





And once again, greetings from Elteria Adventures team!
Today were here to discuss the incoming changes to the character progression system and the following quality-of-life improvements related to the world itself.
The current crafting and leveling systems work off a premise of requiring the player to collect crafting ingredients and souls across several different biomes. These requirements are mainly connected to the Tier system, and they possess one glaring problem. Because of how they can cause the player to spend tens of minutes traveling from one edge of the map to the other, they make the world way too big for its own good.
Its not very exciting to traverse through several layers of several different biomes in search of red gel and frost iron ore nuggets, only to then remember that you also need to collect several types of gems and a liana soul. Which is why weve decided to make sure you wont have to travel too far at any given time. Introducing, Chapters.
Chapters: getting through this giant world one not-that-giant chunk at a time
Chapters are, essentially, gameplay and story beats separated from the rest of the world and limited to one or two biomes at a time. Each chapter has all the resources a player would need to complete it, with carefully adjusted strengths of encountered enemies and a difficult (but extremely satisfying) boss fight at the end of the chapter. Defeat the boss, receive the resources you need to prepare yourself for the next chapter, then proceed on your journey.
This way of progression allows us to rework the difficulty system in the game, getting rid of Tiers in favor of chapter-based leveling system. This, of course, also means that there will be some adjustments and changes to the Callings, with the biggest one being that every calling will be available to the player from the very start, and these callings can be easily and freely changed.
This is the first Hub area. Yes, its a giant castle. And yes, its cool.
And how will you be able to access the Chapters? Via a Hub area, of course. Hubs are safe places that grant players access to different Chapters through several special Portals. These Hubs also house players Homebases, serve as community centers, and will host community events.
Also, were getting rid of the Multitools Gather ability - youll be able to gather the resources with Digging, jumping, or other mechanics and abilities instead, depending on the type of resource, since that was also not very fun to do.
This portal might be spooky, but it probably leads to the tasty watermelon piglets. Maybe.
The Hub area, along with the first Chapters, are scheduled to soon arrive to the alpha servers. Be sure not to miss them, and be sure to stay tuned for even more exciting news!
See you soon!
[ 2019-11-13 15:26:31 CET ] [ Original post ]
🕹️ Partial Controller Support
Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.
Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!
Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...
We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.
Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.
Read the full version
Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.
To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.
The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14.04 LTS
- Processor: Quad Core 3GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
- Storage: 4 GB available space
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