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The port location is once again going to be the starting point on the new island.
And even though most of it is still placeholder...
I wanted to show you a few comparisons.
So you can clearly see the level of detail and complexity we are going for on the new island compared to the current one.
Really trying to tell the story of the island through the environment design.
Let us know what you think of Captain's new parking spot below!
And watch out for more location snippets coming soon.
P.S. Saw a lot of you asking for a release date of the new island. We don't have one yet, but I'll let you know as soon as we start zeroing in on one!
Saw a bunch of these comments under the last Steam post:
And since actions speak louder than words, check out this cannon action (sound on)!
[previewyoutube=Z5N-vTBWBNE;full][/previewyoutube]
Basically, as you guys suggested, once you clear the area from enemies, you will now be able to partly repair the cannon and shoot with it around the area its located in.
Here's what the whole sequence looks from the inside, and the cannon animation on its own.
[previewyoutube=yyTYVd_lxjs;full][/previewyoutube]
[previewyoutube=UZbTTDRdKcA;full][/previewyoutube]
Hope you guys like it, and keep the feedback coming!
More island news coming soon.
P.S. Let me know what's going to be your first target in the comments. I'm probably aiming for one of my teammates
P.P.S. Volcanoids is 30% off I think
https://store.steampowered.com/app/951440/Volcanoids/
Hey everyone! Hope 2025 has been treating you well so far! Since y'all seemed to enjoy the last location sneak peek at [url=https://store.steampowered.com/news/app/951440/view/6855136062298128507]The Imperial Rose Here's another one!
Hey everyone!
Will keep it short and sweet this time.
Thank you all so much for all your support and patience in 2024.
See you in 2025, the year of the new island hopefully!
And as a small gift to y'all.
I brought a gameplay look at the Steam Roller!!!
Since some of you started to worry that we had forgotten about it...
We haven't, it will just come with the new island.
DISCLAIMER: It might look like it's almost ready from the video but it's far from done, putting together a quick prototype is the easiest part
Enjoy and happy holidays!
[previewyoutube=coddOhKwD_k;full][/previewyoutube]
P.P.S. The Steam Winter sale is live and Volcanoids is the perfect last-minute gift unless it's not
https://store.steampowered.com/app/951440/Volcanoids/
[previewyoutube=xthcNHHUsd8;full][/previewyoutube] The last non-island related update is here! And boy do I think it will shake things up. Volcanoids is also 30% off right now [INSERT MARKETING SPEAK HERE] And without further a do, let's break down the trailer scene by scene!
Hey everyone! Got a short update for you about the new island. So far weve been mainly working on standalone concepts. Now were taking them and putting them together like puzzle pieces to make sure it's all connected as we imagined. And so, here's a sneak peak at one such puzzle piece with a bit of lore as well...
Hey y'all! Heard you loud and clear on the latest Steam post which was the Expediton Day 9. Completely understand where you guys are coming from. It's been a long wait and sharing cryptic teasers is not helping. And even though I can't promise you the new island next week or even month. There's still going to be some changes to how we do things from now to reflect your feedback. There's going to be one more Expedition Teaser post to wrap up that story (was planning on ending it at 10 anyway, so it's not like we're cutting it short). And from then on, I will just focus on sharing actual island progress with you as often as possible. Until the first part of the island releases. As far as updates go, there is one more smaller sized update right around the corner (similar to the Interior Innovations one) before the first part of the new island will be released. That being said, I brough some location concepts from the new island I think you'll enjoy. Just keep in mind that these may or may not be in the first chapter of the island. [previewyoutube=CevurKySzNE;full][/previewyoutube] [previewyoutube=0idE6tCJUM8;full][/previewyoutube] [previewyoutube=XwugBkyr808;full][/previewyoutube]
EXPEDITION DAY 8
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[previewyoutube=9mQ5JXJaDgs;full][/previewyoutube] While we're all waiting for the new map... We decided that we could still put together an update compiled of things that wouldn't take time away from the island development. Stuff that doesn't require a lot of development resources or that's been mostly finished but postponed in the past. This way you still get at least something new and fun to mess around with in the meantime. Because even though the island has been progressing nicely (more teasers coming soon). It's definitely going to NEED more time in the oven. Since it's going to be a huge opportunity for the game to catch a second wind in popularity. We don't want to waste it by rushing things. So the current plan is to release one or two more updates like this while the first chapter of the new island gets ready. Hope y'all understand and let's take a look at what this unexpected update brought:
I got it! I got a teaser from the upcoming island that's not filled with placeholders. And it's not just any teaser. It's a BOSS AREA TEASER!!! This will basically replace one of the laser caves on the new island. Now I don't wanna spoil these boss areas too much. But at the same time I was too excited to keep it a complete secret. This teaser isn't saying that the island update is right around the corner (will cover the update plans in the next Steam post coming soon). But more to show you that despite the development taking long, we're making real progress. Enough small talk though, here it is: [previewyoutube=8Wyy4S9Uug0;full][/previewyoutube] Now, aside from working on the hottest boss levels you've ever seen. (pun inteded) We are also taking part in our first ever bundle with the awesome devs behind Forever Skies for all you moving base enjoyers! It's a first-person post-apocalyptic survival game where you fly, upgrade and customize your mobile high-tech airship base. And I know how much y'all love your airships! They are 25% off and if you own Volcanoids already, you can still use the bundle to get another 10% off to "complete the bundle". https://store.steampowered.com/bundle/41771/Volcanoids_x_Forever_Skies Enjoy the teaser, enjoy the bundle! And talk soon, - Rich
EXPEDITION DAY 6
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Fixed bracer not being available for people who already had it bug. - Rich
The Performance Update is here!
