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Transport Services patch 0.2 released!

Hello everyone



Glad to inform you, that we are releasing a new patch of Transport Services. It took a little bit longer than expected. Nevertheless, it is finished. There are many changes and improvements si there is a list of them: - We changed visuals of the buildings as we got a lot of feedback they look too much prototype-like. We hope you will like the new look. - We changed the medium & big city grew faster than before. So they are easier to achieve. This leads also to lower passenger ratio per capita. To remain somehow balanced. - We added new kind of buildings: hi-rises & expanded city areas for medium and big cities. - Airships! They are slower than planes but can carry a lot of passengers (42) at the same time as resources (only aerial resource transport). And they are really huge. - Planes capacity increased for the basic plane to 16 (from 10) and advanced plane to 28 (from 24) to better reflect demands. - Minimap. With interactive city buttons which point your camera at the selected city. Also displays the color of the city and type of product. - City colors are brighter for better readability. - Many fixes related again to the rail & bus traffic. - Tunnels for road vehicles and trains. Now you can dig through the mountains to save the commute time. - Rails preview the shape of curves. Rail preview also gets red, when it detects any obstacle which prevents the construction. - Tooltips work even with the paused game. - And many other minor fixes and tweaks were made... ;) I hope you will like the patch. We are glad to hear any feedback from you. Just we have to note, that we changed a lot of stuff and you will not be able to load your older saves (as we noticed hotfix before). Sorry for that inconvenience, we believe that from now up to the release version (which again will have a lot of huge feature changes) all saves will be able to load through future patches and hotfixes again. And one more note. We have to apologize that we have to focus more after a long time again on our other game World of Castles, where our players wait too long for the next patch. So we will have to finish the next patch for WoC first before we start working on more new and cool features for Transport Services again. Sorry that, our small team cannot divide into two separate teams to work simultaneously on both projects at one time. I hope you understand. Of course, we will find time to work on hotfixes for Transport Services as we are always here to read everything you write us.


[ 2019-03-05 20:58:04 CET ] [ Original post ]



Transport Services
Hammer Games
  • Developer

  • Hammer Games
  • Publisher

  • 2019-01-24
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 24  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (71 reviews)


  • Review Score

  • https://store.steampowered.com/app/993690 
  • Steam Store



  • Linux_32_64x [362.89 M]Linux_Dev [316.95 M]

  • Public Linux depots

  • About this Game

    In transport services, you take on the task of providing transport for goods or passengers among contracted cities. Cities reveal as you play, which brings new needs for passengers. As you care for your passengers your cities grow and produce more passengers and there is a lot of waiting passengers, you will have to pay back some tickets and your city might lose its shine as people do not want to live in a city cut off to civilization. Also once your city reaches a bigger size, you will build a factory producing resources, which you can distribute into your other cities to make a profit.

    You will be able to build roads for buses and trucks, as the cheapest variant for the short distances. Rails for trains to travel longer routes with huge capacities or airfields with planes for very picky passengers, that are designed for an even longer distance of travel.

    Game features:


    • 3 game difficulties. Where easy means s stress-free game without any punishments for overcrowded stations while on the opposite side, hard mode is pretty challenging on how far you can get before you go bankrupt, then there’s normal mode which is for everyone who wants to have some responsibility, but does not want let the game punish them too much.

    • procedurally generated world
    • dynamically growing cities from few houses up to the city full of skyscrapers! And it is all done by the way you care for your cities needs!
    • Simple passengers. There are cities of some colors and passengers of another color inside them. Which means that the passenger of its color wants to travel to the city of his color.
    • Simple product consumption. Move products to all cities, where they’re not produced. Make sure all cities have as many kinds of products as you can deliver. They pay you more if you satisfy all city needs, rather than transporting just one sort of product.
    • Trains, planes, buses, and trucks...tooot! tooot!

    IMPORTANT NOTE!!!


    This is an early access game. There are bugs!!! We are glad we are able to make the fully featured game, unfortunately, it will take some patches to catch them all. Thanks for the patience. Extra features are planned (water, bridges, tunnels), but we are not promising any deadlines as we plan to focus a majority of our developing time on our main project “World of Castles”, But bug fixes for transport services will still be a high priority.
    MINIMAL SETUP
    • OS: ubuntu
    • Processor: 2 GHz or faster processorMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: shader model 3.0
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: ubuntu
    • Processor: duocore 2 GHz or faster processorMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: shader model 3.0
    • Storage: 500 MB available space
    GAMEBILLET

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