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Alpha 0.12.3

Hi there! We are still working on next major update Alpha 0.13 that is set to be released around the end of February. We will talk more about upcoming features in further posts, but today we want to tell you about some of the things that we released in the latest Alpha build - 0.12.3.

New building interface and tools



It's mostly still a work in progress, but we are rolling out a complete rework of building experience including new brush panel and palette interfaces that you can see on the screenshot above. Now it's much easier and more intuitive to select brushes you want to use for building, they're separated by type, category, form and material with handy preview and responsive interface. Each building brush is under rework too to make using them easier. For example, all brushes that have rotation now rotate along with camera direction. Along with it, we fixed a lot of bugs with every brush, moved all blueprints to brushes and many more changes and new building elements are to come in next updates.

Ghost Building



Completely new building mechanics we added in this update is Ghost Building. It gives players an ability to freely build a ghostly preview of what they want to build and then "apply" it to the real world. Some of the advantages of using Ghost Building are: the ability to move through ghost building, which can help players reach corners that might not be able accessible when building right in the real world; ghost voxels can be destroyed without spending energy. Many features including saving of the ghost building between sessions are to come in the future.

Material Management during building process and world regeneration


We reworked how resources are consumed when building. Every voxel and object now have a set material cost that can include different resources. Players don't need to have pre-crafted voxels or objects now and just spend their materials when building. It also allows for different voxel skins in the future and makes overall code architecture simpler and prettier. World regeneration system doesn't touch players' buildings anymore. We are still working on the ability for players to claim a piece of world as their own, but for now we made world regeneration less aggressive in places where players are building their things.

New Monsters


This build introduces 4 new monsters, but only one of them - Mimic - is enabled on the Alpha Server. So be careful when opening those chests - they might run away from you! Other new monsters are: Garnet Armadillo, Blue Hare and Coincat. We will tell more about them when we add them on the Alpha Server.

More abilities for Artifacts


Some artifacts that didn't have an ability in the latest build now have one!
  • Ancient Sing of Blessing full-support artifact that changes player's main attack to Healing, an ability to heal allies in small area.
  • Explosive Core upon activation makes a huge explosion under user's feet pushing all enemies away, dealing damage to them and pushes the user back in an arc.
  • King of the Pumpkiween is a head wear that gives it's wearer an ability to Polymorph in a pumpkin. For 5 second the user of that ability becomes a blast pumpkin that works just like normal pumpkin and explodes when enemies come near it. Explosion is harmless for the user, but deadly for their enemies!

Other cool changes


Chests interface is much better now, many bugs were fixed and it's now usable. Link Gem have a brand new model. A bunch of bugs were fixed and many more were added!

Stay tuned!


More exciting news and post are coming! Be sure to subscribe to us on social networks and in Steam to see all of them first! We now have an official Discord Server that you can join here! All news and announcements are going to be posted there. You can chat with your fellow players, discuss Elteria Adventures, ask Devs questions and all the fun stuff - come over! Full list of our social networks:
  • Website: https://elteria.game
  • Discord: https://discord.gg/F4khSmK
  • Twitter: https://twitter.com/ElteriaGame
  • Facebook: https://www.facebook.com/ElteriaGame/
  • YouTube: https://www.youtube.com/channel/UC5DUE_15045QhvluBiyl44g
  • Twitch: https://www.twitch.tv/elteriagame
  • Reddit: https://www.reddit.com/r/ElteriaGame/
  • VK: https://vk.com/elteriagame


[ 2019-02-06 23:55:52 CET ] [ Original post ]

Elteria Adventures
Elteria Team Developer
Heatherglade Publisher
Coming Soon Release
Game News Posts: 97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)

The world of Elteria is fully changeable. You can break it, you can build it. Even with basic abilities you can make holes in the world or create platforms in midair, you can throw your enemy in the wall and there will be a hole! The landscape is your weapon: shape it and use it to your advantage in fights with monsters or players! To make it possible, we use our own lighting-fast voxel engine that was in development for the last few years.

The core principle of Elteria is more game mechanics, fewer numbers. Abilities, artifacts, and enemies - all have different mechanics. The major part of gameplay is Artifact crafting. Every artifact gives you some ability and has its own way of acquisition. Equipment slots differ by the abilities given by the items going in each one, not by anatomical forms.

Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.

In Elteria, you have not only the usual MMO or RPG feel, but platformer-like too! The world is made of flying islands, some are large, some are archipelagos of small ones. For ease of movement between them, there are jumper mushrooms, sunflowers, and other fun movement objects. They create a unique platformer feel while remaining a 3D open-world RPG. Some abilities allow you to move even better. Just look at that:

Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!

The game has a deep narrative. The following is the part of the playable character's story.


Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...

We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.

Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.

Read the full version

Players have their free personal Home Field. We plan to add large guild spaces. You will be able to build fortresses on islands, and on them you will be able to fight other players, to attack others, or to protect them from PvE events. There will be battlefields and leaderboards, but imagine how fun it will be to battle with other players using all these land-altering abilities!


Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.

To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.

The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Dual Core 3GhzMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Quad Core 3GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
  • Storage: 4 GB available space
GAMEBILLET

[ 6045 ]

17.74$ (56%)
26.39$ (12%)
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16.79$ (16%)
1.67$ (16%)
4.43$ (91%)
4.24$ (15%)
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3.51$ (77%)
8.39$ (16%)
44.95$ (36%)
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25.47$ (15%)
3.36$ (83%)
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3.79$ (81%)
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15.29$ (15%)
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6.01$ (14%)
17.17$ (14%)
10.79$ (10%)
21.24$ (15%)
5.46$ (73%)
16.97$ (15%)
17.54$ (12%)
GAMERSGATE

[ 687 ]

2.0$ (80%)
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1.5$ (81%)
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0.56$ (81%)
17.99$ (10%)
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13.04$ (48%)
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0.87$ (91%)
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4.8$ (60%)
10.07$ (28%)

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