If you haven't read the previous announcement, we really wanted to address the performance issues before fully committing to the new island.
So hopefully COGs will become your biggest enemy again instead of fps drops.
Wanted to take a little break from all the teasers and actually go over the state of dev right now so everybody is on the same page. And also show you some new stuff. So we are currently really close to the upcoming update release. As mentioned in the 2023 wrap up post, it will be focused on the performance issues, but you can also expect some QoL improvements, and a bunch of changes to the quest system. And one tiny but fun feature that was teased here. We were planning for a February release for this update but had to postpone it due to some hurdles. Once this update is out, the entire team will go full throttle on the first chapter of the new island (right now only a part of it has been working on it). There's no ETA for the update but hopefully it will be ready sometime during summer for y'all. Now, with that out of the way, here comes the good stuff. First off, we have a new landmark that might look familiar. [previewyoutube=2mXpYGmIjtA;full][/previewyoutube] Next we have a look at one of the new cities. Everything is a placeholder as we're prioritizing the layout of everything before we start making our own models. Focusing on tons of verticality, tons of cover, and tons of ways to get around. [previewyoutube=7EuaBwFGKX8;full][/previewyoutube] And then there's some experimental stuff I think you're really gonna dig. [previewyoutube=-RK5RvXqf9s;full][/previewyoutube] [previewyoutube=MIP4LV3pHtE;full][/previewyoutube] Let us know what you think in the comments and see y'all soon! - Rich PS: How freaking good is Helldivers? https://store.steampowered.com/app/951440/Volcanoids/
As the year slowly comes to an end, I wanted to give you guys sort of a state of dev update. We were hoping to release one more update this year but we ran into some hurdles The upcoming update is going to focus almost solely on improving performance and the quest systems and its taking a lot longer than we expected. We really want to get it right since the next update after that is going to be the first chapter of the NEW ISLAND And when that launches, its going to be like a second release for the game so we really want to take care of anything that could seriously hurt it. So right now, the technical side of the team is going deep on all the stuff thats causing the performance to nose-dive like a drillship before an eruption... And in their spare time, they are working on improvements to the quest system. (We also got 2 new programmers on board to help with this) Meanwhile, the artist team is hammering away at the new island getting ready as much as possible. Currently, our estimate is that the performance/tutorial update will be released sometime in Q1 next year. And then its going to be full steam ahead at the first chapter of the new island! And to prove that were not pulling a Day Before on yall, here are some fresh teasers: (As always, keep in mind that everything you see is a work in progress and that if something looks like a placeholder, it probably is) [previewyoutube=MPYosfjQelc;full][/previewyoutube] [previewyoutube=AaXIPVHOaVI;full][/previewyoutube] [previewyoutube=10Kmg9CCtn4;full][/previewyoutube] Alright everyone, thank you so much for your patience and support, have amazing holidays, and I will see you all in 2024! - Rich
Whoa, seems like you guys really liked the monowheel concept!
Well, we didn't.
Why?
Because there was not really any room for customization.
So we want back to the drawing board...
And made it modular!
Do you want a chest for your loot?
Done.
Do you want an extra seat for your buddy?
You got it.
How about a freaking turret while we're at it??
Say. no. more.
[previewyoutube=hij9oTLgYIA;full][/previewyoutube]
Now, I feel like I should mention again that it's still not coming in the next update.
It started off as a simple teaser.
And then when we saw how much you liked it, we just couldn't resist improving the concept a bit on the side.
Let me know what you guys think and have a great weekend!
- Rich
PS: Big teaser from the new island coming next week
Saw lots of comments under the island announcement asking about a faster vehicle that could be stored in the drillship.
And even though we don't plan to add one before the new (and way bigger) island is here...
We figured, why not give you a little taste of what that vehicle could look like?
Let me know what you think!
- Rich
PS: Volcanoids is currently 30% off on Steam, so if you guys wanna support us, let your friends know!
https://store.steampowered.com/app/951440/Volcanoids/
After the Tesla Update we noticed a lot of you saying things like:
So this whole announcement is going to be about the new island we've been quitely working on for the past couple months.
The current island has served its purpose.
It was the best we could do back then considering our team size and resources.
But thanks to the amazing support from y'all (thank you very much) we are now more than equipped to create something that better tells the Story of Volcanoids!
