Ver 0.90.01 Updates 1. Final Chapter changed from 7 Chapter to 5 Chapter - Chapter Monster ha been relocated. - Monsters have changed HP and Skills. - Chapter 1~5 the map's path has been changed. - Add new battle background image and battle background effect. 2. New 11 kinds of Monster - 1 kinds of boss monster - Devourer - 3 kinds of elite monster - Captain Joe - Transformer Golem - Dr. Virus - 7 kinds of normal monster - Goat Warlock - Gargoyle - Yeti - Marley the Penguin - Mad Snowman - Gem Fox - Jewel Sheep 3. New 21 kinds of artifact - 15 kinds of hero artifact - Joanna's Lost Shield - Kyle's Lost Commendation - Olga's lost voodoo doll - Adora's Lost Necklace - Deia's Lost Ring - Rouge's Lost Dagger - Kliff's Lost Apparel - Kasa's Lost Pouch - Leona's Lost Bow - Belfamie's Lost Wolf Necklace - Ralcah's Lost Anklet - Chiron's Lost Spellbook - Liu's Lost Beanie - Kigal's Lost Leaves - Henry's Lost Tool Box - 6 kinds of her attribute artifact - Flag of Attack - Anger drug - Flag of Defense - Patience medicine - Flag of Support - Recovery medicine 4. New 10 kinds of card - 6 kinds of attack card - Predator, Predator+ - An unknown fire, An unknown fire+ - Acid cloud, Acid cloud+ - 4 kinds of aid card - A brutal commander, A brutal commander+ - Muscle strengthening, Muscle strengthening+ 5. Added Inn System - The party will be recovery HP when you relax at the inn. - The rest of the inn has a shorty break and a long break. - The inn can only be used once. 6. Changed mastery points gain method. - The way to gain when moving the map has been changed to a from in which the chapter boss is cleared. - When clearing the chapter boss by the shortest distance, gain the most mastery points. - Mastery points are only usable in shop. - Mastery points can be used when clearing the final chapter. 7. The starting artifact slot has been increased from 1 to 3. 8. Change card balance - Attack card - Deadly Game : added damage 40. - Deadly Game + : added damage 50. - Shield Throw, Shield Throw + : changed to Destroyed. - Mutual Destruction : changed unit current HP damage rate from 100% to 300%. - Mutual Destruction + : changed unit current HP damage rate from 100% to 500%. - Assault + : changed damage value from 28 to 32. - Block and Strike + : changed damage value from 29 to 33. - Aid card - Voluntary Sacrifice : added restores 30 HP to all allies. - Voluntary Sacrifice + : added restores 30 HP to all allies. - Ultimate Sacrifice : added restores 20 HP to all allies. - Ultimate Sacrifice + : added restores 30 HP to all allies. - Greater Heal + : removed card discard. - Continuous Heal + : changed restore value from 15 to 26. - Power card - Book of Wisdom : card cost has been changed from 1 to 2. - Book of Wisdom + : card cost has been changed from 0 to 1. 9. The English translation has been changed better than before. Bug fixes - Fixed an issue where random event 'Crystal Cave' to gain hero unit. now gain random monster unit. - Fixed an issue where 'Damage to All', 'Damage to All +' card used to the card did not change to the card text 'All'. - Fixed an issue where 'Immortality', 'Immortality +' card used after, the unit died when using 'kill instance' skill. - Fixed an issue where 'Poisoned Blade', 'Poisoned Blade +' card used after, enemy all attack that one unit instead of all attacked units gain toxic. - Fixed an issue where 'Doppelganger', 'Doppelganger +' card text had been modified to include missing text 'destroyed card expect' - Fixed an issue where 'Medical Care', 'Medical Care +', 'Close Connection', 'Close Connection +' card is used skill did not work. - Fixed an issue where 'Ultimate Sacrifice' ,'Ultimate Sacrifice +' card is used the unit died and the hero HP did not recover. - Fixed an issue where 'Voluntary Sacrifice', 'Voluntary Sacrifice +' card is used the unit died and the hero defence did not added. Our development team decided that it would be better to reduce the final chapter to chapter 5 rather than proceeding to chapter 7 and to make the configuration more aware by users' various suggestions and feedback. In addition, the mastery point gain method has been modified to take into account the balance between acquiring monsters and other goods, and clearing the chapter with the shortest distance. I look forward to your feedback. Thank you.
Destiny or Fate
Blaster
Blaster
2019-01-24
Strategy RPG Singleplayer EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(132 reviews)
http://blaster.games
https://store.steampowered.com/app/919220 
Destiny or Fate Linux [2.42 G]
Roguelike Fantasy Card Battles
We have long been fans of various strategy card battle games like Magic: The Gathering, Hearthstone, and Slay the Spire. We have infused the main elements of these games to bring the same excitement into our own. This naturally includes the same roguelike qualities of those games.When you're ready, you will be able to explore each and every location in your region. Each time you play, the routes and event blocks will be in different locations. Depending on the makeup of your current party, you can immediately engage bosses in battle or set out on a long journey to check out the various treasures and events you will find throughout the game.
However, if you happen to perish along this arduous journey, you will lose everything and be forced to start again from the very beginning. With each play, the elements of your journey will be randomly rebuilt. Not only does this constant re-creation prevent the boredom of repetitive gameplay, it also keeps you on your toes.
A Variety of Heroes with Unique Abilities
Each time the game begins, you will set out on a journey with one of the many available heroes possessing unique abilities. Some heroes have powerful attack skills, while others are responsible for keeping your party's HP up. You can collect certain items to develop your heroes, and they will gain new abilities as they grow. Along with your card deck, heroes have a major impact on game strategy.
Like the heroes in other strategy card games, those of Destiny or Fate cannot be "directly controlled". However, players can use a hero's unique skills each time they play its card as long as they meet certain specified conditions, meaning players can strategically choose how and when they want to activate their skills.
In addition, a hero's passive skills benefit the entire party, not just the hero alone.
Strategically Build Your Own Party
Excluding bosses, each and every monster you encounter during your adventure can be recruited to your party. Recruit monsters with skills that have caused you trouble so you can do the same thing to the next opponent you meet in battle. Just like with heroes, you can collect certain items to develop your monsters, and as they grow they may gain new abilities.
With your unique deck of cards, your hero, and the newly recruited monsters you own, you can make a party suited to your own individual strategy and set out on an epic adventure. Of course, it is extremely difficult to really achieve the perfect combination that you've imagined on paper. For that to happen, you will need a lot of hard work... and a little luck.
Main Game Features
- More than 15 different heroes with unique abilities.- More than 150 cards for heroes and monsters.
- More than 100 monster types lending to hundreds of different combat situations.
- More than three chapters that are newly configured each time you play.
- An increasing number of heroes and cards as the rounds progress.
- The ability to capture all monsters (except bosses) to use as companions in battle.
- OS: Ubuntu 12.04 / SteamOS
- Processor: 2.0 GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 512MB Video Memory
- OS: Latest Ubuntu Release / SteamOS
- Processor: 2.0 GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1GB Video Memory
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