





Elteria Adventures Alpha 0.12.1 b108
[ 2018-12-14 13:04:12 CET ] [ Original post ]
Welcome one and all to Elterias first alpha release! We have started first very closed testing. Also, take a look at our trailer! Pre-Alpha 0.11.2 b101 -> Alpha 0.12.1 b108
Features:
- Added a new server, Alpha 1, where characters start on a random low-level island equipped with a stick and have access to a quest from Anastasia to get their neophyte glove, followed by leveling-oriented activities
- Added a notification showing the biome name when entering a biome
- Fixed ability sound effects: you can finally hear everything going on around you!
- Added logarithmic LOD adjustment
- Grass will now regenerate as intended
- Added new slot animations to character sheet interface
- Added randomization of loading screen backgrounds and music will play while loading
- Added consumables panel and consumables themselves
- Apple -- restores 350 health over 5 seconds
- Watermelon Slice -- restores 10 energy
- Invincibility Potion -- 1-minute-long buff that prevents death
- Health Potion -- Restores 1,000 health over 10 seconds
- Added jar recipes, which drop from bees and boars
- Added zone name panel, which shows the current biomes name and difficulty level
- Added more sound effects
- Added background music: three different tracks for different biomes
- Added ability to disable music in the launcher
- Added loading screen tips
- Added difficulty levels to islands and configured monster spawn rates accordingly, with players now appearing on Birch Islands set to Easy difficulty
- PvP is now disabled by default: type in the /pvp command to enable PvP Mode (only players flagged for PvP will be able to damage one another, but all positive effects from players affect all players regardless of PvP status)
- Chatting with Anastasia
- Completed dialogues, altered certain dialogue mechanics, and added background music to dialogue screens
- Anastasia will now tell you how many artifacts youve collected and how many you have left to gather
- Floating Text
- Damage you deal to enemies is now displayed in white
- Damage your character receives is now displayed in red
- Health restored to your character is now displayed in green
- Health restored to enemies is now displayed in white with a plus sign
Changes:
- Massive balance changes based on initial feedback from alpha testers
- Altered all material drop rates and the costs of all blueprints
- Altered digging and gathering abilities
- Digging now causes a visual voxel-stretching effect
- Fixed gathering ability
- Reworked digging once more
- Soil and other ground-based resources can no longer be gathered
- Dying now results in greater losses (though sometimes fewer)
- Biomes have been renamed into GREEN HILLS, MYSTIC FOREST, CRYSTAL PLATEAU, TENTACLE GROVE, LIANA MADNESS, and TOP HILLS
Optimizations:
- All textures have been repackaged and compressed, so they now take up less RAM and VRAM
- Fixed some bugs and completed some optimizations to reduce CPU and GPU load
- Fixed a problem that was causing the game to consume vast amounts of memory on startup
- Added a graphical settings drop-down to the launcher
- Optimized client loading times
- Optimized client-server capability to process the open game world, including the creatures and objects within it
- General server-side optimizations
- NPCs and objects should all behave more smoothly, though this still requires further testing
Character:
- The Architects Stone Punch now restores energy instead of spending it
- The Architects Stone Punch is now much faster with Stone Arms but causes less damage
- Characters now take on special poses on the character select screen
- Added a variety of ability sound effects
Artifacts:
- The Neophyte Glove is now displayed on the characters left hand and has new animations
- Added Simple Gem Shards
- Gem Shards increase the characters movement speed when picked up
- Added a Simple Gem Shard recipe
- Renovated all recipe icons to make it easier to tell at first glance what kind of item the recipe can be used to create
Plants & Monsters:
- Improved skeletal NPC animations, allowing the skeleton to attack on the move
- Improved bamboo biome textures
- Improved Beelemos curse ability, added a visual effect and an indicator to let the player know theyre afflicted, and increased the time delay before transformation
- Improved Beelemos
- The Beelemo curse is now cast in an area but has a delay
- The curse and the bee form both last 15 seconds
- Updated bamboo forest textures
- Fixed freezing jumping animations and other animation bugs
- Fixed a bug that caused the server to crash after several hours of uptime
- Fixed an idle animation bug caused by switching out weapons
- Fixed a bug that prevented the neophyte glove from performing digging actions
- Fixed weapon animations for female characters, including sword flight
- Fixed a bug that prevented abilities from scaling with level
- Fixed a bug that prevented effects from playing during chunk rendering, lode switching, and installation/destruction of voxels
[ 2018-12-14 13:04:12 CET ] [ Original post ]
Elteria Adventures
Elteria Team
Developer
Heatherglade
Publisher
Coming Soon
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
No user reviews
(0 reviews)
Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.
Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!
Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...
We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.
Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.
Read the full version
Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.
To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.
The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14.04 LTS
- Processor: Quad Core 3GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
- Storage: 4 GB available space
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