering on some of the primary questions about the game.
Q: When is Elteria Adventures going to be released?
A: Our release schedule is split into several stages: closed alpha (two months), closed beta (one month), open beta (one-two months). The latest timeline for release is May 2019, for beta - March 2019. We are dreaming of starting a closed beta in late February.
Q: What genre is Elteria?
A: Imagine a 3D Terraria with a huge, open world, a mix of PvE and PvP, and a story to tie it all together.
Q: How is the construction in Elteria different from Minecraft?
A: For one, Elteria offers a variety of different block sizes and shapes, allowing for greater creative freedom.
Another huge feature in the works is our blueprint system that will allow players to share premade objects and place them immediately rather than having to build everything piece-by-piece each time.
Q: So Ive built a house. Now what?
A: Aside from a general feeling of coziness and protection from outside threats, a players home building possesses certain special features.
Only player housing buildings will allow for the construction of crafting tables and furnaces used in the creation of artifacts, potions, and various specialized building blocks.
Player homes will also be able to house portals to friends home buildings or to other worlds altogether. Theyll also provide temporary buffs and even reduce death penalty times.
Meanwhile, cities and fortifications will help players in their fight for resources.
Q: What if I just want to log in and fight?
A: One of the milestones on our roadmap is the introduction of session-based instances where players will be free to obliterate the game world and other players using the characters theyve developed in the persistent game world.
Q: Is Elteria online-only? Does it have a single player mode?
A: Yes, Elteria is a strictly online game, and no, Elteria is a multiplayer game at its core. Even the storylines in Elteria are built to be explored by groups of players.
Some locations in the world of Elteria are meant to be tackled by certain group compositions. Likewise, groups comprised of multiple different callings are more effective than redundant characters in a group together.
A single player can only equip four combat artifacts, but a group is likely to need a greater variety of artifact abilities in order to bring down a particular boss or fully explore a certain zone.
Furthermore, the game wont allow a single player to build an entire settlement alone. Building up a fortress or a town will require players to group up and work together.
Q: When can I play Elteria?
A: Well be testing the game internally throughout the alpha stages, though we might hand out some access keys during that time to a select few supporters. The earliest mass testing will happen during our closed beta.
Q: How much will the game cost?
A: We want to keep Elteria free to play, so well be relying on support from players through in-game microtransactions. However, were doing our best to avoid any pay-to-win nonsense.
Our in-game store will feature character skins based on calling, special construction blocks that stand out visually from the base set, additional interior design objects for player housing, emotes, and potentially voice packs to further help players make their characters stand out from the crowd.
Q: How can I support Elteria right now?
A: The simplest way is to help spread the word by following our social media accounts and sharing our posts. And dont forget to add Elteria to your wishlist on Steam!
Were also open to suggestions and feedback, so feel free to reach out to us with whatever ideas come to mind.
Oh, and were on the lookout for an experienced Java programmer, so if you or someone you know has the chops and might be interested in bringing a new game world to life, let us know.
Q: What are the system requirements for Elteria?
A: The Elteria alpha, unfortunately, requires a high-tier gaming PC with a Ryzen 7 level or higher tier CPU, a GeForce GTX 680 equivalent or higher graphics card, and at least 4 GB of RAM.
Well be optimizing the game as we move forward, however, which will bring the requirements down quite a bit.
Q: Whats the intended feature set for the release version of the game?
A: Players will be able to build, destroy, explore, solve platforming puzzles, fight monsters, run away from monsters, die at the hands of monsters, and even play as monsters.
Youll have a choice of calling and a set of abilities. Youll be able to gather resources and gems, lose gems upon death if you arent careful, and use the resources you gather for a variety of purposes, including crafting artifacts.