Before we get into the details tho, there are two BIG disclaimers:
1) First the boring old PR phrase "none of these represent the final product".
It's all one big work-in-progress from textures, to lighting, particles, even entire assets. So don't get hung up on the details. This is just to give you a rough idea of what's coming.
2) The new island is NOT coming in the next update. I'm talking about it now because more and more people seem to ask about it. I go into more detail about how we plan to release the new island at the end.
OK ROLL THE TEASERS!
We just pushed a patch for the Tesla Update. Thanks for the feedback everyone, keep it coming! Here're the most notable changes for those who aren't into lists of patch notes: First, we made it easier to fight teslas in area 2 where you don't have the antimaterial sniper ammo yet. Tesla turrets (both on drillships and tanks) have less health now. And you can also unlock the explosive sniper ammo much sooner for the Marshal in area 2 (instead of area 3). We also added indicators for when your projectiles get zapped by enemy teslas. And COGs with tesla guns won't shoot through the ground anymore, yay! You'll also notice a new pop-up in the main menu mentioning analytics. The game will now collect anonymized data from your gameplay. NO personal data. This will help us massively with improving the game in the future and finding potential issues. However, if analytics are an absolute no-go for you... You can easily disable them in settings. - Rich PS: Stay tuned for a new announcement coming soon going over plans for future updates.
[previewyoutube=UPBS3oKbdm8;full][/previewyoutube]
The most shocking update yet is here!
Bringing you tesla guns, turrets, explosives, and more!
Thanks everyone for the support during the lead up for this update! Hopefully everyone managed to survive my endless barage of puns.
For those that haven't pulled the trigger yet, Volcanoids is also 30% OFF right now.
And now let's take a closer look at everything that's been shown in the trailer:
It's TRAILER TIME everyone! Get amped up for the Tesla Update dropping this Saturday, June 24, 10am pt. And let me know what's your most anticipated feature below! - Rich [previewyoutube=UPBS3oKbdm8;full][/previewyoutube]
Another shocking feature you can expect in the new update next week...
Is a TESLA CANNON!
With it, you'll be able to:
But definitely not the last feature
That's coming in the new update...
Next week.
In case you haven't figured it out from the teasers and terrible puns by now...
The next update (coming in June) is bringing TESLA TURRETS!
The bigger Tier 2 will be able to shoot an electric beam at multiple COGs at once!
While the smaller Tier 1 will shoot these quick zaps that can send COGs to sleep for a few seconds.
But there's something else.
Something else that makes these turrets different from all the other ones...
Not needing ammo, only energy?
Yeah, sure, that too.
But most importantly...
The ability to DESTROY PROJECTILES!
Not all, but the most destructive ones like mortars or grenades.
So anything bigger than a bullet is going to have a much harder time reaching your drillship.
Remind you of a certain comic?
And that's it. That's all the cool tesla tech you're gonna get.
...
Yeah, right ;)
More shocking news (or teasers) soon!
- Rich
Got another small batch of fixes for you today. We hopefully managed to fix the "turrets not shooting" bug some of you reported after the previous patch. So if you encountered this, let us know below if your turrets work fine now. Thanks! - Rich
Hey y'all! We just pushed the first patch for the Ground Support Update. As you guys suggested, we added an option to choose how much ammo turret drones take with them, and if they STILL run out, they will now automatically go back to the drillship to restock and then return to their position (instead of being idle). Thanks everyone who reported bugs and shared feedback! - Rich
[previewyoutube=x-LrzyT3sAo;full][/previewyoutube]
The Ground Support Update is here bringing you the Turret, Support and Mining Drones amongst many other improvements and fixes!
Volcanoids is also 30% OFF, so now's a good time to get your friends on board!
Eruption-sized thanks goes to everyone who's been patiently supporting us while we brought this update to y'all! Hope you have a ton of fun with the new content!
- Rich
So close, you can feel the ground start to shake! The trailer below showcases some of the many ways you will be able to use the new underground drones... In the upcoming Ground Support Update dropping this Saturday, March 11! [previewyoutube=x-LrzyT3sAo;full][/previewyoutube]
Hold onto your tophats folks! It seems like the upcoming update will not only transform mining but combat as well! That's because we decided to dig deeper with the drone tech and also bring you...
Pssst Volcanoids is 30% off right now during the Steam Base Builder Fest if you haven't taken the drillship for a spin yet
https://store.steampowered.com/app/951440/Volcanoids/
I just wanted to make one more post to thank everyone who played Volcanoids, participated in events, or even just followed the development this year! We truly appreciate you all!
Got some EPIC updates coming next year that I'm already excited about!
THANK YOU for 2022! See you in 23!!
- Rich
PS: Volcanoids is now 30% off during the Steam Winter sale!
As much fun as posting teasers and reading your speculations is, I'd say it's time we balance it out by finally revealing something again! So as a lot of you masterfully figured out from the teasers, the upcoming update is going to revolutionize mining by introducing...
Volcanoids has joined the NVIDIA GeForce NOW library as many of you requested!
