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Greetings from the Elteria Adventures team!
Its been an important year for Elteria Adventures so far. The game had switched from semi-realistic to cubic environments with more emphasis on Sandbox gameplay in May, and weve collected your feedback through the entire June. After that, we started implementing it into the game in a massive overhaul in order to make Elteria Adventures even better than before, the first results of which you are currently able to see on our alpha servers.
Of course, this is only the beginning after implementing a completely new worlds system, we are currently working on the main gameplay features that are going to take place in these worlds, which will likely take us the rest of 2021. This work can be separated into four big parts:
We are currently working on both improving the visuals of Elteria, and making it more immersive. And in order to do that we are:
- Reworking the way the islands of Elteria are generated and adding details, to make sure they all look diverse, interesting and fun to explore.
- Improving the visuals of the nature voxels, with both new pretty textures and reworked old ones.
- Implementing new and improved behavior for all the in-game mobs to make them more believable.
- Redesigning caves and dungeons, so that exploring them is even more fun
- Changing the way music is played, so that it works even better with the gameplay.
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The fun of exploring the world of Elteria is in a lot of things new resources, new items, new enemies, new vistas etc. And we thought that it might be a good idea to give one more incentive to venture towards the unknown, which is why we are working on implementing an Adventurers Journal.
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Rather than handholding the player, this Journal tells you what might be a good idea to look for and investigate, as well as grants you rewards for completing its entries without forcing you to do anything like a set of general guidelines (with rewards!). This feature will take the place of the current Achievement system.
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Having a set of private islands is great. Having a set of private islands that develop as you explore the world is even better.
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Our current goal is to truly make your personal archipelago into your own private base that youll be improving by supplying it with resources and materials you find during your trips to more dangerous parts of Elteria.
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The co-op gameplay in Elteria has been pretty chaotic so far. Sure, you can form a party and go kill some mobs together, but there are no particular tasks, rules or opportunities for the involved parties besides that.
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Which is why we are working on implementing better social mechanics, including improved party system, trading and even market.
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We are also working both on improving several old mechanics, and implementing new stuff:
- Better building: were polishing the building mechanics, so theyre as easy to use and issue-free as possible. Were also thinking about adding vertical ladders, since stairs are not always an option.
- Classy crafting. Reworking crafting interface to make it less clunky and easier to use. Were also planning to add more recipe options for similar materials (so, for example, you can use both birchwood and pinewood to make practically the same chair or door)
- Better battling: massive reworks of the battle mechanics, abilities and the likes. Additional movements for the players in-battle (dashing, blocking), and improved look&feel mechanics so that fighting Elterian monsters even FEELS better.
- Fun farming: yeah, were planning to add literal farming, where you plant something (like a carrot), water it, care for it, and then harvest it. We just might add some animal rearing to it to make the experience complete ;)
- Supportive sidekick: you wont have to travel Elteria all alone! Soon, youll have a trusty companion thatll help you on your journey!
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Finally, theres one more thing were trying to make our minds about, so wed like to ask for your opinion: Do you think that the players characters look a tad out-of-place and not-as-charismatic in Elteria now that its all cubicky? Because we could give them a makeover so that they look even better. No, were not talking about making them all blocky, just a tad more cartoony and bright. Or should they be kept as they currently are (just with more customization options, of course)? Either way, we hope that youre as excited for these upcoming changes as we are! And see you on the islands of Elteria!
[ 2021-11-16 19:08:07 CET ] [ Original post ]
🕹️ Partial Controller Support
Players can choose one of many character classes - Callings - which give abilities too! Each has a different playstyle. There are no artifact equipment restrictions, this way many unpredictable and funny combinations can emerge. Players will need to choose artifact sets for different situations. We love to see which combinations of abilities players will invent! We will listen to your feedback and the game will be balanced and improved continuously. Three of callings are already playable and two more in development. You can expect the continuous addition of artifacts and callings.
Almost anything you see on the screen is interactive more than in most other games. You can break it, or it wants to break you. Explosions make huge craters and break trees, you can break walls with enemies, mushrooms propel you in the air or on another island, tentacles emerge from the floor and hit you, some plants are mines, some are collectible, and of course, monsters are trying to kill you or do other fun stuff with you!
Your old world was full of misery and injustice, but suddenly strange portals started to appear in cities. You decided there is nothing to lose and stepped in. You found yourself in the lush and magical world of Elteria, filled with peculiar creatures and flying islands! After you finished staring on the massive planet in the sky, the green piglets and another floating island, you notice the large blue crystal, hanging in the air. You came to it, and suddenly, a mysterious projection of a woman appeared and started talking to you! She wants to help you. You don't know her motivation, but she seems very friendly. You have so many questions about this world...
We have also created a backstory of the Elteria World itself, called Elteria Cataclysm. In the game, the narrative will continue to evolve, being mysterious and thought-through.
Elteria once was a beautiful world inhabited by all kinds of people. It was a place similar to Victorian London – bubbling with life and constantly evolving. But everything changed with the discovery of new properties of the very fabric of reality. Civilized world was swept away by Magic Rush – every scholar dived into the new branch of science trying to make a breakthrough.
According to her theory, such object combined with a sophisticated system of gem drainage would allow opening a stable rift between worlds, giving pretty much an unlimited amount of energy. She wanted to create a utopia and to achieve this goal a research group was put together. Thus began the “Magical World” project.
Read the full version
Your main building tool is blueprints. The voxels are very small and placing each individually would be too slow, but with blueprints, you can instantly create some forms. Yes, you CAN use them in battle! Some BPs are basic forms; some are complex and rare ones even have aura effects on them. I.e., a wall which slows enemies around it. You still need materials to place BP. The material will define structure durability. You can find BPs anywhere in the world, and once you found one, it's yours.
To make full use of voxel world, we are considering adding a separate world with creative mode and no monsters, for players to express themselves fully. We are not yet sure and will evaluate the feedback later.
The visual appearance and style consistency of the game is crucial for us. You already can see day and night cycle, voxel lighting and you can expect continuous polishing of visual style.
We have written an entire gamepedia wiki about Elteria Adventures! If you are interested in detailed information about the game, check it out!
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3GhzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2GB Video Memory. OpenGL 3.2+ supportNetwork: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14.04 LTS
- Processor: Quad Core 3GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 / AMD RX 460Network: Broadband Internet connection
- Storage: 4 GB available space
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