Additionally and in no particular order, youll also be able to: rewind time three seconds into the past, dance, fly, jump from mushroom to mushroom, grow trampoline mushrooms to jump on, construct portals to visit your friends home zones, participate in player-versus-player combat, trade with other players, explore dungeons, fall victim to traps in said dungeons, fire a railgun, die horribly by falling off the edge of a floating island, explore the Elteria storyline, wait in anticipation for an upcoming bugfix, experience party wipes when trying to take down a world boss, complain on the forums about wiping on a world boss, learn more about Elteria lore, listen to the Elteria soundtrack, dig, avoid digging, eat apples, design the interior of your home building, water your carrots, and exchange goods for services with a bunch of weird rabbits.
Q: What can early alpha testers do in Elteria currently?
A: Build stuff, sometimes. Explore our vast world of floating islands in the sky. Have the game crash with a NullPointerException. Relaunch the game. Get a feel for the platforming puzzles we have planned by jumping from platform to platform without a care in the world like a frolicking fairy. Fight monsters, run away from monsters and die in combat with monsters. Seethe with anger at the 30-second death penalty debuff. Pick out a calling and compile a set of abilities. Gather gems. Gather resources (some of them). Use artifacts to soar into the sky. Use trampoline mushrooms to fall into death pits. Player-kill like its 1999 in Ultima Online. Lose your gems upon death. Die again to a sprung trap. Make NPCs fight each other for your entertainment. Figure out where youre going based on the alignment of stars and planets in the night sky. Fire a finger-railgun of sorts. Fall off the edges of islands and die. Learn more about Elteria lore. Enjoy parts of the Elteria soundtrack. Dig, or dont, were a game, not a cop. Drink mysterious liquids out of weird jars. Do everything over again after a server wipe. Then do it again. Complain about only getting 29 FPS in the mountains. Send us bug reports. Watch in frustration as the game crashes without so much as an error message. Wait for the next bugfix patch.
Here is a "dry" changelog for Elteria Adventures. We decided to split story posts from the dry changelogs. Pre-Alpha 0.10.2 b81 -> Pre-Alpha 0.11.2 b101
Hello everyone!
Up there is a follow-up to the previous post, the focus of this gif is the blazing fast voxel update time. It used to be about eight times more. Please note, the effects here are not yet synchronized with the faster update.
Currently, we are working on Artifacts. They are a major thing in the game, a huge part of the game time will be spent acquiring artifacts. Previously we had very few of them, and that is one of the main reasons why you still not playing the game! But now, we are reworking the old ones and adding times more!
In Elteria Adventures, artifacts always give you some unique abilities, that is one of our core principles, so for us, it means a lot of work on that mechanics. Models are all ready, but abilities animations and game logic - only partially. This is a lot of work, it's not yet done and it will take some more weeks.
Slots for artifacts are not typical. They are functional, not anatomical. Power Sources usually give powerful offensive ability, armor and accessory - defensive ones. Some abilities are obvious and some are more specialized. At this time we need some foundation, a baseline. Later we will add more bizarre and strange artifacts. We have only started.
Here are some screenshots of artifacts:
There is a total of 5 equipment slots, and last ones are boots and tool. Boots are not our focus at the moment; we only have models for them. (Our 3d-artists are working fast!). And about the tool was told in the previous post.
Here are some pretty gifs of new animations:
Hi everyone! Elteria Team here.
Hello, fellow Elterians!
Long time no see. We are working on making Elteria Adventures a full playable game before we can bring you closed and then open Alphas. Which means bringing some things to levels at which it can be played as a game and not just a demo. And of course fixing bugs. A lot of bugs. This is our goal for the next few months and today we want to share with you latest progress.
Hello fellow gamers! It's been a while. As we said in last DevLog post, we've been working on rework of some critical game engine features, which we (almost) completed in the latest development build.
Hey everyone! We want to share current progress on the game by talking about changes we made in the latest major dev build.
Today we are launching our Steam Community page! Join us in discussion here and on other social networks: YouTube: youtube.com/channel/UC5DUE_15045QhvluBiyl44g Twitter: @ElteriaGame Facebook: ElteriaGame VK: vk.com/ElteriaGame Telegram: t.me/Elteria Instagram: instagram.com/ElteriaGame Tumblr: elteriagame.tumblr.com Reddit: /r/ElteriaGame
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