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Alpha 0.15.10


Greetings from the Elteria Adventures team! In todays patch, weve got a lot of fixes and rebalances, and were also preparing for some awesome things to come:

  • Were testing out our first in-game event! The Arena has been invaded! Once an hour, every player of level 3 or higher will receive a time-limited quest that requires them to visit the Arena and talk to Htorh, after which theyll be able to participate in battles against waves of mobs at the Arena. Be warned that in its current version, the quest is not localized, and might lack some other aspects like icons. Be sure to share your thoughts on this event with us on our Discord!
  • Were preparing brand new islands for the players Private Zones. Because of that, all the existing Private Zones have been unclaimed, though if you want to access yours now, just claim an available plot of land, and your Private Zone should be deployed as it was before the patch.
Some mobs were nerfed, especially in the Second Chapter:
  • Cuddly octopi! Small Plum Octopi are quicker, but far less deadly than before.
  • No smoke bombs! Ninja Skeletons dont use Fear anymore, although theyve learned how to use Dash.
  • Almost too harmless. Temporarily removed Watermellos explosive shields while they go through some reworks.
Some other changes:
  • Cutting costs, not power. Lower Lava Shard costs for some ingots, and less ingots required to craft Cloudy and Hematite armors.
  • Hand-carved furnishings. You can now place statues through your building menu.
  • Uniformed labeling. The item rarity icon now appears in the same place.
Bug fixes:
  • If you build something on top of the grass, it now disappears (as it should).
  • Buying a potion of certain colors doesnt mess with the way your nickname displays anymore.
  • Glass panes in the windows and in the doors should act a bit better upon selection.
  • Fixed the bug where some abilities could linger in the world way past they take place (looking at you, Fireball).
  • Fixed the issue with the hotkey slots not being saved properly after changing.
  • Tried to make sure the random crashes during the world rendering will not appear anymore.
Even more stuff in the works:
  • The Wild Areas featuring a more free-style, less quest-focused gameplay.
  • The Calling of the Trickster, for those who think that the Kingdom of Agelon could always use more of these guys.
We hope these new fixes and incoming big updates will make Elteria Adventures even more fun for you! You can discuss these and future updates, as well as give your feedback directly to our development team on our Discord server! And see you next time!


[ 2020-05-15 07:27:17 CET ] [ Original post ]

Elteria Adventures
Elteria Team Developer
Heatherglade Publisher
Coming Soon Release
Game News Posts: 97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)

The world of Elteria is fully changeable. You can break it, you can build it. Even with basic abilities you can make holes in the world or create platforms in midair, you can throw your enemy in the wall and there will be a hole! The landscape is your weapon: shape it and use it to your advantage in fights with monsters or players! To make it possible, we use our own lighting-fast voxel engine that was in development for the last few years.

The core principle of Elteria is more game mechanics, fewer numbers. Abilities, artifacts, and enemies - all have different mechanics. The major part of gameplay is Artifact crafting. Every artifact gives you some ability and has its own way of acquisition. Equipment slots differ by the abilities given by the items going in each one, not by anatomical forms.

Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.

In Elteria, you have not only the usual MMO or RPG feel, but platformer-like too! The world is made of flying islands, some are large, some are archipelagos of small ones. For ease of movement between them, there are jumper mushrooms, sunflowers, and other fun movement objects. They create a unique platformer feel while remaining a 3D open-world RPG. Some abilities allow you to move even better. Just look at that:

Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!

The game has a deep narrative. The following is the part of the playable character's story.


Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...

We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.

Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.

Read the full version

Players have their free personal Home Field. We plan to add large guild spaces. You will be able to build fortresses on islands, and on them you will be able to fight other players, to attack others, or to protect them from PvE events. There will be battlefields and leaderboards, but imagine how fun it will be to battle with other players using all these land-altering abilities!


Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.

To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.

The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Dual Core 3GhzMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Quad Core 3GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
  • Storage: 4 GB available space
GAMEBILLET

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