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Greetings from the Elteria Adventures team!
As we continue working on improving the game, weve got enough new features (as well as bugfixes) to bring you this update. We hope that you like it!
- Panic Volley. A new ability for the fleeing mobs such as Shroomy and Watermello. If panicked, they start shooting projectile attacks in all directions. If such attacks hit the player, they deal a bit of damage + a debuff (such as Slow). If such an attack hits their summoned allies, it grants them a Shield effect;
- Bow Stab. Now archers will be able to deal with enemies that come too close! Punching with your bow deals a bit of damage, and pushes the enemy away, allowing you to maintain a safe distance. For now, this ability has replaced the arrow shot, as we are implementing new arrow choosing mechanics into the game for the next update, which will be released with the fixed bow shooting mechanics;
- New attack ability for Little Boarmelons;
- Added the animation for the Shroomys ally summoning ability;
- Updated the female models damage receiving animation;
- Updated the critical damage debuff animation.
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- Fixed the bug that caused items to disappear from chests when you re-enter instances;
- Fixed the crash related to the double jump;
- Fixed the animation cutaway issues when viewed from the spectators side.
[ 2022-03-31 00:04:04 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
Despite this difficult time, when half of our team is hiding in bombshelters, and another half is doing everything to help, we still decided to fulfill our promise and release this update in time. It contains several months of our work, so we hope you enjoy it.
We will continue working on this project for as long as we can.
No to war.
From now on, you will have your very own, cubic companion! This critter will follow you, helping you dig and providing you with basic fighting capabilities just in case you havent crafted a good, trusty stick yet (or, you know, something better).
Its ray is highly efficient at digging singular blocks, and can be upgraded by feeding your cubic companion specific resource blocks - just click its icon to see the blocks it needs, and drag them there from your inventory! Ah, and you might still want to hold onto that Psychokinetic Splitter, just in case you want to mine in a wider area.
Your private islands can now be upgraded and expanded! With the new item called Island Core, you can add new islands featuring different biomes to your archipelago, to both add more space for your private architectural projects, and to diversify the scenery. There is a limited amount of these Island Cores available right now, and the changes applied with them are permanent (though that will change in the future)!
The Achievement system has been replaced with an Adventurers Journal. It features a number of exploration and adventure suggestions that you can fulfill at your own pace. And not just for bragging rights either, as you can receive Island Cores and keys that unlock next worlds with it!
The mob AI has been reworked, with several types of behavior models:
- Calm mobs, that do their own thing, unless attacked (in which case, theyll attack you in turn)
- Territorial mobs, that will attack you with other similar mobs in group if you disturb them
- Cowardly mobs that will run and/or hide, and will call their stronger brethren for help if provoked
- Small resource mobs that will try to scuttle away and disappear if spotted. Catch them, and youll receive a food item!
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Oh, and the inventory is now upgradeable. As in, you will be able to unlock new inventory slots as you progress through the game.
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A massive rework of the way objects like rocks and trees are generated in the world. Long story short, the forests are now better looking and denser, so you wont be running out of building materials any time soon. Weve also reworked the way landscapes are generated, both upgrading the old types, and adding new ones (like canyons), so that you have even more fun exploring! Weve also reworked a lot of textures in the first tier biomes, so that they better synergize with each other. The cracks on the blocks also look better now! And so does the sky and the biome atmosphere! Ah, and for all the mushroom enthusiasts, the spawning of inanimate mushrooms now makes more sense. Weve also added new interest points in the form of hives and bone piles. In the first tiers, you will be able to farm honey from beehives (which might be risky if the surrounding bees spot you). You will also be able to farm bones from bone piles though be careful, as some of them might turn out to be still animated skeletons!
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Meet the new 1st tier mob a Raspberry Snail. This adorable critter will drop Raspberries, which will restore your Health. Some adventurers say that its useful.
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You have a Dash now. Normally tied to the [Shift] button, it allows you to start a sprint (just keep pressing Shift), dodge an attack, and even to cancel your attack in case you need to evade your enemys attack immediately. Which might be necessary since we also reworked the way casting an ability works if you input an ability within one second of it resetting, you will use this ability when its cooldown is up, allowing you to efficiently chain your abilities.
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We have reworked base attacks for Sticks, Swords and Scythes. The hitboxes, animations and the feel of their attacks should feel much more natural now. The rest of the weapons (hammers, bows etc) are still in progress. Also, the Stick now possesses an ability called Blow to the Head that stuns your enemy for a bit. Thats pretty useful! We have also reworked the way weapons interact with blocks. Now, while it might damage blocks, it wont destroy them (swords and bows are for fighting, not for digging!), which means you dont risk destroying your architectural pieces while defending them from some stray Skeletons. Ah, and the sounds that your surroundings make from being struck by your weapons now make more sense. The players are not the only ones getting new features. Weve also added new abilities for Airshrooms, Boarmelons and Lemonbees. Plus, weve disabled the mobs friendly fire, and reworked the way damage dealt to mobs is displayed. Also, remember how if several players attacked the same enemy, the last to hit got loot priority? Now the loot priority goes to the player that dealt the most damage, making sure all your hard work isnt undone by a stray shot. Additionally, there are several smaller changes to different battle-related systems:
- The weapons are now displayed behind the players back when not used, only appearing in your hands during an attack,
- Reworked the animation indicating that the player took some damage,
- Critical hits now apply stun,
- Fixed the trajectory and visuals of arrows,
- Tuned the way object damage is displayed.
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First of all, the active buttons during building were switched: [LMB] for digging, [RMB] for building. Mostly because the Cubes digging with [LMB] by default, so doing otherwise would be confusing. Added the building wheel - a menu that opens whenever you hold the [Tab] button, and that allows you to quickly pick the necessary building shape. Clicking [Tab] once will allow you to quickly switch between shapes as per usual. This will also help you with digging in building mode, as now the shape of the affected blocks will depend on the picked building shape. On the other hand, digging while holding a building object (like a workbench) will result in just one block being affected. The slopes have been updated. Now they are displayed properly in preview, you can change their angle with [Q] and [E] buttons, and we have also added horizontal slopes to allow you to make your buildings a little bit smoother (if you want that). Additionally, weve fixed the way blocks are placed when theres something in the way. Now, they will still be placed in all empty spaces without replacing the old blocks. For example, placing a small rock block, and then placing a large wooden cube around it will result in said wooden cube forming around that rock block. We have also finished updating the line building feature. Long story short, now the lines will almost always go wherever you want them to. For now, the changes have been applied to straight lines, while the diagonal lines were not affected. Also, the player model will not be completely hidden during building now, and will even actively gesture as you are placing blocks and objects. Additionally, there have been several smaller updates to the building mode:
- Improved the way previews of objects bigger than 1 block are displayed,
- Fixed the way doors and windows are placed to make it more intuitive,
- Fixed the blocks still being placed when you are pressing [Alt] while clicking the interface buttons,
- Additional small bugfixes.
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- New, updated starting quests,
- New item: Golden Beacon. When used, it protects you from losing any items next time you die. Can be obtained via Adventurers Journal,
- The chest dropped upon a players death has got a new model. It will also now properly disappear on a timeout even if there is no player around to see that,
- Speaking of, falling into the abyss will now apply a proper penalty for dying,
- On the other hand, reviving in your private world wont apply a double penalty for dying anymore.
- Removed stronger (bigger) versions of several mobs,
- Increased the speed of [Mouse Wheel] scroll through quick slots,
- Tuned the way objects in the inventory are moved for better feedback,
- Fixed compass markers so that they are displayed regardless of the distance,
- Several visual bugfixes related to rendering, lighting and shadows,
- Added screen resolution change for full-screen mode in Options. Also, the interface will be automatically resized on Ultra-Wide screens,
- Fixed the way the images in the intro and on the loading screen are scaled,
- Several additional small bugfixes,
- Optimized the memory usage.
[ 2022-03-02 18:26:56 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
Its been an important year for Elteria Adventures so far. The game had switched from semi-realistic to cubic environments with more emphasis on Sandbox gameplay in May, and weve collected your feedback through the entire June. After that, we started implementing it into the game in a massive overhaul in order to make Elteria Adventures even better than before, the first results of which you are currently able to see on our alpha servers.
Of course, this is only the beginning after implementing a completely new worlds system, we are currently working on the main gameplay features that are going to take place in these worlds, which will likely take us the rest of 2021. This work can be separated into four big parts:
We are currently working on both improving the visuals of Elteria, and making it more immersive. And in order to do that we are:
- Reworking the way the islands of Elteria are generated and adding details, to make sure they all look diverse, interesting and fun to explore.
- Improving the visuals of the nature voxels, with both new pretty textures and reworked old ones.
- Implementing new and improved behavior for all the in-game mobs to make them more believable.
- Redesigning caves and dungeons, so that exploring them is even more fun
- Changing the way music is played, so that it works even better with the gameplay.
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The fun of exploring the world of Elteria is in a lot of things new resources, new items, new enemies, new vistas etc. And we thought that it might be a good idea to give one more incentive to venture towards the unknown, which is why we are working on implementing an Adventurers Journal.
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Rather than handholding the player, this Journal tells you what might be a good idea to look for and investigate, as well as grants you rewards for completing its entries without forcing you to do anything like a set of general guidelines (with rewards!). This feature will take the place of the current Achievement system.
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Having a set of private islands is great. Having a set of private islands that develop as you explore the world is even better.
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Our current goal is to truly make your personal archipelago into your own private base that youll be improving by supplying it with resources and materials you find during your trips to more dangerous parts of Elteria.
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The co-op gameplay in Elteria has been pretty chaotic so far. Sure, you can form a party and go kill some mobs together, but there are no particular tasks, rules or opportunities for the involved parties besides that.
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Which is why we are working on implementing better social mechanics, including improved party system, trading and even market.
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We are also working both on improving several old mechanics, and implementing new stuff:
- Better building: were polishing the building mechanics, so theyre as easy to use and issue-free as possible. Were also thinking about adding vertical ladders, since stairs are not always an option.
- Classy crafting. Reworking crafting interface to make it less clunky and easier to use. Were also planning to add more recipe options for similar materials (so, for example, you can use both birchwood and pinewood to make practically the same chair or door)
- Better battling: massive reworks of the battle mechanics, abilities and the likes. Additional movements for the players in-battle (dashing, blocking), and improved look&feel mechanics so that fighting Elterian monsters even FEELS better.
- Fun farming: yeah, were planning to add literal farming, where you plant something (like a carrot), water it, care for it, and then harvest it. We just might add some animal rearing to it to make the experience complete ;)
- Supportive sidekick: you wont have to travel Elteria all alone! Soon, youll have a trusty companion thatll help you on your journey!
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Finally, theres one more thing were trying to make our minds about, so wed like to ask for your opinion: Do you think that the players characters look a tad out-of-place and not-as-charismatic in Elteria now that its all cubicky? Because we could give them a makeover so that they look even better. No, were not talking about making them all blocky, just a tad more cartoony and bright. Or should they be kept as they currently are (just with more customization options, of course)? Either way, we hope that youre as excited for these upcoming changes as we are! And see you on the islands of Elteria!
[ 2021-11-16 19:08:07 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
The 18.0.1 Megapatch is finally here! So, without further ado, lets check what it has for you in store!
GAMEPLAY AND THE WORLD:
- New system of Elterias outer worlds: rather than one big interconnected map, there are many different worlds differentiated by tiers, each with its own lifespan and autoreset timers.
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- New, separate PvP world, for all your PvP needs! You can find it among the Tier 2 worlds!
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- Overhauled penalties for death. Now if you die, you drop a chest containing a random set of items from your inventory (with some exceptions). The chest disappears after 10 minutes, and can be only looted by you in the first 5 minutes, and by any player at all in the remaining 5 minutes.
- Major reworks of the crafting system, including reworked recipes, drops, new crafting stages, etc, in order to make crafting more natural and engaging! Moreover, all recipes are now divided between four modes of crafting with your hands, on a Workbench, on a Construction Workbench and in a Cauldron.
- Added craftable Beds that you can use to skip in-game time in your private world.
- Bouncy Gel blocks! Added new craftable Gel blocks that you can use as a bouncy trampoline!
- Reworked the mob spawner, so the mobs can now spawn depending on the lighting conditions, so you could use light-producing blocks to prevent mobs from spawning in an area. Speaking of which
- Updated the mob roster, featuring new drops, new (or updated) abilities and even new AIs for some of them!
- Mobs have returned to the Elterian underground. You can once again encounter mobs while in the underground caves. Ah, and we improved the way ores and rocks you venture down there for are generated.
- Bees flight ability reworked. The flight duration now depends on your Stamina, and once you run out, you slowly glide down rather than falling like a rock. Gaining altitude can be done at any time with the jump button.
- Added Carrots! You can now find (and eat) carrots to replenish some of your Health. Though were planning to add even more uses for this vegetable!
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VISUALS AND USER INTERFACE:
- Reworked the Stamina meter. It is now displayed to the left of your crosshairs, and disappears if your Stamina is full.
- Decluttered your screen by removing the plaque featuring the name and difficulty of the current Biome and the time of the day. Thats where your lifebar and buff/debuff indicators now are.
- Quicker access bar. Picking up an item will now automatically put it into the quick access bar. If there is no room there, itll be put into your Inventory.
- Completely reworked the compass, so that you know if your target is directly above/below you
- Added an info bar about the worlds of Elteria to the map, highlighting their properties and differences. The name and icon of the current world are now displayed in the upper right corner of the screen.
- Reworked the way landscapes render, so that the stuff rendering in the distance makes more sense. On that note
- Upgraded the fog effects, so that they look even better on high visual settings!
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- Reworked the models of items held by the player. Some were resized, some wont display at all, everything looks better both while standing still and in motion.
- Treasure chests are now more animated, properly sized and fit better into the world.
- Updated animations for bows and consumables
- Added buttons and tips to the sides of the quick access bar
- Major linebuilding rework, so its more comfortable and intuitive, with updated visuals and user interface. Currently, its the main building mode, and you can switch from linear to diagonal building (like, for building stairs) by holding [Ctrl]. Its not the final version and weve got some additional upcoming adjustments to this system.
- Resized the building grid for smaller voxels, so that you wont see any unexpected air pockets when working with large blocks.
- Upgraded the camera in the building mode to hide the player model if its in the way of building.
- Updated building from a cliffside so that its easier to pick a starting point.
- The building preview will now disappear if youre unable to build due to the distance, instead of going in an unexpected direction (usually underground)
- Fixed the way building previews look, with differentiating line width for increased depth perception and blue-colored semi-transparent not-yet-installed blocks for increased clarity.
- Reworked building voxels some are removed, some are updated so that they look better, and added new bricks, tiles and other materials that are available through crafting.
- Shape-picking interface is now located at the quick access bar and has a new look. You can also switch the shape by pressing [TAB] to open the shape-picking menu.
- Added object turning in building mode with [Q] and [E] buttons.
- Removed the line-deleting mode from the game.
- Added a Potion that dispels Polymorph. Just in case you might need one.
- Hometurf Beacon added. This item will allow you to return to your Private Worlds spawn point.
- Reduced mobs aggression radius, so it wouldve been easier for you to avoid unnecessary confrontations.
- Less bags, more blocks. Now instead of spawning bags, the voxels you break will drop appropriately looking cubes.
- The object interaction by the [F] button is now more intuitive, and shows text instead of icons.
- Reworked the way in-game notifications are displayed. Now, messages about entering a biome, filling your inventory, not having enough ammo etc will be displayed in the same way in the middle of the screen.
- Fixed the tutorial quests for movement and running, so that completing them takes less time.
- Disabled the display of target selectors for most attacks.
- Major rework of the way you interact with objects around you (blinking, inability to interact with an object etc)
- Now you can change your keyboard settings without restarting the game! Weve also reworked the key localization so that it actually makes sense.
- Fixed the mini-freezes upon damaging objects in the world.
- And of course, numerous bugfixes.
[ 2021-09-30 18:32:23 CET ] [ Original post ]
Having your own private archipelago is great! What private archipelago? The one youre starting your game at! Sure, it takes some time to build a portal to the Main World, but you can always come back to your own safe haven to work on your personal building and crafting projects uninterrupted! And moreover, your private archipelago does not regenerate any changes you have implemented, also allowing you for limitless terramorphing possibilities!
Ah, but you dont HAVE to be alone here. You can invite your friends over to build and terramorph together! Or you can visit their own private archipelagos, or form a party and go to the Main World to challenge its harsher biomes for blocks and materials, thats also an option!
So, how do you invite someone over?
Inviting someone over:
Open your Friend List (press V)
Type the name of your friend, send the friendship request.
Once your request is accepted, you can invite them to your private archipelago and allow them to build there (or not)
Accepting the invitation:
Open your Friendlist (press V), accept the friendship request.
Accept the invitation.
Want to have an entire party on your island? You can look for more people (and also follow the game news and events) on our Discord server.
And see you on the islands of Elteria!
[ 2021-06-04 15:55:16 CET ] [ Original post ]
[previewyoutube=F_amKVDqGP0;full][/previewyoutube]
The long-awaited and (literally) game-changing Open Playtest is finally here, for both new and returning players to enjoy!
Explore the cubified world of Elteria a fantastic realm of skybound islands full of dangers and valuable resources! Destroy anything in your way, be it the monsters, trees and rocks, or even landscapes until there is absolutely nothing left! Build a house, a massive homebase or an entire island of your dreams using the games robust building mechanics! Invite your friends over for a party at your very own private archipelago, or band together to raid a hazardous biome for precious resources! Claim your own corner of Elteria, and make it your home!
Join the Open Playtest by clicking the [Request Access] button on the games Steam Shop page and youll be automatically granted access to the game!
And be sure to join our Discord channel to meet, talk and organize with other players, as well as follow game news and updates!
[ 2021-06-02 08:44:03 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
As we work on the upcoming Open Playtest for the new, improved and cubic world of Elteria Adventures, we thought that it might be a good idea to tell you more about what were working on. And today, well talk more in-depth about the changes to the world of Elteria itself.
Improved architecture
With the entire world becoming more blocky, we were able to drastically improve its looks in terms of performance and variety. The simplified shapes allowed us to finally fix the bugs that allowed the camera to look beneath the worlds surface through the unpredictably placed seams in the textures AND to introduce more distinct and varied shapes of natural architecture. The improved and downscaled cubes also mean that you can mimic natural environments with your own tools, and have even more control over what you can build!
Slow Main World regeneration
Have you ever tried to wipe a small island from the face of Elteria, only to see it slowly begin to regenerate just 10 minutes in? We know we did, and we didnt like it one bit. Which is why weve decided to introduce slower regeneration time to the Main World of Elteria. Were currently thinking about making that time about two weeks, though well have to see if said time needs any adjustments.
Private worlds.
Having a private island is awesome, though it might be a space too limited for all your building and heroic endeavors. Which is why were upgrading your private islands to entire private, instance-based archipelagos. Unlike the Main World, your private world will not regenerate at all, allowing for permanent terramorphing! Though that also means that the resources available to you in your Private World are limited, and youll have to venture to the Main World for more.
And of course, you wont be alone on this private archipelago either! Youll have the company of monsters, as well as any friends you invite over to help you build, gather resources, or just party!
Large, interconnected world
Previously, the biomes of Elteria were too distanced from each other, forcing you to take portals to travel between them. Now, youll just need a portal to your private world, and will be able to get anywhere else on foot, clouds or via bridges. Preferably during the day, when youll only encounter peaceful mobs. Though if you trust the heart of your gear enough, you can also bravely face the dangers of the Elterian night.
Of course, these are just some of the many changes, improvements and new features of the upcoming Open Playtest. Meanwhile, wed love to hear from you, be it your questions about these changes to the world of Elteria, requests for new information, or something else entirely
And see you soon!
[ 2021-05-21 18:28:55 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
The world of Elteria will go cubical even sooner than expected. After seeing the sheer amount of interest in the closed playtest, we have decided that it might be better to go for a key-free open playtest instead. As such, this implies a few things:
- The next Elteria Adventures update (ETA next week, well keep you updated) will introduce the New Game World, with a reworked gameplay, cubes, mechanics and many, many other new, exciting updates and upgrades!
- Since the old characters progression is incompatible with this update, everyone will have to start from scratch following a progression reset. If you want to play through the current questlines, make some screenshots with your friends and challenge all those monsters and bosses as they currently are, you still have some time to do that!
- If you have received any awards or promo codes in Elteria Adventures, you should receive them in the new version, making it even easier to switch to the new Elteria!
[ 2021-04-23 10:08:33 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
Its been quite a while since the last piece of news from our project, hasnt it? Well, today weve got something very exciting to show you as the result of months of research, development and playtesting (HUGE thanks to our alpha testers, by the way!), that we hope, will help us to create a much more focused, fun and creative experience for you to enjoy. Introducing the brand new game world!
Cubes! This part can be recognized instantly. The world, previously consisting of rounded cubic voxels, has now become almost entirely cubified. We know, we loved the smooth realistic terrains too! But not only did the playtests show us that these new cubic surroundings looked way more in line with your own beautiful architectural creations, they also made the environments much more easily readable and even prettier to look at. Just look at these screenshots!
Optimized Building. Smaller cubic voxels also allow us to introduce a number of new possible buildings and add more variation in natural geometries such as caves and mountains. The upgraded building mechanics are also more comfortable to use, making it so much easier to create the home base of your dreams or even an entire fortified sky island that would look completely at place among its surroundings!
Accessible Terramorphing. Weve made it easier to both gather resources, as well as destroy and rebuild your environments. Dont care for gathering extra rock and dirt? Put aside your Glove and just crush these blocks into nothing with your trusty weapons! All said destruction of your surroundings will linger for far, far longer, making it possible to even use terramorphing for base building! Incorporate your base into a mountain! Make a basement! Erase an island you dont like and make it STAY that way!
Sandboxy goodness. More narrative freedom to go with your mechanical freedom! Go wherever you want and do whatever you want from the start. No more essential progression hidden behind quests! In fact, we are currently reworking the quests to be far more open and fun, and far less resembling running through your grocery list.
Explore and survive in the world of Elteria along with your friends! And of course, you can still gather your team and restore the world of Elteria together with!
We want to thank all our alpha testers for their feedback and for their help in making our dream game come true
If youd like to be among the first playtesters of the closed new version, just comment here and well send you an invite!
[ 2021-04-07 08:57:41 CET ] [ Original post ]
Happy New Year, festive adventurers!
You know, Elteria Adventures went through a lot of changes in 2020. Ranging from purely cosmetic to mechanical, up to and including the games story, these changes were all made in order to make the game as fun and enjoyable as possible. And of course, the Elteria Adventures team plans to continue this tendency in 2021, in order to bring you even better experiences on the floating islands of Elteria.
In fact, were already working on something huge in order to bring Elteria Adventures even closer to our vision, and hope to bring you the first look into it very, very soon.
Were extremely thankful to all of you for helping us turn our dreams into reality, and hope that you will continue to support us in the following year and onwards!
Once again, Happy New Year to you, and be sure to have fun and happy Holidays!
[ 2020-12-31 14:38:38 CET ] [ Original post ]
Salutations, jolly adventurers! With the Holidays practically on our doorstep, we thought itd be great to release one more Patch before the end of the year. This time, it contains some very important fixes, as well as a bunch of great tweaks and additions to make your game as amazing as possible: FEATURES:
- The Character Creation screen now allows you to pick your own hair color. Just click on the Hair Color, and pick your favorite!
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- Updated Trading with mobs. Be sure to check out what they have in stock!
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- Recalibrated the way leveling affects players stats, for more sensible leveling experience.
- Updated some of the ability descriptions. Theyll even update automatically as you level up!
- Added new sounds for Hammer abilities. Sounds good to me!
- Your weapon strikes are now targeted with your camera (you can even strike upwards!)
- Updated some Scythe and Guitar animations for the female character model
- Optimized the way damaging some in-game objects is handled.
- Added some missing translations in the English version.
- Fixed the Stone Hands ability using your regular weapons attack animation.
- The quest that requires you to reach the Faldaren mountains is now completed regardless of how youve got there.
- Fixed how some souls transformed you into a Pumpkee for no reason.
- If you kill the boss in the Abomination world, you can still respawn at your previous location (instead of way back home).
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- Fixed the way placing grass while in building mode left holes in the terrain.
- You can no longer activate objects like Workbenches through walls.
- Fixed the lighting effects glitches in some situations. This includes how sometimes NPCs werent lit despite standing next to a light source.
- Fixed some numbers in GUI displaying with unnecessary dots.
- Fixed the way some quest-related entities werent highlighted. Highlights also refresh if the player relogins.
- Fixed some artifacts in the small birch tree models.
- The button in the Soul Altar says Destroy instead of Create
- Optimized the way the world info is transferred through the Web
[ 2020-12-28 11:08:15 CET ] [ Original post ]
Happy impeding festivities, jolly adventurers!
Do you want to build a festive tree? It kinda has to be a festive tree. Join us on December 24th at 7 AM PT time/3 PM GMT time on the European Alpha server for an End of the Year party! It will include:
- Cooperative tree building. Bring a stack of green and glowing blocks, or just ask our mods for some!
- Even more building, in case you want to show off your building mastery. Just dont forget to bring your own blocks!
- Hanging out with the local mobs. Theyve promised to be on their best behavior!