So if you've been patiently waiting for this announcement, you can finally put on your best pair of steampunk goggles and take the drillship for a spin!
Without mods tho. For some reason, they won't get added to the game if you play via GFN. Really sorry about that, we'll release a fix as soon as we figure out what's causing it.
That's it for now.
- Rich
PS: A big teaser from the next update is coming soon
Got another fix update for you today! Thank you so much for sending in reports and posting feedback everyone! Before we get into the patch notes I have some things I would like to expand on: First, we buffed the rocket launcher. It now does more than twice the damage, has a faster reload speed, and also projectile speed. It now immobilizes any tank with one hit, instakills any large drone, and destroys every turret (except the Gatling turret) with two hits max. So now it's up to you to use it and abuse it! Next, we added a new feature in multiplayer: when you start moving the drillship (eg. pressing the up/down lever) a notification will be sent in chat to notify other players that you are moving the ship. This way you can quickly spot WHO KEEPS MESSING with the ship. This is only a small step towards solving the griefing problem but before a more complex system gets added, this could help in the meantime. We also improved accuracy of turrets so they stop wasting ammo and hit targets reliably. This only applies to player's turrets though. COG turrets still have the same accuracy as before. So don't worry, you won't get evaporated the second you walk too close to an enemy ship. - Rich
We've read your feedback and realized that it can be daunting for solo players (especially) to face tanks and massive drones without a specialized weapon to counter them. The hand mortar can help but isn't ideal due to its large bullet drop which requires you to get close to the enemies. Same goes for regular grenades. And you can't take the aa turrets with you. So, over the weekend we've prepared a new weapon to level off the playing field more. Enter the...
Hi everyone! We just released a Hotfix for the Heavy Machinery Update. There's going to be another one but we wanted to get the first batch of fixes to you as soon as possible. Thank you so much for sending in all the reports and being patient with us!
The Heavy Machinery Update is finally here! Tanks, drones, guns, aa turrets, and more are waiting for you once you open your Steam library and click that little blue "update" icon! In case you haven't seen the trailer yet, give it a watch here: [previewyoutube=QwPn2CuxxOc;full][/previewyoutube] To celebrate another big release, Volcanoids is also 30% OFF right now! Lastly, before we dig into patch notes (pun intended), MASSIVE thanks goes out to everyone who's been patiently supporting us while we brought this update to you all! - Rich
In the meantime, I'll let the trailer speak for itself. [previewyoutube=QwPn2CuxxOc;full][/previewyoutube]
Hey everyone! The next major update is getting close so let's shine some light on what's been hiding behind some of the recent teasers! As far as the release goes, the current plan is to release the update around the end of this month (September). I know the wait has been long but as you'll soon see, I really think it will be worth it. So thank you so much for being patient with us!
If you haven't heard yet, we will be adding 3 new guns (amongst other things) in the upcoming major update:
Hey everyone! Even though we're going full throttle at the next major update, we still wanted to push out a smaller update in the meantime fixing bugs that have been lingering in the game for quite some time now. So that's what this update is. That being said the upcoming major update (that I've been carefully teasing) is getting closer and there will be a more detailed Steam post about it soon! Lastly, Volcanoids is 30% off during the Steam Survival Fest right now so if you have any friends that were looking to give the game a try, now might be a good time to recruit them for your crew.
Hey everyone! Got a quick progress update for you so let's dig into it, shall we? First, just clarify, the airship announcement was, as most of you skillfully recognized, a joke for April Fools'. Drillships are here to stay and airships are NOT coming (but you know what they say, never say never). Now, as far as development goes we are currently working on two main things: [olist]
Hey everyone!
The team and I decided to make a pretty major change to Volcanoids. The drillships were cool and all, we had our fun with them but I think we can all agree that they are getting kind of boring and overdone at this point.
So to keep the game fresh and original we've decided that for the next update, we will remove all the drillships and replace them with airships.
As for the core gameplay mechanics, this change won't affect them all that much. For example, instead of hiding underground from the eruptions, you will have to fly away from the island for a bit and so on.
We really think this is a step in the right direction and we hope you're on board with the idea. Stay tuned for more updates, pilots!
- Rich and the team
Social Links
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https://store.steampowered.com/app/951440/Volcanoids/
Hey everyone! You know the drill... another major update is here and we've got a lot to cover! Two things before we look at the new stuff though. 1) In case you haven't read the two previous posts, this update is dedicated to some of the most requested features by you guys mainly related to overall quality of life but also production, quests, and other parts of the game that needed some long overdue love. BUT there's some brand new stuff as well. 2) Volcanoids is 20% OFF for the next 48 hours! So if you (or your friend) have been waiting for a sign to finally take the drill for a spin, this might be it! Now that we got that out of the way, it's time to answer the ultimate question:
Hey everyone! The end of 2021 is slowly approaching so we figured an end-of-year development update would be in order before the team leaves for the holidays. So first things first, let's cover what you're all here for...
