





Work in progress of the next iteration of Elteria world. Screenshot from internal tool showing islands and different biomes.
There are several reasons as to why there is still no such thing as a comprehensive map of Elteria. For one thing, its simply too dangerous to venture too far from what the adventurers call the Central Island, as any insufficiently prepared to-be-cartographer would most likely find their eternal rest on some of the fringe islands. And for another thing, these same islands do not always stay the same - the violent clashes of different, sometimes opposing magical energies of different biomes, or the sheer concentration of such energies deep in the territories occupied by a biome, sometimes force into existence what can be called sub-biomes.
These sub-biomes can be dangerous - deadly even - or they can provide a moment of reprieve between inhospitable lands. Either way, after acquiring such information from both those who survived the trip (and from the notes of those who did not), and verifying it in our expeditions, it is our duty to inform you of these phenomena, and it is your duty to assist us by sharing this knowledge with your fellow adventurers.
These notes consist of Stable Sub-Biomes that have already formed and show little to no signs of any further anomalies, Unstable Sub-Biomes that are still actively changing and as such are still under surveillance, and Volatile Sub-Biomes that are absolutely off-limit for anyone not willing to part with their mortal coil in a magical freak accident.
Table of Contents
- STABLE SUB-BIOMES:
- Frosty Mystic Forest
- Golden Bamboo Thickets
- UNSTABLE SUB-BIOMES:
- Mushroom Birch Hills
- Pumpkin Mountains
- VOLATILE SUB-BIOMES:
- Dark Crystal Gardens
- Fire Slime Zone
Biomes by Tier
[table] [tr][td]First Tier[/td][td]Second Tier[/td][td]Third Tier[/td][td]Fourth Tier[/td][/tr] [tr][td]Golden Bamboo Forest[/td][td]Frosty Mystic Forest[/td][td]Fire Slime Zone[/td][td]Fire Slime Zone[/td][/tr] [tr][td][/td][td]Golden Bamboo Forest[/td][td]Pumpkin Mountains[/td][td][/td][/tr] [tr][td][/td][td]Mushroom Forest[/td][td][/td][td][/td][/tr] [/table]
Frosty Mystic Forest

Inhabitants: Crystal Llamas Tier: 2nd The Mystic Forest is far from being a hospitable place. The magically reanimated carcasses of unlucky explorers roam these lands in an endless and aimless pursuit of destruction, the wild beasts from the Birch Hills and Tentacle Grove come to this place looking for the toxic mushrooms and explosive pumpkins that grow here in abundance, while the sinister energy of dark crystals slowly but steadily transforms these lands into something even more dangerous. And yet, it is here, on the edge between Mystic Forest and even more perilous Frosty Gardens, a lucky adventurer may find a long-wanted breather in the cold sub-biome of Frosty Mystic Forest. This place does not contain enough Dark magical energies to sustain the life of the greater types of Undead, while otherwise having most of the natural resources of both Frosty Gardens and Mystic Forest. This made a certain race of magical creatures choose this place as their home. The Crystal Llamas are creatures that, thanks to their warm, thick and fuzzy coats, thrive in colder environments - so the chilliness and relative safety of the Frosty Mystic Forest seems to be kind of an obvious choice of a home for them. Here, with the liberal use of their innate magical powers, Crystal Llamas had both cleared this sub-biome of any dangers to llamakind, and raised entire villages of ice and wood to live in. Adventurers that had ventured there, report that the Crystal Llamas happily trade for anything they regard as food - so as long as you dont visit their villages empty-handed, you will not have to leave empty-handed as well. Were currently launching the final expedition into this place in order to map it out.
Golden Bamboo Thickets

Inhabitants: Coin Cats Tier: 1st and 2nd While many adventurers had stepped into the Bamboo Thickets and met the creatures that are commonly known as Coin Cats, very few could actually ever claim to have seen the village where these creatures live. Still, over time the collected reports of such place have allowed us to make quite a comprehensive picture of it. Golden Bamboo is a rare type of bamboo that, since it was but a sapling, was infused with the energy of a Nature Gem. This bamboo gets its name from the beautiful, golden leaves that form a magnificent golden crown. It is extremely hard to grow, and even harder to sustain - which speaks volumes of the abilities of Coin Cats who surround their homes and villages with entire thickets of these beautiful trees. The homes of Coin Cats, surrounded by the Golden Bamboo Thickets, absolutely live up to their surroundings - built of bamboo and gold, these buildings both show high level of craftsmanship and the sheer wealth of these creatures. And of course, this wealth is also well guarded, as the Coin Cat Boar Riders patrol these lands in looking out for any troublemakers. While this place is stable, our info on it seems to be somewhat outdated. Were preparing one more expedition into Golden Bamboo Thickets in order to both make sure its safe to travel to, and to put it on everyones maps.
Mushroom Forest