- Free icy weapons for all attendees, to wield or just dismantle for that sweet, sweet essentia!
- And more!
[ 2020-12-18 16:20:58 CET ] [ Original post ]
Greetings, aspiring adventures!
Todays major patch finally brings the new Story into Elteria Adventures, with a brand new Chapter 1, as well as some other rebalances, improvements and new goodies for a good measure.
FEATURES:
- Chapter 1 rework. Thats right, the first Chapter has been finally reworked with a brand new story, challenges and even questing mechanics to boot.
- Tutorial Chapter updated. The Tutorial chapter has gotten a bit better too!
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- Added new gloves. Added several new kinds of gloves to expand your arsenal with.
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- Added pedestals. Pedestals are a new type of objects you can place in your Private Zone to showcase and/or store your best/coolest/rarest pieces of gear.
- Items rehashed. Yet another massive rehash of item stats, drop, recipes and trading costs.
- Abilities updated. Updated and/or changed a lot of abilities.
- Consumables rebalanced. Unfamiliar and strange? Maybe. Better balanced? We hope so.
- Double Jump refreshes after clouds and mushrooms. Your consumed midair jumps are now replenished after bouncing off a mushroom or a cloud.
- Characters Main Menu preview updated. Easier to check your gear, easier to pick your hairstyle and tattoos.
- Friendly mobs are easier to recognize. While at full health, the friendly mobs HP bar is now hidden.
- Improved transparency visuals in GUI. It should look nicer now.
- Fixed the bug that caused some players to get stuck underground when teleporting home.
- Fixed the aiming issues (Demolishers rejoice!).
- Fixed the issue that sometimes caused the old version of the world to appear on screen.
- Several other minor bugfixes.
[ 2020-12-03 16:45:29 CET ] [ Original post ]
Greetings, fellow travelers!
The season of reaping is nearing its end. And so, in order to send it off, and start preparing for the end of the year festivities, were offering you this patch:
NEW FEATURES:
- Fashionable Warpaint. Cover your face with imposing, cute or stylish tattoos! Enter the Character Customization screen in order to apply one, and be on the lookout for the future updates to this feature.
- Joining our (virtual) hands. The Friendlist is here! Access it via a button above the Chat window, and keep in touch with other players!
- Gather, Greenhouse Gardeners! Who says you have to pay for indoor greenery? Gather grass, flowers, mushrooms and other plants, and then plant them in your Private Zone via Building mode! And speaking of Gathering
- New and improved Gathering. Reworked Gathering and Digging. The Gathering marker now highlights EVERY gatherable object in its radius (instead of just the one youre looking at), as well as tells you what resources (and how many of them) there are in the area.
- Exactly as dumb as a rock. Monsters called Stupid Stones have been recently discovered in Elteria. These things are not aggressive, but good luck figuring out how to destroy one!
- Elteria adapts. Mass update of mob stats and drop tables.
- Upholding naming conventions. Updated the names and descriptions of every item in the game to make sure theres no outdated info.
- Leaving no stone unturned. Updated the way most stones are gathered: youll only have to Dig for two types of Stones, with the rest being in deposits. .
- Gems are outrageously easy to get. Gathering Gems will always give you both whole gems and the shards. Destroying the Gem plants will only leave you with a pittance of shards.
- Music to my ears. Updated the sounds of playing on a guitar
- Take it from the top. The Character Screen now shows your actual Cooldown Reduction (it cant get over 40%)
- Recipe books organized. The Workbench screen is a bit better optimized to hold a lot of recipes.
- Prettier icons. Updated some of the ability/item icons.
- The item passives dont work if an equipment slot isnt currently used (like when you switch from one weapon to another, or during Polymorph)
- Fixed a lot of small bugs in abilities and buffs
- Fixed the way some %-based Healing abilities work (also, Ancient Signet of Blessing isnt as overpowered as it was before)
- Fixed the way some abilities affected the cooldowns of other abilities. Now everything works within the same framework
- Fixed the way stats from stacking buffs are displayed
- Unified the Summoning mechanics
- Removed the popping up message about PvP in the Hub area
- Fixed the way item crafting didnt detect items of higher Item Rarity
- Fixed the jumping animation and walking sounds while a Scythe is equipped
- Fixed the way lines break in GUI
- Fixed the camera vibration/jiggle at some angles.
[ 2020-11-13 16:45:45 CET ] [ Original post ]
While maxing out your gear in Elteria Adventures is not necessary, it might give you a much needed edge in a fight, or push your damage just enough to one-shot a mob youre currently farming. There are currently four mechanics that allow you to do just that.
1. ITEM RARITY (Workbench/Advanced Workbench).
Whenever you craft a piece of equipment, you have a small chance of crafting one of an increased Item Rarity. Signified by a corresponding adjective and a colored border around its icon, such an item boasts higher stats than a regular version.
Of course, the process of deliberately crafting a rare item might leave you with a lot of spares. These might be Dismantled on a Soul Altar to gain some extra Essentia, though you might also want to keep some spares due to the next step.
2. AWAKENED, TRUE AND ASCENDED (Workbench/Advanced Workbench).
Crafting a piece of equipment is just the beginning. Once you have crafted a weapon, an armor or an accessory, you can also use it to craft an upgraded version with significantly boosted stats, with Awakened and True versions available to most gear, and exceptionally powerful Ascended versions for some cases. Crafting any of these upgraded versions will require you some extra legwork though, with increasingly more valuable and difficult to obtain resources from later chapters or Wild Area.
Do note that using a piece of gear in crafting bascally scraps t to gve you a new one (rolling for Item Rarity again), which is why you might need those extra crafted pieces of regular Item Rarity.
3. REFORGING (Anvil).
Once you have finally got that incredibly lucky Wild True Carrot Sword, its due time to fine-tune it to suit your personal playstyle. For the first part you can use an Anvil to Reforge it, giving you a set of random bonuses
This process can be repeated for as long as you have the necessary materials.
4. SOUL FUSION (Soul Fusion Altar).
Farming for Souls doesnt just allow you to use their signature abilities, you can also use these Souls to fortify your gear even further. The Soul Fusion Altar allows you to put up to three different souls into an item, boosting a specific stat for each.
Of course, the Souls of stronger mobs give you even higher bonuses
All of these effects are stackable and applicable to all item slots (Weapon, Armor, Necklace, two Rings, two Earrings, Hat, Boots), so there is a lot of room to make your adventuring easier even if you decide not to bother with some of them.
And regardless of whenever youre maxing out your gear all the way, use some of these mechanics or decide to use unmodified gear, be sure to join our Discord server where you can share this and other info with other players, talk to the dev team and participate in our contests.
See you on the isles!
[ 2020-10-28 20:58:37 CET ] [ Original post ]
Open Access is over, but you can still get the full access to Elteria Adventures in three simple steps:
[olist]
[ 2020-10-23 10:51:38 CET ] [ Original post ]
Greetings, enthusiastic crafters!
Today, were looking at some tweaks, changes and improvements to crafting and adjacent mechanics to make your arsenal-amassing adventures even smoother:
UPGRADES:
- Who even reads instruction manuals? Removed the crafting recipes from all crafting requirements AND from the drops. Now you just need the resources to craft any single item in the game. The existing items were also rebalanced a bit.
- Underground rock? I Dig it! The Underground Stones now have a chance to drop while youre tunneling through biomes with your Dig ability (just be sure to upgrade your Universal Tool).
- I can craft it, and I can UNcraft it. Added the missing items into Soul Altar dismantling tables.
- Reforging reforged. Also added the missing items into the Reforging tables, so you can upgrade all of your gear.
- Hey, who turned out the lights? Removed the ability to turn out the glowing gem blocks outside of your Private Zone.
- Esoteric furnishing. Soul Altars are now craftable.
- Fixed the way slants and ledges rotate in Building mode.
- Added highlights for ore deposits in the tutorial
- Fixed the way the Tectonic Fault ability breaks voxels, as well as the object regeneration afterwards.
- Fixed the bug that caused some equipment to always be crafted as Regular quality.
- Fixed the way abilities behave during re-login while several different types of weapons are equipped.
- Fixed the issue with the character being displayed w/o equipment before the equipment has loaded (including during login)
- Updated the Character Creation/Customization interface.
- Updated the bug reports to include info about outdated video cards.
[ 2020-10-22 15:11:13 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
Todays update contains major gameplay, graphical and interface upgrades to make the game prettier, more fun and more convenient to play. Lets see what exact features are added into the mix:
GAMEPLAY UPGRADES:
- The soul of the blade. Added the Soul Fusion mechanics. Build (or ask a friend for an access to) an object called Soul Fusion Altar, and youll be able to use it to put up to three different souls that you have in your inventory into an item of equipment, giving it secondary passive abilities. This works similarly to Reforge (just without the randomness), and absolutely can be combined with that mechanic AND item Rarity in order to create equipment that is absolutely monstrous in its power.
- General Elterian studies. Added a new 0th chapter that teaches the player the basics of gameplay, as well as showcases the new and improved quest interface.
- Item balance reevaluation. Massive rebalance of ALL in-game items, recipes, drop rates and drop tables.
- More clouds. We just thought that itd be nice to have more. You know, to jump between the islands.
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GRAPHICAL UPGRADES:
- Atmospheric visuals. New fog, atmosphere and sky effects to show the world of Elteria in its true, beautiful lights
- Revamped landmasses. Revamped a large portion of the world, with lots of new and updated objects and textures to make the world feel even more alive and lush. Combine with the previous feature for maximum effect.
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INTERFACE IMPROVEMENTS
- Game menu updated. Added Controls rebinding into the Options menu. Also, added the ability to go back to the character selection screen, because some players need that.
- Character screen relit. Improved the way the player characters model is rendered in the character menu so that it stays consistent with the characters surroundings.
- Gathering interface improved. Improved the gathering interface so that its more pleasant and neat. It now also shows the resource youre gathering, and the highlights are more noticeable.
- Main menu music re-matched. Updated the music in the main menu.
- Chat texts volume lowered. The text in the chat is no longer bolded
- Fixed the Tectonic Faults interaction with the camera rotation
- Fixed the bug that caused placed workbenches to be unavailable without re-entering the game
- Fixed the boss HP bar being stuck on the screen if the boss is dead or the player left their proximity
- Fixed the bug that caused the game to overload the game if its minimized and then maximized while in the fullscreen mode
- Fixed several crash issues
[ 2020-10-08 16:08:48 CET ] [ Original post ]
Hello Adventurers!
The portals to the vibrant world of Elteria are opening once again!
Join the dev team as we explore the exotic biomes full of cute, but deadly critters and repeatedly fall off the edge to our doom.
Set a reminder to not miss a thing!
Join our Discord Community: https://discord.gg/KrxY5RJ
[ 2020-10-07 17:02:31 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
The Steam Game Festival is about to start, and of course Elteria Adventures will be participating with a week of Open Alpha access. Both new and returning players will be able to dip their toes into the sky-bound waters of the game from October 7th to October 13th.
Of course, this is a perfect opportunity to see how the game has improved since the last Open Alpha in June. Just to name a few things: huge graphical improvements of the biomes and the world, new Tutorial chapter, Character Customization, massive rebalance of all in-game items, new weapon types, as well as new items, mobs and UI improvements to make your experience in Elteria Adventures even better.
Also, be sure to join our Developer Stream on October 8th at 12:00 PT
We hope to see you during this Steam Game Festival and hear your thoughts about Elteria Adventures on our Discord server! (And hey, while youre there, you could also contact one of the mods to get an Alpha Access key so you could keep playing even past this event!)
See you in the game!
[ 2020-10-07 17:00:40 CET ] [ Original post ]
Greetings, valorant heroes!
Today weve got a small update featuring a bundle of great new features, as well as a batch of important hotfixes to share with you:
- Advanced Galactic Stick. Updated the Galaxy Staff
- Atmospheric aesthetics. Updated the fog and the sky visuals
- Retextured biomes. Updated the textures of Birch, Pine and Jungle biomes
- Same sole altar, new looks. Updated the Soul Altar model
- When I say up, you go down. Added an Invert Mouse controls option
- Time has begun to move again. Fixed a major issue that caused the servers to experience a slow down and then freeze up. Also, fixed several client crashing issues
- Safe slippers. Fixed the issue with parts of legs missing while wearing slippers
- Mining your own business. Fixed the way Hematite is gathered in the Hub area.
- Aerial Architecture. Fixed the character weirdly twitching while placing an aerial platform. The issue with the character sometimes clipping through the platform is back for now, were working on fixing it
[ 2020-09-18 10:14:49 CET ] [ Original post ]
Alpha 17.0: Faldaren Renewed brings new story, customization, weaponry and lore
- New 0th Story Chapter: new Tutorial 0th Chapter set in a completely new location, and new quest and navigation mechanics to make the players life easier.
- Updated 1st Story Chapter: reworked and improved 1st Chapter to make the story more fun.
- New weapons: scythes, hammers & guitars! The power of the song is too real.
- Customization: hair, horns & cat ears. Unisex hairstyles, because everyone deserves a hairdo they like.
- New Game Mode: Slime Sumo beta. Knock all your enemies off the stage and become the roundest and the aliviest Slime of all!
- Updated Calling: Architect Rework.
- Private Zones customization select a biome for your private island!
- New monsters and bosses. New funky Wild Area critters to meet, both weak and immensely powerful.
- Updated 2nd Story Chapter.
- New Calling: Trickster. Roguish, dashing and tricky Calling for advanced players.
- Updated Calling: Demolisher Rework.
- Customization: faces, skin & tattoos.
- Upgraded Social mechanics. Communicate with other players, and create your own community.
- Improved Building features. Improved Building interface (because we didnt quite like the old one) and a lot of new placeable objects for your Private Zone.
- Several graphical upgrades to make the world of Elteria that much more beautiful and magical.
- 3rd Story Chapter.
- Updated Calling: Fighter.
- New weapons: Umbrellas. Approved by magical nannies, nonflying-bird-themed villains and British secret agents.
- Wild Area Upgrade: Random Events. Just a pinch of unpredictability to add to the Wild Area.
- Social interactions: Trading & Auction. Did you accidentally craft a Wild Carrot Sword you dont intend to use? With the Auction in town, its not a sharp and crunchy paperweight anymore!
- Game performance optimization. Yeah, we know. Cant be too optimized.
- New Biome: The Moon. Elteria Adventures! In! SPAAAAAAACE!
- Updated Story: New 4th Story Chapter.
- New weapons: magitech firearms! Wreak havoc on the battlefield using gem-powered magical firearms!
- Lunar-themed equipment & buildings. Beautiful? Check. Powerful? Check. From space? Check.
- New in-game events and parkour. It cant be all about the Moon :P
[ 2020-09-15 17:27:13 CET ] [ Original post ]
Greetings, curious explorers!
So, the Top-3 submissions of the Monster Design contest were announced during the stream of the first half of the End of Summer party. Were you there? Even if you didnt, you can still participate in the second half of the party today at 1 PM PT/11 PM GMT+3, and you can check the Top-3 Monster Design Contest submissions right here:
3rd place: Playful Ghost by Aero
This cute and fascinating mob made for an amazing fit for the roster of mobs that haunt the islands of Elteria at nights.
2nd place: Pixis by Fredou () and Mender
These adorable little creatures are really going to look at place in the game, so were really looking forward to seeing these fuzzballs around.
1st place: Gingersnap by KFZ (KentuckyFrydZombies)
The moment we saw this leafy reptile, we have immediately envisioned this floral behemoth slowly and peacefully roaming through the Jungle and Desert biomes
There were a lot of praiseworthy submissions, strong contenders for the Top-3 and even predictions of the stuff yet to come, though since we cant do everything at once, we had to settle for these three. Still, we just might come back to these submissions later down the line, or even hold another Monster Design contest. With that in mind, you can look forward to seeing the news of these three critters development and addition into the game.
And be sure to join Elteria Adventures Discord server where you can follow and discuss news of upcoming features and events, talk and coordinate with other players, and even communicate directly with the developer team.
See you soon!
[ 2020-09-13 18:46:21 CET ] [ Original post ]
Want to invite your friends to Elteria Adventures so you can farm Highboars and Lava Slimes together? It can be done in just three steps! [olist]
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All items that were received with promo codes will be saved in case of a server wipe. You can receive multiple promo codes for each time one of your friends activates the game key. See you in the game!
[ 2020-09-11 17:19:31 CET ] [ Original post ]
Greetings, adventurous heroes and heroic adventurers!
End of Summer party is just around the corner (September 12th and 13th 1 PM PST to be exact), and its time to take a peek at what prizes you can earn for participating in it!
The Jumping Contest will be held in two stages, once a day. Each stage of the Jumping Contest will last 15 minutes. Of course, youll need each of those minutes in order to get the most out of this event:
*Inflatable ring is a part of Shirt and Shorts combo!
End of Summer party starts at 1 PM PST on September 12th and September 13th.
If you need a reminder on the contents of the contest and how to prepare for it, you can check our handy Guide. And be sure to join Elteria Adventures Discord server where you can follow and discuss news of upcoming features and events, talk and coordinate with other players, and even communicate directly with the developer team.
See you soon!
[ 2020-09-10 17:48:48 CET ] [ Original post ]
Salutations, skilled skyhoppers!
Are you prepared for the Head-Jumping contest during End of Summer party on September 12th and 13th? We bet you could be a little bit more prepared, especially if youre aiming for the top spots in that contest. And you really need some info to be as prepared as possible, which is why today were going to look at two things: the general rules of the contest, and the build that would allow you to be the hoppiest, jumpiest adventurer around.
First of all, for the general principles of the contest:
- The contest will follow a general timed Deathmatch format (but instead of death, someone jumps on your head).
- Each adventurer acts on their own and has to jump on the heads of other adventurers as many times as possible.
- Naturally, well limit the effectiveness of consecutively using the same head as your jumping board, so youll have to switch between targets to maximize your score.
- The contest will utilize a ranking board where youll see both top players and your own score so you know what to aim for
- There are two types of prizes: a prize for performing a certain amount of jumps in the contest, and a prize for reaching one of the top spots in the contest.
- The info about the prizes will be available later on, though be warned: theyre cosmetic, theyre unique and they look fantastic.
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Now, within these rules, how can you maximize your potential? Extra jumps: if you can perform midair jump more times than your opponent, youll have an easier time landing on their head. Boots help with that, though you might want to obtain Sallys Wonderful Shoes that give you TWO extra jumps instead of one. A Sturdy Leather Armor and Extra Jump Potion also give you an extra jump and are also relatively easy to obtain, and if youre able to obtain a Carrot Sword, thats another extra jump. By combining all of these items, you can obtain FIVE midair jumps. Flying: There is currently no True Flight in Elteria Adventures, though the Bees flight comes pretty close, and is obtainable through Turn into Bee Potion or bee souls. Sure, the speed of their flight is nothing to write home about, but that extra mobility might help you in a pinch. Movement abilities: the Warrior calling has two movement abilities that allow you to either dash, or instantly jump dozens of feet into the air. Battlefield Control: There are several abilities that allow you to either impede other players or boost yourself. Architects constructs, and Summoners bump mushroom and sunflower can easily shape the battlefield Personal Pushback: Slime souls can give you the ability to push back other players. Oh, and in case you want to resist the pushback of other players, you might want to raise your Tenacity with items like Potion of Tenacity.
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Of course, these are not the only ways you can raise your chances in the upcoming contest, and were excited to see what else our players will bring to the table. And before that, be sure to join Elteria Adventures Discord server where you can follow and discuss news of upcoming features and events, talk and coordinate with other players, and even communicate directly with the developer team. See you soon!
[ 2020-09-04 20:41:53 CET ] [ Original post ]
Greetings, courageous heroes!
Looks like the rumors of King Veligers celebration plans were true after all! Join us on September 12th and 13th on the islands of Elteria or on our stream to take part in the End of Summer party!
On that day, the two main events of the Party will be:
- Head-Jumping contest where you can win prizes such as unique cosmetic items provided by King Veliger himself!
- Announcement of the winner of the Monster Design contest!
[ 2020-09-03 15:22:32 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
Todays patch might not be too big, but it still brings a lot to the table. Lets see what exactly:
NEW CONTENT:
- Weapon Usage Unrestricted. Added weapon rotation: the ability to equip several types of weapons and switch between them during combat with a Mouse Wheel. Changing the camera position now works by [Right Ctrl + Mouse Wheel]
- Slimy, Wiggly and Slammy. Added a new mob: Slime Tentacle
- Elterian Fashion #2. More hairstyles and horns in character editor
- A Galactic Stick. Added Galaxy Staff a complete replacement for the starter Magic Staff that has its own Ability
UPDATED CONTENT:
- New and improved Crafting! Mass update of item recipes. Go check them out in the crafting menus!
- Stop! Star Hammer time! Added a new ability for the Star Hammer
- Capable Architect. Updated several Architect abilities
- Pretty, pretty forests. Updated Mushroom Forest, Birch Forest and Frosty Mystic Forest textures
BUG FIXES:
- Fixed the AI of Tentacle mobs underground
- Fixed the client freeze due to light source update
- Fixed some buffs not being displayed on the player screen (though some weird buffs mightve began to appear, please tell us if it happens)
- Fixed the default position of abilities on the quick access panel
- Fixed player clipping through the Architect platform while falling with high velocity
- Fixed armadillo droprates
- Fixed the way text displays on MacOS
- Calibrated the position of players home teleportation
- Upgraded lighting effects on the character model to make it smoother
- Fixed possible client freezes due to opening of the death and teleportation windows
- Loading screens should appear less frequently due to fast movement
[ 2020-09-01 01:18:49 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
Todays update is a halfway point to 17.0 Megapatch, as some features introduced in 16.4 will be expanded upon in 17.0, so weve got quite a few features to look at. As such, and without further ado, lets take a look at the changes:
GAMEPLAY:
- Building up expectations (and pillars). Added two Architect abilities that unlock on 5th level. Use pillars to defend yourself and counterattack!
- Wild encounters. New mobs for the Wild Area: Ladybug, Lava Tentacle, Lava Slime, Slime Octopus, and new Armadillo variations. Speaking of, you can purchase a Ladybug Hat from Ladybugs in case you need a portable lighting source.
- Now THATS a hot take. Added Lava Slime boss for the Wild Area. Bring the cold water ro apply directly to those burns!
- THE LAMP. Added a new, glowing variation for the Gem Shard Blocks (can be used for torches/lighting). Just point at and activate them with the [F] button.
- Why do I hear boss music? Added the Boss Health bar right under the Compass whenever youre fighting a boss or are just too close to one.
TEST FEATURES:
These are test features and alpha versions of the upcoming features in 17.0. Be sure to leave a comment on them to help us in development
- A palettes worth of bricks and stones. Brand new Building interface with palette editor to make construction work that much easier.
- Does this make me look cool? Added a simple customization option for the Character Creation. For now, the old characters can be edited
- Heres a tip! Added tips for the character screen. Same mechanics will be later used in quests.
- Roof over your head, just add water. After acquiring a Private Zone, you can choose a biome and a preset building to place on it.
- My vision is utterly unclouded! Launcher update that automatically chooses the correct video card to use in the game (in case you have both a regular and an integrated one)
- There can be only one! Added the Alpha version of the Slime Sumo game mod. Challenge other players for the title of the bounciest, roundest Pink Slime of all!
UPGRADES:
- Wild, tall tales. Updated the quest lines in the Wild Area, added the localizations
- Tis but a flesh wound! Falling off your Private Island doesnt kill you anymore, and teleports you back to your island instead.
- Im sorry, I cant let you do that. Added an outline that tells you if you cant place a block or object somewhere.
- Differently looking teleportation devices. Added new objects that allow you to teleport into your Private Zone and back into the world.
- More dangers, more rewards. Added several mobs and equipment pieces into the world.
- Picturesque imagery. Updated several models and textures, as well as the musical theme of Birch Hills.
BALANCE FIXES:
- Dont be such a scaredy cat! Reduced the duration of all mobs Fear effects
- Equipment readjustment. Rebalanced the stats of a lot of pieces of equipment.
- Architects anger management. Architects stone hands ability doesnt activate automatically after receiving/dealing damage anymore.
OTHER:
- Officially off-limits. Fully reworked the restriction system (protected areas, building etc)
- Ahhh, so thats why. Added more tips on why an action couldnt be performed.
- Exactly up to scale. Reworked the way the game calculates the size of objects (for example, polymorph will change the physical size of the player, and not just their model)
- More hills? Upgraded the islands surface level generation. Yeah, more hills.
- Efficiency is the key. Optimized the memory usage of the server.
- I remember everything! Found and eliminated the cause of the game client memory loss after the reconnect
- Write it down, write it down! Added the basics for the Promo Code system. The first Promo Codes will be distributed as a result of the Monster Design Contest.
INTERFACE:
- New Login interface that you can actually spend some time in since the game wont disconnect you for inactivity from there anymore.
- Updated the quest marker mechanics, they should be more intuitive and clear now,
- New crash report window to make the reporting process easier and faster.
BUGFIXES:
- Reworked Architect abilities that place temporary voxels so there are no leftovers in the world afterwards.
- Fixed the hitboxes for the Slimes bounce abilities so that they scale with the slimes actual size
- Fixed the problem with mobs falling off an island and hanging in the air beneath the islands.
- The jumping is a bit more responsive now.