[previewyoutube=-_4fOFFwH_M;full][/previewyoutube]
Hey everyone! We got a lot to cover: the release date, preview branch, how the workshop works, and more! So first things first, the Workshop Update drops...
[previewyoutube=jJ11jmyCTp4;full][/previewyoutube]
Hey y'all! I'd say it's about time to start sharing some sneak peeks from the next update! So here's the first batch but stay tuned for more as we get closer to the release. (our Twitter, IG and Discord got to see some of these early)
Hey everybody! Just released a small update focused on localization. A larger announcement is coming later this month with sneak peeks from the next major update. So keep an eye out and take care!
Heyy! More fixes and changes just went live. Hopefully, this Coldfix will wrap up the Combat Update and we will be able to start working on the next one!
Hey everyone! We pushed a small hotfix so if you haven't been able to join someone in co-op, it might be because you have different versions of the game (you can see the version number in the main or ESC menu). So make sure to update.
[previewyoutube=RZUXPQSlcyA;full][/previewyoutube]
Mark your calendars everyone, the Combat Update is dropping JANUARY 19th That's 1 week from today!! Bunch of giveaways will be happening in the next 7 days across all our platforms and a new trailer is coming too. I compiled a list of teasers below so you can see what you will be getting into. However, if you want a more detailed list of the new features, check out the previous announcement.
It's been some time since the Co-op Update was released and we understand that not everyone is following us on our social media where I post sneak peeks and other short-form updates. So here's some news about the upcoming update mainly for folks that follow us only here! But don't worry, even if you follow us everywhere (stalker alert), I'm still going to include things I haven't leaked anywhere else yet.
It has proven to be very effective to go medieval on COGs in certain situations.
But do you know what would be even more effective? Going medieval with something that was actually designed for chopping off rusty robot parts rather than mining. And that's where you come in.
Submit your melee weapon ideas in our Discord server and we will pick a few of our favorite ones. After that, you guys will be able to vote which one of those will make it in the upcoming update and the person that submitted the winning weapon will get to name it as well.
You can submit your melee weapon ideas in our Discord server until this Friday, July 24 and the chance to vote will come shortly after.
Hey everyone, the Summer Sale is here again and Volcanoids is joining the annual wallet massacre with a 25% discount! I know that many of you already own the game and in that case, now's a great time to recruit friends for your crew so you can commandeer drillships, survive eruptions, bathe in lava and fight robots together.
Hey y'all! We released a new update focused solely on fixing, optimizing, and changing things based on the feedback we got from you since the Co-op Update. Check out the full changelog below to see if that annoying bug you told us about got fixed!
Hey everyone! We made some changes/fixes based on fresh feedback we got from you after the Co-op Update. See the full list of changes/fixes below. We hope you're having blast playing the new Co-op Update and have a great weekend y'all!
What a ride it has been towards the release of this update, wow! First of all, we would like to thank you all for the amazing support during the build-up to this update, you know it means the world to us! Now, let's move on to the main reason we're here, the Co-op Update. From now on you will be able to crew up with up to 3 other friends to commandeer drillships, scavenge, build, fight and survive together! Apart from the new co-op mode, there are also new worktables, bunk beds, items, and other improvements we made based on your feedback. We are also celebrating this update release with a 25% discount! Check out the brand new trailer for this update below: [previewyoutube=nkKnscKinQA;full][/previewyoutube]
We're excited to announce that Co-op mode, the most requested feature of all, is coming to Volcanoids on May 20th, 2020!
Soon you will be able to crew up with your friends to commandeer drillships, scavenge, raid, build, fight and ultimately defeat the volcano together.
Along with the Co-op mode, the upcoming update is also bringing new items, devices, and improvements covered in this Development Update.
In case you (or your friends) haven't secured a key for Volcanoids yet, keep an eye out on our social media.
Hey! Would you like to play Co-op with your buddies before it gets released? We're looking for 10-15 crews of 4 players that would stress test the Co-op mode. We also got some special rewards prepared for the most helpful crew. If you think your crew has what it takes (prepare to face unexpected bugs and glitches) head to our Discord server for more info and registration. And if you're missing some crewmates, you will surely find them in our Discord as well. Crews will be picked on Sunday, April 26th so hurry up! ~ Volcanoids Dev Squad
Hey! Long time no see so here's another Development Update covering most of the things we did in the past few months. But before we get to that, we hope you're all doing fine and staying safe in these weird times. We are. The only thing that changed for us is that we had to move back in our apartments, so back to how things were before Early Access. Now we got that out of the way, let's get to the new stuff!
Ondrej and Lukas worked hard on optimizing the game after we got tons of reports of poor performance. The game should run much better now, as they profiled many aspects of the game and focused on things that seemed to cause the biggest hits on FPS. Hope this update will make your game run much smoother. Please report anything that looks strange, or does not work... you know the usual. Lastly, we would like to thank you so much for bearing with us and for all the reports you guys sent us, it helped us a ton!
