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Patch 1.1.0
[ 2019-08-14 08:43:15 CET ] [ Original post ]
The 1.1.0 version is live! Thank you everyone for your feedback. CINEMATIC
- Fixed the ability to skip intro many times (you can only skip it one time now).
- Added an option "Restart Level" in the pause menu.
- Added on-screen feedback for "freeroaming/node-to-node".
- Added on-screen feedback for "walk/run".
- Increased VR pointer size.
- Fixed various nodes issues.
- Fixed various collisions issues.
- Fixed spawn under the temple stairs when load the savegame.
- Added a trigger to call the lift from the lower level in the floating garden (useful for some collision bugs).
- Rebuilt collisions for the bridges in the floating garden.
- Improved nodes and collisions for the bridges in the cave level.
- Fixed the ability to enter Yethoa's bedroom even if the door is closed (by clicking on the wall).
- Decreased character movement max acceleration.
- Decreased character movement max walk speed.
- Added sensitivity on motion controllers thumbsticks (acceleration/deceleration).
- Added info for the "confortable VR" option.
- "Teleport marker" option is now ON by default.
- Moved "Left Handed" option to "Controls" instead of "Game".
- Changed "freeroaming/node-to-node" to "toggle" for VR and gamepad (mouse unchanged).
- Changed gamepad control on left trigger to "toggle run" instead of "180 turn".
- Added option "Enable Vive Controls" to map the Vive controller correctly (needs better integration).
- Added extra delay for node-to-node traveling to avoid teleporting too fast through nodes.
- Changed the movement forward direction to be relative to the camera (dynamic) instead of relative to the screen position (fixed).
- Mapped "Toggle Run" on Oculus Touch (faceBtn1).
- Increased default incremental turn (VR / Gamepad) from 18 to 30.
- Added an option to adjust incremental turn degree (15 / 30 / 45 / 90).
- Added an option "Aim Mode" for VR (aim with gaze or controller).
- Fixed a bug with the lamp's door in the corridor (generator island) not ON (if supposed to be ON) on load game.
- Increased footsteps sounds frequency when running.
- Added footstep sound when incremental turns and 180 fast turn.
- Removed refraction on the boat glass windows (ugly).
- Fixed wrong lamp's buttons position in the corridor (generator island).
- Some Steam achievements don't unlock.
[ 2019-08-14 08:43:15 CET ] [ Original post ]
The Five Cores Remastered
Matthieu Gouby
Developer
Matthieu Gouby
Publisher
2019-07-30
Release
Game News Posts:
10
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(19 reviews)
Public Linux Depots:
- T5CR Linux 64 [4.46 G]
STORY
After surviving a violent storm, you wake up on a deserted island. Your only chance to go home is to understand and solve its mysteries.
ABOUT
Heavily inspired by the 90s graphic puzzle games, T5CR is a remastered version of the original game released in 2012.
FEATURES
After surviving a violent storm, you wake up on a deserted island. Your only chance to go home is to understand and solve its mysteries.
ABOUT
Heavily inspired by the 90s graphic puzzle games, T5CR is a remastered version of the original game released in 2012.
FEATURES
- Node-based exploration or free-roaming
- 6 islands to explore
- Steam Achievements
- VR Support
MINIMAL SETUP
- OS: UbuntuMemory: 4 GB RAMStorage: 2 GB available space
- Memory: 4 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
- OS: UbuntuMemory: 8 GB RAMStorage: 2 GB available space
- Memory: 8 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
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