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Elteria Alpha 0.13 updates so far

Hello, everyone!


As we undergo the second wave of alpha-testing and are working day and night to fix every single bug and issue that our brave alpha-testers are able to find (seriously, we can't thank you folks enough!), we've actually managed to fill our mining cart with so many updates that there was a little bit of trouble with pushing said cart out of the development mines. But now, the cart is out, and all the goodies in it are unloaded so that we can share them with the world. As such, let's dig in into the alpha build 0.13!

UPDATE 0.13.1-11


  • Improved the overall positioning of GUI and hints, so they look much better.
  • Fixed various reported crashes in both English and Russian versions.

UPDATE 0.13.1-13


  • Optimized the game's usage of memory and system resources.

UPDATE 0.13.1-14


  • The sudden appearance of Hare Statues in the underground parts of Bamboo and Desert biomes. Rumors say that if you bow to such a statue, not only will you be given a cache of essences appropriate to your current tier, but you'll also be a little healthier, stronger and faster for an entire day!
  • Since falling off an island and straight to your demise is not categorically synonymous with fun, from this day onward the clouds ignore the status effect that turns off the bounciness of mushrooms and sunflowers. Just be careful not to miss the cloud you're attempting to bounce of, that's still deadly.
  • Fixed the bug that lead to the disappointing lack of resource drops upon using dig on trees and Workbenches.
  • Fixed the issue of some abilities being able to damage other players. Since the PvP is currently turned off, it was only fair.

UPDATE 0.13.1-15


  • Added the map. The everlurking and overpresent terror that is the woeful lack of navigation is no more. Also, the map is very pretty:
    See? The map IS pretty!
  • Increased the amount of both quick access and quick building slots from 4 to 6. Now you can have one and a half as much of both fruit AND building block variety!

UPDATE 0.13.2


  • Most islands now have Elteria Hearts on them. You can use these massive magic crystals as checkpoints that, upon an accidental (or not so accidental) demise would allow you to respawn near said Elteria Heart, instead of returning to life all the way back home.
    An Elteria Heart is never too far away
    Bad news: were dead. Good news: the current checkpoint is just around the metaphorical corner.
  • Added rare monsters. Beware! These critters, while technically being of the same species as their brethren, are bigger and beefier - but they also yield more loot if you manage to beat them! There are three types of these rare beasties:
    • Strong, 10% chance of spawn, scale x1.3, HP x2 , drop x1.5
    • Elite, 3% chance of spawn, scale x1.5, HP x3, drop x2.5
    • Legendary, 0,5% chance of spawn, scale x2, HP x10, drop x20
  • Added the ability to build planes of blocks. If you, while placing a line in the Building Mode, hold the Ctrl button, you'll be able to stretch that line into an entire plane of the same matter. Building floors is now so much easier! (warning: we're still testing this feature as it currently conflicts with the Wisp Building Mode)
    Hooray! Making floors wont be such a pain anymore!
  • By the popular demand, we have added the indicators of remaining resources in the quick access panels. Wonder no longer how many pumpkin slices you possess!
    Exactly one (1) pumpkin slice. Oh, and some other assorted fruits and berries.
  • Also by the popular demand, we have added the ability to use all the available resources at once to create the maximum available amount of a craftable object in the craft menu.
    Less wrist pain, more craftable consumables per click.
  • The equipped souls now also count for crafting purposes.
  • Added Powerup and Debuff indicators for clarity purposes. These will appear on screen during battle whenever a buff or a debuff comes into play. Now you won't have to wonder if you were poisoned by that Plum Octopus!
  • The World Loading is now optimized for low Internet connection speeds.

UPDATE 0.13.3


  • GUI upgrades:
    • Added Radar and Compass that indicate the player's Home and last Death Location. Finding your way in this dangerous, vast world is so much easier now!
      Your Home is where your Compass is pointing to
    • The Map now also indicates the last Death Location.
    • Because of the Compass, weve rearranged the top of the GUI, and made sure it looks awesome.
    • The current buffs are now located directly under the Compass, and instead of using numerical values, the remaining time is now indicated in radial gauges for quick and simple evaluation by the player.
  • Added the Options Menu, that can be opened with the O button. This menu can and WILL be changed for the better.
    Changing game settings while still being IN the game? What sorcery is this?!
  • The Chat Log now also tracks the Gathered items. Wondered how much leather have you gathered in the last five minutes? Wonder no more!
    Oh, so THATS how much leather. Huh.
  • We have began the implementation of an improved mob spawning system that adds irregularity and variety to the critter population density of every biome.
  • Introduced the system of night monsters. For now, it's just skeletons as a placeholder, but they will be replaced by much more interesting (and spooky!) enemies. Here are the alarming visages of some of the impending nightly frights:


    Left to right: Night Armadillo, Lunar Cat, Night Octopus. Frightening.
  • Changed the Death Penalty. Now, aside from the previously implemented loss of 10% of Gem Shards and 1% of Gems (rounded up), upon meeting your doom you also have a 30% risk of losing an Ancient Gem. We're also currently planning to implement the anti-frustration features that will reduce the sheer and utter horror of falling off an island, both for the players and for their precious loot.
  • The Soul Altar now allows to improve the grade of souls. Now you can turn that stash of now fairly useless low-grade souls that you've acquired in your journey into a a smaller stash of far more useful higher-grade souls. Oh, and also as you acquire the souls of higher grades, you'll gradually receive fewer souls from the monsters of lower tiers than yours.
  • Invisibility granted by the Vestments of Shadows is now interrupted by your attacks.
  • Tweaked the appearance of the Hare Statue.

Update 0.13.3-1


  • The Compass and the Map now also have indicators for your currently activated Elteria Heart. Now you don't have to second-guess if the checkpoint is too far away (and where it is)!
  • Improved the clarity of Carrot Hare's carrot throwing animation. Now, as you chase down these scaredy hares, you'll be able to see them actually throwing carrots around in order to distract you and slow you down!
    Arent they adorable when theyre running for their dear lives?
  • Implemented the simultaneous spawn of several related in-game objects (has been turned off for a time being in a later update).

UPDATE 0.13.3-2


  • As the world had experienced a sudden, if swift, energy flux, Andesite, Desert Steel and Nickel had suddenly became much, much sturdier. The Armors made of these metals now belong to the 3rd Tier, and as such they fair much better in a fight against 3rd Tier monsters.


    Left to right: Andesite, Desert Steel and Nickel Armor. Metal cubes are not included.
  • Added the animation of a failed attempt to unlock a chest. If you see a treasure chest wiggle, but refuse to open, you're out of keys, go craft some more.
  • The sound of hitting surrounding objects is now far, far more satisfying. We're not telling you to punch that palm, but if you do, it'll just sound so much better now.
  • Fixed some bugs related to GUI and soul essences.

UPDATE 0.13.3-3


  • Optimized the mobs. Now they won't start to lag after a long and busy uptime.
  • Optimized the entities. Now the mushrooms in their troves and pumpkins in their patches won't try to put debuffs on each other, causing unnecessary busywork for the system.

On Alpha Invites


We are almost ready to send the next batch of invites! We will send them as soon as we release Alpha 0.13.4 update in the next couple of days. Stay tuned! And now, all the magical gems and rare ores in our mining cart are unloaded, sorted and shown to the world, and so we go back to our work. And as such see you next time!


[ 2019-07-31 15:10:34 CET ] [ Original post ]

Elteria Adventures
Elteria Team Developer
Heatherglade Publisher
Coming Soon Release
Game News Posts: 97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)

The world of Elteria is fully changeable. You can break it, you can build it. Even with basic abilities you can make holes in the world or create platforms in midair, you can throw your enemy in the wall and there will be a hole! The landscape is your weapon: shape it and use it to your advantage in fights with monsters or players! To make it possible, we use our own lighting-fast voxel engine that was in development for the last few years.

The core principle of Elteria is more game mechanics, fewer numbers. Abilities, artifacts, and enemies - all have different mechanics. The major part of gameplay is Artifact crafting. Every artifact gives you some ability and has its own way of acquisition. Equipment slots differ by the abilities given by the items going in each one, not by anatomical forms.

Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.

In Elteria, you have not only the usual MMO or RPG feel, but platformer-like too! The world is made of flying islands, some are large, some are archipelagos of small ones. For ease of movement between them, there are jumper mushrooms, sunflowers, and other fun movement objects. They create a unique platformer feel while remaining a 3D open-world RPG. Some abilities allow you to move even better. Just look at that:

Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!

The game has a deep narrative. The following is the part of the playable character's story.


Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...

We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.

Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.

Read the full version

Players have their free personal Home Field. We plan to add large guild spaces. You will be able to build fortresses on islands, and on them you will be able to fight other players, to attack others, or to protect them from PvE events. There will be battlefields and leaderboards, but imagine how fun it will be to battle with other players using all these land-altering abilities!


Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.

To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.

The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Dual Core 3GhzMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Quad Core 3GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
  • Storage: 4 GB available space
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