Hey everyone! It's our first birthday today and what better way to celebrate than with a new update! The Blast Shelter Update is now available and offers new locations, new ways to survive and a new tool filled with vital information. We also have many other things we want to talk about so please bare with us as this announcement is a little longer.
[previewyoutube=XV98G2W2_iE;full][/previewyoutube]
New Features and Changes
Hey, everyone! While the major multiplayer update is still in development, we are working on smaller minor updates as well. The upcoming update in progress focuses on improving the learning curve and giving you important information as the world is explored. Next to that, we are also working on a concept and early version of an underground system that will greatly affect the gameplay and progression on the surface. Some adjustments to the existing system are done as well, to prepare it for multiplayer implementation. The biggest change is the respawning of COG units and ships, that will not require ships to go underground anymore in order to bring more units.
Hey everyone, hope you're doing great! This update is focused on fixing most of the critical bugs that you guys reported (you're the best) and also on updating some of the current languages along with adding the highly requested Polish and Italian.
We're joining the Steam Autumn Sale madness so you can get Volcanoids with 20% OFF for a limited time. If you want to see what will you buy into, check out our roadmap that contains most of the upcoming features such as co-op, pvp, customization and more. If you're interested in how we handled development since the Early Access launch, here are some of our biggest updates so far. [previewyoutube=-tXFaXyUcK0;full][/previewyoutube] [previewyoutube=VswT1fR2etQ;full][/previewyoutube] [previewyoutube=npaotIhlhao;full][/previewyoutube] Finally, if you got any questions, let us know in the comments and we will reply asap. ~ Rich, Volcanoids Dev Squad https://store.steampowered.com/app/951440/Volcanoids/
Since the Automation Update added plenty of new ways to arrange your drillship interior, we would love to see all the different layouts you guys came up with! So we got a contest for you:
Volcanoids is currently 25% OFF for the next 2 days! This is our biggest sale to date so if you've been keeping Volcanoids on your wishlist waiting for a good opportunity, now is the time. In case you already have the game and enjoy it, it would mean the world if you recommended it to someone that you think would enjoy it as well. Keep in mind that we're already working on co-op so you should soon be able to raid and capture drillships together! This sale is also happening shortly after we released a major update that added over 40 new machines and tools. Check out the trailer: [previewyoutube=-tXFaXyUcK0;full][/previewyoutube] Full update notes: https://steamcommunity.com/games/951440/announcements/detail/3581976347571578442 If you need to ask a few questions before buying, feel free to do so in the comments below and we will answer as soon as we can. ~ Volcanoids Dev Squad
Today's Deal: Save 25% on Volcanoids!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday 11/12 at 10AM Pacific Time
It's been almost a week since the Automation Update release and you guys managed to break the game already, way to go. Just kidding, thank you so much for reporting all insect that got into the game with the new update. Special thanks goes to our Discord and Steam testers that relentlessly keep on testing no matter how many new builds we throw at them.
As the title suggests with a bunch of fixes we also added 2 new features. You can see the first one in this video. Basically, you can call the drillship from anywhere to a landing site near you. Small disclaimer: if your drillship is heavily damaged you might want to reconsider this move since it could drive through lava as it's coming to you.
[previewyoutube=7CMy3vsb39I;full][/previewyoutube]
This drillship calling feature also changes the way you can move around the map. If you wanted to explore on foot before, you always had to return to your drillship. Now you can wander off and then just call the drillship to you.
The second feature is a Dead End notification for situations when you're better off loading your last save than continuing. Situations like being stuck inside a cave without a drillship - you're alive, but you can't get out of there so you're just waiting for the eruption to vaporize you.
We're beyond excited that the Automation Update is finally out! Prepare for some serious remodeling as this update adds over 40 new machines and gadgets that give you even more control over your brassy mobile base.
[previewyoutube=-tXFaXyUcK0;full][/previewyoutube]
We wanted to give you more options to utilize all the unused space we noticed in your screenshots and videos. No more empty rooms and no more empty segments. The brand new stations, panels, item displays, levers and valves, all designed to fit together like a puzzle, will turn any empty room into something straight out of a WW2 submarine (which is where we got most of our inspiration).
Take a look at these pages for a brief explanation of how each of these new devices works.
Here's also a more in-depth video explanation of the new devices:
https://youtu.be/ARNFcMloQBA
It has been a long time since we last posted about the development. Actually, last time we posted the school year was about to end and now it's starting again. So to those that are going back to class we wish you the best of luck!
So far this update has been in development for way longer than the previous updates, and we are very sorry about that. Our goal is still to have an update every month/month and a half maximum. Current development got prolonged by several factors such as vacations and newborn family member that required lots of changes when it comes to time management. As things are finally settling down, the working schedule is getting back to normal. Now let's talk about the new stuff!
First of all, we would like to thank everyone that immediately sent us bug reports! It helped a lot and gave us a chance to fix the issues way faster. So please keep on posting them as it makes the game better for everyone!
We would also like to apologize for the issues with incompatible saves. We try our best to not break them, still sometimes when a major update is done, it changes the structure of saves file. This could cause a huge amount of bugs if loaded in the new game version.