- Fixed the bug that caused the character model disappear after the freezing debuff.
- Fixed the game crash after a reconnect if the player is a member of a party.
- Fixed the area of voxels destroyed with a stick, sword or fists
- Fixed the game crashing after purchasing a boar banner from the Star Shop.
- Fixed some building brushes still working in protected areas.
- Fixed one of the causes of the freezing of the world rendering.
- Fixed the equipment change sometimes causing the character to be shown in their underwear.
- Fixed the previews of Workbenches sinking into walls sometimes.
- Fixed the game freezing during the fast rendering of the world around the player.
- Fixed the item collection quests sometimes not counting collected items.
- Fixed the main menu kicking the player out due to the timeout.
- Fixed a few client crashes due to inventory issues.
- Fixed the incorrect character stats showing with the stone hands activated.
- Fixed the bug with the text not showing on Intel HD Graphics 4000
- Fixed the textures incorrectly showing on integrated video cards.
- Fixed the bug that caused abilities on the quick access panel to change their positions during re-logins
[ 2020-08-21 03:04:44 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
Can you hear the eerie sound of cold, sharp metal slicing through the Elterian air and training dummies alike? That sound can be heard from the Agelon Research Center, which was tasked with uncovering and testing the weapon designs long lost to time. And the ARC just agreed to let us have a peek on a new type of weapon, both powerful, intimidating and soon to be available in Elteria. Were talking about Scythes:
As you can see, this weapon is much unlike the Swords, Cores and Gauntlets common to the islands of Elteria. According to ancient texts, this type of weaponry is a kind of a polearm a mid-ranged melee weapon that allows one to keep their opponent relatively at bay while dishing out significant damage. Of course, ARC is also already looking into effective ways of handling such weapons:
We hope that youll show your appreciation for ARCs efforts by obtaining and trying out at least a few kinds of Scythes once the recipes are released for the public.
And before that, be sure to join Elteria Adventures Discord server where you can follow and discuss news of upcoming features, talk and coordinate with other players, and even communicate directly with the developer team.
See you soon!
[ 2020-08-18 21:11:00 CET ] [ Original post ]
Dreamers and adventurers, do you want to leave a permanent mark in the world of Elteria?
We are announcing the contest for the coolest and most interesting monster concept! Winners creation will appear as a creature in Elteria Adventures and youll get a prize and place in credits!
To participate, you will need:
- Come up with a monster concept, and draw it on paper, in Photoshop, 3D modeler or any other app. You don't have to be a level 80 artist and draw every detail;
- Briefly describe your mob: whats its name? Its story? What abilities and features does it have?
- Post your work on our Discord server.
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Some guidelines for your creations:
- Medium size no higher than average human;
- It will be great if your mob matches the style of Lava, Snow or Desert biomes. You can see current residents here.
- You can go wild and deviate from the theme of the above biomes, just try to make similar in spirit to other inhabitants of Elteria.
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Prizes!
EACH participant will receive 500 stars (the prize is secure from any wipes that might happen in the future!)
The winner(s) will receive:
- Place of honor among the creators of the game in the credits
- Shiny title in discord
- Nice bonus in the form of 5k stars in the game (the prize is secure as well)
- The winner's creation will become a permanent part of the game!
[ 2020-08-14 21:03:18 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
Starting from today, weve got an entire new, expansive list of upcoming things and features of the following Elteria Adventures updates to share with you in fact, this list is so big that well be covering it in the following few weeks. And the first thing on it is the long-awaited Character Creator, with a set of colorful customization options:
In its first iteration, the incoming Character Creator will feature several types of hairstyles, animal ears, and several types of horns that you can put on your character to bring a little bit more flair to their looks. Of course, were already planning to add even more stuff to the future updates, though the amount of available options is already pretty refreshing:
At this moment, were busy making sure that every such added feature fits both Player Character models, so that youll be able to easily rock both luscious, flowing locks of silvery hair and a short, dashing, dark hairdo based entirely on your preference once the Character Creator reaches the servers.
Be sure to join our Discord Server, where you can both stay notified of these and other Elteria Adventures news, and directly communicate with both other players and the development team alike and see you next time!
[ 2020-08-10 19:03:06 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
If you ever wanted to measure your ability against your fellow player, there are ways to do so in Elteria. You can clash in the Arena or in the Wild Area to see who among you is the strongest. You can also brave the obstacle course in a race against each other to see who reaches the finish first. Alternatively, you can just have a peaceful building competition - and soon, youll also be able to compete in being the best Pink Slime. Introducing: the Slime Sumo.
Slime Sumo is an incoming PvP game mode in which every participant is transformed into a round and bouncy Pink Slime, armed just with the abilities to move and knock back creatures it bumps into. The goal of a Slime Sumo match is simple - to use said abilities to eliminate every other participant by knocking them off the island the match is held on. And at the end, the one sole winner of this brutal clash of pink jelly against pink jelly, of course, will receive a handsome reward, be it a Ruby or a Crystal used in reforging.
Of course, these Pink Slimes lack any damaging attacks and abilities and can only eliminate their targets by knocking them off the island, which means that this game mode relies almost exclusively on the players skill and timing with no regard to their Calling, level or equipment. Or, in other words, the Slime Sumo is meant to be the way for players of different levels to compete on the same playing field.
We hope that once the Slime Sumo reaches the alpha servers, youll help us in improving it with your feedback and criticism. The best way to do so is by telling us directly on our Discord server - where you can also stay notified about any and all updates to the game (including this very Slime Sumo game mode).
See you on the islands of Elteria - and see you next time!
[ 2020-07-08 23:09:52 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
In this patch, weve prepared a nice pack of nice hotfixes and improvements to improve your Elteria Adventures experience, and get rid of several small annoyances in the process.
OPTIMIZATION:
- The world spins faster. Weve optimized the way voxels are destroyed, which will be especially noticeable in how much smoother the Pumpking and Blue Shark fights are.
- Taking hits on the fly. Optimized the way damage is displayed when a lot of damage is dealt (for example, when a shark burrows and receives damage from destroyed voxels).
- Now you see them, now you fight them. Optimized the way mob models are loaded.
OTHER CHANGES:
- This is not what they mean by safety deposit. Private zones no longer save ore deposits.
- Appropriately fluffy. Fixed interactions with clouds (this time for sure).
- Seeing where youre stepping. Finally fixed a rare bug that caused huge chunks of the world to randomly decide not to render.
- PvP-viable summons. Summoners abilities now correctly attack other players in PvP, and are invulnerable to party members and the summoners themselves.
- Statue-moving service. Statues can now be Gathered with a glove.
- Rad Redd, read in red. If your character name is colored via potion, it is now displayed in the character interface.
- 20 letters is enough. A nickname is now correctly limited by 20 characters.
- Precious notifications. The game will now notify you about getting new items whenever you get a ruby or a crystal.
- Press [F] to open the door, just not too much. The item interaction with the [F] button (like with doors) cant be spammed anymore since it led to lags.
- Way ahead of you. Quests for crafting an item will now be completed if the player already has said item (or its next version in case of Universal Glove).
- What do you mean these are not equal?! Iron sword and magic staff now have different stats.
[ 2020-07-01 19:38:11 CET ] [ Original post ]
Hello, Open Alpha adventurers!
You might have noticed that Elteria Adventures was still in Open Access for a week since the end of the Steam Game Festival, which meant that anyone could still download it and play. This was meant to be a transitional period during which players experiencing the world of Elteria for the first time could decide whenever they wanted to participate in the Closed Alpha afterwards. And now, a week into said transitional period, we are closing the Open Access.
Still, that doesnt mean that you have to stop playing: all you have to do is fill up this simple form and youll be able to continue playing Elteria Adventures while retaining all your progress made during Open Access.
We hope that each of you had fun playing this Open Access, and we hope to see you both in our Closed Alpha, as well as on our Discord server, where you can talk to your fellow players, and even help us make Elteria Adventures even better by providing your feedback.
See you on the islands of Elteria!
[ 2020-06-30 21:40:08 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
The Steam Game Festival has just concluded, and yet were already back with another patch. This time its about a pack of small, quality-of-life features, and a lot of fixes:
FEATURES:
- Wild boss fights. Added a simple quest line for killing bosses in the Wild Area.
- Its good to have a spare. You can now craft a 1st level Universal Tool glove on a workbench.
- Arrows for all directions. The Compass now shows all active navigation icons, including those that point backwards (at the edges of the Compass).
- Cutting to the chase. If an NPC has a quest for you, theyll start the dialogue with said quest.
- Fluffier clouds for everyone! Increased the hitboxes of clouds a bit so itll be easier not to miss one while cloudjumping.
- Not lost in the translation. Added some of the missing English translations.
FIXES:
- There is no escape. You cant close the loading screen with the [ESC] button anymore.
- Going through the list. Updated the list of items you can craft on a workbench, fixed the filters in the reforge and on the soul altar.
- Pretty on the outside, pretty on the character screen. Your nickname on the Character screen will now be colored if youve used a potion to do so.
- Undamaged goods. The glove cant destroy resources that cant be damaged anymore.
- Public transportation is important. Fixed the teleport to the Arena being unavailable if youve got a quest related to it.
- Now you see me, now you still see me. Fixed the incorrect display of an NPC profession with a quest icon, as well as the bug that caused a quest marker to disappear on the map and above an NPCs head.
- Double king times 1/2. Fixed the bug that created dupes of Boarmelon souls.
- Getting over a crash. Fixed a few issues that caused crashes during the game launch and/or at random times.
- No, seriously, stop hitting yourself. Quests that require you to kill players dont count self-inflicted damage anymore.
- One revival is enough. Death screen wont require you to revive twice anymore.
- By the power of a bunny, I have power! Simplified the Hare Statues buff. It wont give you essences anymore, and you can replenish its damage boost as often as you want to. It might still disappear, this will be fixed in the following patches as the problem is identified by now.
- Relogins do nothing. Fixed the bug that caused relogins to reset ability cooldowns.
[ 2020-06-24 10:46:22 CET ] [ Original post ]
Hello, Open Alpha adventurers!
We hope that youre really enjoying the game, because if you want to keep playing even after open access ends on June 22th, theres a way to do so!
Just join the closed alpha test by completing this form and you can continue playing even after this event ends! And the best part is, you even get to keep all your progress, so you can continue right where you left off!
And be sure to also join our Discord server to both share your opinions and insights on the game with your fellow players and the development team, and stay in tune with the latest news of Elteria Adventures!
See you on the islands of Elteria!
[ 2020-06-20 09:14:30 CET ] [ Original post ]
Hello Adventurers!
We had so much fun streaming for you, we'd like to do this again!
We will return to stream live tomorrow at 11 PST :3
Tune in and jump with us across Elteria!
Set a reminder to not miss a thing!
Join our Discord Community: https://discord.gg/j5rFRtF
[ 2020-06-17 13:01:25 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
We just had a huge 16.0 megapatch last week, introducing a ton of new and amazing stuff (including Wild Area, Item Rarity System and the new Private Zones), and now were kicking off the Steam Game Festival with yet another update full of goodies for everyone to enjoy.
NEW STUFF:
- Anastasias Neighbour. Added dialogues for dark Elteria Hearts (the ones that appear in the Wild Area).
- A fine addition to my soul collection. Added a new questline about collecting souls in the Wild Area.
- Statuesque carrot munchers. Added Hare Statues that you can place in your Private Zone. You can get it from Hares by trading it for a Shark Statue.
- Furniture? Funniture! Added new windows and doors, as well as paintings, wardrobes and crates (for now, these are all decorative items).
TWEAKS:
- Essentially not the same. When you break items of different quality at the Soul Altar, theyre shown separately.
- Gotta Reforge everything! Now you can Reforge items of any quality (instead of just Common items).
- We all care about levelups! Added a levelup animation.
- This breeze looks nice. Added wind effects for trees and bushes.
- What can I say except for Welcome!. The chat will now welcome you when you enter the game.
- Dieting Mimics. Mimics featured in the Architects Calling quest will no longer eat up your key.
- Scattered stars. New characters wont automatically receive Stars anymore (though they still can be obtained in other ways).
- ALL clouds should be bouncy. There are no more clouds you cant jump on under the islands.
- Enough practice dummies for everyone. The starting quest to destroy practice dummies requires less targets destroyed. Also, there are overall more practice dummies now.
- Wild does not mean gaudy. Changed the Wild item raritys color to a less saturated one.
- Ill build it right here! Added preview to the building mode.
- Precious AND gatherable. Dark, Nature and Link gems can now be gathered.
- So much easier than blowing yourself up! A glove of a high enough level can now gather Hematite and Cloudy Iron deposits.
BUGFIXES:
- Just pile them all into the grinder. Fixed a bug that made it impossible to destroy several items at the same time if they were in separate stacks in the inventory.
- Bug sprayed the magical termites. Fixed the bug during the reforge of similar items (one of which was equipped), that caused the equipped item to disappear after the reforge.
- Summoners do NOT demolish! Fixed the Demolishers pumpkee-killing quest accepting pumpkee kills using other callings.
- Changing back in three, two, one Fixed the bug that caused a player to be stuck in a polymorphed form, requiring them to re-enter the server.
- Getting exactly what youve ordered. Fixed the faulty block display while building lines.
- Its an obstacle course, not a farm! Fixed (again) unnecessary item drops on the obstacle course and the arena.
- Penguin-friendly architecture. Fixed the launchers performance issues for Ubuntu. It now also shows the server status correctly.
- And many other small tweaks and fixes
[ 2020-06-16 15:29:02 CET ] [ Original post ]
Join our Discord here - https://discord.gg/j5rFRtF
Meet the team and ask us anything you want to know about the current and future state of Elteria Adventures. Our game has changed so much since the start of its closed alpha. We had numerous mega updates, and countless smaller patches and updates, it became so much more fun to play, and so much closer to what weve envisioned, and were very excited to now show our progress to the wide audience.
Set a reminder to not miss a thing!
[ 2020-06-11 10:07:16 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
Today, weve got a huge Mega Update to share with you. And we do mean huge, so without further ado:
- Going Wild. Added the Wild Area - a huge archipelago with a free progression, a lot of different mobs and bosses, and an Always On PvP. Its accessible starting 3rd Calling level through a portal near the castle. Before that, you can always just check it in the right corner of your World Map (just press [M]).
- Beet me up, Scotty! Added the teleportation network. Just talk to a new Qubeet NPC, and itll be able to teleport you to the location of any other Qubeet in Elteria for a small price of a handful of gem shards.
- Home Sweet Home. New and improved Private Zones - this time as another ginormous archipelago consisting of small islands, each island belongs to one player. You can access it after completing just a few starter quests and obtaining a key for your own Private Zone. You can also check the archipelago on your World Map (still opened by pressing [M]).
- Home Sweet Home MKII: Wild Edition. You can place a second Private Zone in the Wild Area using a 3rd level glove. Who said you cant have a second home base?
- All the levels, all of them! Each Calling now has 99 levels to obtain in your adventures. But dont worry, the levelup cost stops rising past 21st level, so paired with the Comfort system that boosts the Essence gain, the further you go, the easier itll be for you to level up!
- Not gathering dust. The Universal Tool (also known as Neophytes Glove) can now be upgraded up to 10th level. So much easier than blowing up the ore deposits!
- Whatcha buying? Some NPCs are now trading far better items than before. From workbenches and Private Zone decorations to recipes for powerful items and hard to find monster souls.
- So many new items. 28 new items. 38 new items if we count all new variations. And were talking weapons, armors, crowns etc.
- Decluttering the inventory. You can now break items down at the Soul Altar. Doing so grants you Soul Essences which can be used to level up.
- Do you want to talk about it? Added quite a few new dialogues. Including, but not limited to, reworks of several starting quests. Also, youll notice a few new NPCs, especially around the castle.
- Sweet freedom! Theres now an Unstuck button in the menu. Just in case something doesnt work as it should.
- But thats not all! Updated the item drop rates, added sound effects, titles and tasks of quests in English and Russian, as well as Russian descriptions in the journal.
INTERFACE:
- Sweet, sweet clarity. New interface with quest tasks and pinned recipes in the right corner of the screen.
- Easier built than said. New building interface utilizing F1-F5 keys.
- I can see everything Ive equipped! New inventory interface with equipment slots, item names and descriptions. As usual, just press [C] to access it.
- Home is where you need to teleport to. If you use the Teleport Home ability, you can now choose between the Castle of Agelon, your Private Zone and your latest Elteria Heart.
- A hearty conversation. Speaking of which, the Elteria Heart interaction is now in the form of dialogue.
- Oooh, pretty. Updated the icons for many abilities, items and achievements.
- Expanded geography. Updated the map and made it easier to navigate between biomes.
- Id rather not see either, but its still nice. New and improved death screen and disconnect screen.
- Now thats beautiful. New launcher and splash arts for the loading screen!
MECHANICS
- Chasing clouds away. The clouds wont spawn in certain areas anymore (like in Private Zones and on the obstacle course).
- Im already poisoned, thank you very much. The Poisonous Mushroom debuff no longer stacks for players.
- Fearless wiggling. Tentacle Polymorph is now a bit beefier and grants you a fear immunity.
- Window shopping. Workbenches now show every possible recipe. Yeah, including those you cant craft yet.
- Workbenches for everyone! Crafting stations can be crafted, received as a quest reward, or bought from certain NPCs. Also, now theres a golden anvil in the game. For now, its just decorative.
- Peace and tranquility. Mobs and clouds spawn can now be turned off in some areas.
- Show me the way. Updated how the compass markers work. The death marker is now always shown on the compass.
- What do you mean I cant open these? Fixed the interaction with objects that cant really be interacted with (the chests on the obstacle course).
- One key is all I need. The key for the Architects Calling quest will now only spawn once, and only if youre currently playing through this quest.
- Still working on the Trickster. Weve added a new ability called Deja Vu for this Calling, though itll be some time before itll be released and available.
BUGFIXES
- Rendering due to digging or breaking items wont be as noticeable as before, It also wont cause grass to change its position now.
- Architects platform cant push objects thatll keep hanging in the air after the platform disappears.
- Fixed the line break in the journal in tasks and descriptions.
- Fixed the bug that caused Bounce Jump to bounce the player without lowering the Spirit of the target.
- Fixed the client crash due to the player polymorphing into an exploding pumpkin.
- Fixed some client crashes due to running the game on Linux and integrated videocards.
- Server disconnect doesnt cause a client crash and allows reconnection.
- Fixed the memory leak after server reconnection.
- Fixed the client crash due to the start of the Arena event.
- Lighting on the character models in GUI doesnt change with the time of the day anymore.
- Reworked the death screen so it appears consistently.
- Fixed the building block preview during building. Said preview now also always corresponds with what will be placed.
- Fixed the looping of the sound of falling in case of death due to falling off an island.
- Fixed the incorrect nickname color display in the local chat immediately after drinking the nickname color potion.
[ 2020-06-10 12:36:09 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
We have a quick update about the Steam Game Festival:
As you may have heard, the start of the Steam Game Festival got delayed until June 16th, and it will last until June 22th!
Because of this, most of the events we had planned will be moved by one week. We're still updating the servers before that, so the Wipe will still happen this week!
By the way, our team will be livestreaming the game and will host an AMA on June 17th, 01 AM (PST).
Feel free to hop in our stream or Discord server and ask any questions you might have :)
See you on June 16th!
[ 2020-06-08 19:23:56 CET ] [ Original post ]
Hello Adventurers!
The portals to the vibrant world of Elteria are opening once again!
Join the dev team as we explore the exotic biomes full of cute, but deadly critters and repeatedly fall off the edge to our doom.
(the event was rescheduled for Jun 16th according to Steam Festival update)
Set a reminder to not miss a thing!
Join our Discord Community: https://discord.gg/j5rFRtF
[ 2020-06-08 15:35:22 CET ] [ Original post ]
The Steam Game Festival (June 9th - June 15th) is just around the corner, and since Elteria Adventures will be opening its doors for a time-limited Open Alpha, were preparing one more update for the occasion. Said update carries some good news, and some bad news: namely, the implementation of two big updates, and a server wipe.
- Crafting and Rarity system: With this system in place, every time you craft any piece of armor or a weapon, youll have a chance of creating an item of better quality and with the stats to show. With enough patience (or luck), youll be able to power up your character in a way that reinforces your playstyle even further than ever before.
- Wild Area: a large area accessible since the 3rd character level that features stronger monsters, an ability to build both in and out of your Private Zone (with vast patches of unclaimed land you can make your own base on), and an opportunity to freely battle other players (or cooperate with them, if youre into that).
- Leveling the playfield: Sadly, these two updates bring huge balancing issues to the table, especially in regards to equipment currently present in the game - which means that, in order to avoid such problems, well have to wipe the alpha servers. Still, that doesnt mean that youll have to start completely from scratch.
- Catching up event: this update will also introduce a time-limited event during which youll have to find a certain NPC in order to be granted a batch of powerful items that will allow you to easily catch up to - or even outpace - your previous progress. This means that returning players (as well as savvy new ones) will be able to enter the Wild Area and test out the new Crafting and Rarity systems shortly after this update launches.
[ 2020-06-04 16:06:13 CET ] [ Original post ]
Join our Discord here - https://discord.gg/j5rFRtF
Meet the team and ask us anything you want to know about the current and future state of Elteria Adventures.
Our game has changed so much since the start of its closed alpha. We had numerous mega updates, and countless smaller patches and updates, it became so much more fun to play, and so much closer to what weve envisioned, and were very excited to now show our progress to the wide audience.
Set a reminder to not miss a thing!
[ 2020-05-29 14:40:05 CET ] [ Original post ]
Hello Adventurers!
The portals to the beautiful world of Elteria are opening once again! Join the dev team as we explore the exotic biomes full of cute, but deadly critters and repeatedly fall off the edge of the floating islands.
We will be answering your questions about the future of Elteria and having fun together.
Set a reminder to not miss a thing!
Join our Discord here - https://discord.gg/j5rFRtF
[ 2020-05-28 16:11:25 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
Weve got some exciting news today: Elteria Adventures will be publically available for an entire week starting June 9th up until June 15th, as a part of the Steam Game Festival 2020! That is correct - for an entire week starting June 9th at 10 AM (PST) you will be able to download and play Elteria Adventures, even if you have never applied for our closed alpha test.
And of course, it wont be just about diving into the wonderful world of Elteria, finding your favorite combination of a Calling, gear and monster souls, participating in the Arena to prove youre the strongest, or building your very own home base out of bamboo and gold (or out of precious, magical gems, why not). During this event the development team will also host gaming streams, as well as answer your most burning questions.
Our game has changed so much since the start of its closed alpha. We had numerous mega updates, and countless smaller patches and updates, it became so much more fun to play, and so much closer to what weve envisioned, and were very excited to now show our progress to the wide audience.
We hope to see you during this Steam Game Festival, and hear your thoughts about Elteria Adventures on our Discord server!
See you on June 9th!
[ 2020-05-22 13:58:14 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
So, its been a few days since our last update, but if some of you havent tried it out yet, were here today to tell you about its main feature - the timed Arena Invasion beta!
In order to participate in this quest beta, you need to fulfill three conditions:
- Reach the 3rd character level. You can easily do so by completing a few quests, for example, the main quest line.
- At the start of any hour, receive a timed task to talk to Htorh at the Arena. Youll have a few minutes to reach him, so you might want to plan where youll be at the start of the hour, or use one of the teleportation methods.
- Actually talk to Htorh at the Arena and initiate the quest (the 3rd option in his initial dialogue). Yeah, we know, this is the most difficult part of the list.
- Survive the Invasion wave until the timer runs out (bring your healing items!)
- Collect enough parts of the vulnerable mobs of each wave (Little Boarmelons, Skeletons, Garnet Armadillos, Purple Tentacles and then Lemon Bees. Youve upgraded your weapons, right?).
[ 2020-05-20 20:24:45 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
In todays patch, weve got a lot of fixes and rebalances, and were also preparing for some awesome things to come:
- Were testing out our first in-game event! The Arena has been invaded! Once an hour, every player of level 3 or higher will receive a time-limited quest that requires them to visit the Arena and talk to Htorh, after which theyll be able to participate in battles against waves of mobs at the Arena. Be warned that in its current version, the quest is not localized, and might lack some other aspects like icons. Be sure to share your thoughts on this event with us on our Discord!
- Were preparing brand new islands for the players Private Zones. Because of that, all the existing Private Zones have been unclaimed, though if you want to access yours now, just claim an available plot of land, and your Private Zone should be deployed as it was before the patch.
- Cuddly octopi! Small Plum Octopi are quicker, but far less deadly than before.
- No smoke bombs! Ninja Skeletons dont use Fear anymore, although theyve learned how to use Dash.
- Almost too harmless. Temporarily removed Watermellos explosive shields while they go through some reworks.
- Cutting costs, not power. Lower Lava Shard costs for some ingots, and less ingots required to craft Cloudy and Hematite armors.
- Hand-carved furnishings. You can now place statues through your building menu.
- Uniformed labeling. The item rarity icon now appears in the same place.
- If you build something on top of the grass, it now disappears (as it should).
- Buying a potion of certain colors doesnt mess with the way your nickname displays anymore.
- Glass panes in the windows and in the doors should act a bit better upon selection.
- Fixed the bug where some abilities could linger in the world way past they take place (looking at you, Fireball).
