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Patch 0.3 released!

Hello tycooners!


We are happy to announce a new patch for Transport Services. We hope you will enjoy it!

There are key changes:


  • Rendering & physics optimization ( we made the game way smoother especially for the late game )
  • Chain signals for rails. Now you modify the signal to be "block", "one way" or "chain". Chain signals set red for all the chained segments along the train path to make sure, it is able to leave your critical segment without letting other trains enter it from other directions.
  • Improved rail preview & rail build type selection.
  • Making towns bigger is now way easier. And you will get faster highrises and skyscrapers. To balance this effect we made a revelation of cities after 12th one slower. On the other hand, the 3rd city reveals faster, than in previous versions.
  • Fixed known cases, when train animation did not fit the rail shape.
  • Signals are now also physical objects.
  • Fixed issue, when bus or truck could leave the station with wrong the animations until entering another station.
  • Minimap now also shows roads as well.
  • Minimap functions changed, left clicking on the city will move the camera, meanwhile, right click will look camera in direction to that city without moving
  • Added +- buttons over minimap, so you can use it aside +- keys to zoom minimap.
  • many more bug fixes

    How chain signal works:


    Since this patch each switch has 3 modes:
    • block signal - is green, when no other train is on the path in the opposite direction
    • chain signal (extra arrows) - is green, when no other train is on the path in the opposite direction on each following chain segment until reaching block signal or station. Also if the last signal before the station is a chain. It will not allow entering any train without booking free rail on the following station. (so it makes sure, it will not get stuck on the segment, which is the way of the trains on the station and preventing them to leave the station)
    • one way signal - never is green, this can ensure that trains will not enter one-way paths in the wrong direction.
    Hope you will enjoy the patch. On the other hand, we know it still has some rare bugs. For example, it is possible to see yellow signals on an empty segment - you can repair it with replacing the rail beneath the broken arrow in case you will experience this bug. We are working hard to catch them with upcoming hotfixes. Anyway, this patch is more stable than the previous one and brings a lot of new options on how to design the tracks.


  • [ 2019-06-13 14:31:50 CET ] [ Original post ]



    Transport Services
    Hammer Games
  • Developer

  • Hammer Games
  • Publisher

  • 2019-01-24
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 24  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (71 reviews)


  • Review Score

  • https://store.steampowered.com/app/993690 
  • Steam Store



  • Linux_32_64x [362.89 M]Linux_Dev [316.95 M]

  • Public Linux depots

  • About this Game

    In transport services, you take on the task of providing transport for goods or passengers among contracted cities. Cities reveal as you play, which brings new needs for passengers. As you care for your passengers your cities grow and produce more passengers and there is a lot of waiting passengers, you will have to pay back some tickets and your city might lose its shine as people do not want to live in a city cut off to civilization. Also once your city reaches a bigger size, you will build a factory producing resources, which you can distribute into your other cities to make a profit.

    You will be able to build roads for buses and trucks, as the cheapest variant for the short distances. Rails for trains to travel longer routes with huge capacities or airfields with planes for very picky passengers, that are designed for an even longer distance of travel.

    Game features:


    • 3 game difficulties. Where easy means s stress-free game without any punishments for overcrowded stations while on the opposite side, hard mode is pretty challenging on how far you can get before you go bankrupt, then there’s normal mode which is for everyone who wants to have some responsibility, but does not want let the game punish them too much.

    • procedurally generated world
    • dynamically growing cities from few houses up to the city full of skyscrapers! And it is all done by the way you care for your cities needs!
    • Simple passengers. There are cities of some colors and passengers of another color inside them. Which means that the passenger of its color wants to travel to the city of his color.
    • Simple product consumption. Move products to all cities, where they’re not produced. Make sure all cities have as many kinds of products as you can deliver. They pay you more if you satisfy all city needs, rather than transporting just one sort of product.
    • Trains, planes, buses, and trucks...tooot! tooot!

    IMPORTANT NOTE!!!


    This is an early access game. There are bugs!!! We are glad we are able to make the fully featured game, unfortunately, it will take some patches to catch them all. Thanks for the patience. Extra features are planned (water, bridges, tunnels), but we are not promising any deadlines as we plan to focus a majority of our developing time on our main project “World of Castles”, But bug fixes for transport services will still be a high priority.
    MINIMAL SETUP
    • OS: ubuntu
    • Processor: 2 GHz or faster processorMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: shader model 3.0
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: ubuntu
    • Processor: duocore 2 GHz or faster processorMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: shader model 3.0
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5951 ]

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    12.99$ (35%)
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    16.39$ (18%)
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    9.0$ (70%)
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    10.49$ (30%)
    3.5$ (65%)
    5.1$ (66%)
    3.0$ (85%)
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    1.87$ (83%)
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    16.19$ (46%)
    1.88$ (62%)
    0.56$ (81%)
    2.03$ (77%)
    0.3$ (92%)
    1.13$ (89%)
    14.29$ (43%)
    19.59$ (30%)
    3.0$ (85%)
    10.91$ (22%)
    1.76$ (91%)
    9.99$ (50%)
    3.75$ (81%)
    3.38$ (66%)

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