There are good news tho! Ondrej adjusted files for 1.20 update and old saves made in 1.19 should work again! Although this is something we can not guarantee 100% with every major update.
Still, from now on there will be a second branch with the older game version available to everyone. If you get incompatible save error message, switch to the older branch and you can continue playing in the older game version. See the following video to see how to switch the game version
https://youtu.be/xzdGaRGwetQ
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[th]FIXES[/th]
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Listen up Partisans,
We saw your feedback, plotted for days and now it's finally here! Build a pilot seat, explore underground maps, mine with your drillship, discover caves, spy on your enemies using the periscope, and more in the Travel Update.
https://www.youtube.com/watch?v=VswT1fR2etQ
Captain put together a quick manual below so you understand how each feature works and don't get toasted the second you jump outta the submarine!
With this update, our intention was to solve following issues frequently reported by community: nothing to do underground, previous traveling system being just a fancy fast travel and not being able to mine with your drillship. This is also only the first iteration. In future updates, you can look forward to things like underground combat, toolbar in the travel map view (for torpedoes, boarding drones, self-repair) and survival mechanics.
Big thanks to our amazing community for helping us name all these new locations! Coming up with names is probably the hardest part of game development (not joking).
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[th]SMALL FEATURES & CHANGES[/th]
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Today's Deal: Save 20% on Volcanoids!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Friday at 10AM Pacific Time
Volcanoids got officially translated into the 8 most requested languages by the community. Big thanks to anyone that participated in community translations before this, it made the whole process much easier since we already had a foundation. You guys rock!
From now on you can enjoy Volcanoids in:
The time has come! The time to pack our 3 PCs along with 27 monitors, leave our cozy apartments and move into a real office.
And this was only possible thanks to you. Thanks to all the support, feedback and love you've been showing this project since the very beginning. We are boundlessly humbled and forever grateful. Thank you!
We released a new update fixing a lot of critical bugs that snuck their way into the game in the Gear Up Update such as "enemy drillships kidnapping player" and so on.
With the fixes, we also added a new feature! If you couldn't tell from the thumbnail, from now on you can destroy just the drill of an enemy drillship to take its ability to go underground.
But remember that COGs can do the same to your drillship as well. The drill can be repaired with the repair tool just like any other module or device.
Volcanoids is setting a course towards a new update. This time we would like to try something new and release Developer Updates when we have something to tell or show you not just because the calendar said so. When we were working on the "Gear up Update", there were a few Developer Updates that basically said we are testing and that's something we'd like to change.
There's a clue for the next update's big feature hidden in the title and picture. Can you guess what is?
Let us know what you think about the changes and what the big feature is going to be in the comments below!
https://youtu.be/npaotIhlhao
Its time to gear up and take out everything standing in your quest of reclaiming your lost home! The armory has been upgraded with a lot of new gear on both sides. The submarine crew has granted access to new weapons, while COGs got many new technology items. You will discover all of it on your path of freeing the island from the evil mechanical race.
Before starting the journey, decide how difficult your path will be. If this is your first quest for silencing the volcano, choose easy or normal. Both contain guidance from the Captain, informing you in the beginning and then always being there if needed. For all the Drillship veterans, the challenge of hard difficulty lays ahead of you. If accepted, prepare for tough fights for resources and territory control. No longer is the first drillship served to you. Instead, attack directly from submarine and hunt down a drillship of your choice.
Drillships systems became more demanding on precise engineering, and one sample of COG technology is not enough anymore. Instead, you need to hunt, steel or scavenge technology anywhere you can. Without that, its not possible to upgrade the ship and advance to further areas. Take abandoned tech in villages or directly attack COG surface missions to raid their drillships or hunt down the crew.
Those are all the latest news from the Adranos island. Now report to the Captain for debriefing and good luck on your journey!
Full changelog can be found here: https://steamcommunity.com/app/951440/discussions/0/1770385542769004727/
COGs became even smarter and more difficult lately, which is good on one side, but it would be nice to stand a chance against them. A lot of improvements were done on player detection. Even to a point where attacking a drillship will attract attention and COGs will chase the intruder that tries to sabotage their surface mission. On top of that, missed shots that went past a COG or too much noise also reveal your position. Medkits will become your number one friend.
Testing, bug fixing and game polishing is running on 100%. The same applies for all sorts of balancing and value adjustments based on gameplay experience. Community testers and us are constantly going through the game writing down notes about bugs or things that could be improved. In this phase we should have the final build for 1.17 ready within a week or so. If nothing major shows up you will soon have the new update. Now let's talk about the development from this past week.
Hey everyone!
Art assets are finally done, and we are slowly going towards a more specific update release date. All major features are implemented and we can finally move into proper testing and bug fixing period. We would like to thank to everyone trying out the preview branch and sending us feedback with bug reports, suggestions and ideas. It gave us a nice list of things that we can focus on.
