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Developer Update 2
Tomas finished modeling and texturing the turret module. So it is now ready for the programming implementation into the game.
The back side is a little different from the other modules. The 3 lights on the back will tell you if the module has ammunition, if it's open and if it's targeting something. The turret module is going to automatically take ammunition from the cargo module similar to how powerplant modules take coal. The only difference is that the ammo will be taken in bigger batches and not consistently since when you're under attack you don't want cargo modules to be open.
And here's a small sneak peek of how the drillship looks with the turret on it. Finally not only a mobile factory but a proper fortress as well.
Ondrej took full advantage of the new terrain optimization tools in the new Unity version and used it on the island. So the island is now way more optimized but at the same time looks better. (left unoptimized, right optimized)
The cave structure (that will replace the enemy drillships inside caves) is now fully textured and ready to be implemented.
And here's the animated version inside one of the caves (missing particles).
Hab and Wildbill have been working on the Volcanoids Discord bot that's making the weekly key lottery among other stuff soo much easier to manage, so big thanks goes to them! Hab also made this in-depth guide on how to defeat the enemy COGs: https://steamcommunity.com/sharedfiles/filedetails/?id=1567396819 NoobySweede released a new video covering the State Saver device that allows you to create custom module layouts. So if you don't know how to use them yet, check out this video tutorial: https://youtu.be/zUiuEHuPlkA A lot of people suggested that once the island gets bigger it would be nice to have an additional vehicle to travel just on the surface. Schakal made this awesome sketch of how the vehicle could look like. Later on, we found out that this kind of vehicle actually exists.
Schakal also created these 2 models of crow nest modules that could work really nicely with a long ranged rifle.
And that's it for this week. Thanks for all the support, feedback and suggestions, it means the world to us!
[ 2018-11-22 22:02:02 CET ] [ Original post ]
Hey everyone, here's a summary of what the dev team and the community have been up to this past week!
TURRETS
Tomas finished modeling and texturing the turret module. So it is now ready for the programming implementation into the game.
The back side is a little different from the other modules. The 3 lights on the back will tell you if the module has ammunition, if it's open and if it's targeting something. The turret module is going to automatically take ammunition from the cargo module similar to how powerplant modules take coal. The only difference is that the ammo will be taken in bigger batches and not consistently since when you're under attack you don't want cargo modules to be open.
And here's a small sneak peek of how the drillship looks with the turret on it. Finally not only a mobile factory but a proper fortress as well.
OPTIMIZATION
Ondrej took full advantage of the new terrain optimization tools in the new Unity version and used it on the island. So the island is now way more optimized but at the same time looks better. (left unoptimized, right optimized)
CAVE STRUCTURES
The cave structure (that will replace the enemy drillships inside caves) is now fully textured and ready to be implemented.
And here's the animated version inside one of the caves (missing particles).
NEXT UP
- Implement Enemy Drillships that will roam around the island with COG units inside them
- For anyone interested in the behavior of the Enemy Drillships here's the Game Design Document that contains a basic description of the features
COMMUNITY SPOTLIGHT
Hab and Wildbill have been working on the Volcanoids Discord bot that's making the weekly key lottery among other stuff soo much easier to manage, so big thanks goes to them! Hab also made this in-depth guide on how to defeat the enemy COGs: https://steamcommunity.com/sharedfiles/filedetails/?id=1567396819 NoobySweede released a new video covering the State Saver device that allows you to create custom module layouts. So if you don't know how to use them yet, check out this video tutorial: https://youtu.be/zUiuEHuPlkA A lot of people suggested that once the island gets bigger it would be nice to have an additional vehicle to travel just on the surface. Schakal made this awesome sketch of how the vehicle could look like. Later on, we found out that this kind of vehicle actually exists.
Schakal also created these 2 models of crow nest modules that could work really nicely with a long ranged rifle.
And that's it for this week. Thanks for all the support, feedback and suggestions, it means the world to us!
[ 2018-11-22 22:02:02 CET ] [ Original post ]
Volcanoids
Volcanoid
Developer
Volcanoid
Publisher
2019-01-29
Release
Game News Posts:
134
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(7090 reviews)
Public Linux Depots:
- Volcanoids Linux [2.22 G]
Set in the steampunk era, you take on an expedition to a forsaken island that you once called home. But sudden eruptions triggered by mechanical beings turned the wondrous place into an apocalyptic wasteland. In order to survive the island’s natural elements, you have to outsmart these creatures and capture one of their drillships. Use their own technology against them as you upgrade the machinery and reclaim your homeland.
Take the vantage point, stay safe underground or choose a material-rich location and explore. The drillship is one of a kind base capable of joining you on every journey.
Experience the tension and thrill of surviving volcanic eruptions. Time between each eruption is your most valuable resource. Use it to roam the island gathering materials, finding new technology and utilizing production.
Deal with a hostile race of robots that use the volcano as a source of energy. Their units are scattered all around the island’s surface as well as below it.
Customize your drillship from the inside out with colors, symbols, gadgets and more. Automate production, research technologies, set up defenses and turn the drillship into an unbreachable powerhouse.
MOBILE BASE
Take the vantage point, stay safe underground or choose a material-rich location and explore. The drillship is one of a kind base capable of joining you on every journey.
DEADLY ENVIRONMENT
Experience the tension and thrill of surviving volcanic eruptions. Time between each eruption is your most valuable resource. Use it to roam the island gathering materials, finding new technology and utilizing production.
MECHANICAL MENACE
Deal with a hostile race of robots that use the volcano as a source of energy. Their units are scattered all around the island’s surface as well as below it.
BASE MANAGEMENT
Customize your drillship from the inside out with colors, symbols, gadgets and more. Automate production, research technologies, set up defenses and turn the drillship into an unbreachable powerhouse.
MINIMAL SETUP
- OS: Ubuntu 18.04 or equivalent distribution
- Processor: Intel Core i5-2500K / AMD FX-6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 470 / AMD RadeonHD 5850. OpenGL 4.5 driver
- Storage: 6 GB available spaceAdditional Notes: Optional Vulkan support
- OS: Ubuntu 18.04 or higher
- Processor: Intel Core i7-7700 / AMD Ryzen 5 1600Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1070 / AMD Radeon RX 580. OpenGL 4.5 driver
- Storage: 6 GB available spaceAdditional Notes: Optional Vulkan support
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