- Fixed the issue with the hotkey slots not being saved properly after changing.
- Tried to make sure the random crashes during the world rendering will not appear anymore.
- The Wild Areas featuring a more free-style, less quest-focused gameplay.
- The Calling of the Trickster, for those who think that the Kingdom of Agelon could always use more of these guys.
[ 2020-05-15 07:27:17 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
Despite what some of the locals and even veteran heroes mightve told you, there IS something beneath the flying islands of the Kingdom of Agelon, and its easy to get there too - just dive off one of the islands, and youre almost certain to arrive at that place safely. Its just that there never was any way to come back. There will be one soon, though. Introducing: the Wild Area!
Wild Area is, essentially, a layer of islands that is located beneath the surface of the islands of the Kingdom, or the ones neighbouring it. And this place is home to a wide range of exciting things to experience:
- New species of monsters that might or might not be related to those found on the Kingdoms layer!
- New resources, some of which cant be encountered anywhere else!
- New ways to power up that are cumulative with those of the Kingdoms islands!
- Vast paths of land that are up for the grabs - set a homebase anywhere, and build on yours, and any unclaimed path of land!
- No pesky laws to tell you that you cant fight other heroes! Dont like a prank that Trickster pulled on you? Invite him to the Wild Area, and settle that score on the battlefield!
- And best of all, once the portal to the Wild Area is complete, youll get to both experience all this glory AND see your loved ones back in the Kingdom!
[ 2020-05-13 23:44:26 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
Our last update was all about important bug fixes, as well as Quality of Life changes. Naturally, were working on even more ways to make Elteria Adventures a welcoming and fun world to be in, which is why a number of other exciting Quality of Life changes are already on their way. Today, well tell you about some of them:
The first on todays list is the Crafting, the changes to which are twofold: introduction of Item Dismantling, improvements to Item Crafting,
- Break down an item to get resources. Thats right, you wont have to tolerate duplicates or items youre no longer using cluttering up your precious inventory screen. Just put a special workbench in your Home Base, and break down anything you dont need. Free up that space and get some resources, to either craft something new and exciting, or remake that same item. Why would I want to do that last one? Well, thats because
- A chance to craft an item of improved quality. What could be better than a Watermelon Staff? A Legendary Watermelon Staff, of course! The updated crafting system will introduce a chance to craft an item of improved quality. There are five overall quality types: Common, Perfect, Legendary, Wild, and Mythic, so whenever you want a collection of different grades of your favorite weapon or armor, or you just want to have an item with the perfect stats, youll be able to craft it yourself.
- Beam me up, Qubit! The special NPCs called Qubits are going to appear in different parts of Elteria, allowing for an instant transit between themselves. Thanks to this, your daily commute between different parts of Agelon will become much faster and easier - and to think it only took some mild breaks of space-time continuum to achieve!
[ 2020-05-06 14:24:25 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
In todays update, weve got a number of exciting quality of life upgrades, bug fixes and improvements to share with you:
Quality-of-life upgrades:
- Added the Quest Journal. It still uses stock descriptions, but youre already able to pin/unpin quests to declutter your screen. Just press the [J] button to open it!
- The World Map is updated. Now you can turn on and off the marker categories and have easier time looking for something specific.
- Changed the way character stats are distributed. Now the bonuses you get with each character level up are not static, and change nonlinearly.
- Updated the Gathering interface. If your Glove cant gather something, it will tell you so.
- No more obstacle course grind. The mobs on the Nameless Brotherhoods obstacle courses will no longer drop Souls due to lowering their Spirit bars.
- Thinking with portals wont help either. Updated the portals to allow for one-way portals, one of which is now located at the end of the obstacle course. Its a challenge, so no shortcuts!
- Slightly longer-fused temper. The Exploding Pumpkin Souls explosive ability will no longer be triggered by non-killable targets
- Optimized the way loot drops from big bosses. Now you wont see literal thousands of Essentia pieces showering the battlefield upon defeating a particularly powerful foe.
- Watermelon staves are less fruity. Fixed the behaviour of the Watermelon Staffs ability.
- The Private Zones are slightly less off the grid. Fixed the issue with the shift of a Private Zones grid after relocation
- One Level Up button is enough. Fixed the bug that caused the Character Level Up button to appear twice in the task bar.
- The mobs now have jumping animations. Though not every animation is implemented yet.
- Prettier icons. Some item and ability icons were updated
- Slight Character Creation changes. Your character will be created after entering the nickname and pressing [Enter].
- Removed the Ultra graphic settings. Compared to the High settings, it just contained full-sized textures that, with a big enough visibility radius, practically always caused the system to slow down. As such, if youve used Ultra settings before, the shift to High will be practically unnoticeable.
- (Hopefully) Fixed the partial environment rendering. The game should no longer show you old data - so, for example, buildings should no longer appear just partially
- Some other small upgrades and bug fixes.
[ 2020-04-29 03:11:57 CET ] [ Original post ]
Greetings from the Elteria Adventure team!
Callings are kind of a big deal - while theyre still just a part of your character build, their abilities still dictate your playstyle (or, more accurately, you choose a Calling based on your own playstyle). And is there a better way to see just how well you wield the power of your chosen Calling than to complete a challenge specifically tailored to its playstyle and philosophy? Especially if you get a cool Calling statue that you can place in your Private Zone as a reward!
When these quests reach the alpha servers, each of them will be available once you complete the first Chapter and reach the 10th character level.
As a Fighter, youll be sent by commander Elia in the castle of Agelon to one of the faraway islands in Faldaren archipelago. There, in order to prove your worth, youll have to challenge and defeat the immensely powerful Warrior Hermit.
As an Architect, youll need to talk to the master Iovin in Orzan. In order to help you better understand the calling of the Architect, he will send you on a mission to find a special key hidden in the depths of Faldaren mountains, then to open a special chest with said key and to defeat a beast youll release by doing so.
As a Summoner, you will have to consult the royal adviser Marah. In order to help you understand the strength of commanding obedience, she will send you on a mission to practice doing so on pink slimes.
As a Demolisher, you should seek help from Yan in the Faldaren village. While hes not a master Demolisher per se, he knows what the Challenge requires one to do - and that is, to defeat a few particularly strong exploding pumpkins.
And once youve completed each of these Challenges, youll be able to seek a fifth challenge. And since all the others are given by prominent Calling experts, the Trickster challenge just might be given by Trikkie whos, as always, standing on his post next to the Faldaren portal.
Once these challenges reach the alpha servers, youll be able to partake in them once you complete the first Chapter and reach the 10th character level. If you want to be instantly notified of such an update and any other Elteria Adventures news, as well as discuss the game with us and other players, you can do so on our Discord server.
And see you next time!
[ 2020-04-22 14:17:48 CET ] [ Original post ]
Exploring new, unfamiliar lands in search of adventures, treasures and glory is fun - but sometimes those very things could well be found in a place youve been to before.
Our latest update had introduced one such adventure: an opportunity to face the powerful, dangerous and regal Highboars on the outskirts of Faldaren isles. On behalf of Marah and Summoners of Agelon, you will be asked by the adventurer Yan in Faldaren to help establish a connection between Agelon and these creatures. This mission can be carried out by any adventurers who have proven themselves in the Royal Hunt at the end of Chapter I.
Still, a Highboar ambassadorship is not the only way for you to help out both in Faldaren and Agelon. The following quests are coming to our alpha servers soon and are bound to be fun.
There has been an increase in the nightly skeleton attacks on both heroes and regular citizens all around the Faldaren archipelago. Teluna and other adventurers stationed in the village are overwhelmed by just trying to keep new heroes and regular citizens safe, and require your help in order to put a stop to this menace. The veterans of the Royal Hunt will be able to join this effort as soon as this quest drops on the alpha servers.
Additionally, there were sightings of different unusually behaving creatures and entities both in Orzan, Faldaren and even near the Castle of Agelon itself. These creatures - a Lonely Boar, a Lonely Bee, a Lost Red Slime, a Secret Tentacle and a Statue of a Hare - are hidden in different parts of Elteria. In the case of these critters, just talking to them is more than enough - though finding them is not going to be that easy.
You can already start the Highboar quest line by talking to Yan in Faldaren after finishing Chapter I. The rest of the quests will arrive to the alpha servers with one of the following game updates. If you want to be instantly notified of such an update and any other Elteria Adventures news, as well as discuss the game with us and other players, you can do so on our Discord Server.
And see you next time!
[ 2020-04-15 16:07:44 CET ] [ Original post ]
Greetings from the Elteria Team!
In todays update, weve got a number of important bugfixes, as well as a new fun side quest to complete while youre exploring the world of Elteria
- Highboars! A new species of boars has been discovered on Faldaren archipelago, and youre asked to investigate and, if possible, befriend them! Doing so will net you both a handsome reward, an opportunity to get their Souls, Comfort Points for the questline completion, and some bragging rights to boot! To start this questline, talk to Yan in Faldaren after youve finished the First Chapter questline.
- Comfort System improvements! There are even more ways to get Comfort Points now, from getting particular items to defeating Legendary versions of many monsters! Just press
in order to see the entire list!
- Several performance improvements and bug fixes
[ 2020-04-11 03:26:58 CET ] [ Original post ]
Greetngs from the Eltera Adventures team!
In todays update, weve got quite a nice list of new and improved features!
Comfort System:
- Improve your Home Base in order to raise your Comfort Level
- Receive special abilities by reaching certain amounts of Comfort Level (press
in order to see your current Comfort Level. The abilities are still likely to be changed/replaced in the future)
- Become even stronger than ever before with Character Levels! While in game, press [C] in order to check out your Level progress.
- Complete an obstacle course of the Nameless Brotherhood in order to collect special seeds. The course is located near the Castle of Agelon
- Collect enough seeds and trade them for particularly powerful, unavailable anywhere else items
[ 2020-03-27 19:14:39 CET ] [ Original post ]
The sharp teeth violently gnashed against metal, breaking the blade apart like an old, brittle twig. The second monstrous bite wouldve easily taken the rest of the weapon, along with the arm holding it, yet the beast stumbled and pulled back with an angry, pained growl as its back was pierced by a dozen of thin, sharp, long, icy needles, each the length of a pike, accompanied by a cold, freezing ringing through the air. All barely missed anything vital, on account of slightly shaky aim. Didnt do a lot of damage, but it sure as hell was painful.
Htorh shortly glared to the side, giving the woman that got the enemy off his back for these brief few moments an affirming nod. More attention than hed usually give an ally even after the fight. Orho understood. Theyre both from the Hare tribe, after all.
The furious roar of the current champion of the Arena couldnt be drowned even by the deafening, cacophonous howling of the spectators. The Champion of this Arena, an enormous blue shark, was big and hungry enough to devour both Htorh and Orho, and then gobble a few human adventurers for the sweet. Its strength well matched its appetite, and so did its stamina - the two hares were fighting it for a good hour by now. All three participants were bloodied.
Htorh threw away the now useless crumbled blade, and unsheathed the last weapon he had packed for the fight. The carrot sword this time. Magical thing, a pride for any warrior in the Hare tribe and a declaration that he was going for the kill. Orho slightly nodded, and then downed a piece of fruit to replenish her stamina, if only for a bit. Just one, despite her visible exhaustion. Must be the last one shes got.
The champion snarled and then dived into the sand, completely disappearing underground. Not good. Last time it did that, it outright shredded Orhos good arm. The time before that, it broke about half of Htorhs ribs.
Blue sharks next target He was sure it was Orho.
The hare warrior kicked the ground, shortening the distance to his ally. She understood, and readied her next attacking spell under her breath, simultaneously preparing to dodge the incoming attack.
Then, a sudden burst of overwhelming pain. The ground and the sky swirled together in a violent motion, and as he lost any feeling save for pain in his legs, Htorh couldve sworn that one of them landed in the neighbouring pile of sand.
He miscalculated.
As the Indomitable warrior Htorh was losing his consciousness, he saw Orho sending another barrage into the shark. The thing managed to shrug it off. Of course it did.
[ 2020-03-26 07:58:51 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
It is no secret that at this point the game doesnt have such thing as Character Levels. There are multitudes of different abilities and increasingly powerful artifacts that create a sense of certain progression, but that strength is built upon the foundation of acquired items and souls, and is not inherent to the characters themselves, which can take away from ones sense of power. Of course, there is a simple solution to this conundrum. Introducing: the Experience System.
The concept is simple and fairly common - Experience Points, awarded for practically any noteworthy activity in the world of Elteria, from obliterating hordes of monsters to performing masterful mushroom combos, to completing many, many quests and defeating powerful bosses. And upon gathering enough Experience Points, you automatically obtain a new Character Level.
The main draw of these Character Levels is power, as each level increases the characters stats, according to the chosen calling, making it easier to tackle some of the more dangerous challenges on the islands of Elteria. Additionally, some Calling abilities, as well as some of the more difficult Quests (which also means the rewards for completing them) can only be accessed after obtaining a certain Character Level.
At the moment of implementation, the Character Levels will be capped at Level 20, with additional levels being introduced into the game alongside the new Story Chapters.
As such, prepare to become far more powerful than you were ever before when the Experience System drops on the Elteria Adventures alpha servers - and join our Discord server so you can be instantly notified of its release.
And see you next time!
[ 2020-03-12 01:33:42 CET ] [ Original post ]
Greetings from the Elteria Team!
With todays update, weve got a number of rebalances and fixes that were introduced into the game. With these, we believe that your experience in the world of Elteria will be much smoother.
REBALANCES:
Tweaked the Power Sources and Calling abilities. Slightly less powerful abilities but slightly more powerful weapons. POWER SOURCES:
- Base Punch: deals (10+100% Attack) damage
- Base Slash: deals (15+100% Attack) damage
- Stick: adds (25) to Attack
- Wooden Staff: adds (25) to Attack
- Magic Staff: adds (55) to Attack
- Sword: adds (55) to Attack
- Tentacle: deals (25+100% Attack) damage
- Toxic Mushroom: deals (50+30% Attack) per tick
- Slash: deals (25+100% Attack) damage
- Tectonic Fault: deals (150+100% Attack) damage
- Hellfire: 5% Stamina Cost
FIXES:
- Fixed the interactions of Tectonic Fault and the explosion ability of the Little Pumpkin soul with protected areas.
- Fixed the bug that led to the appearance of invisible NPCs.
- The Trading got refined a bit: quantity-restricted items now have player-specific limitations and, in some cases, a cooldown.
- Refined the model and icon of the Little Pumpkin soul.
- Fixed some more bugs in the mobs AI.
- (Possibly) fixed the client crash issue during the world rendering.
- Fixed the building quest chain.
- Fixed the quest featuring throwing bones at watermelon boars.
[ 2020-03-07 08:22:04 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
So, Private Zones. At the moment, these are a fun side activity that allows the player to utilize the games creative tools in order to build Well, practically anything that can fit in a pretty big area granted to them by the game, out of practically any resource they encounter. Creating your own custom home base is fun - but what if it also made your character a little bit stronger? Well, that notion is the main reason behind the incoming Comfort Level.
Comfort Level is a system for tracking, well, how comfortable your home base is in terms of having all the necessities and furnishings. The main ways of increasing it are threefold:
-Building crafting stations - (unique workbenches, furnace, cauldron, etc) - with many different resources gathered during ones travels across the world of Elteria;
-Installing statues and stellas - obtained by completing certain important quests and assignments, or battling dangerous, powerful foes;
-Crafting/obtaining trophies - collected by challenging certain, powerful foes.
As your character raises their Comfort Level to certain thresholds, they are able to unlock certain bonuses. These bonuses range from stat increases to new passive and active abilities to perhaps even summoning help from some of Elterias prominent, powerful entities and unlocking entirely new quest chains with astonishing rewards - and all of that while your home base bears more and more marks of your amazing, past adventures.
So gather up the resources, hone your tactics and skills against such terrifying bosses as Blue Shark and Abomination Octopus, and plan out the perfect base to house all of your trophies in - and see you next time!
[ 2020-03-04 16:20:29 CET ] [ Original post ]
If you want to discuss the story, head over to our Discord server!
It was hard not to notice the air of suspense and uneasiness in Agelon for the past few days. After all, the royal castle was put under a lockdown and right before the Awakening Festival, no less! With the only people leaving the castle being the guards on rather silent patrols, and the sudden arrival of several mages, researchers, alchemists and potion masters into the castle, the situation gave birth to quite a few rumors, none of which we have, or will ever disclose due to their sheer speculative nature.
As the Awakening Festival grew closer, the city was preparing for it with a sense of wariness, since per tradition, due to the lack of a queen, it befell on our young king Veliger to open the festival with a speech. Luckily, on the morning of the first day of the festival, the lockdown was lifted, and the king was right there on the capitals main square to uphold said tradition - and it was the moment the good people of Agelon learned the truth of the situation in the days prior.
For the king was now a bee.
That is correct - due to some undisclosed circumstances, the king was polymorphed into a bee, and neither the passage of time, nor magic, nor medicine relieved him of this unfortunate condition. Luckily, as he enthusiastically buzzed his surprisingly intelligible speech, his loyal subjects came to realize that our fair kings current circumstances do little in order to impede him in his royal duties. Of course, this does raise the question of the royal succession, but theres quite enough time for this condition to run its course, or for the king and his royal adviser Marah to find a cure.
As such, the Awakening Festival had started without a hitch, and the royal kitchen even participated in it with a huge batch of bee-shaped honey lemon caramels and beehive cookies. They were bee-licious!
Full transcript of king Veligers speech on page 3
[ 2020-02-19 22:02:28 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
In our previous article, we have mentioned that were currently working on several big improvements to the game, with one of them being the PvP mechanics. And as we said in that article, the implementation of said PvP will be limited to particular areas in the game in order to, among other things, prevent griefing. And today, well talk exactly of such an area. An arena, if you will.
One day, a bright fallen star descended upon one of the Elterian islands. In a bout of ferocious, thunderous fury it collided with the ground, setting it ablaze with a maddening roar and violently shaking its landmass to its very core. For days, noxious clouds of dust, smoke and nauseating fumes raged through the skies surrounding this land, in its heated agony most akin to the fiery depths of abyss.
Yet, soon enough the dust had settled, and the heat died out. Seeing that, the neighbouring Hares were the first to react - and before any other race of Elteria even managed to send out a scouting party to assess if this island possessed any threat, the Hares have already managed to construct an entire coliseum on this island. Soon after, the rumors began to spread. Rumors that the participants in the matches in this arena were awarded strange crystals, never seen before anywhere on Elteria.
When the Hares put their mind to it, they are astonishing builders.
This very coliseum built by Hares is the first dedicated PvP area in the world of Elteria. It will feature an entire PvP sidequest line, with special resource rewards. At the end of this quest line, you will be able to face the terrifying Blue Shark, a raid boss that will require you to join forces with your fellow players to even stand a chance against its immense power.
So choose the shiniest gear you have, pick the most efficient set of souls, and prepare to participate in the brawl once the arena opens its gates for the alpha server.
And of course, see you next time!
[ 2020-02-12 19:10:32 CET ] [ Original post ]
Greetings from the Elteria team!
Today, as were releasing the new, big and shiny 0.15 mega update, youll find that the game had indeed changed quite a bit.
Todays update introduces the Hub and the Chapters. The Hub is located in the castle of Agelon, which serves as the capital city of the human civilization on Elteria. As a newly arrived hero, youll help the citizens of Agelon, as well as the people of its many satellite towns. In the first two released story Chapters, youll investigate the current happenings of the relatively peaceful town of Faldaren in Birch Hills, as well as learn about some of the cutest denizens of Elteria in the mystical and wondrous town of Orzan located in the Tentacle Grove. Maybe youll even learn some of the deeply rooted secrets of the strange yet beautiful world of Elteria in this journey of yours.
In order to help you experience this adventure to its fullest, we have also made some changes to the gameplay.
- No more pointless grind to level up your Calling. Every Calling has a handful of balanced (or even re-balanced!) abilities that scale with the power of your equipment, and youre able to change your calling at almost any given time. In one of the future updates, you might find a way to acquire even more Calling abilities for every Calling in your arsenal.
- Treasure your bridges as theyre hard to replace. In order to ensure the smooth story experience, as well as to prevent any griefing, we have limited the ability to build structures to the players own Private Zones - though some free-to-build areas might also appear in some of the future updates.
- Theres a paper shortage in the local store. For the time being, the quest info is limited to the quest tracking on the playing screen. Itll take us some time to implement a fully functional quest log, which will come in one of the future updates.
[ 2020-01-30 21:19:55 CET ] [ Original post ]
Greetings, fellow adventurers!
As you may have noticed, the release date changed from "2019" to "Coming Soon"!
Don't worry, we are still hard at work on Elteria Adventures!
We, as a team, have decided that its best to delay the release date.
The reason for the delay is because we have a big update planned, but we want it to be as bug-free and polished as possible.
We are planning on releasing it in early 2020!
The closed alpha is still going, and you can sign up by visiting our website.
If you didn't receive an alpha key after waiting a full day, feel free to send any moderators on discord a private message!
If you want to stay up to date with the development, join our Discord server.
We will post little sneak-peeks of in-development content too on the discord!
Thanks for your ongoing patience,
The Elteria team
[ 2020-01-09 21:18:20 CET ] [ Original post ]
And once again, greetings from Elteria Adventures team!
Today were here to discuss the incoming changes to the character progression system and the following quality-of-life improvements related to the world itself.
The current crafting and leveling systems work off a premise of requiring the player to collect crafting ingredients and souls across several different biomes. These requirements are mainly connected to the Tier system, and they possess one glaring problem. Because of how they can cause the player to spend tens of minutes traveling from one edge of the map to the other, they make the world way too big for its own good.
Its not very exciting to traverse through several layers of several different biomes in search of red gel and frost iron ore nuggets, only to then remember that you also need to collect several types of gems and a liana soul. Which is why weve decided to make sure you wont have to travel too far at any given time. Introducing, Chapters.
Chapters: getting through this giant world one not-that-giant chunk at a time
Chapters are, essentially, gameplay and story beats separated from the rest of the world and limited to one or two biomes at a time. Each chapter has all the resources a player would need to complete it, with carefully adjusted strengths of encountered enemies and a difficult (but extremely satisfying) boss fight at the end of the chapter. Defeat the boss, receive the resources you need to prepare yourself for the next chapter, then proceed on your journey.
This way of progression allows us to rework the difficulty system in the game, getting rid of Tiers in favor of chapter-based leveling system. This, of course, also means that there will be some adjustments and changes to the Callings, with the biggest one being that every calling will be available to the player from the very start, and these callings can be easily and freely changed.
This is the first Hub area. Yes, its a giant castle. And yes, its cool.
And how will you be able to access the Chapters? Via a Hub area, of course. Hubs are safe places that grant players access to different Chapters through several special Portals. These Hubs also house players Homebases, serve as community centers, and will host community events.
Also, were getting rid of the Multitools Gather ability - youll be able to gather the resources with Digging, jumping, or other mechanics and abilities instead, depending on the type of resource, since that was also not very fun to do.
This portal might be spooky, but it probably leads to the tasty watermelon piglets. Maybe.
The Hub area, along with the first Chapters, are scheduled to soon arrive to the alpha servers. Be sure not to miss them, and be sure to stay tuned for even more exciting news!
See you soon!
[ 2019-11-13 15:26:31 CET ] [ Original post ]
Once again, greetings from the Elteria Adventures team!
Today, weve brought you something extra special: the juicy details on the new incoming Calling, its mechanics and abilities! Introducing: the Summoner!
So, lets talk abilities. Just as its name suggests, this calling is all about summoning Elterias flora - and sometimes even fauna. The Summoners are all about strategic placement of their abilities. Each summon lasts for about seven seconds, so it is crucial to know when, where and how to use each ability.
Basic Ability:
The Summoners basic ability is to summon a Toxic Mushroom. These Mushrooms explode with toxic spores on contact with the enemy, inflicting damage over time, and the Summoner can normally have only three of these Mushrooms active at a time. However, if an enemy dies while under the effect of these spores, they grow into yet another Toxic Mushroom that doesnt count towards the Summoners limit.
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Dont eat those mushrooms. Make your enemies eat them instead.
Other summons:
Jumper Sunflower and Bumper Mushroom: summon a Sunflower that sends anyone who steps on it high into the air, and a Mushroom that flings anyone who touches it across the air. Use these abilities for utility, or to control your enemys movement! Slime: depending on this abilitys level, summon a Green Slime, a Blue Slime, or a Red Slime. Each of these critters would gladly fight for you, dealing damage to the enemies, as well as knocking them back! Tentacle: summon a Tentacle that attacks the nearest enemy up to 3 times, and then disappears.
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The power of bounciness can be used for the greater good. Or for evil, if youre into that.
Tentacle Festival:
Summoners final ability is, perhaps, the most fearsome one. This ability sacrifices all of the active summons, including the bonus Toxic Mushrooms, and replaces each summon with a Tentacle. Each of these Tentacles attacks its nearest enemy for up to 3 times, and then disappears.
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Just a few seconds of a setup - and your enemy will become the punchline Summoners abilities are synergetic and, given enough precision, coordination and awareness, can do wonders on the battlefield, making short work of practically any enemy, and even turning Summoner into a secondary tank. Prepare to reach the utmost potential of the Summoners awesome arsenal of abilities, and stay tuned for even more news, See you soon!