This week was dedicated to art assets, minor testing, and quest system. A lot of time was spent on finding references and getting the correct feel for the visuals. Models, texturing and animating followed, which was basically going on until today.
On the technical side of the game, Ondrej completely redid the quest system and is now wiring up the quests one by one. Each time a larger amount of features gets implemented, we'll update the preview branch so you can test them out.
First round of testing for the new update was done, and we got a lot of valuable feedback from the closed-testing group. The biggest input was, that we need to work more on the quest structure and help screens that would explain all the new features and content. So while a lot of balancing and minor adjustments were made, we started working on a new quest system and many support features. This is also one of the main reasons, why the build was not released on the Preview branch yet. But dont worry, we will get there.
The work on 1.17 is progressing and we will soon start testing a functional build with the Volcanoids closed-testing group. Almost all parts of the game reflect the new progression and research system. There were a lot of changes and adjustments to improve the gameplay. It should bring more unique moments and wider decision making based on available options at specific moments.
Hey everyone, welcome to another Developer Update! As always here's what we've been working on for the past week.
Game design for the upcoming update is completed, and we've started with implementations. Majority of things you will see is a work in progress and there are a lot of placeholders. Every time a new feature is being added, we do multiple iteration rounds to make sure everything works well, and only then we do the final visuals and polishing.
It's almost a week since the game entered Early Access on Steam, and we would like to thank everyone for supporting the game. There is still a long way ahead, and a lot to add, but we are off to a good start.
We went through all the Steam discussions and read the positive and negative reviews. Thank you all for taking the time to write the feedback, it helped a lot to get a picture of what to focus at in the upcoming month.
First things first, thank you for the support during the Early Access launch! It means the world to us to see that you're digging the game!
We got a ton of reports from you guys and we're doing our best to go through all of them. Thanks a lot and definitely continue sending them through the "Send Feedback" menu or posting them in the bug report section in discussions.
Today's update is a smaller one containing mainly fixes. In case you load your game and your quest is messed up, simply abandon the quest in the quest menu (press L) and get it again from Cap.
Screenshot in header by:
After more than a year in development, Volcanoids is finally out on Steam!
https://youtu.be/DzvX6ChThSg
Our team would like to give the biggest thank you to everyone who played the game, gave us feedback and motivated us during development. Your support has been truly amazing!
We're excited to continue the development and with your help, turn Volcanoids into a great game.
Hope you have an absolute blast playing it and consider leaving a Steam review!
We're excited to announce that Volcanoids will be hitting Steam Early Access tomorrow, January 29th, 2019! The price is going to be 19.99$
Big thanks goes out to our amazing community for being a huge part of the development and helping us shape the game into what it is now.
All Alpha keys are going to be revoked tomorrow at 3 PM CET. Anyone that received the EA key won't be affected. If you own both, just active the EA key once the Alpha gets disabled.
Here's a list of the final fixes and changes that we did based on feedback from our amazing tester group!
Final content update before the Early Access release is here! So we're calling on all our Alpha testers, don't go easy on this one! From now on we'll be only polishing and fixing the current features. New content update will come after the launch.
For optimal results with this update, we recommend starting a new game instead of using old saves.
Here are few of the features with some visuals followed by a complete list of all the changes.
Update 1.14 is still in the making, and all focus goes towards polishing the game before being released in Early Access. So here's a summary of all the new features and changes that we've been working on.
Hey everyone! One of the final updates for the closed Alpha is here! Lots of new exciting features have been added and for the first time, there's Linux support as well!
What's up, everyone! Here's another Developer Update covering improvements on combat, NPC navigation, and cave structures. We also show a couple new features such as explosives, module armor and more.
This week was in the name of bug fixing. We basically spent all the time going through bugs you guys reported and did our best to fix them. Some were easier than others, some are still in the game.
We originally planned to give you the hotfix update as soon as possible, but it turned out into a full week of fixing as new and new issues were popping up. That is why instead of hotfix update, there is now 1.12. Update released today. We are sorry for this and will do our best to have a better management system to give you the most important fixes sooner (especially those that kill the player for no reason).
Thank you for sending us all those bug reports, it helped us tremendously!
The long-awaited update for the Alpha is here! New features include turret modules, enemy drillships with crews, drillship destruction, ability to break COGs to pieces and more!
For an in-depth explanation of the bigger features check out Developer Update 4
Hello everyone! This week we'll cover new ways to dismantle COGs, cave devices with effects, drillships roadkills, localization and more!
Hey everyone! Here's another Developer Update covering enemy drillships, wrecked drillships, turret modules, screenshot contest and more.
Hey everyone, here's a summary of what the dev team and the community have been up to this past week!
Welcome to the first Developer Update! These will be divided into two sections, the first section is going to be dedicated to our development progress and the second one to what the community has been up to over the past week.
Here is another small update that includes a few suggestions from community feedback and several bug fixes.
Hey everyone! If you'd like to hop in one of the drillships early, you can sign up for the Alpha on our website. We'd love to get your feedback on what to add/improve to make the gameplay experience more enjoyable!
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