TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Alpha 16


Greetings from the Elteria Adventures team! Today, weve got a huge Mega Update to share with you. And we do mean huge, so without further ado:

  • Going Wild. Added the Wild Area - a huge archipelago with a free progression, a lot of different mobs and bosses, and an Always On PvP. Its accessible starting 3rd Calling level through a portal near the castle. Before that, you can always just check it in the right corner of your World Map (just press [M]).
  • Beet me up, Scotty! Added the teleportation network. Just talk to a new Qubeet NPC, and itll be able to teleport you to the location of any other Qubeet in Elteria for a small price of a handful of gem shards.
  • Home Sweet Home. New and improved Private Zones - this time as another ginormous archipelago consisting of small islands, each island belongs to one player. You can access it after completing just a few starter quests and obtaining a key for your own Private Zone. You can also check the archipelago on your World Map (still opened by pressing [M]).
  • Home Sweet Home MKII: Wild Edition. You can place a second Private Zone in the Wild Area using a 3rd level glove. Who said you cant have a second home base?
  • All the levels, all of them! Each Calling now has 99 levels to obtain in your adventures. But dont worry, the levelup cost stops rising past 21st level, so paired with the Comfort system that boosts the Essence gain, the further you go, the easier itll be for you to level up!
  • Not gathering dust. The Universal Tool (also known as Neophytes Glove) can now be upgraded up to 10th level. So much easier than blowing up the ore deposits!
  • Whatcha buying? Some NPCs are now trading far better items than before. From workbenches and Private Zone decorations to recipes for powerful items and hard to find monster souls.
  • So many new items. 28 new items. 38 new items if we count all new variations. And were talking weapons, armors, crowns etc.
  • Decluttering the inventory. You can now break items down at the Soul Altar. Doing so grants you Soul Essences which can be used to level up.
  • Do you want to talk about it? Added quite a few new dialogues. Including, but not limited to, reworks of several starting quests. Also, youll notice a few new NPCs, especially around the castle.
  • Sweet freedom! Theres now an Unstuck button in the menu. Just in case something doesnt work as it should.
  • But thats not all! Updated the item drop rates, added sound effects, titles and tasks of quests in English and Russian, as well as Russian descriptions in the journal.

INTERFACE:


  • Sweet, sweet clarity. New interface with quest tasks and pinned recipes in the right corner of the screen.
  • Easier built than said. New building interface utilizing F1-F5 keys.
  • I can see everything Ive equipped! New inventory interface with equipment slots, item names and descriptions. As usual, just press [C] to access it.
  • Home is where you need to teleport to. If you use the Teleport Home ability, you can now choose between the Castle of Agelon, your Private Zone and your latest Elteria Heart.
  • A hearty conversation. Speaking of which, the Elteria Heart interaction is now in the form of dialogue.
  • Oooh, pretty. Updated the icons for many abilities, items and achievements.
  • Expanded geography. Updated the map and made it easier to navigate between biomes.
  • Id rather not see either, but its still nice. New and improved death screen and disconnect screen.
  • Now thats beautiful. New launcher and splash arts for the loading screen!

MECHANICS


  • Chasing clouds away. The clouds wont spawn in certain areas anymore (like in Private Zones and on the obstacle course).
  • Im already poisoned, thank you very much. The Poisonous Mushroom debuff no longer stacks for players.
  • Fearless wiggling. Tentacle Polymorph is now a bit beefier and grants you a fear immunity.
  • Window shopping. Workbenches now show every possible recipe. Yeah, including those you cant craft yet.
  • Workbenches for everyone! Crafting stations can be crafted, received as a quest reward, or bought from certain NPCs. Also, now theres a golden anvil in the game. For now, its just decorative.
  • Peace and tranquility. Mobs and clouds spawn can now be turned off in some areas.
  • Show me the way. Updated how the compass markers work. The death marker is now always shown on the compass.
  • What do you mean I cant open these? Fixed the interaction with objects that cant really be interacted with (the chests on the obstacle course).
  • One key is all I need. The key for the Architects Calling quest will now only spawn once, and only if youre currently playing through this quest.
  • Still working on the Trickster. Weve added a new ability called Deja Vu for this Calling, though itll be some time before itll be released and available.

BUGFIXES


  • Rendering due to digging or breaking items wont be as noticeable as before, It also wont cause grass to change its position now.
  • Architects platform cant push objects thatll keep hanging in the air after the platform disappears.
  • Fixed the line break in the journal in tasks and descriptions.
  • Fixed the bug that caused Bounce Jump to bounce the player without lowering the Spirit of the target.
  • Fixed the client crash due to the player polymorphing into an exploding pumpkin.
  • Fixed some client crashes due to running the game on Linux and integrated videocards.
  • Server disconnect doesnt cause a client crash and allows reconnection.
  • Fixed the memory leak after server reconnection.
  • Fixed the client crash due to the start of the Arena event.
  • Lighting on the character models in GUI doesnt change with the time of the day anymore.
  • Reworked the death screen so it appears consistently.
  • Fixed the building block preview during building. Said preview now also always corresponds with what will be placed.
  • Fixed the looping of the sound of falling in case of death due to falling off an island.
  • Fixed the incorrect nickname color display in the local chat immediately after drinking the nickname color potion.
We hope these and incoming big updates will make Elteria Adventures even more fun for you! You can discuss these and future updates, as well as give your feedback directly to our development team on our Discord server! And see you next time!