Inhabitants: Airshrooms, Shoomcubators, Walking Toxic Shrooms Tier: 2nd While Birch Hills, despite its vast population of highly aggressive Boarmelons, had proved to be one of the easiest to adapt to and the most adventurer-friendly biomes of Elteria, its important to remember that, just like any other place on these islands, it has its own magical energies, that can concentrate, clash or merge with their surroundings. One of the most obvious reminders of such a fact is the frequent appearance of a transitional sub-biome on the edge of Birch Hills and Tentacle Groove - the Mushroom Forest. This humid, warm sub-biome is an ideal place for the growth of mushrooms - edible, poisonous, living and living poisonous. Indeed, the Mushroom Forest is home to the colonies of living, semi-sentient mushrooms. As of this moment, our scouts were able to recognize four different types of said mushrooms. The first, Airshrooms, appears to be completely harmless and unable to defend itself with its only defining feature being its ability to create vertical air currents strong enough to propel a human-sized object into the air. The second, Walking Toxic Shroom, acts as the guard of the colony, and attacks any and all trespassers with highly dangerous toxic blobs and poisonous gas. The third, Shroomcubator, seems to be the propagator of the shroomkind as these mushrooms constantly produce new spawn. The fourth is Shroomies, the mushrooms that are spawned by Shroomcubators and act as their guards whenever Shroomcubator is being attacked. These Mushroom Forests seem to appear and disappear overnight, which indicates that the magic energies responsible for them are still unstable. Once these sub-biomes stabilize, well be able to fully research and map them.
Pumpkin Mountains

Inhabitants: Pumpkees, Pumpkings Tier: 3rd For some reason, the Mountain sub-biome statistically has the highest amount of interplanar breaches compared to nearly any other part of Elteria. Most of these inter-planar breaches close quick enough to only affect the ore deposits that can be found in the mountains - but sometimes, such a breach lasts for longer. These breaches can be easily identified from afar by a very distinct cinnamon smell - which is good, since you do NOT want to stumble upon this place by accident. This sub-biome, for now called Pumpkin Mountains, is home to the new, living species of mutated explosive pumpkins. These creatures, Pumpkees, attack anything in sight, trying to quickly reach a careless adventurer, and then explode upon contact, causing grievous injuries and, in some cases, overwhelming an unlucky explorer by their sheer numbers. And if Pumpkees are not bad enough news for you, this sub-biome also contains one of the most dangerous creatures seen on Elteria yet - the Pumpking. This monstrous, huge living pumpkin has enough firepower to all but guarantee the demise of anyone unfortunate enough to aggravate it. Weve seen the bodies, and we really wish we did not. The location of this sub-biome is still in constant flux. For now, just be warned - if you get across the smell of cinnamon, get as far away from it as possible.
Dark Crystal Gardens
Inhabitants: ??? Tier: 4th There is a rumor going among the explorers that frequent the Crystal Gardens, that sometimes, as you venture through this location, youd experience a sudden cloudiness of vision and, if you dont turn back, youll soon find yourself half-blind and growing weaker by the second in a place that is quite like the Crystal Gardens, but much darker, and much more lifeless. And, with each step you take, you are less and less likely to make it out alive. This eerie place, aptly named Dark Crystal Gardens, appears to be an actual sub-biome that is a result of a sequence of constant, powerful energy surges in Crystal Gardens. Its energy draining qualities are hypothesized to be the result of its current instability - and as such, we urge our fellow adventurers to be patient and wait until this sub-biome is stable and safe enough to explore.
Fire Slime Zone
Inhabitants: Fire Slimes, Elite Fire Slimes Tier: 3rd This fascinating sub-biome was noticed by some explorers in the distant corners of the Slime Savanna. We are not exactly sure if its the result of the concentration of the magical energies of Slime Savanna, its clash with some other biome, or even a result of a dimensional breach - but from the reports we do know that the resulting sub-biome has a significant abundance of lava, as it quite literally grows on trees. The slimes in the Fire Slime Zone appear to be extremely dangerous which, along with the fact that the air in this sub-biome is quite literally rippling with magical energy, means that it would take some time for us to ascertain the exact qualities of this place.
[ 2019-08-08 16:38:06 CET ] [ Original post ]
🕹️ Partial Controller Support
Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.
Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!
Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...
We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.
Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.
Read the full version
Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.
To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.
The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14.04 LTS
- Processor: Quad Core 3GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
- Storage: 4 GB available space
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