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Alpha 0.13.5

Hi there! We are currently working on next major Elteira Adventures update - Alpha 0.14, we remembered that we forgot to share all updates after 0.13.4! That sometimes happens when you're so focused on actually making them: we share them on our Discord Server, but don't post on Steam or anywhere else. To preserve the universe timeline, here they are in chronological order...

Fixes in Alpha 0.13.4


These are mostly fixes of 0.13.4 update which we posted sometime ago. Alpha 0.13.4-3 (184)
  • Fixed the game working on Linux. Cross-platform is very important for us, we are still working on Mac OS compatibility issues, more fixes to come in 0.14!
  • Fixed being able to trade with Moon Cats.
Alpha 0.13.4-4 (185) Most of it is making Private Zones work as we planned from the start.
  • Now you have TWO Private Zones - one on the ground and one in the sky. You can build in both places and teleport between them by using the banner. Both will be saved and restored if you move it.
  • Ground, trees, grass, etc don't get removed when you set up or remove Private Zone, if they are not replaced by buildings restored from your previously saved private zone.
  • Objects and buildings don't get removed when you set up Private Zone, if they are not replaced by buildings restored from your previously saved private zone.
  • You now see other players' Private Zones only when you try to set up your own Private Zone. You see your private Zone when you're in the build mode.
  • When you remove the Private Zone, your home point stays on the same spot until you set up a new Private Zone. You can return there when you die or by using Recall ability.
  • You can teleport home by using Recall ability even if you don't have a Private Zone.
  • Universal Tool Level 1 now has a Recall ability.
  • Ability to create new Private Zone is not set on cooldown after removing Private Zone.
Some other fixed in this patch were:
  • Changed Tier 1 progressing: you now need Skeleton Souls instead of Hare Souls. Killing Hares on Tier 1 was too annoying, they're Tier 2 monsters.
  • After performing X3, X4 or X5 Mushroom Combo, mushrooms on which you performed it are destroyed. No more abusing conveniently generated mushrooms :P
  • Mushrooms and Sunflowers when activated take damage equals to 25% of their maximum HP. They can't be activated more than 4 times. It prevents abusing the combo and prevents monsters from getting stuck on mushrooms.
  • Mushroom Combo works only for players. Monsters have no need for soul essences, so why bother...
  • Fixed few crashes.
  • Fixed how often health and energy updated because of regeneration. It's now less frequent preventing network from overloading.
  • Small Octopus now has abilities and can fight for itself.
  • Fixed some texts being in Russian when English language selected.
Alpha 0.13.4-5 (186)
  • Optimized performance of voxels and trees breaking (still working on it).
  • Small Plum Octopus deals much less damage when pulling players through a wall.
  • You can again get Weak Soul Essence in Tier 2+.
  • Universal Tool Level 2 is made with iron ore, not iron bars (can have Private Zone without making Forge now).
Alpha 0.13.4-6 (185)
  • Optimized item drop: it's now more fair, you should have less dry streaks when you kill 20 monsters without soul drops
  • Optimized item drop: now if monster has a chance to drop multiple items, chance applies to every item, not to drop/no drop. It will make drops from elite monsters much more rewarding, you should not get no drops from killing legendary monsters.
  • Blue Sharks now spawn automatically. There are 16 Blue Sharks in the world now and they randomly respawn every 12 hours.
  • Fixed bug that caused area in Private Zones to regenerate. Now you can have underground homes too!

Alpha 0.13.5


We also released the Alpha 0.13.5 update on 23rd of August. Here's it: New monsters and objects spawner We reworked a lot of things in the monster spawner. Goal of the new spawn system is to make world more interesting by creating groups of monsters and objects, and also fix bugs. Numbers might not be perfect right now, but we hope it will fix some problems, like huge amounts of monsters in one place or night monsters spawning in the wrong time. We will continue working on fixing it's bugs and tuning spawn rates, please report everything you find odd. Balance changes
  • You need 2 times less souls to craft items and 3 times less souls to level up.
  • Tier 3 and Tier 4 monsters are now about 1.5 times weaker. Notable case: Hare Shaman doesn't do damage now when transforming player.
  • Mooncats are now primary source of Gold Coins, not Coin Cats. Don't kill good cats 'v__v'
  • Adjusted Coin Cat trade prices, it now sells pomegranates instead of apples.
  • You can now trade with Carrot Hares.
  • Mooncat is now a tier 1 monster.
  • You can now craft Air Jump potion without cauldron, simply in hands (press

    ), and it's now crafted from Toxic Mushroom without reagents.