[ 2019-10-30 15:45:34 CET ] [ Original post ]
Hi there!
Were back back as promised, this time with some incoming shiny new items to share with you. Some of these items are intended for the late game, some for the beginning, but all are truly bound to be fun:
1. Armor of Lunar Radiance
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You might remember this item from one of our recent articles. Its a high-tier armor set that you will be able to craft after visiting some of the farthest islands of the Jungle biome, or the Moon itself. Looks pretty sweet, doesnt it?..
2. Royal Gaze
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...Well, arguably not as sweet as this mask that youll have a chance of obtaining upon slaying the monstrous Pumpking. Sure, the battle is astonishingly difficult, but this cutting edge fashion statement is worth every ounce of effort.
3. Mooncat Diadem
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Mooncats run amok in the Bamboo Thickets at nights, mercilessly trying to gut anyone they meet with their razor sharp claws, be it a human, a beast, or even a Coin Cat. Which is why making hats out of these bullies is a fair game.
4. Reed Frog Hat
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Do you remember about the the incoming, bull-sized Leaf Frogs? These hopping, hulking hassles can also be turned into a really nice hat. And the enchantment on this hat is almost certain to make it one of your go-to pieces of equipment, especially during your farming sessions.
5. Lava Ladybug Hat
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Ladybug is an incoming 1st Tier underground mob most notable for its warm, yet bright lava-fueled luminosity. A hat fashioned out of such a monster would provide a constant and reliable source of illumination underground, or during Elterian dark nights.
6. Leaf Sword
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Despite its appearance, this floral cutting tool is sharp, and sturdy enough to be used as a lethal weapon. Youll be able to create this weapon after paying a visit to the middle tiers of the Mushroom biome.
7. Toxicant Core
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Living Toxic Shrooms are all too eager to prove that their venomous dew is a lethal weapon - so of course, its reasonable to try to weaponize it yourself. Collect enough resources from these dangerous foes, and youll be able to craft this powerful Core.
8. Watching Staff of a Toad Eye
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This staff might look (at you) funny, but it is a highly valuable tool, as it possesses the ability to summon Jump Mushrooms. Theres also a rumor that differently colored staffs might be able to summon different kinds of mushrooms. Prepare to obtain, craft, wield, wear and utilize these amazing items as soon as they reach the game servers. See you soon!
[ 2019-10-23 14:32:11 CET ] [ Original post ]
Hello everyone!
Once again, were back with a new pack of fresh information, and this time its all about the new, exciting ways were going to change the old, not-as-exciting mechanics of Elteria Adventures. Today, were talking about the changes to the Soul system!
At this moment, each hard fought for, equipped soul gives you a small constant boost to some of your stats, as well as a temporary boost that activates whenever you pick up a gem shard. Neither is big enough to matter by itself, but three equipped souls would allow you to either smooth out the rough edges in your current build, or make the rough edges sharp enough to easily pierce a Boarmelons hide, at least in theory.
Weaponizing Polymorph is outright satisfying.
In practice, we had soon realized that there is nothing exciting about these mechanics, that theres little to no incentive to swap out the equipped souls as soon as you find a combination that works for you, and that most of our players use roughly the same combination of souls. And honestly, wed rather make things a tiny bit more interesting than that.
Which is why were introducing some changes to these mechanics:
First of all, the small buffs that are activated when you pick up a gem shard will depend entirely on the type of said gem shard. For example, those Lava Gem shards that are so common in the underground parts of Elteria? These will always give you a Light buff, allowing you to see in the poorly lit underground caverns. Others will give you Physical Defense, or Speed or some other kind of buff. So now youll no longer have to wonder if the souls youve equipped are interacting with the gem shards in the right way for the biome youre in. They always are.
With the new changes to the Souls, you too can be an adorable kitty.
And second of all: the equipped souls are going to give you active abilities. Yes, youve got that right, equip a Small Boarmelon soul and youll get their Charge Attack, put a Coin Cat soul on and youll be able to heal your allies, while the Blue Shark will give you their astonishing ground swimming ability. These abilities will be scaled and slightly tweaked for the players to use, of course - so some might actually be weaker or stronger than how they appear in nature - though all of them will give you new, fun ways to interact with the world of Elteria and its inhabitants.
With the new Soul System in place, your toolkit will widen not only in accordance to your equipment and level, but also with every new kind of Soul that you manage to collect. You will be able to acquire your first active abilities literally within minutes after first appearing in the world of Elteria Adventures, and youll continue to increase your arsenal through every single tier of every single biome on your way.
Feeling really fluffy today!
Get ready to tackle your enemies, swim through the ground, and heal your allies using the new, improved Souls.
And - see you soon!
[ 2019-10-16 14:35:49 CET ] [ Original post ]
Hi there! We are currently working on next major Elteira Adventures update - Alpha 0.14, we remembered that we forgot to share all updates after 0.13.4! That sometimes happens when you're so focused on actually making them: we share them on our Discord Server, but don't post on Steam or anywhere else. To preserve the universe timeline, here they are in chronological order...
Fixes in Alpha 0.13.4
These are mostly fixes of 0.13.4 update which we posted sometime ago. Alpha 0.13.4-3 (184)
- Fixed the game working on Linux. Cross-platform is very important for us, we are still working on Mac OS compatibility issues, more fixes to come in 0.14!
- Fixed being able to trade with Moon Cats.
- Now you have TWO Private Zones - one on the ground and one in the sky. You can build in both places and teleport between them by using the banner. Both will be saved and restored if you move it.
- Ground, trees, grass, etc don't get removed when you set up or remove Private Zone, if they are not replaced by buildings restored from your previously saved private zone.
- Objects and buildings don't get removed when you set up Private Zone, if they are not replaced by buildings restored from your previously saved private zone.
- You now see other players' Private Zones only when you try to set up your own Private Zone. You see your private Zone when you're in the build mode.
- When you remove the Private Zone, your home point stays on the same spot until you set up a new Private Zone. You can return there when you die or by using Recall ability.
- You can teleport home by using Recall ability even if you don't have a Private Zone.
- Universal Tool Level 1 now has a Recall ability.
- Ability to create new Private Zone is not set on cooldown after removing Private Zone.
- Changed Tier 1 progressing: you now need Skeleton Souls instead of Hare Souls. Killing Hares on Tier 1 was too annoying, they're Tier 2 monsters.
- After performing X3, X4 or X5 Mushroom Combo, mushrooms on which you performed it are destroyed. No more abusing conveniently generated mushrooms :P
- Mushrooms and Sunflowers when activated take damage equals to 25% of their maximum HP. They can't be activated more than 4 times. It prevents abusing the combo and prevents monsters from getting stuck on mushrooms.
- Mushroom Combo works only for players. Monsters have no need for soul essences, so why bother...
- Fixed few crashes.
- Fixed how often health and energy updated because of regeneration. It's now less frequent preventing network from overloading.
- Small Octopus now has abilities and can fight for itself.
- Fixed some texts being in Russian when English language selected.
- Optimized performance of voxels and trees breaking (still working on it).
- Small Plum Octopus deals much less damage when pulling players through a wall.
- You can again get Weak Soul Essence in Tier 2+.
- Universal Tool Level 2 is made with iron ore, not iron bars (can have Private Zone without making Forge now).
- Optimized item drop: it's now more fair, you should have less dry streaks when you kill 20 monsters without soul drops
- Optimized item drop: now if monster has a chance to drop multiple items, chance applies to every item, not to drop/no drop. It will make drops from elite monsters much more rewarding, you should not get no drops from killing legendary monsters.
- Blue Sharks now spawn automatically. There are 16 Blue Sharks in the world now and they randomly respawn every 12 hours.
- Fixed bug that caused area in Private Zones to regenerate. Now you can have underground homes too!
Alpha 0.13.5
We also released the Alpha 0.13.5 update on 23rd of August. Here's it: New monsters and objects spawner We reworked a lot of things in the monster spawner. Goal of the new spawn system is to make world more interesting by creating groups of monsters and objects, and also fix bugs. Numbers might not be perfect right now, but we hope it will fix some problems, like huge amounts of monsters in one place or night monsters spawning in the wrong time. We will continue working on fixing it's bugs and tuning spawn rates, please report everything you find odd. Balance changes
- You need 2 times less souls to craft items and 3 times less souls to level up.
- Tier 3 and Tier 4 monsters are now about 1.5 times weaker. Notable case: Hare Shaman doesn't do damage now when transforming player.
- Mooncats are now primary source of Gold Coins, not Coin Cats. Don't kill good cats 'v__v'
- Adjusted Coin Cat trade prices, it now sells pomegranates instead of apples.
- You can now trade with Carrot Hares.
- Mooncat is now a tier 1 monster.
- You can now craft Air Jump potion without cauldron, simply in hands (press
), and it's now crafted from Toxic Mushroom without reagents.
- You now need gems instead of gem shards to craft calling potion. The ratio is the same, but you don't need to break gems after getting Level 2 Universal Tool.
- Solid Core now gives 150->200 Attack, 5->7 Critical Chance and +5% Speed.
- Significantly reduced cooldown of Gather ability from 5 seconds to 1.5-0.7 seconds (depending on level) and cast time from 2.5-0.8 seconds to 1.5-0.7 seconds.
- Reduced damage Little Plum Octopus does when pulling characters through walls from 10 damage per voxel to 5.
- You can now set one way point on the map by right-clicking on it. You will see this point on the map and on your compass.
- You can now remove death marker from the map by right-clicking on it.
- If you've been offline for more than 7 days, your private zone will be safely removed from the world. You can place it again when you return and your home should be restored in the new place.
- Changed interactions with objects. Interaction now can have animation and use time. It's now used when interacting with Elteria Heart or Hare Statue.
- Added sounds when equipping items.
- Doors should be highlighted red when you can't open them in others' Private Zones.
- You can now see private areas in quick build mode.
- Now you can't trade with damaged monsters.
- Equipped souls now float more smoothly with you.
- Fixed bug when some parts of the world were not rendering until you're very close resulting in "holes" in the world. It mostly happened when monsters break ground.
- Fixed bug when world load queue overloaded after dying, teleporting or playing for some time randomly, resulting in effective load radius being 0 and monsters and world loading only when you are very close.
- Fixed DIG ability not working while holding LMB.
- Fixed crash after trading or when quickly changing tabs in inventory. Improved overall inventory interface performance.
- Mushroom Combo doesn't count one mushroom more than once now.
- Some fixes to objects highlighting.
- Fixed case when you couldn't interact with some objects when they're too close to other objects even if the right object is highlighted.
- Fixed some English descriptions. Please continue reporting if you find Russian texts when you select English language. Internationalization is tricky and we are still working on a good way to keep track of all this stuff...
- Fixed object interaction key sometimes not disappearing when it should.
Future updates
It's been a while since last update, we know. Alpha 0.14 will be a really huge patch that will touch almost all aspects of the game RPG system, world, balance, interfaces, building, performance and add some new mechanics and new content. Sometimes when we work on something this big, our dev build becomes too "raw" to be released for Alpha users, and you don't see any updates for a while. This should happen less often as we move closer to Beta, but for now we hope you enjoy other posts we've been posting, if you missed them check our Steam page! We'll be back soon with next big update and next Alpha wave, stay tuned! <3
[ 2019-10-15 13:49:34 CET ] [ Original post ]
Greetings, fellow adventurers. It is kind of obvious that the world of Elteria is not exactly stable. The fabric of reality itself seems to shift, twist and reshape itself under the influence of clashing tides of intense magical energies, transforming inanimate objects, living organisms and sometimes even entire biomes into something new and often, dangerous. One of these phenomena is of particular interest to adventurers and explorers. Why? Because its the exact same way we, humans, have reached this place. This phenomena is called Rifts.
Essentially, Rifts could be considered cracks or tears in the fabric of reality, sufficiently stabilized by the chaotic energies of this world to allow for actual interdimensional travel to places rarely, if ever, seen before.
At the moment, no Rift on Elteria (except for the one that brings in new Adventurers, of course) is stable enough to be frequently active. Still, these gateways to the neighbouring dimensions do pop up all across the islands from time to time, allowing us to at least collect some data on the most prominent of them.
Warning: there is a possibility of Hematite Grove having some sort of a connection with an entity known as Levin.
The phenomena of the Rifts is still severely unexplored, and this exploration requires a high degree of caution, as even the specialists of this field cant tell for sure just for how long any particular Rift can actually sustain itself. The only thing we can assure you in is that no one trapped on the other side upon a Rifts closure was ever retrieved afterwards, alive or otherwise.
The following notes provide information on the possible dangers of the Rifts and, as such, they are to be distributed for free, and to be taken into heavy consideration whenever you come across such an anomaly. We advise you not to attempt to cross it and, if you are in no danger, make notes of its observable characteristics from the relative safety of Elteria.
What is a rift?
Put simply, a Rift is essentially a portal, or a wormhole to a completely different dimension. Every such dimension is reported to consist of a massive, single Biome that is different from the biomes found on Elteria. Sometimes, categorically different. The ecosystems of such dimensions are different as well - though they do bear key resemblances to the Elterian environments. Due to this, some researchers and explorers tend to hypothesize that the energies of these neighbouring dimensions are a significant factor in what makes Elteria so unstable in the first place. This in turn raises the question: why do these dimensions cause the instability of Elteria? Is there some sort of catalyst for such anomalies or did this instability play a part in the formation of this world for a long time? Either way, as of this moment the Rifts appear more and more frequently and last for a longer time with each passing day, which makes it that much easier to collect data on them. So far, weve established two frequently reappearing Rifts:
Hematite Grove
This Rift sometimes surfaces in the deepest, most dangerous parts of the Tentacle Grove. The explorers that have entered this place report of the crimson crystal trees and blood-red magical gems unlike any other that can be found on the islands of Elteria.
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And while there were no outbreaks of such flora, or magic gems on Elteria, some researchers tend to believe that the magical energies of this place have something to do with the formation of Hematite deposits. Hence Hematite Grove, the name of this place.
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Because of the safety concerns regarding the lifetime of a rift, the explorers did not venture far enough to find any locals. They did, however, report of finding animated suits of armor and apparitions that seemed to be guarding this place. As of this moment, Hematite Grove is marked as a place of special interest, since it might contain either an advanced civilization - or the ruins and artifacts of one. Either option would help greatly in the settling of Elteria.
Moon
Some Rifts (much unlike the Rift to Hematite Grove) tend to appear in completely different places of Elteria each time they manifest. This drifting of such Rifts is currently widely believed to be caused by the instability of the magical currents and the shifts in the interdimensional fabric.
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Warning: there is a high probability that the Moon Rift has some sort of connection to an entity currently known as Anastasia. One of such Rifts leads to the Moon. And not to the Moon Dimension, or a place that has the properties of the Moon - we are talking about the actual Moon that lights the Elterian sky at night. Establishing this amazing fact required the construction of a sky beacon, since this Rift currently appears only for a minute or so at a time, and practically never in the same place on either side - but almost always faces the planet. And, after such a construction and several months of waiting for an opportunity to take the corresponding measurements, we were lucky enough to determine that yes - this Rift really does lead to the Elternian Moon. Because of the dangerously short lifespan of this Rift, we were not able to enter it for longer than just a few seconds. Still, we have managed to establish a few facts. First, the Moon has the expected low gravitational pull. Second, it unexpectedly has enough air to sustain life. Third, a closing Rift can slice your head (or, in fact, any other body part) off in an astonishingly clean fashion. This, less astonishingly, would work the same wonders for the human body, as a guillotine would. Also, the research group has managed to collect enough of a material currently named Moon Ore to create a single suit of armor:
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This, for now, concludes our series of notes for our fellow adventurers. Please stay safe as you explore the islands of Elteria - and be on a lookout for anything out of ordinary. Godspeed, everyone.
[ 2019-10-09 14:11:17 CET ] [ Original post ]
And were back! This time, were here to tell you about the incoming improvements to our recently established system of Private Zones.
These Private Zones allow a player to create a small sky platform in which only the said player can place, or remove objects and building blocks, allowing the said player not to worry about any of their crafting stations and buildings in the said zone. And best of all, the player is able to remove their own Private Zone, and relocate it to somewhere else, allowing them to take their Home Base with them wherever they go.
The changes to these Private Zones can be easily divided into three categories: Crafting Stations, Stalls and Buddies.
The changes to Crafting Stations include one replacement and three new Stations, two of which youll be able to build on your Home Base:
- Do you remember the Frosty Anvil? Costly thing, requires a lot of rare and powerful components and gives a reforged item five random stat bonuses? Yeah, long story short, its going to turn into a golden Magical Anvil, and will be practically the same for all intents and purposes
- ...and the reason for this is that the Frosty Anvil with some new, special Reforge rules is going to appear in the field, in the high level frosty biomes. Youre not likely to be able to take it home, but its bound to be useful enough to warrant a journey into Crystal Gardens.
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Just one tiny carrot can turn into FOUR building blocks! Now THATS efficiency!
- Voxel Workbench. Youll be able to craft it in the beginning of your adventure and feed materials youve found into it, to get building blocks in return. And there are some materials - like Birchwood - that will naturally turn into more building blocks than other materials, allowing you to create an entire wooden house with just a few trips to the nearby forest, for extra convenience..
- Disassembly station. Throw your unwanted items into it, receive some basic materials in return. Iits an easy and simple way to either declutter your inventory, get rid of several identical complete items dropped off a mob, or avoid farming materials.
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Its nice to know someones always waiting for you to come back home Buddies are inhabitants of Elteria - Coin Cats, Blue Hares, Seed Frogs and others - who, as a result of a number of completed quests and tasks, have agreed to come live at your Home Base, which in turn provides you with access to some nifty boons. A Coin Cat, for example, opens a shop with a weekly rotating stock, while a Seed Frog will allow you, for a small fee, to teleport into specific locations. Oh, and the boons these Buddies provide become greater as you complete more and more quests. Oh, and theres one more thing to discuss: the Comfort Level! Comfort Level is a special parameter, that is increased with each unique Craft Station, Stall and Buddy in your Home Base. And reaching certain milestones of Comfort Level will give you passive abilities - ranging from increasing your gained Essences to giving you a small Speed boost during daytime and replenishing some of your Stamina upon picking up a Gem Shard. So - plan out the Home Base of your dreams, and prepare to fully furnish it to make your life on Elteria even easier than before, And see you next time!
[ 2019-10-02 14:44:01 CET ] [ Original post ]
And were back on track with the news and information of utmost freshness from the Elteria Adventures team! This time, were going to talk about the first part of our RPG system, and that is: the Loot system.
If we were to sketch out a tree of the currently available list of craftable equipment in Elteria Adventures, it would resemble an inverted pyramid with just a few simple items at the beginning of the game, a little bit more in the middle, and quite a lot of different, powerful options in the endgame. That, of course, is not ideal - while the fun in the endgame is important, its just as important to have fun on the way there.
To combat this problem and give this equipment tree a more rectangular (if a bit trapeze-ish) look, were about to introduce a number of downgraded, lesser versions of some of the late-game items as 1st-3rd Tier recipes, giving you the opportunity to try all these amazing abilities long before you can even reach the harshest biomes of Elteria.
And the ability itself wont necessary be a downgrade. For example, the invaluable Glove of the Time Lord that reverts your character to their state 6 seconds prior, will receive a lesser version that will inherit this very ability, while the late game version will actually have its time reversing capabilities doubled to 12 seconds.
The cost to create a time-reversing glove is just a bunch of 2nd Tier materials. And thats amazing.
Moreover, were adding quite a lot of alternative methods of acquiring all the best trinkets Elteria has to offer:
- Good old craft. It worked so well up to this point that were going to add even more ways to craft and improve your equipment, including field craft stations that you wont be able to build on your home base, but will find somewhere on the islands of Elteria instead!
- Item drops. Some enemies, especially the Bosses, will have a chance to drop already completed, no-assembly-required items upon being defeated in a fair fight. Such good sports, arent they?
- Shop purchases. While there is no universal currency on Elteria, youll be able to exchange some of the goods (including essentia and foodstuffs) you find in your adventures for highly useful items and equipment by exchanging them with creatures of sentient races, including, but not limited to Coin Cats, Blue Hares, Seed Frogs and Crystal Llamas. Barter your way to victory!
- Quest lines. Complete quests to get goodies, and complete entire quest lines to get even goodier goodies! Yes, that is correct: the Quests are also soon to come to Elteria Adventures, and the reward for the completion of any particular Quest Line just might be something youd rather not miss.
A simplified Insatiable Maw for you, and summonable obstacles for your foes.
And we certainly hope you did not forget that youll have three Weapon Slots to fill at any given time, so youll definitely need all the help in getting equipped you can get!
Youll have much more pieces of equipment and trinkets to play with on every step of your journey - and much more ways to acquire them in the first place. Prepare to be equipped for any possible occasion -
And see you soon!
[ 2019-09-25 13:54:16 CET ] [ Original post ]
And once again, greetings from the Elteria Adventures team!
Its no secret that were always looking for ways to improve Elteria Adventures. Sometimes, it includes creating a new ground swimming Shark boss (that we do not advise you to challenge without a group of friends, or very strong equipment). Sometimes, were introducing a new mechanic that would allow you to reach the endgame without killing a single monster. This time, were talking about improvements to two already existing systems: Callings and Weapons.
First of all, the Weapons system. Weve felt that the current Weapons system gives little incentive to acquire more than one or two notable weapons of your choosing. If you like your ranged combat, then theres just no reason for you to spend your time on creating a Perfect Link Sword, and if you like to get close and personal with your enemies, you have no need for a Legendary Insatiable Maw. And that is the reason were turning one Power Source slot into three.
Yes, three. That is, Back for a Core, Arms for Gauntlets, and Hands for a Sword, a Hammer or a Staff. With this, youll be able to carry three weapons at a time, bind their active abilities to different shortcuts, and use your preferable mode of attack, while simultaneously gaining the passives and stat increases from all equipped weapons.
Naturally, said weapons will be rebalanced to accommodate this change, so youll be able to fine-tune the abilities and passive boosts granted to you by your weapons, achieving your preferable stats while using an attack mode you are most comfortable with.
One character, with an access to all of the Callings? Its more likely than you think!
Second, the Calling system. We have felt that in their current implementation the Callings (which are, basically, Classes), have one certain flaw that becomes more noticeable the further you progress in the game. And that is, the fact that once you drink a Potion of Calling of your choosing, the only way to try out a different Calling is to create a new character - without all those high Tier gear pieces and farmed Souls from your main character that would make it less grindy and more fun. And to combat this very problem, were introducing the ability to change your Calling.
Youll still need to craft a Potion of Calling of your choosing at the beginning of the game, but this simply decides which Calling youre going to play as first. Then, as you progress through the game, you will be able to receive rewards named Stalls of Calling, special placeable objects for your Home Base that will allow you to change your Calling at a push of a button, after which youll be able to level it up just like you did with your previous Calling. By collecting the Stalls for every Calling - youll be able to hunt Armored Skeletons as a Demolisher in the morning, punch a Green Slime across an island as an Architect in the evening, and slice down any of the shambling terrors in the night as a Warrior. And every time you change your Calling, your progress will be saved, you will always be able to return to your Level 20 Summoner even after a day as a Level 1 Architect.
So, be prepared to fine-tune your equipment to your ideal loadout for any Calling you might want to play as on that very evening, and stay tuned for other exciting news considering the incoming changes.
See you next time!
[ 2019-09-18 14:25:46 CET ] [ Original post ]
Greetings everyone!
As we continue our grueling and constant work in the development mines, and send out cart after cart of new, shiny goodies for you to lay your longing eyes upon, were working not only on making Elteria Adventures literally bigger (like with the incoming World Map update), but also on making it more immersive and fun to play. By now, there has been several quality of life updates implemented (with a few more still in the workings) that allowed our players to farm souls, gems and essences quicker and far more efficiently. That included Mushroom Combos, Dailies, Bosses and the upcoming Quest Lines. Still, we feel that there are some aspects of the game that could be improved in order to make Elteria Adventures more engaging and interesting to play. And after long, and particularly chanty session of divination, palm reading and dream telling, our royally certified mine witches were able to conjure the solution for one of the utmost puzzling conundrums we have ever came across: the ways to improve soul farming. As it stands right now, there is only one way to collect the souls of those pesky Blue Hares and Coin Cats - that is, to get the sharpest stick you can craft, and directly (and violently) apply it to their thick hides until they burst into that satisfying fountain of essences, miscellaneous objects and (sometimes, depending on your luck) a soul or two. Rinse and repeat until youve collected all the souls you need for that sweet orange sword of Vitamin A. But what if you dont WANT to beat those poor Blue Hares up with a sharp stick? Well, the new Spirit mechanics are about to be introduced just for this case. The Spirit is a new, second gauge that will appear next to the HP bar. It has no bearing on any particular creatures combat defense, and will not come up in a regular fight - instead, the Spirit gauge will act as an HP bar for its own special kind of fight.
