





And once again, greetings from the Elteria Adventures team!
Its no secret that were always looking for ways to improve Elteria Adventures. Sometimes, it includes creating a new ground swimming Shark boss (that we do not advise you to challenge without a group of friends, or very strong equipment). Sometimes, were introducing a new mechanic that would allow you to reach the endgame without killing a single monster. This time, were talking about improvements to two already existing systems: Callings and Weapons.
First of all, the Weapons system. Weve felt that the current Weapons system gives little incentive to acquire more than one or two notable weapons of your choosing. If you like your ranged combat, then theres just no reason for you to spend your time on creating a Perfect Link Sword, and if you like to get close and personal with your enemies, you have no need for a Legendary Insatiable Maw. And that is the reason were turning one Power Source slot into three.
Yes, three. That is, Back for a Core, Arms for Gauntlets, and Hands for a Sword, a Hammer or a Staff. With this, youll be able to carry three weapons at a time, bind their active abilities to different shortcuts, and use your preferable mode of attack, while simultaneously gaining the passives and stat increases from all equipped weapons.
Naturally, said weapons will be rebalanced to accommodate this change, so youll be able to fine-tune the abilities and passive boosts granted to you by your weapons, achieving your preferable stats while using an attack mode you are most comfortable with.
One character, with an access to all of the Callings? Its more likely than you think!
Second, the Calling system. We have felt that in their current implementation the Callings (which are, basically, Classes), have one certain flaw that becomes more noticeable the further you progress in the game. And that is, the fact that once you drink a Potion of Calling of your choosing, the only way to try out a different Calling is to create a new character - without all those high Tier gear pieces and farmed Souls from your main character that would make it less grindy and more fun. And to combat this very problem, were introducing the ability to change your Calling.
Youll still need to craft a Potion of Calling of your choosing at the beginning of the game, but this simply decides which Calling youre going to play as first. Then, as you progress through the game, you will be able to receive rewards named Stalls of Calling, special placeable objects for your Home Base that will allow you to change your Calling at a push of a button, after which youll be able to level it up just like you did with your previous Calling. By collecting the Stalls for every Calling - youll be able to hunt Armored Skeletons as a Demolisher in the morning, punch a Green Slime across an island as an Architect in the evening, and slice down any of the shambling terrors in the night as a Warrior. And every time you change your Calling, your progress will be saved, you will always be able to return to your Level 20 Summoner even after a day as a Level 1 Architect.
So, be prepared to fine-tune your equipment to your ideal loadout for any Calling you might want to play as on that very evening, and stay tuned for other exciting news considering the incoming changes.
See you next time!
[ 2019-09-18 14:25:46 CET ] [ Original post ]
🕹️ Partial Controller Support
Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.
Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!
Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...
We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.
Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.
Read the full version
Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.
To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.
The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14.04 LTS
- Processor: Quad Core 3GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
- Storage: 4 GB available space
[ 5974 ]
[ 1567 ]
[ 1755 ]