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And once again, greetings from the Elteria Adventures team!
Its no secret that were always looking for ways to improve Elteria Adventures. Sometimes, it includes creating a new ground swimming Shark boss (that we do not advise you to challenge without a group of friends, or very strong equipment). Sometimes, were introducing a new mechanic that would allow you to reach the endgame without killing a single monster. This time, were talking about improvements to two already existing systems: Callings and Weapons.
First of all, the Weapons system. Weve felt that the current Weapons system gives little incentive to acquire more than one or two notable weapons of your choosing. If you like your ranged combat, then theres just no reason for you to spend your time on creating a Perfect Link Sword, and if you like to get close and personal with your enemies, you have no need for a Legendary Insatiable Maw. And that is the reason were turning one Power Source slot into three.
Yes, three. That is, Back for a Core, Arms for Gauntlets, and Hands for a Sword, a Hammer or a Staff. With this, youll be able to carry three weapons at a time, bind their active abilities to different shortcuts, and use your preferable mode of attack, while simultaneously gaining the passives and stat increases from all equipped weapons.
Naturally, said weapons will be rebalanced to accommodate this change, so youll be able to fine-tune the abilities and passive boosts granted to you by your weapons, achieving your preferable stats while using an attack mode you are most comfortable with.
One character, with an access to all of the Callings? Its more likely than you think!
Second, the Calling system. We have felt that in their current implementation the Callings (which are, basically, Classes), have one certain flaw that becomes more noticeable the further you progress in the game. And that is, the fact that once you drink a Potion of Calling of your choosing, the only way to try out a different Calling is to create a new character - without all those high Tier gear pieces and farmed Souls from your main character that would make it less grindy and more fun. And to combat this very problem, were introducing the ability to change your Calling.
Youll still need to craft a Potion of Calling of your choosing at the beginning of the game, but this simply decides which Calling youre going to play as first. Then, as you progress through the game, you will be able to receive rewards named Stalls of Calling, special placeable objects for your Home Base that will allow you to change your Calling at a push of a button, after which youll be able to level it up just like you did with your previous Calling. By collecting the Stalls for every Calling - youll be able to hunt Armored Skeletons as a Demolisher in the morning, punch a Green Slime across an island as an Architect in the evening, and slice down any of the shambling terrors in the night as a Warrior. And every time you change your Calling, your progress will be saved, you will always be able to return to your Level 20 Summoner even after a day as a Level 1 Architect.
So, be prepared to fine-tune your equipment to your ideal loadout for any Calling you might want to play as on that very evening, and stay tuned for other exciting news considering the incoming changes.
See you next time!
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