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In that fight, your only three methods of interacting with your opponent would be Dodging (their attacks), Casting (a few, very particular abilities that specifically target Spirit) and Jumping (on their head, to give them a hearty squish). Do that enough times, and the enemy will absolutely and without a fail drop a soul, and become pacified in regards to you - after all, youve significantly tired them out, shown them that you are not hostile, and even proven that you know how to party (of course, you could still turn on them afterwards for the rest of the loot - but the chance to drop an additional soul will be practically negligible). The Spirit system will also take monster Tiers into consideration - the Pink Slimes and Spooky Skeletons of the first tier would need but a few joyful head stomps to make them reconsider fighting you, while Blue Hare Warriors and Boarmelons of the third tier will require both higher quantity, and better timing of your jumps as you dance around your enemy. And the best part of it all is that with the Spirit system in place, you will finally be able to rise in personal power without slaying a single monster - with the components gathered from spirit battles (with some Gathering in-between), youll be able to craft high tier utility items without killing a single monster. These utility items will allow you to challenge even tougher opponents granting you even better rewards should you defeat them.
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So, prepare your jumping boots and Speed boosting equipment, and join us next time, when well share with you the incoming changes to the Soul system. See you next time!
[ 2019-09-11 14:38:42 CET ] [ Original post ]
Work in progress of the next iteration of Elteria world. Screenshot from internal tool showing islands and different biomes.
There are several reasons as to why there is still no such thing as a comprehensive map of Elteria. For one thing, its simply too dangerous to venture too far from what the adventurers call the Central Island, as any insufficiently prepared to-be-cartographer would most likely find their eternal rest on some of the fringe islands. And for another thing, these same islands do not always stay the same - the violent clashes of different, sometimes opposing magical energies of different biomes, or the sheer concentration of such energies deep in the territories occupied by a biome, sometimes force into existence what can be called sub-biomes.
These sub-biomes can be dangerous - deadly even - or they can provide a moment of reprieve between inhospitable lands. Either way, after acquiring such information from both those who survived the trip (and from the notes of those who did not), and verifying it in our expeditions, it is our duty to inform you of these phenomena, and it is your duty to assist us by sharing this knowledge with your fellow adventurers.
These notes consist of Stable Sub-Biomes that have already formed and show little to no signs of any further anomalies, Unstable Sub-Biomes that are still actively changing and as such are still under surveillance, and Volatile Sub-Biomes that are absolutely off-limit for anyone not willing to part with their mortal coil in a magical freak accident.
Table of Contents
- STABLE SUB-BIOMES:
- Frosty Mystic Forest
- Golden Bamboo Thickets
- UNSTABLE SUB-BIOMES:
- Mushroom Birch Hills
- Pumpkin Mountains
- VOLATILE SUB-BIOMES:
- Dark Crystal Gardens
- Fire Slime Zone
Biomes by Tier
[table] [tr][td]First Tier[/td][td]Second Tier[/td][td]Third Tier[/td][td]Fourth Tier[/td][/tr] [tr][td]Golden Bamboo Forest[/td][td]Frosty Mystic Forest[/td][td]Fire Slime Zone[/td][td]Fire Slime Zone[/td][/tr] [tr][td][/td][td]Golden Bamboo Forest[/td][td]Pumpkin Mountains[/td][td][/td][/tr] [tr][td][/td][td]Mushroom Forest[/td][td][/td][td][/td][/tr] [/table]
Frosty Mystic Forest
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Inhabitants: Crystal Llamas Tier: 2nd The Mystic Forest is far from being a hospitable place. The magically reanimated carcasses of unlucky explorers roam these lands in an endless and aimless pursuit of destruction, the wild beasts from the Birch Hills and Tentacle Grove come to this place looking for the toxic mushrooms and explosive pumpkins that grow here in abundance, while the sinister energy of dark crystals slowly but steadily transforms these lands into something even more dangerous. And yet, it is here, on the edge between Mystic Forest and even more perilous Frosty Gardens, a lucky adventurer may find a long-wanted breather in the cold sub-biome of Frosty Mystic Forest. This place does not contain enough Dark magical energies to sustain the life of the greater types of Undead, while otherwise having most of the natural resources of both Frosty Gardens and Mystic Forest. This made a certain race of magical creatures choose this place as their home. The Crystal Llamas are creatures that, thanks to their warm, thick and fuzzy coats, thrive in colder environments - so the chilliness and relative safety of the Frosty Mystic Forest seems to be kind of an obvious choice of a home for them. Here, with the liberal use of their innate magical powers, Crystal Llamas had both cleared this sub-biome of any dangers to llamakind, and raised entire villages of ice and wood to live in. Adventurers that had ventured there, report that the Crystal Llamas happily trade for anything they regard as food - so as long as you dont visit their villages empty-handed, you will not have to leave empty-handed as well. Were currently launching the final expedition into this place in order to map it out.
Golden Bamboo Thickets
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Inhabitants: Coin Cats Tier: 1st and 2nd While many adventurers had stepped into the Bamboo Thickets and met the creatures that are commonly known as Coin Cats, very few could actually ever claim to have seen the village where these creatures live. Still, over time the collected reports of such place have allowed us to make quite a comprehensive picture of it. Golden Bamboo is a rare type of bamboo that, since it was but a sapling, was infused with the energy of a Nature Gem. This bamboo gets its name from the beautiful, golden leaves that form a magnificent golden crown. It is extremely hard to grow, and even harder to sustain - which speaks volumes of the abilities of Coin Cats who surround their homes and villages with entire thickets of these beautiful trees. The homes of Coin Cats, surrounded by the Golden Bamboo Thickets, absolutely live up to their surroundings - built of bamboo and gold, these buildings both show high level of craftsmanship and the sheer wealth of these creatures. And of course, this wealth is also well guarded, as the Coin Cat Boar Riders patrol these lands in looking out for any troublemakers. While this place is stable, our info on it seems to be somewhat outdated. Were preparing one more expedition into Golden Bamboo Thickets in order to both make sure its safe to travel to, and to put it on everyones maps.
Mushroom Forest
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Inhabitants: Airshrooms, Shoomcubators, Walking Toxic Shrooms Tier: 2nd While Birch Hills, despite its vast population of highly aggressive Boarmelons, had proved to be one of the easiest to adapt to and the most adventurer-friendly biomes of Elteria, its important to remember that, just like any other place on these islands, it has its own magical energies, that can concentrate, clash or merge with their surroundings. One of the most obvious reminders of such a fact is the frequent appearance of a transitional sub-biome on the edge of Birch Hills and Tentacle Groove - the Mushroom Forest. This humid, warm sub-biome is an ideal place for the growth of mushrooms - edible, poisonous, living and living poisonous. Indeed, the Mushroom Forest is home to the colonies of living, semi-sentient mushrooms. As of this moment, our scouts were able to recognize four different types of said mushrooms. The first, Airshrooms, appears to be completely harmless and unable to defend itself with its only defining feature being its ability to create vertical air currents strong enough to propel a human-sized object into the air. The second, Walking Toxic Shroom, acts as the guard of the colony, and attacks any and all trespassers with highly dangerous toxic blobs and poisonous gas. The third, Shroomcubator, seems to be the propagator of the shroomkind as these mushrooms constantly produce new spawn. The fourth is Shroomies, the mushrooms that are spawned by Shroomcubators and act as their guards whenever Shroomcubator is being attacked. These Mushroom Forests seem to appear and disappear overnight, which indicates that the magic energies responsible for them are still unstable. Once these sub-biomes stabilize, well be able to fully research and map them.
Pumpkin Mountains
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Inhabitants: Pumpkees, Pumpkings Tier: 3rd For some reason, the Mountain sub-biome statistically has the highest amount of interplanar breaches compared to nearly any other part of Elteria. Most of these inter-planar breaches close quick enough to only affect the ore deposits that can be found in the mountains - but sometimes, such a breach lasts for longer. These breaches can be easily identified from afar by a very distinct cinnamon smell - which is good, since you do NOT want to stumble upon this place by accident. This sub-biome, for now called Pumpkin Mountains, is home to the new, living species of mutated explosive pumpkins. These creatures, Pumpkees, attack anything in sight, trying to quickly reach a careless adventurer, and then explode upon contact, causing grievous injuries and, in some cases, overwhelming an unlucky explorer by their sheer numbers. And if Pumpkees are not bad enough news for you, this sub-biome also contains one of the most dangerous creatures seen on Elteria yet - the Pumpking. This monstrous, huge living pumpkin has enough firepower to all but guarantee the demise of anyone unfortunate enough to aggravate it. Weve seen the bodies, and we really wish we did not. The location of this sub-biome is still in constant flux. For now, just be warned - if you get across the smell of cinnamon, get as far away from it as possible.
Dark Crystal Gardens
Inhabitants: ??? Tier: 4th There is a rumor going among the explorers that frequent the Crystal Gardens, that sometimes, as you venture through this location, youd experience a sudden cloudiness of vision and, if you dont turn back, youll soon find yourself half-blind and growing weaker by the second in a place that is quite like the Crystal Gardens, but much darker, and much more lifeless. And, with each step you take, you are less and less likely to make it out alive. This eerie place, aptly named Dark Crystal Gardens, appears to be an actual sub-biome that is a result of a sequence of constant, powerful energy surges in Crystal Gardens. Its energy draining qualities are hypothesized to be the result of its current instability - and as such, we urge our fellow adventurers to be patient and wait until this sub-biome is stable and safe enough to explore.
Fire Slime Zone
Inhabitants: Fire Slimes, Elite Fire Slimes Tier: 3rd This fascinating sub-biome was noticed by some explorers in the distant corners of the Slime Savanna. We are not exactly sure if its the result of the concentration of the magical energies of Slime Savanna, its clash with some other biome, or even a result of a dimensional breach - but from the reports we do know that the resulting sub-biome has a significant abundance of lava, as it quite literally grows on trees. The slimes in the Fire Slime Zone appear to be extremely dangerous which, along with the fact that the air in this sub-biome is quite literally rippling with magical energy, means that it would take some time for us to ascertain the exact qualities of this place.
[ 2019-08-08 16:38:06 CET ] [ Original post ]
Not everyone who steps onto these mysterious islands, suspended in the sea of skies by unknown, mystical forces, survives their many trials. Some perish from their many hazards, some are killed by the wildlife, or the sentient yet not always hospitable creatures. And some brave souls find new paths, new depths, new routes and venture forth into the unknown - only to disappear forever, leaving but faint traces of notes and letters. And sometimes, these letters fall into the hands of more fortunate adventurers, to be read and shared with others in hopes to survive where these brave souls have died. These notes are not meant to be sold, but shared. Please, do share them with your fellow adventurers, for it might save someones life in this dangerous place.
Table of Contents
- ABOMINATIONS
- Octo-pus
- Prismadillo
- Split Hare
- Crystal Llama
- FROGS
- Leaf Frog
- Seed Frog
- Moon Cat
- MUSHROOMS
- Airshroom
- Living Toxic Shroom
- Shroomcubator
- PUMPKINS
- Pumpkee
- Pumpking
- SHARKS
- Blue Shark
- Jungle Shark
Monsters by Encounter
[table] [tr] [td]At Night[/td] [td]Bamboo Forest[/td] [td]Crystal Gardens[/td] [td]Frog Jungle[/td] [td]Pumpkin Mountains[/td] [td]Mushroom Birch Hills[/td] [td]Frosty Mystic Forest[/td] [/tr] [tr] [td]Octo-pus[/td] [td]Moon Cat[/td] [td]Blue Shark [!!!][/td] [td]Jungle Shark [!!!][/td] [td]Pumpking [!!!][/td] [td]Living Toxic Mushroom[/td] [td]Crystal Llama[/td] [/tr] [tr] [td]Prismadillo[/td] [td][/td] [td][/td] [td]Leaf Frog[/td] [td]Pumpkee[/td] [td]Mushroom Queen[/td] [td][/td] [/tr] [tr] [td]Split Hare[/td] [td][/td] [td][/td] [td]Seed Frog[/td] [td][/td] [td]Propeller Mushroom[/td] [td][/td] [/tr] [/table]
I. Octo-pus
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Mob Type: Abomination, ??? Tier Habitat: Anywhere (Night) Treasures: ??? A result of Plum Octopus going literally rotten under the clashing influences of neighbouring biomes. This dangerous mutation makes Octo-puses both agressive and dangerous, while the stench of their rotting matter makes it astonishingly easy - if unpleasant - to notice their approach by smell. HABITS Little is known about these horrible creatures. So far, they have only been discovered by a rare adventurer unfortunate enough to stumble into them on one of the fringe islands, not to be seen again. The lucky few who were clever enough to escape upon finding the evidence of its presence, speak of seeing the bodies of less lucky adventurers, either crushed by an unknown force, or severely poisoned. If you ever catch a whiff of something horrifyingly rotten at night - make sure not to follow the smell. Better yet, box yourself in a shelter until the sun rises.
II. Prismadillo
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Mob Type: Abomination, ??? Tier Habitat: Anywhere (Night) Treasures: ??? A result of a Ruby Armadillo mutation, Prismadillo is roughly the same size as the original, but its usual form is disrupted by numerous, multi-colored crystallic patches. These critters glow ominously in the dark, as if to warn everyone of their dangerous and volatile nature. HABITS The consecutively explosive Ruby Armadillos are some of the nastiest creatures of Desert biomes, with the best thing about them being that they usually dont leave Desert islands. Well, Prismadillos dont really follow those same rules. A few months back, the rumors began about adventurers all over Elteria falling victims to some sort of an exploding creature. Until recently, it was believed to be but a scary rumor - which was far easier to believe in once these incidents became more frequent, and maimed eyewitnesses began popping up. Once again, be extra careful at night. You never know when these beasts reach the island youre living on.
III. Split Hare
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Mob Type: Abomination, ??? Tier Habitat: Anywhere (Night) Treasures: ??? These mutant hares are an obvious result of a collision between Desert and Tentacle biomes. The unexpected, unfamiliar and seemingly highly unpleasant mutation causes these usually peaceful, cowardly folk to turn into feral, vicious beasts that attack anyone in sight. HABITS Lost both the place in their tribe and their very minds, these creatures turned beasts roam the islands in search of anyone to inflict grievous wounds upon. The only adventurers that ever lived to tell the tale of these monsters were the ones to notice their discordant form from afar enough not to be chased. It might be speculated that the eery lack of witnesses that got close enough to these creature is due to either the Hares penchant for speed, the sheer reach and strength of a Tentacle, or a combination of both.
IV. Crystal Llama
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Mob type: Day, 2 Tier Habitat: Frosty Mystic Forest Treasure: Crystal Horns Despite possessing short necks and crystal antlers, these awkward creatures were scientifically proven to be closer to llamas than to deer and axolotls - the adventurer that found them went an extra mile and a half in their research to make sure that there is no mistake on this part. These inhabitants of one of the coldest biomes of Elteria are happy to dig up and eat both plant matter and magic crystals, with this diet resulting in the strange crystallic outgrowths on their bodies and their heightened magical capabilities. HABITS Crystal Llamas are not only peaceful, but also sentient and even quite hospitable. They possess mystical, magical abilities that they use without a second thought to help out adventurers, and they would also happily trade goods with such adventurers
V. Leaf Frog
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Mob Type: Day, 2 Tier Habitat: Frog Jungle Treasure: Frog Eye For some reason, these huge, almost baloon-shaped frogs carry big leaves on their foreheads. It would almost look cute until you remember that each of these monsters is roughly the size of a corrida bull - and has the same penchant for violence. HABITS The Leaf Frogs are extremely territorial and aggressive, and as such, would attack any adventurer that comes too close to them. Too close in this case is roughly 30 meters, so if you find yourself surrounded by these monsters, plan your route accordingly so that you dont find yourself surrounded and subsequently bombarded to death by the bodies of these green giants. Unless provoked, a Leaf Frog would move around in short, almost comical hops, minding its own froggy business. But come too close - and this amphibian behemoth would defend its territory by using its powerful legs to leap onto your head and crush you under its immense weight. As these frogs lack any actual fighting ability, if such an attempt fails, the Leaf Frog would try to hop away and repeat its attempt to flatten you, unless either of you dies, or you escape. If you intend to fight these creatures, try to dodge its massive body when it leaps on you, and throw in as many strikes as you can before it leaps away, repeating this process until the Leaf Frog dies.
VI. Seed Frog
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Mob Type: Day, 1 Tier Habitat: Frog Jungle Treasure: Leaf Propeller It is currently unknown whenever these creatures are the young of Leaf Frogs, or a smaller, related species. The physical resemblance speaks for the former, but a higher level of sentience speaks for the latter. Perhaps, they are related to Leaf Frogs in the same way humans are related to monkeys. Either way, the biped Seed Frogs possess an elliptical body, tiny legs and arms, and a disproportionally small leaf propeller growing out of their heads - either a symbiotic organism, or a weird mutation, caused by magical energies. Despite every law of aerodynamics, this propeller somehow allows Seed Frogs to fly. HABITS The Leaf Frogs are non-aggressive, sentient, and even willing to trade with adventurers - however, if attacked, they will not hesitate to defend themselves. In battle, Leaf Frogs spit out large plant seeds, with each such shots power being somewhere between a slingshot bullet and a crossbow bolt. As such, it is highly inadvisable to both provoke these creatures, and get shot by them, as each of their seed shots is both highly damaging and has a significant stopping power
VII. Moon Cat
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Mob Type: Night, 2 Tier Habitat: Bamboo Forest (Night) Treasure: Moon Cat Crown Recipe As the night falls on the Bamboo Forest, it turns much, much more dangerous than it was during the day. There, in the dim lights, you will find figures much more imposing than its usual, furry inhabitants. These cats, while bearing a clear resemblance to Coincats, are much more ominous in their appearance. These dark furred, nocturnal mutants can be clearly distinguished by their dark fur and a creepy, additional eye on their forehead. HABITS Unlike the hospitable and friendly Coincats, these mutants that are called Moon Cats, are particularly violent and bloodthirsty. Any adventurer they notice is attacked on sight - and moreover, without any adventurers to attack, it will hunt down any Coincat it encounters instead. These feral creatures possess high enough speed to be able to catch up to all but the quickest adventurers, and upon catching up, they would tear their prey limb from limb with their razor-sharp claws. As such, it is HIGHLY advisable to all the beginner adventurers not to take a single step into the bamboo forest after sunset - and to everyone else, to be prepared to fight for your lives upon entering. Not sure why someone would risk thou - their bodyparts would certainly count as an exact opposite of a lucky charm.
VIII. Airshroom
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Mob Type: Day, 2 Tier Location: Mushroom Birch Hills Treasure: Spinning Leaf These puzzling creatures look like big, semi-sentient mushrooms with leaf propellers spinning around their stationary stalk - and thats exactly what they are. Why would a creature incapable of moving have both the ability to perceive its surroundings and a leaf propeller instead of arms and legs - is a mystery hardly anyone is inclined to look into. HABITS These creatures are not hostile and, in fact, completely unable to defend themselves. Their only nonstationary part, the leaf propeller, only feels slightly unpleasant upon a contact with human flesh, so these creatures are, in fact, completely and utterly defenseless. On the other hand, one cant exactly call them useless, as while the Airshrooms have no means of protecting themselves, their propellers are capable of creating a significant updraft, which would suggest that these critters serve a rather utilitarian purpose among shroomkind - and also mean that Airshrooms could also be utilized by savvy adventurers for their own needs
IX. Living Toxic Shroom
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Mob type: Day, 3 Tier Location: Mushroom Birch Hills Treasure: Shroom Toxin Vial This mushroom is easily identifiable by the giant blobs of noxiously green dew sapping from its head. This mushroom, unlike many of its brethren, is both aggressive and capable of roaming the Mushroom Birch Hills. HABITS Living Toxic Shrooms act as guards of the mushroom colony, roaming through its grounds and attacking any and all intruders, and while their tiny legs and obvious lack of arms might suggest that melee is not this creatures strong point, theyre still quite capable of standing their ground. In battle, Living Toxic Shrooms throw massive blobs of highly toxic, viscous goo at their enemies. Despite their clumsy appearance, they do so with a surprising and deadly precision, so any adventurer attacked by these creatures should pay extreme attention to their attack patterns.
X. Shroomcubator
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Mob Type: Day, 2 Tier Location: Mushroom Birch Hills Treasure: ??? Shroomcubators are exactly what it says on the tin - these are the living incubators of the mushroomkind. They share their overall anatomy with Airshrooms and Living Toxic Shrooms, and can be recognized from those by a distinct lack of toxic blobs and leaf propellers. In other words, they look exactly like a walking mushroom would. HABITS These creatures would rather prefer to be left alone - and in fact, just like Airshrooms, they both lack their own means to defend themselves and the motivation to attack intruders. Thou much unlike Airshrooms, Shroomcubators in distress are capable of rapidly creating a number of highly mobile and agressive small mushrooms that act as their own personal guards, and try to drive off or kill a creature that had attacked the Shroomcubator. So far, nobody had managed to find out what ingredients and parts could be gathered from a Shroomcubator, since doing so would require to both deal with the roaming Living Toxic Shrooms, and Shroomcubators own small personal army.
XI. Pumpkee
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Mob type: Day, 2 Tier Habitat: Pumpkin Mountains Treasure: Pumpkin Crown Recipe Its extremely easy to confuse a Pumpkee with one of those exploding pumpkins scattered through most of Elteria. It is not a case of an acute mimicry thou - in fact, its the case of colliding biomes mutating these pumpkins into living, breathing, and dangerous beings. As such, Pumpkees look exactly like exploding pumpkins, aside from the four stubby legs a face, and a surprising willingness to move in your general direction HABITS If you see an exploding pumpkin moving towards you - run. Seriously, do not come close, as they explode just like the normal exploding pumpkins. While Pumpkees might look cute, they are still mindless plants whose only purpose is to scatter their seeds through all of Elteria. Because of that, every single one of them would happily - and quite readily - jump at a first adventurer they see and, upon approaching, explode. If a Pumpkee explodes on its own volition, it wont leave any items after itself, so if you MUST fight them - be sure to kill these creatures without coming into contact with them. Id highly suggest only using ranged weapons and abilities.
XII. Pumpking
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Mob Type: Boss, 3 Tier Habitat: Pumpkin Mountains Treasures: Pumpkin Crown Recipe A Pumpkee that had managed not to blow itself up for long enough eventually grows into one of these abhorrent creatures. Luckily, rare Pumpkees do, as these monsters are easily twice the height of a human, and pack enough firepower to raze an entire castle in a matter of minutes. Essentially, Pumpkings are overgrown Pumpkees that boast higher intelligence, massive brute strength, and a pretty twisted sense of humour and fashion - the crown that a Pumpking wears is fashioned out of remains of their less fortunate and more explosive kin, and decorated by an actual magic gem as a centerpiece HABITS Just like Pumpkees, Pumpkings can blow themselves up. Unlike the Pumpkees, Pumpkings easily survive these enormous in their scale blasts. And unfortunately, thats not the only way a Pumpking can kill you. The crown of a Pumpking seem to give them actual authority over surrounding Pumpkees that gather under their king when commanded, and march into battle to happily blow themselves up. Moreover, Pumpkings are seem to be able to channel their magical energy through the crown in order to rapidly fire off entire volleys of energy blasts. And then, if everything else fails, a Pumpking can simply jump, and squash you. These creatures seem to enjoy jumping on the heads of the farthest enemies in the group, as if theyre sentient enough to understand the concept of ranged combat. As such - it should be abundantly clear - do not even attempt to engage one of these monstrosities in combat.
XIII. Blue Shark
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Mob Type: Boss, 2 Tier Habitat: Crystal Gardens Treasure: Blue Sharks Fin, Normal Deck of Cards. While you might think that the distinct lack of seas on Elteria would mean that you wont have to worry about being bitten in half by a giant teeth-riddled fish the size of a truck, the existence of this monstrosity proves otherwise. Its a shark - but it is able to swim through the ground just like a normal shark would swim through water. Its giant, navy-blue with blue stripes skin is surprisingly tough, and its jaws are powerful enough to bite through solid steel - with the only condolence being that its clumsy neck rarely allows it to actually bite its opponent in battle. HABITS Good news is, this monster is not aggressive, and if left alone, it would pay you no mind. Bad news is, if you happen to be close by as it receives as much as a scratch, even from environmental hazards, you will shortly find yourself on the receiving end of its fury. In battle, it would quickly approach an adventurer - sometimes, even ram into them - and then hit them with its massive tail. Both of these attacks are extremely devastating, given this monsters sheer size and body weight. And if this brute strength would ever prove to be not effective, the shark flies into a fit of rage, becoming deadlier, quicker, and beginning to fully utilize its earth-swimming abilities in order to utilize its jaws in combat. It is HIGHLY recommended not only to leave an encountered Blue Shark alone, but also to stay as far away from it as possible.
XIV. Jungle Shark
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Mob Type: Boss, 3 Tier Habitat: Frog Jungle Treasure: Green Sharks Horn These green goliaths are clearly related to Blue Sharks - perhaps, same origin species, adapted to a different biome. Unlike the Blue Sharks, these ground-swimming monsters are green, with ring-like markings on their body, and a single horn on the nose, but the staples of what makes them so terrifying - the ability to walk on land and swim through the ground, the massive size and the razor sharp teeth still remain - and moreover, these monsters are far more ferocious and dangerous than their blue-tinted kin. HABITS Just like the Blue Sharks, Jungle Sharks are not aggressive - but they too begin to attack any adventurer in sight if dealt any amount of damage whatsoever. While the Blue Sharks are quite happy to try to crush their enemies with their sheer weight and size, the Jungle Sharks have no such inclinations - they start using their earth-swimming abilities as soon as they enter the battle. A particular theory concerning the reason behind this claims that its just because the soil in Crystal Gardens is much courser and rougher than in the Frog Jungle, which makes it less pleasant to swim in. Regardless, do NOT provoke these monsters, as theyre even more dangerous than their Crystal Garden cousins.
[ 2019-08-04 10:46:16 CET ] [ Original post ]
Hi everyone! If you received your alpha key recently, we have a few things to share with you! The game is in early Alpha and doesn't have a nice introduction yet (we are working on it), so we made a (not) short guide to help you get started. In English: Elteria Alpha 0.13 guide : Elteria Alpha 0.13 If you have problems in the game, feel free to ask questions wherever you can find us: in Steam, on Twitter, on Reddit, in VK or by replying to the email you get your key from. But preferably, join our Discord server where you can ask us questions directly or talk with fellow players!
We would love to hear your feedback!
The game can be shaped by you - please leave your feedback and your thoughts in special discord channel or anywhere you can reach us (see contacts above). Write us what you like about the game, what you dislike, what you think the game is missing or anything related to it. We are reading everything - good and bad, and every feedback matters.
Some notes about alpha
- You are free to record and stream the game as much as you want, we have no NDA in place, so do not worry about creating content from the game.
- There are a lot of bugs in the game. We are actively fixing them, please send your bug reports, crashes etc, we will try to address them asap
- A lot of features are planned for the game and we are releasing new stuff every week
- Please behave in the game and in our community. Alpha status doesn't mean we don't have moderation or rules.
Next Alpha wave
You can join alpha by leaving your email on our site. There is no ETA for the next wave, but we will try to do it as soon as possible!
[ 2019-08-02 12:50:40 CET ] [ Original post ]
Next big patch is on Alpha servers! Check out what we added in Alpha 0.13.4.
Private Zones added
Now area around your home is protected by your Private Zone in which only you can build or break voxels.
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It's a very early version of Private Zones, please bear with us as we work on it. Private Zone is set up with your Home point. When you set up your home, a banner appears and above it appears your Private Zone. IT APPEARS ABOVE IN APROXIMATELY 30 METERS along with a flat stone platform. You can teleport there by activating the banner.
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- Private Zone appears only in the sky. We are planning on adding Private Zones below (or in both places or all vertical area), but to make it nice and pretty we need to do much more work
- If you delete Private Zone (using another Universal Tool ability), all your building in it will be saved and restored when you set it again in another place
- When you set a Private Zone, all buildings in the sky will be replaced by it - either with a new stone platform or with what you had in your private zone before
- First time after update you will need to un-equip and equip your Universal Tool to get abilities to set and remove private zones
- If you already have a home, you might need to remove it (by using Universal Tool ability) and set it up again
- We warn you in advance that something can go wrong and your buildings will get lost either in private zone or out of it... Please report all bugs, we are actively working on fixing everything and making it cool and will update as soon as fixes are made!
- The guide was updated with added info on Private Zones
Added Mushroom Combo
You can get Soul Essences if you jump on 2 or more mushrooms without touching the ground, for up to 500 essences of your tier if you do X5 combo!
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You can now trade with Coin Cats!
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Press [F] while facing a Coin Cat to open trade with them. You can buy Coin Cat Soul (yay! no more killing of cats!) and some other items. This feature will be used in the future more, but for now only Cats sell things.
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Fall damage is back
You recieve fall damage if you fall from more than 10 meters. Jump Mushrooms and Clouds give you buff that protects you from fall damage for a short time. Tenacity reduces fall damage by the percent equal to your Tenacity stat. Sir Karst's Armor and Cloudy Iron Armor reduce fall damage by 50%.
Some other changes
- Added Moon Cats. They appear at night in Bamboo Thickets Tier 1 biome. They have a temporary model, but we will update it in a few days.
- Updated stats of armor that was changed in last updates Desert Steel, Andesite, Averdeen, Sir Karst's, Frosty Iron, Nickel
- Fixed crash when stating client first time after an update
- Added new boss monster in test mode - **Blue Shark**. It will be added on a few islands, you can try to kill it :)
- Added crafting without workbench - in hands - press
to open craft window at any time. For now you can craft Wooden Stick and Universal Tool Level 2 wihout workbench
- Fixes a few bugs, including: few client crashes, another bug that made monsters stuck on casting, huge lag when opening some interface windows, world renegeration after using Tectonic Fault
- Architector's Stronghold and Arcane Punch, and Demolisher's Explosive Shiled are now stronger
- It's now easier to doge Skeleton attacks, they have longer casting time Fixed drop from chests and mimics
- Fixed bug that pervented from trading with variations of Coin Cats
- Minor fixes to Last Journey and similar abilities
- Improvements to game audio engine - ambient sounds and background music now load and loop more smoothly
Alpha invites
We are sending alpha invites today! We will post another announcements after we finish with info for new players and for everyone who wants to join next wave.
[ 2019-08-02 12:30:04 CET ] [ Original post ]
Hello, everyone!
As we undergo the second wave of alpha-testing and are working day and night to fix every single bug and issue that our brave alpha-testers are able to find (seriously, we can't thank you folks enough!), we've actually managed to fill our mining cart with so many updates that there was a little bit of trouble with pushing said cart out of the development mines. But now, the cart is out, and all the goodies in it are unloaded so that we can share them with the world. As such, let's dig in into the alpha build 0.13!
UPDATE 0.13.1-11
- Improved the overall positioning of GUI and hints, so they look much better.
- Fixed various reported crashes in both English and Russian versions.
UPDATE 0.13.1-13
- Optimized the game's usage of memory and system resources.
UPDATE 0.13.1-14
- The sudden appearance of Hare Statues in the underground parts of Bamboo and Desert biomes. Rumors say that if you bow to such a statue, not only will you be given a cache of essences appropriate to your current tier, but you'll also be a little healthier, stronger and faster for an entire day!
- Since falling off an island and straight to your demise is not categorically synonymous with fun, from this day onward the clouds ignore the status effect that turns off the bounciness of mushrooms and sunflowers. Just be careful not to miss the cloud you're attempting to bounce of, that's still deadly.
- Fixed the bug that lead to the disappointing lack of resource drops upon using dig on trees and Workbenches.
- Fixed the issue of some abilities being able to damage other players. Since the PvP is currently turned off, it was only fair.
UPDATE 0.13.1-15
- Added the map. The everlurking and overpresent terror that is the woeful lack of navigation is no more. Also, the map is very pretty:
See? The map IS pretty! - Increased the amount of both quick access and quick building slots from 4 to 6. Now you can have one and a half as much of both fruit AND building block variety!
UPDATE 0.13.2
- Most islands now have Elteria Hearts on them. You can use these massive magic crystals as checkpoints that, upon an accidental (or not so accidental) demise would allow you to respawn near said Elteria Heart, instead of returning to life all the way back home.
An Elteria Heart is never too far away
Bad news: were dead. Good news: the current checkpoint is just around the metaphorical corner. - Added rare monsters. Beware! These critters, while technically being of the same species as their brethren, are bigger and beefier - but they also yield more loot if you manage to beat them! There are three types of these rare beasties:
- Strong, 10% chance of spawn, scale x1.3, HP x2 , drop x1.5
- Elite, 3% chance of spawn, scale x1.5, HP x3, drop x2.5
- Legendary, 0,5% chance of spawn, scale x2, HP x10, drop x20
- Added the ability to build planes of blocks. If you, while placing a line in the Building Mode, hold the Ctrl button, you'll be able to stretch that line into an entire plane of the same matter. Building floors is now so much easier! (warning: we're still testing this feature as it currently conflicts with the Wisp Building Mode)
Hooray! Making floors wont be such a pain anymore! - By the popular demand, we have added the indicators of remaining resources in the quick access panels. Wonder no longer how many pumpkin slices you possess!
Exactly one (1) pumpkin slice. Oh, and some other assorted fruits and berries. - Also by the popular demand, we have added the ability to use all the available resources at once to create the maximum available amount of a craftable object in the craft menu.
Less wrist pain, more craftable consumables per click. - The equipped souls now also count for crafting purposes.
- Added Powerup and Debuff indicators for clarity purposes. These will appear on screen during battle whenever a buff or a debuff comes into play. Now you won't have to wonder if you were poisoned by that Plum Octopus!
- The World Loading is now optimized for low Internet connection speeds.
UPDATE 0.13.3
- GUI upgrades:
- Added Radar and Compass that indicate the player's Home and last Death Location. Finding your way in this dangerous, vast world is so much easier now!
Your Home is where your Compass is pointing to - The Map now also indicates the last Death Location.
- Because of the Compass, weve rearranged the top of the GUI, and made sure it looks awesome.
- The current buffs are now located directly under the Compass, and instead of using numerical values, the remaining time is now indicated in radial gauges for quick and simple evaluation by the player.
- Added Radar and Compass that indicate the player's Home and last Death Location. Finding your way in this dangerous, vast world is so much easier now!
- Added the Options Menu, that can be opened with the O button. This menu can and WILL be changed for the better.
Changing game settings while still being IN the game? What sorcery is this?! - The Chat Log now also tracks the Gathered items. Wondered how much leather have you gathered in the last five minutes? Wonder no more!
Oh, so THATS how much leather. Huh. - We have began the implementation of an improved mob spawning system that adds irregularity and variety to the critter population density of every biome.
- Introduced the system of night monsters. For now, it's just skeletons as a placeholder, but they will be replaced by much more interesting (and spooky!) enemies. Here are the alarming visages of some of the impending nightly frights:
Left to right: Night Armadillo, Lunar Cat, Night Octopus. Frightening. - Changed the Death Penalty. Now, aside from the previously implemented loss of 10% of Gem Shards and 1% of Gems (rounded up), upon meeting your doom you also have a 30% risk of losing an Ancient Gem. We're also currently planning to implement the anti-frustration features that will reduce the sheer and utter horror of falling off an island, both for the players and for their precious loot.
- The Soul Altar now allows to improve the grade of souls. Now you can turn that stash of now fairly useless low-grade souls that you've acquired in your journey into a a smaller stash of far more useful higher-grade souls. Oh, and also as you acquire the souls of higher grades, you'll gradually receive fewer souls from the monsters of lower tiers than yours.
- Invisibility granted by the Vestments of Shadows is now interrupted by your attacks.
- Tweaked the appearance of the Hare Statue.
Update 0.13.3-1
- The Compass and the Map now also have indicators for your currently activated Elteria Heart. Now you don't have to second-guess if the checkpoint is too far away (and where it is)!
- Improved the clarity of Carrot Hare's carrot throwing animation. Now, as you chase down these scaredy hares, you'll be able to see them actually throwing carrots around in order to distract you and slow you down!
Arent they adorable when theyre running for their dear lives? - Implemented the simultaneous spawn of several related in-game objects (has been turned off for a time being in a later update).
UPDATE 0.13.3-2
- As the world had experienced a sudden, if swift, energy flux, Andesite, Desert Steel and Nickel had suddenly became much, much sturdier. The Armors made of these metals now belong to the 3rd Tier, and as such they fair much better in a fight against 3rd Tier monsters.
Left to right: Andesite, Desert Steel and Nickel Armor. Metal cubes are not included. - Added the animation of a failed attempt to unlock a chest. If you see a treasure chest wiggle, but refuse to open, you're out of keys, go craft some more.
- The sound of hitting surrounding objects is now far, far more satisfying. We're not telling you to punch that palm, but if you do, it'll just sound so much better now.
- Fixed some bugs related to GUI and soul essences.
UPDATE 0.13.3-3
- Optimized the mobs. Now they won't start to lag after a long and busy uptime.
- Optimized the entities. Now the mushrooms in their troves and pumpkins in their patches won't try to put debuffs on each other, causing unnecessary busywork for the system.
On Alpha Invites
We are almost ready to send the next batch of invites! We will send them as soon as we release Alpha 0.13.4 update in the next couple of days. Stay tuned! And now, all the magical gems and rare ores in our mining cart are unloaded, sorted and shown to the world, and so we go back to our work. And as such see you next time!
[ 2019-07-31 15:10:34 CET ] [ Original post ]
I would say, this is the weirdest combo of items in the game right now: Slime Armor, Carrot Staff and Pumpkin Crown. Well, its not all about the looks.
- The armor can save you from inevitable death... by turning you into a slime!
- The crown allows you to mimic the Blast Pumpkin, if someone touches you, it will blow up, dealing some damage to the unfortunate. You lose your disguise in the explosion, of course;
- The special ability of the staff is very handy as well: it gives you a speed boost for a few seconds every time you hit the target.
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Besides the Slime Armor, in this update we added more than a dozen armor sets and weapons, all of them have unique properties and abilities.
[ 2019-06-28 23:17:10 CET ] [ Original post ]
Hey everyone! If you have been waiting for a chance to check out and help us test Elteria Adventures, we got some great news for you! For about a month our current testers have been finding game-breaking bugs and giving us ideas about latest big patch. And now we need more! If you have free time, ready to write detailed feedback, find bugs and flaws and maybe even share stuff with your friends and followers, we invite you to join Elteria Adventures Alpha test! To do so, leave your application on our site elteria.game. Tell us why you want to join the test and lave your contact info. After approval we will invite you to the world of Elteria in the next Alpha wave! Our community resides in Elteria's Discord server, join us here :3 https://discord.gg/F4khSmK https://elteria.game
[ 2019-06-26 18:33:27 CET ] [ Original post ]
Elterian adventurers are always in search of rare ores and mysterious magical gems. They even collect souls of a variety of creatures - everything comes in handy when you are creating and upgrading your magical equipment.
Mining ores, collecting wood and stone, harvesting gem plants - everything is handled by the Universal Tool - a magical bracer used by every adventurer on these islands.
Blueprints for these incredibly useful devices were found in the ruins of Averdeen, where they had been created during the Magic Rush. This bracer uses magical gems as a catalyst to invoke the power of captured souls to manipulate matter around the wearer. The device works in two modes:
- Gathering: allows the wearer to collect valuable resources without touching the ground;
- Mining: allows the wearer to dig into the ground, keeping everything valuable intact.
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There are ten models (or tiers) of the Universal Tool, generally used by adventurers. The simplest of them is just some Simple Gems with a few souls in them, fused with birch wood, kept together with iron. The most complex and effective model will use rare materials such as Ancient Gems and a soul of The True King.
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The better the tool, the more types of materials it can mine and collect, not to mention it will work faster and overall better in higher levels. Simpler bracers are not capable of mining tough ores and harvesting such delicate things as palm wood or giant mushrooms. The simplest tool will even shatter gems into shards.
[ 2019-06-06 14:28:47 CET ] [ Original post ]
Hey everyone! As we are polishing Alpha 0.13 and preparing to continue Alpha testing, we wanted to share with you some more info about Elteria Adventures and upcoming features. Just sharing changelog would've been boring and incredibly long, so we will tell you about the game in a small series of posts, starting now!
World of Elteria
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Elteria consists of hundreds and hundreds of islands of all shapes and sizes. Travelling around them is not that easy, sometimes the gap between islands is so small that you can just jump over it or even step over from one to another without any problem. But the easy path attracts many, so you probably wont find a lot of valuables that way. Experienced adventurers are always looking for places that nobody has been to before, aiming for the farthest islands. The most common and reliable way to get to the other island is building a bridge. Although, this will take a lot of time and resources. Occasionally you can just find bridges, built by others: sometimes intact, sometimes half-destroyed, sometimes it will have a couple of Blast Pumpkins growing on it. All in all, not the best way. When you run out of materials to build bridges and get tired of collecting wood and stone every time you need to get on a new island, you start using other means of getting around. Potions and artifacts that give you additional jumps in the air, flying swords, a bit of skill - and you are ready to conquer islands! Some adventurers choose the path of an Architect just to have the ability to place temporary platforms in the air. Brewing potions and creating artifacts is an easier way to travel, although sometimes you might need a rare ingredient or an expensive item. Some adventurers prefer to use the bizarre Elterian flora and fauna. Why waste time on potions and artifacts if you can just use what nature gives?. Nothing beats nature, although you cant always predict the outcome. Experienced travellers might tell you how to use giant mushrooms to launch yourself in the right direction - if you are lucky, you will end up on the neighboring island. Or you could use the curse of a Beelemo - higher movement speed and the ability to jump in the air are very handy. The downside is, its temporary and you wont be able to find a Beelemo on every island.
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The most unusual way to travel is undoubtedly by clouds. They are quite bouncy and toss you up high in the air, where you can use the flying sword or just choose a good place to land. Sometimes these peculiar clouds will form a long path, leading adventurers to the most remote corners of the world. Altogether, clouds are not very reliable since even an experienced traveller cant really predict where clouds would lead. Use at your own risk. So, these are the most popular ways to travel between Elterian islands. There are surely a lot of less known. Only you can decide which one to use, or just create a new one, good luck!
Join our discord
Join our discord server using this link to chat with fellow future travelers and to get easy access to latest Elteria Adventures news!
[ 2019-06-05 19:31:04 CET ] [ Original post ]
Hi there! We are still working on next major update Alpha 0.13 that is set to be released around the end of February. We will talk more about upcoming features in further posts, but today we want to tell you about some of the things that we released in the latest Alpha build - 0.12.3.
New building interface and tools
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It's mostly still a work in progress, but we are rolling out a complete rework of building experience including new brush panel and palette interfaces that you can see on the screenshot above. Now it's much easier and more intuitive to select brushes you want to use for building, they're separated by type, category, form and material with handy preview and responsive interface. Each building brush is under rework too to make using them easier. For example, all brushes that have rotation now rotate along with camera direction. Along with it, we fixed a lot of bugs with every brush, moved all blueprints to brushes and many more changes and new building elements are to come in next updates.
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Ghost Building
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Completely new building mechanics we added in this update is Ghost Building. It gives players an ability to freely build a ghostly preview of what they want to build and then "apply" it to the real world. Some of the advantages of using Ghost Building are: the ability to move through ghost building, which can help players reach corners that might not be able accessible when building right in the real world; ghost voxels can be destroyed without spending energy. Many features including saving of the ghost building between sessions are to come in the future.
Material Management during building process and world regeneration
We reworked how resources are consumed when building. Every voxel and object now have a set material cost that can include different resources. Players don't need to have pre-crafted voxels or objects now and just spend their materials when building. It also allows for different voxel skins in the future and makes overall code architecture simpler and prettier. World regeneration system doesn't touch players' buildings anymore. We are still working on the ability for players to claim a piece of world as their own, but for now we made world regeneration less aggressive in places where players are building their things.
New Monsters
This build introduces 4 new monsters, but only one of them - Mimic - is enabled on the Alpha Server. So be careful when opening those chests - they might run away from you! Other new monsters are: Garnet Armadillo, Blue Hare and Coincat. We will tell more about them when we add them on the Alpha Server.
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More abilities for Artifacts
Some artifacts that didn't have an ability in the latest build now have one!
- Ancient Sing of Blessing full-support artifact that changes player's main attack to Healing, an ability to heal allies in small area.
- Explosive Core upon activation makes a huge explosion under user's feet pushing all enemies away, dealing damage to them and pushes the user back in an arc.
- King of the Pumpkiween is a head wear that gives it's wearer an ability to Polymorph in a pumpkin. For 5 second the user of that ability becomes a blast pumpkin that works just like normal pumpkin and explodes when enemies come near it. Explosion is harmless for the user, but deadly for their enemies!
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Other cool changes
Chests interface is much better now, many bugs were fixed and it's now usable. Link Gem have a brand new model. A bunch of bugs were fixed and many more were added!
Stay tuned!
More exciting news and post are coming! Be sure to subscribe to us on social networks and in Steam to see all of them first! We now have an official Discord Server that you can join here! All news and announcements are going to be posted there. You can chat with your fellow players, discuss Elteria Adventures, ask Devs questions and all the fun stuff - come over! Full list of our social networks:
- Website: https://elteria.game
- Discord: https://discord.gg/F4khSmK
- Twitter: https://twitter.com/ElteriaGame
- Facebook: https://www.facebook.com/ElteriaGame/
- YouTube: https://www.youtube.com/channel/UC5DUE_15045QhvluBiyl44g
- Twitch: https://www.twitch.tv/elteriagame
- Reddit: https://www.reddit.com/r/ElteriaGame/
- VK: https://vk.com/elteriagame
[ 2019-02-06 23:55:52 CET ] [ Original post ]
Hey everyone, hope you had great holidays! We certainly did, but right before this we rolled out Alpha 0.12.2 update that at this point our alpha testers played through and enjoyed a lot. We are going to share patch highlights with you, along with some screenshots and pictures. Scroll down below to learn about upcoming features and other alpha plans!
Important General Changes
We implemented full steam login support, now it's easier to roll new testers in, because we don't need to create account for everyone, and there is no need in selecting accounts. All characters were wiped though because of this and other changes. Abilities and items tooltips have been reworked and now finally contains information about item's stats and abilities and ability's stats.
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New Monsters
We added a bunch of new mosnters:
- Lime Bee
- Small Plum Octopus
- Large Plum Octopus
- Royal Boarmelon
- True King
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The Gold Crown now has a Coronation Ceremony ability that transforms a Royal Boarmelon into a True King, the games first boss -- youll need a party of players for this one!
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New Mechanics
Added critical hit mechanics with a default chance of 0% to deal 200% damage (buffed by items).
Balance Changes
All classes now have 6th level which gives 4th level of their respective main ability. Some other abilities are rearranged because of this. All abilities now benefit from 100% of the characters Attack attribute (subject to ongoing changes as we fine-tune balance). Energy regeneration lowered to 0.5/sec for all classes All items now have stats and stats of all items are rebalanced to make them all playable in Alpha. Melon slices and Apples now have 30 seconds cooldown.
Other General Changes
- The crafting window will close automatically only when all recipes have been used up
- If a monster is killed by another monster or a trap, it drops less loot
- Players will now need to aim at a chest to open it (work on object interactions still ongoing)
- Boarmelons can once again turn into bees
- A lot of bugfixes
Future Plans
As early alpha test is going pretty well, we are focusing on releasing big Alpha 0.13.0 update that will focus on giving players much more things to do in the game. Currently it's pretty easy to exhaust all available to testers content in a few days, and simply stretching it out is not a good idea in alpha. Which is why we are working on shipping a lot of things to make the game deeper and wider, including, but not limited to: Proper building system that will let players easier ways to build and keep their building. Currently regeneration system destroys everything players build over time, there is no way to protect buildings from other players, and the building process itself is rather uncomfortable. We are working on it from UX perspective as well as gameplay perspective, it's going to be awesome. New world with better islands distribution that will be easy to orient in with thought-through placement of islands, their biomes and difficulties. We are also working on a few features for world generation, that will make world more interesting. RPG system rework, including leveling system, stats system, all items and abilities. They will be rebalanced to make game progression smotther, more interesting and more rewarding. New crafting and upgrade system. We will make items crafting more interesting and add ways for player to upgrade their items. We are also rolling out proper Linux and Mac OS support soon for some testers that prefer playing on those system. Since we use Java, it's not a big deal for us, but it does require some testing and maybe a bit of adjusting of native code, which is why we didn't do it earlier. Right after Alpha 0.13 release we are planning on inviting may more people in alpha test! Stay tuned, don't forget to add the game to your wishlist and follow us on Steam and on our social networks! YouTube: youtube.com/channel/UC5DUE_15045QhvluBiyl44g Twitter: @ElteriaGame Twitch: twitch.tv/ElteriaGame Facebook: ElteriaGame Instagram: instagram.com/ElteriaGame Tumblr: elteriagame.tumblr.com Reddit: /r/ElteriaGame
[ 2019-01-08 23:26:48 CET ] [ Original post ]
For a long while now our game designer has been racking her brain trying to come up with a new, comfier way of building things in a 3D game world. Now that weve figured it out (more or less), we figured wed jot down a list of core problems and solutions for them, along with what we detest about the way Minecraft did construction.
The Problems
1. When trying to lay down a continuous series of blocks, you inadvertently run into the issue of not being able to place a block unless theres something to place it on. Youre then forced fidget with the camera to resolve the roadblock. Fortnite handles this problem with an enormous grid and automatically adjusting object positioning. But Elteria isnt Fortnite, and instead of enormous objects, weve got voxels, which on one hand grant higher levels of construction control but on the other, well, cause problems like this. 2. Elteria has no first-person view, which further complicates things when building anything and trying to position blocks just right. 3. Removing blocks is another problem -- not an enormous one, but still frustrating. The overall goal is to make construction comfortable while avoiding game design contradictions, such as muscling in on digging territory occupied by the Dig ability, which is used to dig into the ground and various natural voxels.
The Solution
We immediately decided that construction during combat was not the way to go, so were focusing on out-of-combat construction, allowing players to build houses, huts, fortresses, and various mechanisms, whether on their own or with and for their guilds. Heres how it works. Once the player enters Build Mode, he or she summons a wisp that flies out into the game world, with the players camera attached to it in the first-person mode. This allows for faster and more comfortable construction efforts, giving the player the ability to more effectively position and view blocks from various angles. One thing we did borrow from Minecraft and similar building games is the Block Palette, which allows the player to place voxels, seeds, and blueprints in the game world. While controlling the wisp, the Block Palette substitutes the player characters other abilities. Meanwhile, removing blocks is going to cost energy and have a minor cast time, giving the Dig ability a distinct advantage when applicable. All in all, these design decisions should smooth out the building experience and even provide the foundation upon which we should be able to implement auto-aligning blueprint use and other additional quality of life improvements in the future. Thats all for now, but well let you know as soon as new construction capabilities are ready to test out (hopefully within the next month or so), by which point the crafting system should also be ready to go in its initial state. Cheers!
