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And once again, greetings from Elteria Adventures team!
Today were here to discuss the incoming changes to the character progression system and the following quality-of-life improvements related to the world itself.
The current crafting and leveling systems work off a premise of requiring the player to collect crafting ingredients and souls across several different biomes. These requirements are mainly connected to the Tier system, and they possess one glaring problem. Because of how they can cause the player to spend tens of minutes traveling from one edge of the map to the other, they make the world way too big for its own good.
Its not very exciting to traverse through several layers of several different biomes in search of red gel and frost iron ore nuggets, only to then remember that you also need to collect several types of gems and a liana soul. Which is why weve decided to make sure you wont have to travel too far at any given time. Introducing, Chapters.
Chapters: getting through this giant world one not-that-giant chunk at a time
Chapters are, essentially, gameplay and story beats separated from the rest of the world and limited to one or two biomes at a time. Each chapter has all the resources a player would need to complete it, with carefully adjusted strengths of encountered enemies and a difficult (but extremely satisfying) boss fight at the end of the chapter. Defeat the boss, receive the resources you need to prepare yourself for the next chapter, then proceed on your journey.
This way of progression allows us to rework the difficulty system in the game, getting rid of Tiers in favor of chapter-based leveling system. This, of course, also means that there will be some adjustments and changes to the Callings, with the biggest one being that every calling will be available to the player from the very start, and these callings can be easily and freely changed.
This is the first Hub area. Yes, its a giant castle. And yes, its cool.
And how will you be able to access the Chapters? Via a Hub area, of course. Hubs are safe places that grant players access to different Chapters through several special Portals. These Hubs also house players Homebases, serve as community centers, and will host community events.
Also, were getting rid of the Multitools Gather ability - youll be able to gather the resources with Digging, jumping, or other mechanics and abilities instead, depending on the type of resource, since that was also not very fun to do.
This portal might be spooky, but it probably leads to the tasty watermelon piglets. Maybe.
The Hub area, along with the first Chapters, are scheduled to soon arrive to the alpha servers. Be sure not to miss them, and be sure to stay tuned for even more exciting news!
See you soon!
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