





Megapatch 18.0.1



VISUALS AND USER INTERFACE:
[ 2021-09-30 18:32:23 CET ] [ Original post ]
Greetings from the Elteria Adventures team!
The 18.0.1 Megapatch is finally here! So, without further ado, lets check what it has for you in store!
GAMEPLAY AND THE WORLD:
- New system of Elterias outer worlds: rather than one big interconnected map, there are many different worlds differentiated by tiers, each with its own lifespan and autoreset timers.

- New, separate PvP world, for all your PvP needs! You can find it among the Tier 2 worlds!

- Overhauled penalties for death. Now if you die, you drop a chest containing a random set of items from your inventory (with some exceptions). The chest disappears after 10 minutes, and can be only looted by you in the first 5 minutes, and by any player at all in the remaining 5 minutes.
- Major reworks of the crafting system, including reworked recipes, drops, new crafting stages, etc, in order to make crafting more natural and engaging! Moreover, all recipes are now divided between four modes of crafting with your hands, on a Workbench, on a Construction Workbench and in a Cauldron.
- Added craftable Beds that you can use to skip in-game time in your private world.
- Bouncy Gel blocks! Added new craftable Gel blocks that you can use as a bouncy trampoline!
- Reworked the mob spawner, so the mobs can now spawn depending on the lighting conditions, so you could use light-producing blocks to prevent mobs from spawning in an area. Speaking of which
- Updated the mob roster, featuring new drops, new (or updated) abilities and even new AIs for some of them!
- Mobs have returned to the Elterian underground. You can once again encounter mobs while in the underground caves. Ah, and we improved the way ores and rocks you venture down there for are generated.
- Bees flight ability reworked. The flight duration now depends on your Stamina, and once you run out, you slowly glide down rather than falling like a rock. Gaining altitude can be done at any time with the jump button.
- Added Carrots! You can now find (and eat) carrots to replenish some of your Health. Though were planning to add even more uses for this vegetable!

VISUALS AND USER INTERFACE:
- Reworked the Stamina meter. It is now displayed to the left of your crosshairs, and disappears if your Stamina is full.
- Decluttered your screen by removing the plaque featuring the name and difficulty of the current Biome and the time of the day. Thats where your lifebar and buff/debuff indicators now are.
- Quicker access bar. Picking up an item will now automatically put it into the quick access bar. If there is no room there, itll be put into your Inventory.
- Completely reworked the compass, so that you know if your target is directly above/below you
- Added an info bar about the worlds of Elteria to the map, highlighting their properties and differences. The name and icon of the current world are now displayed in the upper right corner of the screen.
- Reworked the way landscapes render, so that the stuff rendering in the distance makes more sense. On that note
- Upgraded the fog effects, so that they look even better on high visual settings!

- Reworked the models of items held by the player. Some were resized, some wont display at all, everything looks better both while standing still and in motion.
- Treasure chests are now more animated, properly sized and fit better into the world.
- Updated animations for bows and consumables
- Added buttons and tips to the sides of the quick access bar
- Major linebuilding rework, so its more comfortable and intuitive, with updated visuals and user interface. Currently, its the main building mode, and you can switch from linear to diagonal building (like, for building stairs) by holding [Ctrl]. Its not the final version and weve got some additional upcoming adjustments to this system.
- Resized the building grid for smaller voxels, so that you wont see any unexpected air pockets when working with large blocks.
- Upgraded the camera in the building mode to hide the player model if its in the way of building.
- Updated building from a cliffside so that its easier to pick a starting point.
- The building preview will now disappear if youre unable to build due to the distance, instead of going in an unexpected direction (usually underground)
- Fixed the way building previews look, with differentiating line width for increased depth perception and blue-colored semi-transparent not-yet-installed blocks for increased clarity.
- Reworked building voxels some are removed, some are updated so that they look better, and added new bricks, tiles and other materials that are available through crafting.
- Shape-picking interface is now located at the quick access bar and has a new look. You can also switch the shape by pressing [TAB] to open the shape-picking menu.
- Added object turning in building mode with [Q] and [E] buttons.
- Removed the line-deleting mode from the game.
- Added a Potion that dispels Polymorph. Just in case you might need one.
- Hometurf Beacon added. This item will allow you to return to your Private Worlds spawn point.
- Reduced mobs aggression radius, so it wouldve been easier for you to avoid unnecessary confrontations.
- Less bags, more blocks. Now instead of spawning bags, the voxels you break will drop appropriately looking cubes.
- The object interaction by the [F] button is now more intuitive, and shows text instead of icons.
- Reworked the way in-game notifications are displayed. Now, messages about entering a biome, filling your inventory, not having enough ammo etc will be displayed in the same way in the middle of the screen.
- Fixed the tutorial quests for movement and running, so that completing them takes less time.
- Disabled the display of target selectors for most attacks.
- Major rework of the way you interact with objects around you (blinking, inability to interact with an object etc)
- Now you can change your keyboard settings without restarting the game! Weve also reworked the key localization so that it actually makes sense.
- Fixed the mini-freezes upon damaging objects in the world.
- And of course, numerous bugfixes.
[ 2021-09-30 18:32:23 CET ] [ Original post ]
Elteria Adventures
Elteria Team
Developer
Heatherglade
Publisher
Coming Soon
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
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Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.
Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!
Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...
We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.
Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.
Read the full version
Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.
To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.
The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14.04 LTS
- Processor: Quad Core 3GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
- Storage: 4 GB available space
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