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Hotfix v0.3f1

Hello to everyone!


We would like to release the first hotfix for version 0.3 as well we would like to modify the game balance a little bit. List of modifications:
  • bus capacities and prices changed: basic bus: capacity 7 -> 10, price 25 -> 35 medium bus: capacity 10 ->18, price 65 -> 125 advanced bus: capacity 16 ->32, price 225 -> 450
  • planes capacities changed (prices remain the same): basic plane: capacity 14 -> 42 advanced plane: capacity 28->100 airship: capacity 42->128 & 7 resources
  • train's coaches capacities and prices changed: advanced train & special train: passenger capacity per coach 12->20 advanced train: price 1250 ->1800 advanced train resources capacity per coach: 3 special train resources capacity per coach: 4 Basic and medium trains remain the same with 12 passengers and 2 resources per coach. The special train still has a 25% increased income from tickets.
  • cities tend to grow more into heights than into area. Making highrises & skyscrapers sooner to appear after reaching the 3rd stage of the city. ( as you get the announcement, that you can buy a special train and get 500$ reward)
  • cities under riot change its mechanic with medium and hard difficulties. In previous versions, you lost some money, when any building was abandoned ( darker & uglier). Now you lose some money as long as your city has problems after being some time overcrowded or goods are ignored, you lose some money over time as long you do not solve this problem. In the previous version, the easiest solution was to let the city die out and you were OK as there was nobody to leave and so no loss for you.
conclusion: We know that at bigger cities there was a problem, how to effectively transport more people regardless of price. You would need huge lines of buses which indicates evacuation of Pripyat. So we wanted to make them more usable even at lower counts and also we would like to see even basic buses usable. On the other hand, overpriced aerial transportation had very low capacities and at the time it would be necessary, it was incapable of transporting hordes of nervous customers to their destination unless you built something bigger, than Berlin airlift. With these changes, we believe even huge megacities will be more achievable and for sure more manageable. List of bug fixes:
  • trains upgrade no longer lose its resources.
  • if more color types of passengers wanted to change the vehicle, only one color left the vehicle.
  • Trucks could do weird things if more trucks awaited for resources inside. Could lead into never leaving the depot
  • hi-rises & skyscrapers were unable to appear in v0.3 due to the wrong parameter.
  • switch did not set green after load when trains were in the station
  • there was a way how a train could take passengers twice (means that there was a negative number of passengers in the city as a result)
  • train's coaches appeared on the different rail in the station after the train's upgrade.


[ 2019-06-16 20:02:01 CET ] [ Original post ]



Transport Services
Hammer Games
  • Developer

  • Hammer Games
  • Publisher

  • 2019-01-24
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 24  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (71 reviews)


  • Review Score

  • https://store.steampowered.com/app/993690 
  • Steam Store



  • Linux_32_64x [362.89 M]Linux_Dev [316.95 M]

  • Public Linux depots

  • About this Game

    In transport services, you take on the task of providing transport for goods or passengers among contracted cities. Cities reveal as you play, which brings new needs for passengers. As you care for your passengers your cities grow and produce more passengers and there is a lot of waiting passengers, you will have to pay back some tickets and your city might lose its shine as people do not want to live in a city cut off to civilization. Also once your city reaches a bigger size, you will build a factory producing resources, which you can distribute into your other cities to make a profit.

    You will be able to build roads for buses and trucks, as the cheapest variant for the short distances. Rails for trains to travel longer routes with huge capacities or airfields with planes for very picky passengers, that are designed for an even longer distance of travel.

    Game features:


    • 3 game difficulties. Where easy means s stress-free game without any punishments for overcrowded stations while on the opposite side, hard mode is pretty challenging on how far you can get before you go bankrupt, then there’s normal mode which is for everyone who wants to have some responsibility, but does not want let the game punish them too much.

    • procedurally generated world
    • dynamically growing cities from few houses up to the city full of skyscrapers! And it is all done by the way you care for your cities needs!
    • Simple passengers. There are cities of some colors and passengers of another color inside them. Which means that the passenger of its color wants to travel to the city of his color.
    • Simple product consumption. Move products to all cities, where they’re not produced. Make sure all cities have as many kinds of products as you can deliver. They pay you more if you satisfy all city needs, rather than transporting just one sort of product.
    • Trains, planes, buses, and trucks...tooot! tooot!

    IMPORTANT NOTE!!!


    This is an early access game. There are bugs!!! We are glad we are able to make the fully featured game, unfortunately, it will take some patches to catch them all. Thanks for the patience. Extra features are planned (water, bridges, tunnels), but we are not promising any deadlines as we plan to focus a majority of our developing time on our main project “World of Castles”, But bug fixes for transport services will still be a high priority.
    MINIMAL SETUP
    • OS: ubuntu
    • Processor: 2 GHz or faster processorMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: shader model 3.0
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: ubuntu
    • Processor: duocore 2 GHz or faster processorMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: shader model 3.0
    • Storage: 500 MB available space
    GAMEBILLET

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