


Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.




Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!
Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...
We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.
Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.Read the full version

Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.
To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.

The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!
Hi! Today I'm answering on some of the primary questions about the game.
Q: When is Elteria Adventures going to be released?
A: Our release schedule is split into several stages: closed alpha (two months), closed beta (one month), open beta (one-two months). The latest timeline for release is May 2019, for beta - March 2019. We are dreaming of starting a closed beta in late February.
Q: What genre is Elteria?
A: Imagine a 3D Terraria with a huge, open world, a mix of PvE and PvP, and a story to tie it all together.
Q: How is the construction in Elteria different from Minecraft?
A: For one, Elteria offers a variety of different block sizes and shapes, allowing for greater creative freedom.
Another huge feature in the works is our blueprint system that will allow players to share premade objects and place them immediately rather than having to build everything piece-by-piece each time.
Q: So Ive built a house. Now what?
A: Aside from a general feeling of coziness and protection from outside threats, a players home building possesses certain special features.
Only player housing buildings will allow for the construction of crafting tables and furnaces used in the creation of artifacts, potions, and various specialized building blocks.
Player homes will also be able to house portals to friends home buildings or to other worlds altogether. Theyll also provide temporary buffs and even reduce death penalty times.
Meanwhile, cities and fortifications will help players in their fight for resources.
Q: What if I just want to log in and fight?
A: One of the milestones on our roadmap is the introduction of session-based instances where players will be free to obliterate the game world and other players using the characters theyve developed in the persistent game world.
Q: Is Elteria online-only? Does it have a single player mode?
A: Yes, Elteria is a strictly online game, and no, Elteria is a multiplayer game at its core. Even the storylines in Elteria are built to be explored by groups of players.
Some locations in the world of Elteria are meant to be tackled by certain group compositions. Likewise, groups comprised of multiple different callings are more effective than redundant characters in a group together.
A single player can only equip four combat artifacts, but a group is likely to need a greater variety of artifact abilities in order to bring down a particular boss or fully explore a certain zone.
Furthermore, the game wont allow a single player to build an entire settlement alone. Building up a fortress or a town will require players to group up and work together.
Q: When can I play Elteria?
A: Well be testing the game internally throughout the alpha stages, though we might hand out some access keys during that time to a select few supporters. The earliest mass testing will happen during our closed beta.
Q: How much will the game cost?
A: We want to keep Elteria free to play, so well be relying on support from players through in-game microtransactions. However, were doing our best to avoid any pay-to-win nonsense.
Our in-game store will feature character skins based on calling, special construction blocks that stand out visually from the base set, additional interior design objects for player housing, emotes, and potentially voice packs to further help players make their characters stand out from the crowd.
Q: How can I support Elteria right now?
A: The simplest way is to help spread the word by following our social media accounts and sharing our posts. And dont forget to add Elteria to your wishlist on Steam!
Were also open to suggestions and feedback, so feel free to reach out to us with whatever ideas come to mind.
Oh, and were on the lookout for an experienced Java programmer, so if you or someone you know has the chops and might be interested in bringing a new game world to life, let us know.
Q: What are the system requirements for Elteria?
A: The Elteria alpha, unfortunately, requires a high-tier gaming PC with a Ryzen 7 level or higher tier CPU, a GeForce GTX 680 equivalent or higher graphics card, and at least 4 GB of RAM.
Well be optimizing the game as we move forward, however, which will bring the requirements down quite a bit.
Q: Whats the intended feature set for the release version of the game?
A: Players will be able to build, destroy, explore, solve platforming puzzles, fight monsters, run away from monsters, die at the hands of monsters, and even play as monsters.
Youll have a choice of calling and a set of abilities. Youll be able to gather resources and gems, lose gems upon death if you arent careful, and use the resources you gather for a variety of purposes, including crafting artifacts.
Additionally and in no particular order, youll also be able to: rewind time three seconds into the past, dance, fly, jump from mushroom to mushroom, grow trampoline mushrooms to jump on, construct portals to visit your friends home zones, participate in player-versus-player combat, trade with other players, explore dungeons, fall victim to traps in said dungeons, fire a railgun, die horribly by falling off the edge of a floating island, explore the Elteria storyline, wait in anticipation for an upcoming bugfix, experience party wipes when trying to take down a world boss, complain on the forums about wiping on a world boss, learn more about Elteria lore, listen to the Elteria soundtrack, dig, avoid digging, eat apples, design the interior of your home building, water your carrots, and exchange goods for services with a bunch of weird rabbits.
Q: What can early alpha testers do in Elteria currently?
A: Build stuff, sometimes. Explore our vast world of floating islands in the sky. Have the game crash with a NullPointerException. Relaunch the game. Get a feel for the platforming puzzles we have planned by jumping from platform to platform without a care in the world like a frolicking fairy. Fight monsters, run away from monsters and die in combat with monsters. Seethe with anger at the 30-second death penalty debuff. Pick out a calling and compile a set of abilities. Gather gems. Gather resources (some of them). Use artifacts to soar into the sky. Use trampoline mushrooms to fall into death pits. Player-kill like its 1999 in Ultima Online. Lose your gems upon death. Die again to a sprung trap. Make NPCs fight each other for your entertainment. Figure out where youre going based on the alignment of stars and planets in the night sky. Fire a finger-railgun of sorts. Fall off the edges of islands and die. Learn more about Elteria lore. Enjoy parts of the Elteria soundtrack. Dig, or dont, were a game, not a cop. Drink mysterious liquids out of weird jars. Do everything over again after a server wipe. Then do it again. Complain about only getting 29 FPS in the mountains. Send us bug reports. Watch in frustration as the game crashes without so much as an error message. Wait for the next bugfix patch.
Minimum Setup
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
- Storage: 4 GB available space
Recommended Setup
- OS: Ubuntu 14.04 LTS
- Processor: Quad Core 3GhzMemory: 8 GB RAM
- Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
- Storage: 4 GB available space
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