





Change log 0.10.2 b81 -> 0.11.2 b101 (pre-alpha)
[ 2018-11-02 20:33:10 CET ] [ Original post ]
Here is a "dry" changelog for Elteria Adventures. We decided to split story posts from the dry changelogs. Pre-Alpha 0.10.2 b81 -> Pre-Alpha 0.11.2 b101
Features:
- New notification interface
- Ability telegraphs for other players and monsters now are correctly displayed
- Implemented basic world regeneration after the destruction of the world by abilities
- Finalization of the animation system in the engine
- Added population system: Objects, monsters, chests, etc. now spawn in the world themselves in different places
- The character now starts without abilities, abilities are obtained by leveling in the character window (C key)
- All resources necessary for leveling are present in the inventory since creation, this will be removed as soon as it becomes possible to get them using the gameplay methods
- Added a voxel patch system for a swift world update
- Added vignette post-effects
- In the character window, skills can be selected and placed on the skills panel. Clothes and blueprints are also can be chosen
- Added tips on the ability panel
- Added voxel damage system. Abilities now do damage to voxels but do not immediately break them, although the exact numbers have not yet tuned. And there is no damage display yet
Character:
- Updated character jump animations
- Added effect for a block with a sword animation
- Updated character portraits
- Updated character animations: run, attack with a sword, attack with a hammer, idle, running with a hammer for a female, basic animations of movement for a female, running with stone hands for the male
- Added Sword Block ability for Fighter
- Added Stone Clap ability and slow effect for it
- Added resistance to negative effects such as pushing and stunning
- Stone Hands is now switchable ability with CD 1 second
- Blazing Shot ability simplified
Artifacts:
- Added Hammer Smash ability for the Aster's Crushing Hammer
- Added ability for Solara's Grace
- Added abilities for Dark Blade Leonard
- Added ability for Sir Karst's Armor
- Added abilities to the Diadem of Willen
- Added double jump for Sturdy Leather Armor
- Added Grog's Frenzy's ability - flying sword
- Updated descriptions, titles and icons for many items
Monsters and flora:
- Added Plum Octopus
- Added Large Tentacle
- Added the Tentacle AI
- Added tentacle abilities
- Added the tentacle bush
- Added the Spring Sunflower
- Updated the Skeleton animations
- Updated Beelemo fly animation
- Updated Nature and Wonder gems animations
- Updated the round bushes
- Updated tentacle bush
- Updated desert biome textures
[ 2018-11-02 20:33:10 CET ] [ Original post ]
Elteria Adventures
Elteria Team
Developer
Heatherglade
Publisher
Coming Soon
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
No user reviews
(0 reviews)
Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.
Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!
Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...
We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.
Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.
Read the full version
Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.
To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.
The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14.04 LTS
- Processor: Quad Core 3GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
- Storage: 4 GB available space
GAMEBILLET
[ 5944 ]
GAMERSGATE
[ 1567 ]
MacGamestore
[ 1755 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB