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Elteria Bestiary: [Un]discovered Species

Not everyone who steps onto these mysterious islands, suspended in the sea of skies by unknown, mystical forces, survives their many trials. Some perish from their many hazards, some are killed by the wildlife, or the sentient yet not always hospitable creatures. And some brave souls find new paths, new depths, new routes and venture forth into the unknown - only to disappear forever, leaving but faint traces of notes and letters. And sometimes, these letters fall into the hands of more fortunate adventurers, to be read and shared with others in hopes to survive where these brave souls have died. These notes are not meant to be sold, but shared. Please, do share them with your fellow adventurers, for it might save someones life in this dangerous place.

Table of Contents


  • ABOMINATIONS
    • Octo-pus
    • Prismadillo
    • Split Hare
  • Crystal Llama
  • FROGS
    • Leaf Frog
    • Seed Frog
  • Moon Cat
  • MUSHROOMS
    • Airshroom
    • Living Toxic Shroom
    • Shroomcubator
  • PUMPKINS
    • Pumpkee
    • Pumpking
  • SHARKS
    • Blue Shark
    • Jungle Shark

Monsters by Encounter


[table] [tr] [td]At Night[/td] [td]Bamboo Forest[/td] [td]Crystal Gardens[/td] [td]Frog Jungle[/td] [td]Pumpkin Mountains[/td] [td]Mushroom Birch Hills[/td] [td]Frosty Mystic Forest[/td] [/tr] [tr] [td]Octo-pus[/td] [td]Moon Cat[/td] [td]Blue Shark [!!!][/td] [td]Jungle Shark [!!!][/td] [td]Pumpking [!!!][/td] [td]Living Toxic Mushroom[/td] [td]Crystal Llama[/td] [/tr] [tr] [td]Prismadillo[/td] [td][/td] [td][/td] [td]Leaf Frog[/td] [td]Pumpkee[/td] [td]Mushroom Queen[/td] [td][/td] [/tr] [tr] [td]Split Hare[/td] [td][/td] [td][/td] [td]Seed Frog[/td] [td][/td] [td]Propeller Mushroom[/td] [td][/td] [/tr] [/table]

I. Octo-pus



Mob Type: Abomination, ??? Tier Habitat: Anywhere (Night) Treasures: ??? A result of Plum Octopus going literally rotten under the clashing influences of neighbouring biomes. This dangerous mutation makes Octo-puses both agressive and dangerous, while the stench of their rotting matter makes it astonishingly easy - if unpleasant - to notice their approach by smell. HABITS Little is known about these horrible creatures. So far, they have only been discovered by a rare adventurer unfortunate enough to stumble into them on one of the fringe islands, not to be seen again. The lucky few who were clever enough to escape upon finding the evidence of its presence, speak of seeing the bodies of less lucky adventurers, either crushed by an unknown force, or severely poisoned. If you ever catch a whiff of something horrifyingly rotten at night - make sure not to follow the smell. Better yet, box yourself in a shelter until the sun rises.

II. Prismadillo



Mob Type: Abomination, ??? Tier Habitat: Anywhere (Night) Treasures: ??? A result of a Ruby Armadillo mutation, Prismadillo is roughly the same size as the original, but its usual form is disrupted by numerous, multi-colored crystallic patches. These critters glow ominously in the dark, as if to warn everyone of their dangerous and volatile nature. HABITS The consecutively explosive Ruby Armadillos are some of the nastiest creatures of Desert biomes, with the best thing about them being that they usually dont leave Desert islands. Well, Prismadillos dont really follow those same rules. A few months back, the rumors began about adventurers all over Elteria falling victims to some sort of an exploding creature. Until recently, it was believed to be but a scary rumor - which was far easier to believe in once these incidents became more frequent, and maimed eyewitnesses began popping up. Once again, be extra careful at night. You never know when these beasts reach the island youre living on.

III. Split Hare



Mob Type: Abomination, ??? Tier Habitat: Anywhere (Night) Treasures: ??? These mutant hares are an obvious result of a collision between Desert and Tentacle biomes. The unexpected, unfamiliar and seemingly highly unpleasant mutation causes these usually peaceful, cowardly folk to turn into feral, vicious beasts that attack anyone in sight. HABITS Lost both the place in their tribe and their very minds, these creatures turned beasts roam the islands in search of anyone to inflict grievous wounds upon. The only adventurers that ever lived to tell the tale of these monsters were the ones to notice their discordant form from afar enough not to be chased. It might be speculated that the eery lack of witnesses that got close enough to these creature is due to either the Hares penchant for speed, the sheer reach and strength of a Tentacle, or a combination of both.

IV. Crystal Llama



Mob type: Day, 2 Tier Habitat: Frosty Mystic Forest Treasure: Crystal Horns Despite possessing short necks and crystal antlers, these awkward creatures were scientifically proven to be closer to llamas than to deer and axolotls - the adventurer that found them went an extra mile and a half in their research to make sure that there is no mistake on this part. These inhabitants of one of the coldest biomes of Elteria are happy to dig up and eat both plant matter and magic crystals, with this diet resulting in the strange crystallic outgrowths on their bodies and their heightened magical capabilities. HABITS Crystal Llamas are not only peaceful, but also sentient and even quite hospitable. They possess mystical, magical abilities that they use without a second thought to help out adventurers, and they would also happily trade goods with such adventurers

V. Leaf Frog



Mob Type: Day, 2 Tier Habitat: Frog Jungle Treasure: Frog Eye For some reason, these huge, almost baloon-shaped frogs carry big leaves on their foreheads. It would almost look cute until you remember that each of these monsters is roughly the size of a corrida bull - and has the same penchant for violence. HABITS The Leaf Frogs are extremely territorial and aggressive, and as such, would attack any adventurer that comes too close to them. Too close in this case is roughly 30 meters, so if you find yourself surrounded by these monsters, plan your route accordingly so that you dont find yourself surrounded and subsequently bombarded to death by the bodies of these green giants. Unless provoked, a Leaf Frog would move around in short, almost comical hops, minding its own froggy business. But come too close - and this amphibian behemoth would defend its territory by using its powerful legs to leap onto your head and crush you under its immense weight. As these frogs lack any actual fighting ability, if such an attempt fails, the Leaf Frog would try to hop away and repeat its attempt to flatten you, unless either of you dies, or you escape. If you intend to fight these creatures, try to dodge its massive body when it leaps on you, and throw in as many strikes as you can before it leaps away, repeating this process until the Leaf Frog dies.

VI. Seed Frog



Mob Type: Day, 1 Tier Habitat: Frog Jungle Treasure: Leaf Propeller It is currently unknown whenever these creatures are the young of Leaf Frogs, or a smaller, related species. The physical resemblance speaks for the former, but a higher level of sentience speaks for the latter. Perhaps, they are related to Leaf Frogs in the same way humans are related to monkeys. Either way, the biped Seed Frogs possess an elliptical body, tiny legs and arms, and a disproportionally small leaf propeller growing out of their heads - either a symbiotic organism, or a weird mutation, caused by magical energies. Despite every law of aerodynamics, this propeller somehow allows Seed Frogs to fly. HABITS The Leaf Frogs are non-aggressive, sentient, and even willing to trade with adventurers - however, if attacked, they will not hesitate to defend themselves. In battle, Leaf Frogs spit out large plant seeds, with each such shots power being somewhere between a slingshot bullet and a crossbow bolt. As such, it is highly inadvisable to both provoke these creatures, and get shot by them, as each of their seed shots is both highly damaging and has a significant stopping power

VII. Moon Cat



Mob Type: Night, 2 Tier Habitat: Bamboo Forest (Night) Treasure: Moon Cat Crown Recipe As the night falls on the Bamboo Forest, it turns much, much more dangerous than it was during the day. There, in the dim lights, you will find figures much more imposing than its usual, furry inhabitants. These cats, while bearing a clear resemblance to Coincats, are much more ominous in their appearance. These dark furred, nocturnal mutants can be clearly distinguished by their dark fur and a creepy, additional eye on their forehead. HABITS Unlike the hospitable and friendly Coincats, these mutants that are called Moon Cats, are particularly violent and bloodthirsty. Any adventurer they notice is attacked on sight - and moreover, without any adventurers to attack, it will hunt down any Coincat it encounters instead. These feral creatures possess high enough speed to be able to catch up to all but the quickest adventurers, and upon catching up, they would tear their prey limb from limb with their razor-sharp claws. As such, it is HIGHLY advisable to all the beginner adventurers not to take a single step into the bamboo forest after sunset - and to everyone else, to be prepared to fight for your lives upon entering. Not sure why someone would risk thou - their bodyparts would certainly count as an exact opposite of a lucky charm.

VIII. Airshroom



Mob Type: Day, 2 Tier Location: Mushroom Birch Hills Treasure: Spinning Leaf These puzzling creatures look like big, semi-sentient mushrooms with leaf propellers spinning around their stationary stalk - and thats exactly what they are. Why would a creature incapable of moving have both the ability to perceive its surroundings and a leaf propeller instead of arms and legs - is a mystery hardly anyone is inclined to look into. HABITS These creatures are not hostile and, in fact, completely unable to defend themselves. Their only nonstationary part, the leaf propeller, only feels slightly unpleasant upon a contact with human flesh, so these creatures are, in fact, completely and utterly defenseless. On the other hand, one cant exactly call them useless, as while the Airshrooms have no means of protecting themselves, their propellers are capable of creating a significant updraft, which would suggest that these critters serve a rather utilitarian purpose among shroomkind - and also mean that Airshrooms could also be utilized by savvy adventurers for their own needs

IX. Living Toxic Shroom



Mob type: Day, 3 Tier Location: Mushroom Birch Hills Treasure: Shroom Toxin Vial This mushroom is easily identifiable by the giant blobs of noxiously green dew sapping from its head. This mushroom, unlike many of its brethren, is both aggressive and capable of roaming the Mushroom Birch Hills. HABITS Living Toxic Shrooms act as guards of the mushroom colony, roaming through its grounds and attacking any and all intruders, and while their tiny legs and obvious lack of arms might suggest that melee is not this creatures strong point, theyre still quite capable of standing their ground. In battle, Living Toxic Shrooms throw massive blobs of highly toxic, viscous goo at their enemies. Despite their clumsy appearance, they do so with a surprising and deadly precision, so any adventurer attacked by these creatures should pay extreme attention to their attack patterns.

X. Shroomcubator



Mob Type: Day, 2 Tier Location: Mushroom Birch Hills Treasure: ??? Shroomcubators are exactly what it says on the tin - these are the living incubators of the mushroomkind. They share their overall anatomy with Airshrooms and Living Toxic Shrooms, and can be recognized from those by a distinct lack of toxic blobs and leaf propellers. In other words, they look exactly like a walking mushroom would. HABITS These creatures would rather prefer to be left alone - and in fact, just like Airshrooms, they both lack their own means to defend themselves and the motivation to attack intruders. Thou much unlike Airshrooms, Shroomcubators in distress are capable of rapidly creating a number of highly mobile and agressive small mushrooms that act as their own personal guards, and try to drive off or kill a creature that had attacked the Shroomcubator. So far, nobody had managed to find out what ingredients and parts could be gathered from a Shroomcubator, since doing so would require to both deal with the roaming Living Toxic Shrooms, and Shroomcubators own small personal army.

XI. Pumpkee



Mob type: Day, 2 Tier Habitat: Pumpkin Mountains Treasure: Pumpkin Crown Recipe Its extremely easy to confuse a Pumpkee with one of those exploding pumpkins scattered through most of Elteria. It is not a case of an acute mimicry thou - in fact, its the case of colliding biomes mutating these pumpkins into living, breathing, and dangerous beings. As such, Pumpkees look exactly like exploding pumpkins, aside from the four stubby legs a face, and a surprising willingness to move in your general direction HABITS If you see an exploding pumpkin moving towards you - run. Seriously, do not come close, as they explode just like the normal exploding pumpkins. While Pumpkees might look cute, they are still mindless plants whose only purpose is to scatter their seeds through all of Elteria. Because of that, every single one of them would happily - and quite readily - jump at a first adventurer they see and, upon approaching, explode. If a Pumpkee explodes on its own volition, it wont leave any items after itself, so if you MUST fight them - be sure to kill these creatures without coming into contact with them. Id highly suggest only using ranged weapons and abilities.

XII. Pumpking



Mob Type: Boss, 3 Tier Habitat: Pumpkin Mountains Treasures: Pumpkin Crown Recipe A Pumpkee that had managed not to blow itself up for long enough eventually grows into one of these abhorrent creatures. Luckily, rare Pumpkees do, as these monsters are easily twice the height of a human, and pack enough firepower to raze an entire castle in a matter of minutes. Essentially, Pumpkings are overgrown Pumpkees that boast higher intelligence, massive brute strength, and a pretty twisted sense of humour and fashion - the crown that a Pumpking wears is fashioned out of remains of their less fortunate and more explosive kin, and decorated by an actual magic gem as a centerpiece HABITS Just like Pumpkees, Pumpkings can blow themselves up. Unlike the Pumpkees, Pumpkings easily survive these enormous in their scale blasts. And unfortunately, thats not the only way a Pumpking can kill you. The crown of a Pumpking seem to give them actual authority over surrounding Pumpkees that gather under their king when commanded, and march into battle to happily blow themselves up. Moreover, Pumpkings are seem to be able to channel their magical energy through the crown in order to rapidly fire off entire volleys of energy blasts. And then, if everything else fails, a Pumpking can simply jump, and squash you. These creatures seem to enjoy jumping on the heads of the farthest enemies in the group, as if theyre sentient enough to understand the concept of ranged combat. As such - it should be abundantly clear - do not even attempt to engage one of these monstrosities in combat.

XIII. Blue Shark



Mob Type: Boss, 2 Tier Habitat: Crystal Gardens Treasure: Blue Sharks Fin, Normal Deck of Cards. While you might think that the distinct lack of seas on Elteria would mean that you wont have to worry about being bitten in half by a giant teeth-riddled fish the size of a truck, the existence of this monstrosity proves otherwise. Its a shark - but it is able to swim through the ground just like a normal shark would swim through water. Its giant, navy-blue with blue stripes skin is surprisingly tough, and its jaws are powerful enough to bite through solid steel - with the only condolence being that its clumsy neck rarely allows it to actually bite its opponent in battle. HABITS Good news is, this monster is not aggressive, and if left alone, it would pay you no mind. Bad news is, if you happen to be close by as it receives as much as a scratch, even from environmental hazards, you will shortly find yourself on the receiving end of its fury. In battle, it would quickly approach an adventurer - sometimes, even ram into them - and then hit them with its massive tail. Both of these attacks are extremely devastating, given this monsters sheer size and body weight. And if this brute strength would ever prove to be not effective, the shark flies into a fit of rage, becoming deadlier, quicker, and beginning to fully utilize its earth-swimming abilities in order to utilize its jaws in combat. It is HIGHLY recommended not only to leave an encountered Blue Shark alone, but also to stay as far away from it as possible.

XIV. Jungle Shark



Mob Type: Boss, 3 Tier Habitat: Frog Jungle Treasure: Green Sharks Horn These green goliaths are clearly related to Blue Sharks - perhaps, same origin species, adapted to a different biome. Unlike the Blue Sharks, these ground-swimming monsters are green, with ring-like markings on their body, and a single horn on the nose, but the staples of what makes them so terrifying - the ability to walk on land and swim through the ground, the massive size and the razor sharp teeth still remain - and moreover, these monsters are far more ferocious and dangerous than their blue-tinted kin. HABITS Just like the Blue Sharks, Jungle Sharks are not aggressive - but they too begin to attack any adventurer in sight if dealt any amount of damage whatsoever. While the Blue Sharks are quite happy to try to crush their enemies with their sheer weight and size, the Jungle Sharks have no such inclinations - they start using their earth-swimming abilities as soon as they enter the battle. A particular theory concerning the reason behind this claims that its just because the soil in Crystal Gardens is much courser and rougher than in the Frog Jungle, which makes it less pleasant to swim in. Regardless, do NOT provoke these monsters, as theyre even more dangerous than their Crystal Garden cousins.


[ 2019-08-04 10:46:16 CET ] [ Original post ]

Elteria Adventures
Elteria Team Developer
Heatherglade Publisher
Coming Soon Release
Game News Posts: 97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)

The world of Elteria is fully changeable. You can break it, you can build it. Even with basic abilities you can make holes in the world or create platforms in midair, you can throw your enemy in the wall and there will be a hole! The landscape is your weapon: shape it and use it to your advantage in fights with monsters or players! To make it possible, we use our own lighting-fast voxel engine that was in development for the last few years.

The core principle of Elteria is more game mechanics, fewer numbers. Abilities, artifacts, and enemies - all have different mechanics. The major part of gameplay is Artifact crafting. Every artifact gives you some ability and has its own way of acquisition. Equipment slots differ by the abilities given by the items going in each one, not by anatomical forms.

Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.

In Elteria, you have not only the usual MMO or RPG feel, but platformer-like too! The world is made of flying islands, some are large, some are archipelagos of small ones. For ease of movement between them, there are jumper mushrooms, sunflowers, and other fun movement objects. They create a unique platformer feel while remaining a 3D open-world RPG. Some abilities allow you to move even better. Just look at that:

Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!

The game has a deep narrative. The following is the part of the playable character's story.


Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...

We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.

Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.

Read the full version

Players have their free personal Home Field. We plan to add large guild spaces. You will be able to build fortresses on islands, and on them you will be able to fight other players, to attack others, or to protect them from PvE events. There will be battlefields and leaderboards, but imagine how fun it will be to battle with other players using all these land-altering abilities!


Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.

To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.

The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Dual Core 3GhzMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Quad Core 3GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
  • Storage: 4 GB available space
GAMEBILLET

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