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Spirit System
As we continue our grueling and constant work in the development mines, and send out cart after cart of new, shiny goodies for you to lay your longing eyes upon, were working not only on making Elteria Adventures literally bigger (like with the incoming World Map update), but also on making it more immersive and fun to play. By now, there has been several quality of life updates implemented (with a few more still in the workings) that allowed our players to farm souls, gems and essences quicker and far more efficiently. That included Mushroom Combos, Dailies, Bosses and the upcoming Quest Lines. Still, we feel that there are some aspects of the game that could be improved in order to make Elteria Adventures more engaging and interesting to play. And after long, and particularly chanty session of divination, palm reading and dream telling, our royally certified mine witches were able to conjure the solution for one of the utmost puzzling conundrums we have ever came across: the ways to improve soul farming. As it stands right now, there is only one way to collect the souls of those pesky Blue Hares and Coin Cats - that is, to get the sharpest stick you can craft, and directly (and violently) apply it to their thick hides until they burst into that satisfying fountain of essences, miscellaneous objects and (sometimes, depending on your luck) a soul or two. Rinse and repeat until youve collected all the souls you need for that sweet orange sword of Vitamin A. But what if you dont WANT to beat those poor Blue Hares up with a sharp stick? Well, the new Spirit mechanics are about to be introduced just for this case. The Spirit is a new, second gauge that will appear next to the HP bar. It has no bearing on any particular creatures combat defense, and will not come up in a regular fight - instead, the Spirit gauge will act as an HP bar for its own special kind of fight.
In that fight, your only three methods of interacting with your opponent would be Dodging (their attacks), Casting (a few, very particular abilities that specifically target Spirit) and Jumping (on their head, to give them a hearty squish). Do that enough times, and the enemy will absolutely and without a fail drop a soul, and become pacified in regards to you - after all, youve significantly tired them out, shown them that you are not hostile, and even proven that you know how to party (of course, you could still turn on them afterwards for the rest of the loot - but the chance to drop an additional soul will be practically negligible). The Spirit system will also take monster Tiers into consideration - the Pink Slimes and Spooky Skeletons of the first tier would need but a few joyful head stomps to make them reconsider fighting you, while Blue Hare Warriors and Boarmelons of the third tier will require both higher quantity, and better timing of your jumps as you dance around your enemy. And the best part of it all is that with the Spirit system in place, you will finally be able to rise in personal power without slaying a single monster - with the components gathered from spirit battles (with some Gathering in-between), youll be able to craft high tier utility items without killing a single monster. These utility items will allow you to challenge even tougher opponents granting you even better rewards should you defeat them.
So, prepare your jumping boots and Speed boosting equipment, and join us next time, when well share with you the incoming changes to the Soul system. See you next time!
[ 2019-09-11 14:38:42 CET ] [ Original post ]
Greetings everyone!
As we continue our grueling and constant work in the development mines, and send out cart after cart of new, shiny goodies for you to lay your longing eyes upon, were working not only on making Elteria Adventures literally bigger (like with the incoming World Map update), but also on making it more immersive and fun to play. By now, there has been several quality of life updates implemented (with a few more still in the workings) that allowed our players to farm souls, gems and essences quicker and far more efficiently. That included Mushroom Combos, Dailies, Bosses and the upcoming Quest Lines. Still, we feel that there are some aspects of the game that could be improved in order to make Elteria Adventures more engaging and interesting to play. And after long, and particularly chanty session of divination, palm reading and dream telling, our royally certified mine witches were able to conjure the solution for one of the utmost puzzling conundrums we have ever came across: the ways to improve soul farming. As it stands right now, there is only one way to collect the souls of those pesky Blue Hares and Coin Cats - that is, to get the sharpest stick you can craft, and directly (and violently) apply it to their thick hides until they burst into that satisfying fountain of essences, miscellaneous objects and (sometimes, depending on your luck) a soul or two. Rinse and repeat until youve collected all the souls you need for that sweet orange sword of Vitamin A. But what if you dont WANT to beat those poor Blue Hares up with a sharp stick? Well, the new Spirit mechanics are about to be introduced just for this case. The Spirit is a new, second gauge that will appear next to the HP bar. It has no bearing on any particular creatures combat defense, and will not come up in a regular fight - instead, the Spirit gauge will act as an HP bar for its own special kind of fight.

In that fight, your only three methods of interacting with your opponent would be Dodging (their attacks), Casting (a few, very particular abilities that specifically target Spirit) and Jumping (on their head, to give them a hearty squish). Do that enough times, and the enemy will absolutely and without a fail drop a soul, and become pacified in regards to you - after all, youve significantly tired them out, shown them that you are not hostile, and even proven that you know how to party (of course, you could still turn on them afterwards for the rest of the loot - but the chance to drop an additional soul will be practically negligible). The Spirit system will also take monster Tiers into consideration - the Pink Slimes and Spooky Skeletons of the first tier would need but a few joyful head stomps to make them reconsider fighting you, while Blue Hare Warriors and Boarmelons of the third tier will require both higher quantity, and better timing of your jumps as you dance around your enemy. And the best part of it all is that with the Spirit system in place, you will finally be able to rise in personal power without slaying a single monster - with the components gathered from spirit battles (with some Gathering in-between), youll be able to craft high tier utility items without killing a single monster. These utility items will allow you to challenge even tougher opponents granting you even better rewards should you defeat them.

So, prepare your jumping boots and Speed boosting equipment, and join us next time, when well share with you the incoming changes to the Soul system. See you next time!
[ 2019-09-11 14:38:42 CET ] [ Original post ]
Elteria Adventures
Elteria Team
Developer
Heatherglade
Publisher
Coming Soon
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
No user reviews
(0 reviews)
Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.
Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!
Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...
We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.
Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.
Read the full version
Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.
To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.
The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14.04 LTS
- Processor: Quad Core 3GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
- Storage: 4 GB available space
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