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[ 2018-12-16 14:18:31 CET ] [ Original post ]
Welcome one and all to Elterias first alpha release! We have started first very closed testing. Also, take a look at our trailer! Pre-Alpha 0.11.2 b101 -> Alpha 0.12.1 b108
Features:
- Added a new server, Alpha 1, where characters start on a random low-level island equipped with a stick and have access to a quest from Anastasia to get their neophyte glove, followed by leveling-oriented activities
- Added a notification showing the biome name when entering a biome
- Fixed ability sound effects: you can finally hear everything going on around you!
- Added logarithmic LOD adjustment
- Grass will now regenerate as intended
- Added new slot animations to character sheet interface
- Added randomization of loading screen backgrounds and music will play while loading
- Added consumables panel and consumables themselves
- Apple -- restores 350 health over 5 seconds
- Watermelon Slice -- restores 10 energy
- Invincibility Potion -- 1-minute-long buff that prevents death
- Health Potion -- Restores 1,000 health over 10 seconds
- Added jar recipes, which drop from bees and boars
- Added zone name panel, which shows the current biomes name and difficulty level
- Added more sound effects
- Added background music: three different tracks for different biomes
- Added ability to disable music in the launcher
- Added loading screen tips
- Added difficulty levels to islands and configured monster spawn rates accordingly, with players now appearing on Birch Islands set to Easy difficulty
- PvP is now disabled by default: type in the /pvp command to enable PvP Mode (only players flagged for PvP will be able to damage one another, but all positive effects from players affect all players regardless of PvP status)
- Chatting with Anastasia
- Completed dialogues, altered certain dialogue mechanics, and added background music to dialogue screens
- Anastasia will now tell you how many artifacts youve collected and how many you have left to gather
- Floating Text
- Damage you deal to enemies is now displayed in white
- Damage your character receives is now displayed in red
- Health restored to your character is now displayed in green
- Health restored to enemies is now displayed in white with a plus sign
Changes:
- Massive balance changes based on initial feedback from alpha testers
- Altered all material drop rates and the costs of all blueprints
- Altered digging and gathering abilities
- Digging now causes a visual voxel-stretching effect
- Fixed gathering ability
- Reworked digging once more
- Soil and other ground-based resources can no longer be gathered
- Dying now results in greater losses (though sometimes fewer)
- Biomes have been renamed into GREEN HILLS, MYSTIC FOREST, CRYSTAL PLATEAU, TENTACLE GROVE, LIANA MADNESS, and TOP HILLS
Optimizations:
- All textures have been repackaged and compressed, so they now take up less RAM and VRAM
- Fixed some bugs and completed some optimizations to reduce CPU and GPU load
- Fixed a problem that was causing the game to consume vast amounts of memory on startup
- Added a graphical settings drop-down to the launcher
- Optimized client loading times
- Optimized client-server capability to process the open game world, including the creatures and objects within it
- General server-side optimizations
- NPCs and objects should all behave more smoothly, though this still requires further testing
Character:
- The Architects Stone Punch now restores energy instead of spending it
- The Architects Stone Punch is now much faster with Stone Arms but causes less damage
- Characters now take on special poses on the character select screen
- Added a variety of ability sound effects
Artifacts:
- The Neophyte Glove is now displayed on the characters left hand and has new animations
- Added Simple Gem Shards
- Gem Shards increase the characters movement speed when picked up
- Added a Simple Gem Shard recipe
- Renovated all recipe icons to make it easier to tell at first glance what kind of item the recipe can be used to create
Plants & Monsters:
- Improved skeletal NPC animations, allowing the skeleton to attack on the move
- Improved bamboo biome textures
- Improved Beelemos curse ability, added a visual effect and an indicator to let the player know theyre afflicted, and increased the time delay before transformation
- Improved Beelemos
- The Beelemo curse is now cast in an area but has a delay
- The curse and the bee form both last 15 seconds
- Updated bamboo forest textures
- Fixed freezing jumping animations and other animation bugs
- Fixed a bug that caused the server to crash after several hours of uptime
- Fixed an idle animation bug caused by switching out weapons
- Fixed a bug that prevented the neophyte glove from performing digging actions
- Fixed weapon animations for female characters, including sword flight
- Fixed a bug that prevented abilities from scaling with level
- Fixed a bug that prevented effects from playing during chunk rendering, lode switching, and installation/destruction of voxels
[ 2018-12-14 13:04:12 CET ] [ Original post ]
Hi! Today I'm answering on some of the primary questions about the game.
Q: When is Elteria Adventures going to be released?
A: Our release schedule is split into several stages: closed alpha (two months), closed beta (one month), open beta (one-two months). The latest timeline for release is May 2019, for beta - March 2019. We are dreaming of starting a closed beta in late February.
Q: What genre is Elteria?
A: Imagine a 3D Terraria with a huge, open world, a mix of PvE and PvP, and a story to tie it all together.
Q: How is the construction in Elteria different from Minecraft?
A: For one, Elteria offers a variety of different block sizes and shapes, allowing for greater creative freedom.
Another huge feature in the works is our blueprint system that will allow players to share premade objects and place them immediately rather than having to build everything piece-by-piece each time.
Q: So Ive built a house. Now what?
A: Aside from a general feeling of coziness and protection from outside threats, a players home building possesses certain special features.
Only player housing buildings will allow for the construction of crafting tables and furnaces used in the creation of artifacts, potions, and various specialized building blocks.
Player homes will also be able to house portals to friends home buildings or to other worlds altogether. Theyll also provide temporary buffs and even reduce death penalty times.
Meanwhile, cities and fortifications will help players in their fight for resources.
Q: What if I just want to log in and fight?
A: One of the milestones on our roadmap is the introduction of session-based instances where players will be free to obliterate the game world and other players using the characters theyve developed in the persistent game world.
Q: Is Elteria online-only? Does it have a single player mode?
A: Yes, Elteria is a strictly online game, and no, Elteria is a multiplayer game at its core. Even the storylines in Elteria are built to be explored by groups of players.
Some locations in the world of Elteria are meant to be tackled by certain group compositions. Likewise, groups comprised of multiple different callings are more effective than redundant characters in a group together.
A single player can only equip four combat artifacts, but a group is likely to need a greater variety of artifact abilities in order to bring down a particular boss or fully explore a certain zone.
Furthermore, the game wont allow a single player to build an entire settlement alone. Building up a fortress or a town will require players to group up and work together.
Q: When can I play Elteria?
A: Well be testing the game internally throughout the alpha stages, though we might hand out some access keys during that time to a select few supporters. The earliest mass testing will happen during our closed beta.
Q: How much will the game cost?
A: We want to keep Elteria free to play, so well be relying on support from players through in-game microtransactions. However, were doing our best to avoid any pay-to-win nonsense.
Our in-game store will feature character skins based on calling, special construction blocks that stand out visually from the base set, additional interior design objects for player housing, emotes, and potentially voice packs to further help players make their characters stand out from the crowd.
Q: How can I support Elteria right now?
A: The simplest way is to help spread the word by following our social media accounts and sharing our posts. And dont forget to add Elteria to your wishlist on Steam!
Were also open to suggestions and feedback, so feel free to reach out to us with whatever ideas come to mind.
Oh, and were on the lookout for an experienced Java programmer, so if you or someone you know has the chops and might be interested in bringing a new game world to life, let us know.
Q: What are the system requirements for Elteria?
A: The Elteria alpha, unfortunately, requires a high-tier gaming PC with a Ryzen 7 level or higher tier CPU, a GeForce GTX 680 equivalent or higher graphics card, and at least 4 GB of RAM.
Well be optimizing the game as we move forward, however, which will bring the requirements down quite a bit.
Q: Whats the intended feature set for the release version of the game?
A: Players will be able to build, destroy, explore, solve platforming puzzles, fight monsters, run away from monsters, die at the hands of monsters, and even play as monsters.
Youll have a choice of calling and a set of abilities. Youll be able to gather resources and gems, lose gems upon death if you arent careful, and use the resources you gather for a variety of purposes, including crafting artifacts.
Additionally and in no particular order, youll also be able to: rewind time three seconds into the past, dance, fly, jump from mushroom to mushroom, grow trampoline mushrooms to jump on, construct portals to visit your friends home zones, participate in player-versus-player combat, trade with other players, explore dungeons, fall victim to traps in said dungeons, fire a railgun, die horribly by falling off the edge of a floating island, explore the Elteria storyline, wait in anticipation for an upcoming bugfix, experience party wipes when trying to take down a world boss, complain on the forums about wiping on a world boss, learn more about Elteria lore, listen to the Elteria soundtrack, dig, avoid digging, eat apples, design the interior of your home building, water your carrots, and exchange goods for services with a bunch of weird rabbits.
Q: What can early alpha testers do in Elteria currently?
A: Build stuff, sometimes. Explore our vast world of floating islands in the sky. Have the game crash with a NullPointerException. Relaunch the game. Get a feel for the platforming puzzles we have planned by jumping from platform to platform without a care in the world like a frolicking fairy. Fight monsters, run away from monsters and die in combat with monsters. Seethe with anger at the 30-second death penalty debuff. Pick out a calling and compile a set of abilities. Gather gems. Gather resources (some of them). Use artifacts to soar into the sky. Use trampoline mushrooms to fall into death pits. Player-kill like its 1999 in Ultima Online. Lose your gems upon death. Die again to a sprung trap. Make NPCs fight each other for your entertainment. Figure out where youre going based on the alignment of stars and planets in the night sky. Fire a finger-railgun of sorts. Fall off the edges of islands and die. Learn more about Elteria lore. Enjoy parts of the Elteria soundtrack. Dig, or dont, were a game, not a cop. Drink mysterious liquids out of weird jars. Do everything over again after a server wipe. Then do it again. Complain about only getting 29 FPS in the mountains. Send us bug reports. Watch in frustration as the game crashes without so much as an error message. Wait for the next bugfix patch.
[ 2018-11-30 19:07:46 CET ] [ Original post ]
Here is a "dry" changelog for Elteria Adventures. We decided to split story posts from the dry changelogs. Pre-Alpha 0.10.2 b81 -> Pre-Alpha 0.11.2 b101
Features:
- New notification interface
- Ability telegraphs for other players and monsters now are correctly displayed
- Implemented basic world regeneration after the destruction of the world by abilities
- Finalization of the animation system in the engine
- Added population system: Objects, monsters, chests, etc. now spawn in the world themselves in different places
- The character now starts without abilities, abilities are obtained by leveling in the character window (C key)
- All resources necessary for leveling are present in the inventory since creation, this will be removed as soon as it becomes possible to get them using the gameplay methods
- Added a voxel patch system for a swift world update
- Added vignette post-effects
- In the character window, skills can be selected and placed on the skills panel. Clothes and blueprints are also can be chosen
- Added tips on the ability panel
- Added voxel damage system. Abilities now do damage to voxels but do not immediately break them, although the exact numbers have not yet tuned. And there is no damage display yet
Character:
- Updated character jump animations
- Added effect for a block with a sword animation
- Updated character portraits
- Updated character animations: run, attack with a sword, attack with a hammer, idle, running with a hammer for a female, basic animations of movement for a female, running with stone hands for the male
- Added Sword Block ability for Fighter
- Added Stone Clap ability and slow effect for it
- Added resistance to negative effects such as pushing and stunning
- Stone Hands is now switchable ability with CD 1 second
- Blazing Shot ability simplified
Artifacts:
- Added Hammer Smash ability for the Aster's Crushing Hammer
- Added ability for Solara's Grace
- Added abilities for Dark Blade Leonard
- Added ability for Sir Karst's Armor
- Added abilities to the Diadem of Willen
- Added double jump for Sturdy Leather Armor
- Added Grog's Frenzy's ability - flying sword
- Updated descriptions, titles and icons for many items
Monsters and flora:
- Added Plum Octopus
- Added Large Tentacle
- Added the Tentacle AI
- Added tentacle abilities
- Added the tentacle bush
- Added the Spring Sunflower
- Updated the Skeleton animations
- Updated Beelemo fly animation
- Updated Nature and Wonder gems animations
- Updated the round bushes
- Updated tentacle bush
- Updated desert biome textures
[ 2018-11-02 20:33:10 CET ] [ Original post ]
Hello everyone!
Up there is a follow-up to the previous post, the focus of this gif is the blazing fast voxel update time. It used to be about eight times more. Please note, the effects here are not yet synchronized with the faster update.
Currently, we are working on Artifacts. They are a major thing in the game, a huge part of the game time will be spent acquiring artifacts. Previously we had very few of them, and that is one of the main reasons why you still not playing the game! But now, we are reworking the old ones and adding times more!
In Elteria Adventures, artifacts always give you some unique abilities, that is one of our core principles, so for us, it means a lot of work on that mechanics. Models are all ready, but abilities animations and game logic - only partially. This is a lot of work, it's not yet done and it will take some more weeks.
Slots for artifacts are not typical. They are functional, not anatomical. Power Sources usually give powerful offensive ability, armor and accessory - defensive ones. Some abilities are obvious and some are more specialized. At this time we need some foundation, a baseline. Later we will add more bizarre and strange artifacts. We have only started.
Here are some screenshots of artifacts:
There is a total of 5 equipment slots, and last ones are boots and tool. Boots are not our focus at the moment; we only have models for them. (Our 3d-artists are working fast!). And about the tool was told in the previous post.
Here are some pretty gifs of new animations:
- New sprint animation
- New melee hits by swords - it will be used a lot!
- Double jump - ability of the Sturdy Leather Armor, one of the easiest to get Artifacts
- Block - the new ability for Fighter calling
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We mostly have to share the visual stuff. We are putting much effort into the visual part of the game. If you want us to talk about other things or have questions, please tell us in comments or message us in social networks! Twitter: @ElteriaGame Facebook: ElteriaGame Tumblr: elteriagame.tumblr.com Reddit: /r/ElteriaGame YouTube: youtube.com/channel/UC5DUE_15045QhvluBiyl44g Telegram: t.me/Elteria Instagram: instagram.com/ElteriaGame VK: vk.com/ElteriaGame
[ 2018-09-28 13:53:21 CET ] [ Original post ]
Hi everyone! Elteria Team here.
Voxel updates speedup
This week has been marked by huge technological breakthrough made by our brilliant programmers: they have been able to decrease landscape update delay several times! Fighter's ability Tectonic Fault now breaks voxels with only 30ms delay! It used to be about 500ms. This has been done with some incredible coding magic. For those who interested: they basically redraw patch on affected part of the screen in the shader, while the landscape is slowly updated in the background. [url=https://twitter.com/eirenliel/status/1038378068501585920] Here is a short video.
The Glove
The Glove, we changed it's name too many times. It's the primary tool in the game. Now it's called Neophyte Glove. Maybe we change its name again. Instead of making a dozen different tool type items, we decided to upgrade it incrementally. It is not used in any battle capacity, so it's not about balance, it's about player convenience! Currently, we laid down roughly 15 upgrades to it, at least 9 of them will have a visual distinction.
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One of the early upgrades will give the ability to create personal space, an Elteria Home heart. This will instantly create a Home Field - a special zone, in which player resurrects after death and in which they can start building their first home. Only one Home Field per character is allowed. Of course, the player can rebuild this area how they want, but by default, it will be a premade hut. The following pictures are concepts of what there will be located:
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Regarding what this is... let it stay a mystery for some time!
Music
You probably have not noticed yet, but the sound part of the game was lagging behind. We have been gaining on that very much lately. We started a partnership with an awesome sound design team, and while our code team is building an improved sound engine for the game, we had received two primary music themes! Elteria Adventures - The Main Theme: https://drive.google.com/file/d/1_FadUDyk5cYSm5kLw4Ltih2zM6lIkk1X/view Elteria Adventures - Wooden Biome Theme https://drive.google.com/file/d/1nADgjXec9A2GLDNt15wOKeIAjrKGd2F3/view And lastly, look at this cutie! The plum octopus. Yes, of course, It WILL try to kill you!
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If you want us to talk about other things or have questions, please tell us in comments or message us in social networks! Twitter: @ElteriaGame Facebook: ElteriaGame Tumblr: elteriagame.tumblr.com Reddit: /r/ElteriaGame YouTube: youtube.com/channel/UC5DUE_15045QhvluBiyl44g Telegram: t.me/Elteria Instagram: instagram.com/ElteriaGame VK: vk.com/ElteriaGame
[ 2018-09-22 15:02:48 CET ] [ Original post ]
Hello, fellow Elterians!
Long time no see. We are working on making Elteria Adventures a full playable game before we can bring you closed and then open Alphas. Which means bringing some things to levels at which it can be played as a game and not just a demo. And of course fixing bugs. A lot of bugs. This is our goal for the next few months and today we want to share with you latest progress.
Graphics overhaul
We are continuing working on graphics update that we started in the last major version. Full rework of rendering pipeline is a challenging task and we've been fixing bugs and bringing full features live since then. Some of the new features that are now possible include: Night mode and day cycle
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Dynamic lighting, lighting effects and glow
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Water shading
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Dark places and light sources
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You could see in last DevLog that caves were bright, and water was boring. Now the game fully supports dynamic and static light sources, including moving lights from spells and creatures and fixed lights from things like torches.
GUI
Character creation and progress are two very important things for the game like Elteria Adventures. Last time we shown to you early design of character page, now it's making its way into the game.
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We also added simple character creation page, but there is not much to look at :)
Other things
Mostly we have been working on fixing bugs, but they are not fun to talk about if you can't experience them yourself. We can show your reworked Gems! They were only concept arts in the last post and now they're in game and they look cool!
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Current work
For the next few weeks we are planning on making first three Callings solid to play, implement character progression and add abilities for a few artifatcs. This along with level design and small impovements will make game playable in adventure mode. Stay tuned to see what we have in mind, it's going to be fun! ;) If you want us to talk about other things or have questions, please tell us in comments or message us in social networks! Twitter: @ElteriaGame Facebook: ElteriaGame VK: vk.com/ElteriaGame Tumblr: elteriagame.tumblr.com Reddit: /r/ElteriaGame YouTube: youtube.com/channel/UC5DUE_15045QhvluBiyl44g Telegram: t.me/Elteria Instagram: instagram.com/ElteriaGame
[ 2018-08-24 18:49:33 CET ] [ Original post ]
Hello fellow gamers! It's been a while. As we said in last DevLog post, we've been working on rework of some critical game engine features, which we (almost) completed in the latest development build.
Deferred Rendering
One of the things our game engine was lacking up until now is modern rendering technique - Deferred Rendering. Most modern game engines use some form of it to bring players the image they see on their screens. You can learn a bit about differences between traditional Forward Rendering technology and Deferred Rendering in this article. Using newer rendering technology lets us now have things which we couldn't have before, like dynamic lighting from multiple light sources and particle effects, which will bring a lot more life in the game without concerns for performance. And performance is our big concern! There are a few things let to tune, optimize and test on different hardware, but Deferred Rendering gave us a boost in rendering performance from 10% to 90% depending on user's hardware and graphics quality settings.
UDP Networking
Again, if you want to dig dipper in the tech stuff of it, you can start with this article describing the difference between the old networking we used and the new one. In the start of the project our goal was to quickly achieve working results and it was much easier to use reliable and robust TCP for our networking than bother with handling lost packets ourselves. Unfortunately, it's not a good long-term solution for a lot of games, including ours, since it needs to be as real-time as possible without any spikes in delay between client and server. Which is why we completely rewritten our networking library from the ground up now using UDP instead of TCP. Preliminary test show increase in stability and network delay, but some bugs still need to be worked out.
Few other things
We are also work on Alpha world level design. In the build we added a lot of new tools for terrain design which allowed us to create cool caves.
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A big progress have been made in developing the new Tentacle Biome, current results you can see here.
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Work In Progress
Since we didn't have much changes this time, we decided to share with you some things we are working on now.
Character GUI
One of the most important pieces of game interface is a Character Screen which displays your equipment, calling, abilities and many other info. It's on its way to the game, but you can get an early look at the design now.
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Plum Octopus
New mob in the making is Plum Octopus. For now we can show you only concepts of it, but expect it to be in production very soon :)
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Rabbits Race
Rabbits is a race of enemies that will oppose players in achieving their goals. They have warriors and mages and they're relatively smart. A statue of a Rabbit Warrior was in game for some time now, you might have seen it on one of the videos or screenshots.
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New traps and Tentacle
Dynamic and egaging game world is one of our main goals in developing of Elteria Adventures. We are currently working on adding more interractive traps in the game, concepts of which you can see below.
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On top of it is a Tentacle, which is technically a mob, albeit pretty stationarry one. Next is a spring that will launch player that step on it directly upwards with some bit of air control - it can be a way to reach higher places or to recieve signifficant damage from a falling. The last one is a sort of a tunnel that drags nearby players inside and unless they're carefult, transports them on the other side, which can be any place including a death trap ;) Watch your step...
New Gems
Gems are an important part of the exploration gameplay in Elteria Adventures and we want to make them less generic and more fun. New gems are in the process of modeling now, but you can check their concepts now. From left to right: Dark Gem, Lava Gem, Wonder Gem and Nature Gem.
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See you next time!
Please leave your questions and thoughts in the comments bellow or in one of our social networks: Twitter: @ElteriaGame Facebook: ElteriaGame VK: vk.com/ElteriaGame Tumblr: elteriagame.tumblr.com Reddit: /r/ElteriaGame Follow us in other places too: YouTube: youtube.com/channel/UC5DUE_15045QhvluBiyl44g Telegram: t.me/Elteria Instagram: instagram.com/ElteriaGame
[ 2018-08-04 15:27:32 CET ] [ Original post ]
Hey everyone! We want to share current progress on the game by talking about changes we made in the latest major dev build.
New GUI
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In previous major build we reworked skills panel. In this one we added the resources panel to display all your current resources, highlight resources you just collected and show you which ones will be consumed by actions such as building. Also, the new chat, which is an important part of any MMO game :) Few others small things have been added to the GUI, they will be highlighted in other changes below.
Gather / Mine mode
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We reworked how Tool Glove works. Now it switches mode to Mining / Gathering with small GUI change and it lets you mine stuff with left click and gather resources with right click. It's possible to break world, trees, ores, gems and other stuff with many skills, but if you use anything except Gather ability, you will get less resources.
Building with blueprints
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Though still work in progress, we added the main way players will build in open world and during the battle blueprints. You will be able to find them during exploration from chests or as loot from monsters or create them yourself. They not serve only decorative or structural purpose, some will be useful in battle by providing auras to allies or even attacking enemies. As you can see, you need resources to build each blueprint depending on materials used and the blueprint itself.
Bees!
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In previous dev build we added Beelmo a new Lemon Bee monster. Now we added it's ability: when it stings you it starts running away and if you can't kill it in a few seconds, you yourself will become a Lemon Bee! While you are in the bee form, you can't your abilities and more vulnerable, but you can jump higher and perform double jumps to reach places you couldn't before! With this we introduced the polymorph mechanics in our ability engine that will help us make a few more interesting abilities and cool game mechanics '^__^'
New monster Enamored Skeleton
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Skeletons will protect Dark Gems and attack anyone who will try to get their precious :) A bit more of them in this video.
New camera
As you can see on the screenshots above, we moved the camera above character's shoulder from above it's head and adjusted field of view and camera distance. It should provide better gaming experience. All abilities have been adjusted for the new camera position.
Graphics and animations update
You can see it in the video here, we updated a few important textures in game, like grass and gems and added Screen-Space Ambient Occlusion. New textures give the game a more consistent look. Check this tweet about restyling to see how it was before and how we are working on game style. We updated a few animations to add some character to them so they don't look plain as they used to :) It's still work in progress until it will be consistent throughout the game.
New sky
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It's... not boring any more :)
Many more!
It was only things that are easily shareable in form of a few screenshots, but a lot of work we do can't be easily seen. Still, we want to share it with you to give a glimpse on the development process:
- Animation Engine rework. We use our own animation graph system, because the engine we use didn't have one when we started. Because of that we had problems with stuck or not working animations from time to time. No more of that since we reworked a few core things in it :)
- Fixed air control, it now works like in most action and action-adventure games.
- Updated sound engine to support more easy integration of sounds in game and fixed some sounds.
- New artefacts and resources that have no use for now. We will talk about them later ;)
- A lot of bugfixes!
[ 2018-07-19 22:05:18 CET ] [ Original post ]
Today we are launching our Steam Community page! Join us in discussion here and on other social networks: YouTube: youtube.com/channel/UC5DUE_15045QhvluBiyl44g Twitter: @ElteriaGame Facebook: ElteriaGame VK: vk.com/ElteriaGame Telegram: t.me/Elteria Instagram: instagram.com/ElteriaGame Tumblr: elteriagame.tumblr.com Reddit: /r/ElteriaGame
[ 2018-07-15 14:25:13 CET ] [ Original post ]
🕹️ Partial Controller Support
Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.
Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!
Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...
We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.
Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.
Read the full version
Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.
To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.
The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14.04 LTS
- Processor: Quad Core 3GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
- Storage: 4 GB available space
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