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Patch 16.8


Greetings, fellow travelers! The season of reaping is nearing its end. And so, in order to send it off, and start preparing for the end of the year festivities, were offering you this patch: NEW FEATURES:

  • Fashionable Warpaint. Cover your face with imposing, cute or stylish tattoos! Enter the Character Customization screen in order to apply one, and be on the lookout for the future updates to this feature.
  • Joining our (virtual) hands. The Friendlist is here! Access it via a button above the Chat window, and keep in touch with other players!
  • Gather, Greenhouse Gardeners! Who says you have to pay for indoor greenery? Gather grass, flowers, mushrooms and other plants, and then plant them in your Private Zone via Building mode! And speaking of Gathering
  • New and improved Gathering. Reworked Gathering and Digging. The Gathering marker now highlights EVERY gatherable object in its radius (instead of just the one youre looking at), as well as tells you what resources (and how many of them) there are in the area.
  • Exactly as dumb as a rock. Monsters called Stupid Stones have been recently discovered in Elteria. These things are not aggressive, but good luck figuring out how to destroy one!
UPDATES:
  • Elteria adapts. Mass update of mob stats and drop tables.
  • Upholding naming conventions. Updated the names and descriptions of every item in the game to make sure theres no outdated info.
  • Leaving no stone unturned. Updated the way most stones are gathered: youll only have to Dig for two types of Stones, with the rest being in deposits. .
  • Gems are outrageously easy to get. Gathering Gems will always give you both whole gems and the shards. Destroying the Gem plants will only leave you with a pittance of shards.
  • Music to my ears. Updated the sounds of playing on a guitar
  • Take it from the top. The Character Screen now shows your actual Cooldown Reduction (it cant get over 40%)
  • Recipe books organized. The Workbench screen is a bit better optimized to hold a lot of recipes.
  • Prettier icons. Updated some of the ability/item icons.
BUGFIXES:
  • The item passives dont work if an equipment slot isnt currently used (like when you switch from one weapon to another, or during Polymorph)
  • Fixed a lot of small bugs in abilities and buffs
  • Fixed the way some %-based Healing abilities work (also, Ancient Signet of Blessing isnt as overpowered as it was before)
  • Fixed the way some abilities affected the cooldowns of other abilities. Now everything works within the same framework
  • Fixed the way stats from stacking buffs are displayed
  • Unified the Summoning mechanics
  • Removed the popping up message about PvP in the Hub area
  • Fixed the way item crafting didnt detect items of higher Item Rarity
  • Fixed the jumping animation and walking sounds while a Scythe is equipped
  • Fixed the way lines break in GUI
  • Fixed the camera vibration/jiggle at some angles.
We hope these updates will make Elteria Adventures even more fun for you! You can discuss this update, as well as give your feedback directly to our development team on our Discord server! And see you soon!


[ 2020-11-13 16:45:45 CET ] [ Original post ]

Elteria Adventures
Elteria Team Developer
Heatherglade Publisher
Coming Soon Release
Game News Posts: 97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)

The world of Elteria is fully changeable. You can break it, you can build it. Even with basic abilities you can make holes in the world or create platforms in midair, you can throw your enemy in the wall and there will be a hole! The landscape is your weapon: shape it and use it to your advantage in fights with monsters or players! To make it possible, we use our own lighting-fast voxel engine that was in development for the last few years.

The core principle of Elteria is more game mechanics, fewer numbers. Abilities, artifacts, and enemies - all have different mechanics. The major part of gameplay is Artifact crafting. Every artifact gives you some ability and has its own way of acquisition. Equipment slots differ by the abilities given by the items going in each one, not by anatomical forms.

Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.

In Elteria, you have not only the usual MMO or RPG feel, but platformer-like too! The world is made of flying islands, some are large, some are archipelagos of small ones. For ease of movement between them, there are jumper mushrooms, sunflowers, and other fun movement objects. They create a unique platformer feel while remaining a 3D open-world RPG. Some abilities allow you to move even better. Just look at that:

Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!

The game has a deep narrative. The following is the part of the playable character's story.


Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...

We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.

Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.

Read the full version

Players have their free personal Home Field. We plan to add large guild spaces. You will be able to build fortresses on islands, and on them you will be able to fight other players, to attack others, or to protect them from PvE events. There will be battlefields and leaderboards, but imagine how fun it will be to battle with other players using all these land-altering abilities!


Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.

To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.

The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!

MINIMAL SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Dual Core 3GhzMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 LTS
  • Processor: Quad Core 3GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
  • Storage: 4 GB available space
GAMEBILLET

[ 5974 ]

17.79$ (11%)
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MacGamestore

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