[ 2020-06-10 12:36:09 CET ] [ Original post ]

Elteria Adventures
Elteria Team Developer
Heatherglade Publisher
Coming Soon Release
Game News Posts: 97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)

The world of Elteria is fully changeable. You can break it, you can build it. Even with basic abilities you can make holes in the world or create platforms in midair, you can throw your enemy in the wall and there will be a hole! The landscape is your weapon: shape it and use it to your advantage in fights with monsters or players! To make it possible, we use our own lighting-fast voxel engine that was in development for the last few years.

The core principle of Elteria is more game mechanics, fewer numbers. Abilities, artifacts, and enemies - all have different mechanics. The major part of gameplay is Artifact crafting. Every artifact gives you some ability and has its own way of acquisition. Equipment slots differ by the abilities given by the items going in each one, not by anatomical forms.

Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.

In Elteria, you have not only the usual MMO or RPG feel, but platformer-like too! The world is made of flying islands, some are large, some are archipelagos of small ones. For ease of movement between them, there are jumper mushrooms, sunflowers, and other fun movement objects. They create a unique platformer feel while remaining a 3D open-world RPG. Some abilities allow you to move even better. Just look at that:

Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!

The game has a deep narrative. The following is the part of the playable character's story.


Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...

We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.

Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.

Read the full version

Players have their free personal Home Field. We plan to add large guild spaces. You will be able to build fortresses on islands, and on them you will be able to fight other players, to attack others, or to protect them from PvE events. There will be battlefields and leaderboards, but imagine how fun it will be to battle with other players using all these land-altering abilities!


Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.

To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.

The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Dual Core 3GhzMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Quad Core 3GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
  • Storage: 4 GB available space
GAMEBILLET

[ 5976 ]

8.49$ (15%)
21.24$ (15%)
8.39$ (16%)
14.39$ (76%)
17.97$ (64%)
16.97$ (15%)
21.74$ (13%)
41.99$ (16%)
26.69$ (11%)
27.69$ (31%)
8.39$ (16%)
33.95$ (15%)
33.59$ (16%)
12.45$ (11%)
34.59$ (42%)
13.99$ (30%)
12.86$ (36%)
24.89$ (17%)
25.45$ (15%)
20.99$ (16%)
6.79$ (15%)
13.34$ (11%)
29.71$ (15%)
26.39$ (12%)
8.29$ (17%)
12.74$ (15%)
10.55$ (65%)
12.44$ (17%)
8.46$ (15%)
4.95$ (17%)
GAMERSGATE

[ 1644 ]

2.5$ (75%)
20.0$ (50%)
4.5$ (77%)
7.0$ (65%)
3.33$ (52%)
1.5$ (62%)
0.9$ (92%)
5.39$ (55%)
1.88$ (62%)
1.5$ (85%)
3.0$ (70%)
16.5$ (67%)
14.99$ (50%)
2.25$ (89%)
2.64$ (78%)
2.0$ (90%)
0.9$ (70%)
0.6$ (94%)
0.42$ (79%)
7.5$ (75%)
2.67$ (82%)
1.2$ (60%)
2.03$ (77%)
1.2$ (60%)
7.49$ (63%)
8.99$ (10%)
5.4$ (82%)
5.0$ (75%)
3.75$ (75%)
5.63$ (62%)
MacGamestore

[ 1805 ]

3.29$ (34%)
17.99$ (10%)
1.19$ (88%)
1.19$ (94%)
21.99$ (12%)
1.59$ (68%)
12.59$ (16%)
11.39$ (62%)
1.29$ (84%)
1.10$ (93%)
34.99$ (13%)
8.99$ (10%)
4.49$ (78%)
12.99$ (19%)
13.99$ (7%)
55.39$ (38%)
16.99$ (15%)
12.49$ (50%)
65.99$ (12%)
64.99$ (7%)
1.19$ (83%)
39.49$ (21%)
16.99$ (15%)
1.19$ (76%)
27.48$ (50%)
1.99$ (60%)
16.98$ (15%)
29.99$ (25%)
77.99$ (26%)
38.89$ (22%)

FANATICAL BUNDLES

Time left:

356383 days, 14 hours, 43 minutes


Time left:

7 days, 21 hours, 43 minutes


Time left:

10 days, 21 hours, 43 minutes


Time left:

14 days, 21 hours, 43 minutes


Time left:

39 days, 21 hours, 43 minutes


Time left:

10 days, 21 hours, 43 minutes


Time left:

49 days, 21 hours, 43 minutes


Time left:

54 days, 21 hours, 43 minutes


HUMBLE BUNDLES

Time left:

1 days, 15 hours, 43 minutes


Time left:

5 days, 15 hours, 43 minutes


Time left:

6 days, 15 hours, 43 minutes


Time left:

8 days, 15 hours, 43 minutes


Time left:

13 days, 15 hours, 43 minutes


Time left:

13 days, 15 hours, 43 minutes


Time left:

15 days, 15 hours, 43 minutes


Time left:

15 days, 15 hours, 43 minutes


Time left:

20 days, 15 hours, 43 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE