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Update 1.2.9

- Added mouse sensitivity settings


[ 2022-07-24 17:39:58 CET ] [ Original post ]


T5CR 75% off for Steam VR Fest!

T5CR is on sale during the Steam VR Fest. The game has been heavily updated for the event!


[ 2022-07-18 19:10:39 CET ] [ Original post ]


Update 1.2.7

- Fixed VR teleporter orientation - Fixed VR grab behaviour - Improved VR teleport marker - Added Haptic effect with an option menu - Fixed left-handed issues


[ 2022-07-16 22:27:41 CET ] [ Original post ]


1.2.3

- Fixed some puzzle issues


[ 2022-07-13 12:35:32 CET ] [ Original post ]


1.2.2

- Fixed left handed support - Fixed some VR issues - Fixed 2 achievements not unlocking


[ 2022-07-13 00:16:05 CET ] [ Original post ]


1.2.1

hotfix


[ 2022-07-12 20:29:39 CET ] [ Original post ]


Update 1.2.0

- Fixed Steam launcher options - Improved graphics and code - Fixed lighting issues (dark areas) - Added 'Eye Adaptation' and 'Gain' options - Improved VR support (controls/input) - Added a new menu - Added savegames - Added Photo/Memo - Fixed Steam Achievements - Fixed some bugs


[ 2022-07-12 19:10:28 CET ] [ Original post ]


Patch 1.1.0

The 1.1.0 version is live! Thank you everyone for your feedback. CINEMATIC

  • Fixed the ability to skip intro many times (you can only skip it one time now).
SAVEGAMES
  • Added an option "Restart Level" in the pause menu.
HUD
  • Added on-screen feedback for "freeroaming/node-to-node".
  • Added on-screen feedback for "walk/run".
  • Increased VR pointer size.
PLAYER POSITION AND COLLISIONS
  • Fixed various nodes issues.
  • Fixed various collisions issues.
  • Fixed spawn under the temple stairs when load the savegame.
  • Added a trigger to call the lift from the lower level in the floating garden (useful for some collision bugs).
  • Rebuilt collisions for the bridges in the floating garden.
  • Improved nodes and collisions for the bridges in the cave level.
  • Fixed the ability to enter Yethoa's bedroom even if the door is closed (by clicking on the wall).
CHARACTER MOVEMENT
  • Decreased character movement max acceleration.
  • Decreased character movement max walk speed.
  • Added sensitivity on motion controllers thumbsticks (acceleration/deceleration).
MENU / CONTROLS
  • Added info for the "confortable VR" option.
  • "Teleport marker" option is now ON by default.
  • Moved "Left Handed" option to "Controls" instead of "Game".
  • Changed "freeroaming/node-to-node" to "toggle" for VR and gamepad (mouse unchanged).
  • Changed gamepad control on left trigger to "toggle run" instead of "180 turn".
  • Added option "Enable Vive Controls" to map the Vive controller correctly (needs better integration).
  • Added extra delay for node-to-node traveling to avoid teleporting too fast through nodes.
  • Changed the movement forward direction to be relative to the camera (dynamic) instead of relative to the screen position (fixed).
  • Mapped "Toggle Run" on Oculus Touch (faceBtn1).
  • Increased default incremental turn (VR / Gamepad) from 18 to 30.
  • Added an option to adjust incremental turn degree (15 / 30 / 45 / 90).
  • Added an option "Aim Mode" for VR (aim with gaze or controller).
LEVELS
  • Fixed a bug with the lamp's door in the corridor (generator island) not ON (if supposed to be ON) on load game.
SOUND
  • Increased footsteps sounds frequency when running.
  • Added footstep sound when incremental turns and 180 fast turn.
GRAPHICS
  • Removed refraction on the boat glass windows (ugly).
  • Fixed wrong lamp's buttons position in the corridor (generator island).
UNSOLVED
  • Some Steam achievements don't unlock.


[ 2019-08-14 08:43:15 CET ] [ Original post ]


Patch 1.1.0 is coming soon!

Hello, I won't be able to work the next two days but I've already fixed a lot of bugs and did a lot of adjustments thanks to your feedback. I'm planning to release the first patch within two weeks or less.


[ 2019-08-05 12:25:25 CET ] [ Original post ]


Feedback

Hello!


I want to thanks everyone for playing the game and for your feedbacks! I'm very busy right now providing individual support to the Kickstarter backers and I'm already working hard on the next patch. Beside bug fixing, I need to provide a better experience with the Vive controls (the game was targeting the Oculus Rift and the Vive support needs improvements) as well as working on the MAC version (which is delayed because of technical issues).


[ 2019-08-01 12:21:16 CET ] [ Original post ]



The Five Cores Remastered
Matthieu Gouby
  • Developer

  • Matthieu Gouby
  • Publisher

  • 2019-07-30
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 10  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mixed

    (19 reviews)


  • Review Score

  • https://www.thefivecores.com/
  • Website

  • https://store.steampowered.com/app/1002410 
  • Steam Store



  • T5CR Linux 64 [4.46 G]

  • Public Linux depots

  • STORY
    After surviving a violent storm, you wake up on a deserted island. Your only chance to go home is to understand and solve its mysteries.

    ABOUT
    Heavily inspired by the 90s graphic puzzle games, T5CR is a remastered version of the original game released in 2012.

    FEATURES
    • Node-based exploration or free-roaming
    • 6 islands to explore
    • Steam Achievements
    • VR Support
    MINIMAL SETUP
    • OS: UbuntuMemory: 4 GB RAMStorage: 2 GB available space
    • Memory: 4 GB RAMStorage: 2 GB available space
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: UbuntuMemory: 8 GB RAMStorage: 2 GB available space
    • Memory: 8 GB RAMStorage: 2 GB available space
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

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    9.77$ (67%)
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    2.00$ (80%)
    8.39$ (16%)
    60.87$ (13%)
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    5.09$ (87%)
    GAMERSGATE

    [ 3198 ]

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    9.0$ (70%)
    0.75$ (92%)
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    12.18$ (51%)
    1.05$ (85%)
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    3.5$ (65%)
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    1.84$ (74%)
    4.0$ (80%)
    11.25$ (55%)
    3.38$ (62%)
    6.48$ (64%)
    13.6$ (66%)
    3.0$ (80%)
    9.44$ (48%)
    0.6$ (85%)
    1.5$ (85%)
    11.04$ (45%)
    2.03$ (86%)

    FANATICAL BUNDLES

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