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Elteria Adventures Alpha 0.12.2
We implemented full steam login support, now it's easier to roll new testers in, because we don't need to create account for everyone, and there is no need in selecting accounts. All characters were wiped though because of this and other changes. Abilities and items tooltips have been reworked and now finally contains information about item's stats and abilities and ability's stats.
We added a bunch of new mosnters:
The Gold Crown now has a Coronation Ceremony ability that transforms a Royal Boarmelon into a True King, the games first boss -- youll need a party of players for this one!
Added critical hit mechanics with a default chance of 0% to deal 200% damage (buffed by items).
All classes now have 6th level which gives 4th level of their respective main ability. Some other abilities are rearranged because of this. All abilities now benefit from 100% of the characters Attack attribute (subject to ongoing changes as we fine-tune balance). Energy regeneration lowered to 0.5/sec for all classes All items now have stats and stats of all items are rebalanced to make them all playable in Alpha. Melon slices and Apples now have 30 seconds cooldown.
As early alpha test is going pretty well, we are focusing on releasing big Alpha 0.13.0 update that will focus on giving players much more things to do in the game. Currently it's pretty easy to exhaust all available to testers content in a few days, and simply stretching it out is not a good idea in alpha. Which is why we are working on shipping a lot of things to make the game deeper and wider, including, but not limited to: Proper building system that will let players easier ways to build and keep their building. Currently regeneration system destroys everything players build over time, there is no way to protect buildings from other players, and the building process itself is rather uncomfortable. We are working on it from UX perspective as well as gameplay perspective, it's going to be awesome. New world with better islands distribution that will be easy to orient in with thought-through placement of islands, their biomes and difficulties. We are also working on a few features for world generation, that will make world more interesting. RPG system rework, including leveling system, stats system, all items and abilities. They will be rebalanced to make game progression smotther, more interesting and more rewarding. New crafting and upgrade system. We will make items crafting more interesting and add ways for player to upgrade their items. We are also rolling out proper Linux and Mac OS support soon for some testers that prefer playing on those system. Since we use Java, it's not a big deal for us, but it does require some testing and maybe a bit of adjusting of native code, which is why we didn't do it earlier. Right after Alpha 0.13 release we are planning on inviting may more people in alpha test! Stay tuned, don't forget to add the game to your wishlist and follow us on Steam and on our social networks! YouTube: youtube.com/channel/UC5DUE_15045QhvluBiyl44g Twitter: @ElteriaGame Twitch: twitch.tv/ElteriaGame Facebook: ElteriaGame Instagram: instagram.com/ElteriaGame Tumblr: elteriagame.tumblr.com Reddit: /r/ElteriaGame
[ 2019-01-08 23:26:48 CET ] [ Original post ]
Hey everyone, hope you had great holidays! We certainly did, but right before this we rolled out Alpha 0.12.2 update that at this point our alpha testers played through and enjoyed a lot. We are going to share patch highlights with you, along with some screenshots and pictures. Scroll down below to learn about upcoming features and other alpha plans!
Important General Changes
We implemented full steam login support, now it's easier to roll new testers in, because we don't need to create account for everyone, and there is no need in selecting accounts. All characters were wiped though because of this and other changes. Abilities and items tooltips have been reworked and now finally contains information about item's stats and abilities and ability's stats.
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New Monsters
We added a bunch of new mosnters:
- Lime Bee
- Small Plum Octopus
- Large Plum Octopus
- Royal Boarmelon
- True King
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The Gold Crown now has a Coronation Ceremony ability that transforms a Royal Boarmelon into a True King, the games first boss -- youll need a party of players for this one!

New Mechanics
Added critical hit mechanics with a default chance of 0% to deal 200% damage (buffed by items).
Balance Changes
All classes now have 6th level which gives 4th level of their respective main ability. Some other abilities are rearranged because of this. All abilities now benefit from 100% of the characters Attack attribute (subject to ongoing changes as we fine-tune balance). Energy regeneration lowered to 0.5/sec for all classes All items now have stats and stats of all items are rebalanced to make them all playable in Alpha. Melon slices and Apples now have 30 seconds cooldown.
Other General Changes
- The crafting window will close automatically only when all recipes have been used up
- If a monster is killed by another monster or a trap, it drops less loot
- Players will now need to aim at a chest to open it (work on object interactions still ongoing)
- Boarmelons can once again turn into bees
- A lot of bugfixes
Future Plans
As early alpha test is going pretty well, we are focusing on releasing big Alpha 0.13.0 update that will focus on giving players much more things to do in the game. Currently it's pretty easy to exhaust all available to testers content in a few days, and simply stretching it out is not a good idea in alpha. Which is why we are working on shipping a lot of things to make the game deeper and wider, including, but not limited to: Proper building system that will let players easier ways to build and keep their building. Currently regeneration system destroys everything players build over time, there is no way to protect buildings from other players, and the building process itself is rather uncomfortable. We are working on it from UX perspective as well as gameplay perspective, it's going to be awesome. New world with better islands distribution that will be easy to orient in with thought-through placement of islands, their biomes and difficulties. We are also working on a few features for world generation, that will make world more interesting. RPG system rework, including leveling system, stats system, all items and abilities. They will be rebalanced to make game progression smotther, more interesting and more rewarding. New crafting and upgrade system. We will make items crafting more interesting and add ways for player to upgrade their items. We are also rolling out proper Linux and Mac OS support soon for some testers that prefer playing on those system. Since we use Java, it's not a big deal for us, but it does require some testing and maybe a bit of adjusting of native code, which is why we didn't do it earlier. Right after Alpha 0.13 release we are planning on inviting may more people in alpha test! Stay tuned, don't forget to add the game to your wishlist and follow us on Steam and on our social networks! YouTube: youtube.com/channel/UC5DUE_15045QhvluBiyl44g Twitter: @ElteriaGame Twitch: twitch.tv/ElteriaGame Facebook: ElteriaGame Instagram: instagram.com/ElteriaGame Tumblr: elteriagame.tumblr.com Reddit: /r/ElteriaGame
[ 2019-01-08 23:26:48 CET ] [ Original post ]
Elteria Adventures
Elteria Team
Developer
Heatherglade
Publisher
Coming Soon
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
No user reviews
(0 reviews)
Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.
Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!
Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...
We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.
Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.
Read the full version
Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.
To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.
The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14.04 LTS
- Processor: Quad Core 3GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
- Storage: 4 GB available space
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