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Patch 16.4.0


Greetings from the Elteria Adventures team! Todays update is a halfway point to 17.0 Megapatch, as some features introduced in 16.4 will be expanded upon in 17.0, so weve got quite a few features to look at. As such, and without further ado, lets take a look at the changes:

GAMEPLAY:


  • Building up expectations (and pillars). Added two Architect abilities that unlock on 5th level. Use pillars to defend yourself and counterattack!
  • Wild encounters. New mobs for the Wild Area: Ladybug, Lava Tentacle, Lava Slime, Slime Octopus, and new Armadillo variations. Speaking of, you can purchase a Ladybug Hat from Ladybugs in case you need a portable lighting source.
  • Now THATS a hot take. Added Lava Slime boss for the Wild Area. Bring the cold water ro apply directly to those burns!
  • THE LAMP. Added a new, glowing variation for the Gem Shard Blocks (can be used for torches/lighting). Just point at and activate them with the [F] button.
  • Why do I hear boss music? Added the Boss Health bar right under the Compass whenever youre fighting a boss or are just too close to one.

TEST FEATURES:


These are test features and alpha versions of the upcoming features in 17.0. Be sure to leave a comment on them to help us in development
  • A palettes worth of bricks and stones. Brand new Building interface with palette editor to make construction work that much easier.
  • Does this make me look cool? Added a simple customization option for the Character Creation. For now, the old characters can be edited
  • Heres a tip! Added tips for the character screen. Same mechanics will be later used in quests.
  • Roof over your head, just add water. After acquiring a Private Zone, you can choose a biome and a preset building to place on it.


  • My vision is utterly unclouded! Launcher update that automatically chooses the correct video card to use in the game (in case you have both a regular and an integrated one)
  • There can be only one! Added the Alpha version of the Slime Sumo game mod. Challenge other players for the title of the bounciest, roundest Pink Slime of all!

UPGRADES:


  • Wild, tall tales. Updated the quest lines in the Wild Area, added the localizations
  • Tis but a flesh wound! Falling off your Private Island doesnt kill you anymore, and teleports you back to your island instead.
  • Im sorry, I cant let you do that. Added an outline that tells you if you cant place a block or object somewhere.
  • Differently looking teleportation devices. Added new objects that allow you to teleport into your Private Zone and back into the world.
  • More dangers, more rewards. Added several mobs and equipment pieces into the world.
  • Picturesque imagery. Updated several models and textures, as well as the musical theme of Birch Hills.

BALANCE FIXES:


  • Dont be such a scaredy cat! Reduced the duration of all mobs Fear effects
  • Equipment readjustment. Rebalanced the stats of a lot of pieces of equipment.
  • Architects anger management. Architects stone hands ability doesnt activate automatically after receiving/dealing damage anymore.

OTHER:


  • Officially off-limits. Fully reworked the restriction system (protected areas, building etc)
  • Ahhh, so thats why. Added more tips on why an action couldnt be performed.
  • Exactly up to scale. Reworked the way the game calculates the size of objects (for example, polymorph will change the physical size of the player, and not just their model)
  • More hills? Upgraded the islands surface level generation. Yeah, more hills.
  • Efficiency is the key. Optimized the memory usage of the server.
  • I remember everything! Found and eliminated the cause of the game client memory loss after the reconnect
  • Write it down, write it down! Added the basics for the Promo Code system. The first Promo Codes will be distributed as a result of the Monster Design Contest.

INTERFACE:


  • New Login interface that you can actually spend some time in since the game wont disconnect you for inactivity from there anymore.
  • Updated the quest marker mechanics, they should be more intuitive and clear now,
  • New crash report window to make the reporting process easier and faster.

BUGFIXES:


  • Reworked Architect abilities that place temporary voxels so there are no leftovers in the world afterwards.
  • Fixed the hitboxes for the Slimes bounce abilities so that they scale with the slimes actual size
  • Fixed the problem with mobs falling off an island and hanging in the air beneath the islands.
  • The jumping is a bit more responsive now.
  • Fixed the bug that caused the character model disappear after the freezing debuff.
  • Fixed the game crash after a reconnect if the player is a member of a party.
  • Fixed the area of voxels destroyed with a stick, sword or fists
  • Fixed the game crashing after purchasing a boar banner from the Star Shop.
  • Fixed some building brushes still working in protected areas.
  • Fixed one of the causes of the freezing of the world rendering.
  • Fixed the equipment change sometimes causing the character to be shown in their underwear.
  • Fixed the previews of Workbenches sinking into walls sometimes.
  • Fixed the game freezing during the fast rendering of the world around the player.
  • Fixed the item collection quests sometimes not counting collected items.
  • Fixed the main menu kicking the player out due to the timeout.
  • Fixed a few client crashes due to inventory issues.
  • Fixed the incorrect character stats showing with the stone hands activated.
  • Fixed the bug with the text not showing on Intel HD Graphics 4000
  • Fixed the textures incorrectly showing on integrated video cards.
  • Fixed the bug that caused abilities on the quick access panel to change their positions during re-logins
We hope these updates will make Elteria Adventures even more fun for you! You can discuss this update, as well as give your feedback directly to our development team on our Discord server! And see you soon!


[ 2020-08-21 03:04:44 CET ] [ Original post ]

Elteria Adventures
Elteria Team Developer
Heatherglade Publisher
Coming Soon Release
Game News Posts: 97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)

The world of Elteria is fully changeable. You can break it, you can build it. Even with basic abilities you can make holes in the world or create platforms in midair, you can throw your enemy in the wall and there will be a hole! The landscape is your weapon: shape it and use it to your advantage in fights with monsters or players! To make it possible, we use our own lighting-fast voxel engine that was in development for the last few years.

The core principle of Elteria is more game mechanics, fewer numbers. Abilities, artifacts, and enemies - all have different mechanics. The major part of gameplay is Artifact crafting. Every artifact gives you some ability and has its own way of acquisition. Equipment slots differ by the abilities given by the items going in each one, not by anatomical forms.

Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.

In Elteria, you have not only the usual MMO or RPG feel, but platformer-like too! The world is made of flying islands, some are large, some are archipelagos of small ones. For ease of movement between them, there are jumper mushrooms, sunflowers, and other fun movement objects. They create a unique platformer feel while remaining a 3D open-world RPG. Some abilities allow you to move even better. Just look at that:

Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!

The game has a deep narrative. The following is the part of the playable character's story.


Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...

We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.

Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.

Read the full version

Players have their free personal Home Field. We plan to add large guild spaces. You will be able to build fortresses on islands, and on them you will be able to fight other players, to attack others, or to protect them from PvE events. There will be battlefields and leaderboards, but imagine how fun it will be to battle with other players using all these land-altering abilities!


Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.

To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.

The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Dual Core 3GhzMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Quad Core 3GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
  • Storage: 4 GB available space
GAMEBILLET

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