  • You now need gems instead of gem shards to craft calling potion. The ratio is the same, but you don't need to break gems after getting Level 2 Universal Tool.
  • Solid Core now gives 150->200 Attack, 5->7 Critical Chance and +5% Speed.
  • Significantly reduced cooldown of Gather ability from 5 seconds to 1.5-0.7 seconds (depending on level) and cast time from 2.5-0.8 seconds to 1.5-0.7 seconds.
  • Reduced damage Little Plum Octopus does when pulling characters through walls from 10 damage per voxel to 5.
Dialogs and quests Added mini-quests at the start of the game to help people start the game. They work through tracking system. After logging in you will have a tracker that shows you how to build a workbench and universal tool level 2, then furnace and then cauldron. Introduction to the game and it's mechanics is our huge priority, but it will take some time to implement it in the best way possible, meanwhile we added this small hint to help players started You can now have a short conversation with Coin Cat and Carrot Hare. This system will be used for quests in the future, for now it's a test. Just press [F] while looking at them to open dialog window. You can still trade with them by selecting a "Trade" dialog option. [strike]Monsters bouncing[/strike] Note: this feature was disabled in a quick-fix patch right after 0.13.5 because it caused issues. We are going to return it in Alpha 0.14 with a whole new Spirit System! You can now bounce off of monsters when you jump on them. For now it does nothing, but you can imagine you're in an arcade game and have fun doing it :) [strike]Mac OS support[/strike] Note: this patch doesn't fix all compatibility issues with Mac OS. Alpha 0.14 will have more fixes, that, hopefully, will finish our struggle with supporting Apple's OS. We fixed our game engine to hopefully work on Mac OS. There are still tests need to be done, but supporting Mac OS and Linux is a big priority for us and we will continue fixing all compatibility issues that arise. If you have Linux or Mac OS, please test the game on them and tell us how it works! Other changes
  • You can now set one way point on the map by right-clicking on it. You will see this point on the map and on your compass.
  • You can now remove death marker from the map by right-clicking on it.
  • If you've been offline for more than 7 days, your private zone will be safely removed from the world. You can place it again when you return and your home should be restored in the new place.
  • Changed interactions with objects. Interaction now can have animation and use time. It's now used when interacting with Elteria Heart or Hare Statue.
  • Added sounds when equipping items.
  • Doors should be highlighted red when you can't open them in others' Private Zones.
  • You can now see private areas in quick build mode.
  • Now you can't trade with damaged monsters.
  • Equipped souls now float more smoothly with you.
BUG FIXES
  • Fixed bug when some parts of the world were not rendering until you're very close resulting in "holes" in the world. It mostly happened when monsters break ground.
  • Fixed bug when world load queue overloaded after dying, teleporting or playing for some time randomly, resulting in effective load radius being 0 and monsters and world loading only when you are very close.
  • Fixed DIG ability not working while holding LMB.
  • Fixed crash after trading or when quickly changing tabs in inventory. Improved overall inventory interface performance.
  • Mushroom Combo doesn't count one mushroom more than once now.
  • Some fixes to objects highlighting.
  • Fixed case when you couldn't interact with some objects when they're too close to other objects even if the right object is highlighted.
  • Fixed some English descriptions. Please continue reporting if you find Russian texts when you select English language. Internationalization is tricky and we are still working on a good way to keep track of all this stuff...
  • Fixed object interaction key sometimes not disappearing when it should.

Future updates


It's been a while since last update, we know. Alpha 0.14 will be a really huge patch that will touch almost all aspects of the game RPG system, world, balance, interfaces, building, performance and add some new mechanics and new content. Sometimes when we work on something this big, our dev build becomes too "raw" to be released for Alpha users, and you don't see any updates for a while. This should happen less often as we move closer to Beta, but for now we hope you enjoy other posts we've been posting, if you missed them check our Steam page! We'll be back soon with next big update and next Alpha wave, stay tuned! <3


[ 2019-10-15 13:49:34 CET ] [ Original post ]

Elteria Adventures
Elteria Team Developer
Heatherglade Publisher
Coming Soon Release
Game News Posts: 97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)

The world of Elteria is fully changeable. You can break it, you can build it. Even with basic abilities you can make holes in the world or create platforms in midair, you can throw your enemy in the wall and there will be a hole! The landscape is your weapon: shape it and use it to your advantage in fights with monsters or players! To make it possible, we use our own lighting-fast voxel engine that was in development for the last few years.

The core principle of Elteria is more game mechanics, fewer numbers. Abilities, artifacts, and enemies - all have different mechanics. The major part of gameplay is Artifact crafting. Every artifact gives you some ability and has its own way of acquisition. Equipment slots differ by the abilities given by the items going in each one, not by anatomical forms.

Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.

In Elteria, you have not only the usual MMO or RPG feel, but platformer-like too! The world is made of flying islands, some are large, some are archipelagos of small ones. For ease of movement between them, there are jumper mushrooms, sunflowers, and other fun movement objects. They create a unique platformer feel while remaining a 3D open-world RPG. Some abilities allow you to move even better. Just look at that:

Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!

The game has a deep narrative. The following is the part of the playable character's story.


Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...

We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.

Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.

Read the full version

Players have their free personal Home Field. We plan to add large guild spaces. You will be able to build fortresses on islands, and on them you will be able to fight other players, to attack others, or to protect them from PvE events. There will be battlefields and leaderboards, but imagine how fun it will be to battle with other players using all these land-altering abilities!


Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.

To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.

The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Dual Core 3GhzMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Quad Core 3GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
  • Storage: 4 GB available space
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