Patch 1.00 hotfix
[ 2019-09-16 14:00:55 CET ] [ Original post ]
Hello Transport Services players. Thank you for all the feedback and even more to anyone who supported us and the future of this game. Sadly a lot of issues were in the game and so we had weekend full of work to make these things correct. There is a list of changes:
- road pathfinding changed from heuristic model to brute force. Heuristic was fast but imperfect in more complex solutions. So we now calculate all possible ways, at slightly higher computation cost. But it will always reach the destination. regardless the path difficulty.
- stations and buses can be sent now into all stations up to the 200 road tiles from the home station. Recently it was 140m as the crow flies. So once the station is displayed it has any path heading to this station.
- FIX: trains could by some coincidence stop in the middle of reaching the platform. And would never recover the speed (unless reloading the game) to reach up the desired position on platform to load/unload passengers and continue in the way.
- FIX: planes could under lower frame rate miss invisible landing point which navigates plane on to the runway by more than tolerance distance and so it did not land and instead of it circling around the airfield.
- FIX: road's collider was made smaller in previous patches and it could go through Forrests.
- FIX: rail curves next to the bridge ramp could result in wrong train's animation
- FIX: cars and trains on bridge ramp could have the wrong position after game load (disappeared itself when unpaused).
- FIX: truck's depot & trucks could throw an error in colorblind mode when clicking on some elements in their GUI.
- FIX: airplanes did not display in the aerial overview when an airship was also present.
Transport Services
Hammer Games
Hammer Games
2019-01-24
Strategy Simulation Singleplayer EA
Game News Posts 24
🎹🖱️Keyboard + Mouse
Mixed
(71 reviews)
https://store.steampowered.com/app/993690 
Linux_32_64x [362.89 M]Linux_Dev [316.95 M]
About this Game
In transport services, you take on the task of providing transport for goods or passengers among contracted cities. Cities reveal as you play, which brings new needs for passengers. As you care for your passengers your cities grow and produce more passengers and there is a lot of waiting passengers, you will have to pay back some tickets and your city might lose its shine as people do not want to live in a city cut off to civilization. Also once your city reaches a bigger size, you will build a factory producing resources, which you can distribute into your other cities to make a profit.You will be able to build roads for buses and trucks, as the cheapest variant for the short distances. Rails for trains to travel longer routes with huge capacities or airfields with planes for very picky passengers, that are designed for an even longer distance of travel.
Game features:
- 3 game difficulties. Where easy means s stress-free game without any punishments for overcrowded stations while on the opposite side, hard mode is pretty challenging on how far you can get before you go bankrupt, then there’s normal mode which is for everyone who wants to have some responsibility, but does not want let the game punish them too much.
- procedurally generated world
- dynamically growing cities from few houses up to the city full of skyscrapers! And it is all done by the way you care for your cities needs!
- Simple passengers. There are cities of some colors and passengers of another color inside them. Which means that the passenger of its color wants to travel to the city of his color.
- Simple product consumption. Move products to all cities, where they’re not produced. Make sure all cities have as many kinds of products as you can deliver. They pay you more if you satisfy all city needs, rather than transporting just one sort of product.
- Trains, planes, buses, and trucks...tooot! tooot!
IMPORTANT NOTE!!!
This is an early access game. There are bugs!!! We are glad we are able to make the fully featured game, unfortunately, it will take some patches to catch them all. Thanks for the patience. Extra features are planned (water, bridges, tunnels), but we are not promising any deadlines as we plan to focus a majority of our developing time on our main project “World of Castles”, But bug fixes for transport services will still be a high priority.
MINIMAL SETUP
- OS: ubuntu
- Processor: 2 GHz or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: shader model 3.0
- Storage: 500 MB available space
- OS: ubuntu
- Processor: duocore 2 GHz or faster processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: shader model 3.0
- Storage: 500 MB available space
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