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Loot and Equipment


And were back on track with the news and information of utmost freshness from the Elteria Adventures team! This time, were going to talk about the first part of our RPG system, and that is: the Loot system. If we were to sketch out a tree of the currently available list of craftable equipment in Elteria Adventures, it would resemble an inverted pyramid with just a few simple items at the beginning of the game, a little bit more in the middle, and quite a lot of different, powerful options in the endgame. That, of course, is not ideal - while the fun in the endgame is important, its just as important to have fun on the way there. To combat this problem and give this equipment tree a more rectangular (if a bit trapeze-ish) look, were about to introduce a number of downgraded, lesser versions of some of the late-game items as 1st-3rd Tier recipes, giving you the opportunity to try all these amazing abilities long before you can even reach the harshest biomes of Elteria. And the ability itself wont necessary be a downgrade. For example, the invaluable Glove of the Time Lord that reverts your character to their state 6 seconds prior, will receive a lesser version that will inherit this very ability, while the late game version will actually have its time reversing capabilities doubled to 12 seconds.
The cost to create a time-reversing glove is just a bunch of 2nd Tier materials. And thats amazing. Moreover, were adding quite a lot of alternative methods of acquiring all the best trinkets Elteria has to offer: - Good old craft. It worked so well up to this point that were going to add even more ways to craft and improve your equipment, including field craft stations that you wont be able to build on your home base, but will find somewhere on the islands of Elteria instead! - Item drops. Some enemies, especially the Bosses, will have a chance to drop already completed, no-assembly-required items upon being defeated in a fair fight. Such good sports, arent they? - Shop purchases. While there is no universal currency on Elteria, youll be able to exchange some of the goods (including essentia and foodstuffs) you find in your adventures for highly useful items and equipment by exchanging them with creatures of sentient races, including, but not limited to Coin Cats, Blue Hares, Seed Frogs and Crystal Llamas. Barter your way to victory! - Quest lines. Complete quests to get goodies, and complete entire quest lines to get even goodier goodies! Yes, that is correct: the Quests are also soon to come to Elteria Adventures, and the reward for the completion of any particular Quest Line just might be something youd rather not miss.
A simplified Insatiable Maw for you, and summonable obstacles for your foes. And we certainly hope you did not forget that youll have three Weapon Slots to fill at any given time, so youll definitely need all the help in getting equipped you can get! Youll have much more pieces of equipment and trinkets to play with on every step of your journey - and much more ways to acquire them in the first place. Prepare to be equipped for any possible occasion - And see you soon!


[ 2019-09-25 13:54:16 CET ] [ Original post ]

Elteria Adventures
Elteria Team Developer
Heatherglade Publisher
Coming Soon Release
Game News Posts: 97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)

The world of Elteria is fully changeable. You can break it, you can build it. Even with basic abilities you can make holes in the world or create platforms in midair, you can throw your enemy in the wall and there will be a hole! The landscape is your weapon: shape it and use it to your advantage in fights with monsters or players! To make it possible, we use our own lighting-fast voxel engine that was in development for the last few years.

The core principle of Elteria is more game mechanics, fewer numbers. Abilities, artifacts, and enemies - all have different mechanics. The major part of gameplay is Artifact crafting. Every artifact gives you some ability and has its own way of acquisition. Equipment slots differ by the abilities given by the items going in each one, not by anatomical forms.

Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.

In Elteria, you have not only the usual MMO or RPG feel, but platformer-like too! The world is made of flying islands, some are large, some are archipelagos of small ones. For ease of movement between them, there are jumper mushrooms, sunflowers, and other fun movement objects. They create a unique platformer feel while remaining a 3D open-world RPG. Some abilities allow you to move even better. Just look at that:

Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!

The game has a deep narrative. The following is the part of the playable character's story.


Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...

We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.

Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.

Read the full version

Players have their free personal Home Field. We plan to add large guild spaces. You will be able to build fortresses on islands, and on them you will be able to fight other players, to attack others, or to protect them from PvE events. There will be battlefields and leaderboards, but imagine how fun it will be to battle with other players using all these land-altering abilities!


Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.

To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.

The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Dual Core 3GhzMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Quad Core 3GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
  • Storage: 4 GB available space
GAMEBILLET

[ 6045 ]

8.27$ (17%)
12.27$ (32%)
17.39$ (13%)
17.19$ (14%)
33.97$ (15%)
25.58$ (15%)
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33.97$ (15%)
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25.46$ (15%)
38.21$ (15%)
12.38$ (17%)
25.19$ (16%)
2.34$ (84%)
14.42$ (15%)
GAMERSGATE

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5.22$ (74%)
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4.0$ (80%)
8.0$ (60%)
6.29$ (30%)
3.75$ (62%)
3.0$ (80%)
0.37$ (63%)
1.17$ (90%)
2.99$ (25%)
0.94$ (81%)
0.45$ (85%)
7.49$ (25%)
20.0$ (50%)
3.0$ (85%)
25.99$ (35%)

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