
This week was in the name of bug fixing. We basically spent all the time going through bugs you guys reported and did our best to fix them. Some were easier than others, some are still in the game.
We originally planned to give you the hotfix update as soon as possible, but it turned out into a full week of fixing as new and new issues were popping up. That is why instead of hotfix update, there is now 1.12. Update released today. We are sorry for this and will do our best to have a better management system to give you the most important fixes sooner (especially those that kill the player for no reason).
Thank you for sending us all those bug reports, it helped us tremendously!
NPC NAVIGATION
A lot of time was focused on COG navigation on the surface and correct deployment of units to locations. This requires a lot of test runs to find all possible choke points and issues where COGs would get stuck and never reached their location.
GENERAL ADJUSTMENTS
Apart from fixing, we also made some adjustments. Such as increased shotgun damage for the player, increased production speed in worktable and added starter items to submarine and starter drillship. So make sure to check all the chests before going out from submarine.
BUG BOUNTIES
For those that are interested in bug hunting, there is a new type of challenge for reward. Check the
bug trello board and see the second column called "Bug Bounties". These are bugs we know about, but can't fix them as we don't know when and how they get into the game. Anyone that tells us the exact steps to trigger at least 3 of the bugs listed there, will receive a key to the full game.
CHANGES
- despawn of COG units and drillships when the player enters another area
- improved COG guard locations, attacks and defense groups
- turret has a different sound and range adjustments
- faster worktable production
- increased player shotgun damage
- submarine and starter drillship has items in chests
BUG FIXES
- player no longer gets killed when standing in the tunnel between segments
- player no longer collides with a COG drillship when underground
- player no longer falls through the ground after loading the game
- improved COG navigation on the map and inside drillships
- COG drillships no longer become idle after a reload
- turret module no longer shoots player inside drillship
- player can no longer deconstruct modules and interior devices from enemy drillships
- enemy drillship does not go underground if player inside, instead it waits until player leaves
- player can no longer use COG drillship control panel to set a destination
- "send feedback" no longer fails if log files that are too large
- dead bodies of COGs no longer play sound after reload
Thanks again for your help and patience! If you have any questions feel free to drop them on any of these platforms:
Discord: https://discord.gg/volcanoids
Facebook: https://www.facebook.com/Volcanoids/
Twitter: https://twitter.com/volcanoids
If you haven't signed up for the Volcanoids Alpha yet, feel free to do so here: https://mailchi.mp/volcanoids.com/alpha-signup
[ 2018-12-20 22:30:24 CET ] [ Original post ]