
Welcome to the first Developer Update! These will be divided into two sections, the first section is going to be dedicated to our development progress and the second one to what the community has been up to over the past week.
BUG REPORTING
New system for efficient bug reporting has been implemented. Check out this
video guide explaining how to use the new system.
PROJECT CLEANUP
The project was updated to the latest Unity version, which was followed by a lot of code adjustments (new Unity brings big optimizations for terrain). Also, a big clean up of all the outdated files happened.
OPTIMIZED BUILDINGS
Buildings were optimized as they were heavy on performance due to a large number of subobjects. Here's a comparison of the original and then the optimized building. As you can see from the picture below, you won't be able to tell the difference, but the right one is much more performance friendly.
STORY CONCEPT ART
And lastly, we got more concept art for the story.
NEXT UP
- Start implementing enemy drillships
- Update the turret model and implement it
- Work on the enemy cave structures
Early prototypes of the things mentioned in the list can be found in our public
roadmap
COMMUNITY SPOTLIGHT
We saw a bunch of people streaming the Volcanoids Alpha, we tried our best to drop by all of them. It was awesome seeing you guys play the game live!
NoobySwede created this
handy guide with tips on how to effectively take out COGs.
Our Discord server has been steadily growing and we've been getting a lot of great feedback on the Alpha. Thank you so much for all the support and for spreading the word about Volcanoids!
Thanks for reading and see you next week!
[ 2018-11-15 21:19:04 CET ] [ Original post ]