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Elteria's Rifts: Beyond Elteria


Greetings, fellow adventurers. It is kind of obvious that the world of Elteria is not exactly stable. The fabric of reality itself seems to shift, twist and reshape itself under the influence of clashing tides of intense magical energies, transforming inanimate objects, living organisms and sometimes even entire biomes into something new and often, dangerous. One of these phenomena is of particular interest to adventurers and explorers. Why? Because its the exact same way we, humans, have reached this place. This phenomena is called Rifts. Essentially, Rifts could be considered cracks or tears in the fabric of reality, sufficiently stabilized by the chaotic energies of this world to allow for actual interdimensional travel to places rarely, if ever, seen before. At the moment, no Rift on Elteria (except for the one that brings in new Adventurers, of course) is stable enough to be frequently active. Still, these gateways to the neighbouring dimensions do pop up all across the islands from time to time, allowing us to at least collect some data on the most prominent of them.
Warning: there is a possibility of Hematite Grove having some sort of a connection with an entity known as Levin. The phenomena of the Rifts is still severely unexplored, and this exploration requires a high degree of caution, as even the specialists of this field cant tell for sure just for how long any particular Rift can actually sustain itself. The only thing we can assure you in is that no one trapped on the other side upon a Rifts closure was ever retrieved afterwards, alive or otherwise. The following notes provide information on the possible dangers of the Rifts and, as such, they are to be distributed for free, and to be taken into heavy consideration whenever you come across such an anomaly. We advise you not to attempt to cross it and, if you are in no danger, make notes of its observable characteristics from the relative safety of Elteria.

What is a rift?


Put simply, a Rift is essentially a portal, or a wormhole to a completely different dimension. Every such dimension is reported to consist of a massive, single Biome that is different from the biomes found on Elteria. Sometimes, categorically different. The ecosystems of such dimensions are different as well - though they do bear key resemblances to the Elterian environments. Due to this, some researchers and explorers tend to hypothesize that the energies of these neighbouring dimensions are a significant factor in what makes Elteria so unstable in the first place. This in turn raises the question: why do these dimensions cause the instability of Elteria? Is there some sort of catalyst for such anomalies or did this instability play a part in the formation of this world for a long time? Either way, as of this moment the Rifts appear more and more frequently and last for a longer time with each passing day, which makes it that much easier to collect data on them. So far, weve established two frequently reappearing Rifts:

Hematite Grove


This Rift sometimes surfaces in the deepest, most dangerous parts of the Tentacle Grove. The explorers that have entered this place report of the crimson crystal trees and blood-red magical gems unlike any other that can be found on the islands of Elteria.
And while there were no outbreaks of such flora, or magic gems on Elteria, some researchers tend to believe that the magical energies of this place have something to do with the formation of Hematite deposits. Hence Hematite Grove, the name of this place.
Because of the safety concerns regarding the lifetime of a rift, the explorers did not venture far enough to find any locals. They did, however, report of finding animated suits of armor and apparitions that seemed to be guarding this place. As of this moment, Hematite Grove is marked as a place of special interest, since it might contain either an advanced civilization - or the ruins and artifacts of one. Either option would help greatly in the settling of Elteria.

Moon


Some Rifts (much unlike the Rift to Hematite Grove) tend to appear in completely different places of Elteria each time they manifest. This drifting of such Rifts is currently widely believed to be caused by the instability of the magical currents and the shifts in the interdimensional fabric.
Warning: there is a high probability that the Moon Rift has some sort of connection to an entity currently known as Anastasia. One of such Rifts leads to the Moon. And not to the Moon Dimension, or a place that has the properties of the Moon - we are talking about the actual Moon that lights the Elterian sky at night. Establishing this amazing fact required the construction of a sky beacon, since this Rift currently appears only for a minute or so at a time, and practically never in the same place on either side - but almost always faces the planet. And, after such a construction and several months of waiting for an opportunity to take the corresponding measurements, we were lucky enough to determine that yes - this Rift really does lead to the Elternian Moon. Because of the dangerously short lifespan of this Rift, we were not able to enter it for longer than just a few seconds. Still, we have managed to establish a few facts. First, the Moon has the expected low gravitational pull. Second, it unexpectedly has enough air to sustain life. Third, a closing Rift can slice your head (or, in fact, any other body part) off in an astonishingly clean fashion. This, less astonishingly, would work the same wonders for the human body, as a guillotine would. Also, the research group has managed to collect enough of a material currently named Moon Ore to create a single suit of armor:
This, for now, concludes our series of notes for our fellow adventurers. Please stay safe as you explore the islands of Elteria - and be on a lookout for anything out of ordinary. Godspeed, everyone.


[ 2019-10-09 14:11:17 CET ] [ Original post ]

Elteria Adventures
Elteria Team Developer
Heatherglade Publisher
Coming Soon Release
Game News Posts: 97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)

The world of Elteria is fully changeable. You can break it, you can build it. Even with basic abilities you can make holes in the world or create platforms in midair, you can throw your enemy in the wall and there will be a hole! The landscape is your weapon: shape it and use it to your advantage in fights with monsters or players! To make it possible, we use our own lighting-fast voxel engine that was in development for the last few years.

The core principle of Elteria is more game mechanics, fewer numbers. Abilities, artifacts, and enemies - all have different mechanics. The major part of gameplay is Artifact crafting. Every artifact gives you some ability and has its own way of acquisition. Equipment slots differ by the abilities given by the items going in each one, not by anatomical forms.

Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.

In Elteria, you have not only the usual MMO or RPG feel, but platformer-like too! The world is made of flying islands, some are large, some are archipelagos of small ones. For ease of movement between them, there are jumper mushrooms, sunflowers, and other fun movement objects. They create a unique platformer feel while remaining a 3D open-world RPG. Some abilities allow you to move even better. Just look at that:

Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!

The game has a deep narrative. The following is the part of the playable character's story.


Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...

We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.

Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.

Read the full version

Players have their free personal Home Field. We plan to add large guild spaces. You will be able to build fortresses on islands, and on them you will be able to fight other players, to attack others, or to protect them from PvE events. There will be battlefields and leaderboards, but imagine how fun it will be to battle with other players using all these land-altering abilities!


Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.

To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.

The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Dual Core 3GhzMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Quad Core 3GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
  • Storage: 4 GB available space
GAMEBILLET

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