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Hello everyone!
Once again, were back with a new pack of fresh information, and this time its all about the new, exciting ways were going to change the old, not-as-exciting mechanics of Elteria Adventures. Today, were talking about the changes to the Soul system!
At this moment, each hard fought for, equipped soul gives you a small constant boost to some of your stats, as well as a temporary boost that activates whenever you pick up a gem shard. Neither is big enough to matter by itself, but three equipped souls would allow you to either smooth out the rough edges in your current build, or make the rough edges sharp enough to easily pierce a Boarmelons hide, at least in theory.
Weaponizing Polymorph is outright satisfying.
In practice, we had soon realized that there is nothing exciting about these mechanics, that theres little to no incentive to swap out the equipped souls as soon as you find a combination that works for you, and that most of our players use roughly the same combination of souls. And honestly, wed rather make things a tiny bit more interesting than that.
Which is why were introducing some changes to these mechanics:
First of all, the small buffs that are activated when you pick up a gem shard will depend entirely on the type of said gem shard. For example, those Lava Gem shards that are so common in the underground parts of Elteria? These will always give you a Light buff, allowing you to see in the poorly lit underground caverns. Others will give you Physical Defense, or Speed or some other kind of buff. So now youll no longer have to wonder if the souls youve equipped are interacting with the gem shards in the right way for the biome youre in. They always are.
With the new changes to the Souls, you too can be an adorable kitty.
And second of all: the equipped souls are going to give you active abilities. Yes, youve got that right, equip a Small Boarmelon soul and youll get their Charge Attack, put a Coin Cat soul on and youll be able to heal your allies, while the Blue Shark will give you their astonishing ground swimming ability. These abilities will be scaled and slightly tweaked for the players to use, of course - so some might actually be weaker or stronger than how they appear in nature - though all of them will give you new, fun ways to interact with the world of Elteria and its inhabitants.
With the new Soul System in place, your toolkit will widen not only in accordance to your equipment and level, but also with every new kind of Soul that you manage to collect. You will be able to acquire your first active abilities literally within minutes after first appearing in the world of Elteria Adventures, and youll continue to increase your arsenal through every single tier of every single biome on your way.
Feeling really fluffy today!
Get ready to tackle your enemies, swim through the ground, and heal your allies using the new, improved Souls.
And - see you soon!
[ 2019-10-16 14:35:49 CET ] [ Original post ]
🕹️ Partial Controller Support
Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.
Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!
Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...
We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.
Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.
Read the full version
Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.
To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.
The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14.04 LTS
- Processor: Quad Core 3GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
- Storage: 4 GB available space
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