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Developer Update 10


This week was dedicated to art assets, minor testing, and quest system. A lot of time was spent on finding references and getting the correct feel for the visuals. Models, texturing and animating followed, which was basically going on until today. On the technical side of the game, Ondrej completely redid the quest system and is now wiring up the quests one by one. Each time a larger amount of features gets implemented, we'll update the preview branch so you can test them out.

ART ASSETS


When designing the weapons, we tried to combine new designs with old feeling to it. It was a lot of fun, especially with the hand mortar. It's inspired by old hand cannons and new reload systems on today's mortars. Something similar was done with the Gatling gun, which in this form is usually seen mounted on top of a carriage. A lot might change once hands are added, as they will most likely visually block a large part of the weapon. We also paid a lot of attention to the ammunition and tried to come up with different visual styles that fit the purpose each ammo type has.

WEAPONS IMPLEMENTATION


Another iteration of guns was done, but it's not the final one. The main goal was to have functional guns in the game to enhance the gameplay and make the destruction of enemy drillships easier. There is still a lot of work to be done on animations and better visual of the models. Also, the hands are missing. We are very well aware of this and our plan is to hire a professional freelancer to redesign the guns based on today's industry standards. We'll keep you updated on that.

PREVIEW BRANCH


Preview branch was finally updated and anyone interested can check out the work-in-progress version of the upcoming update. There are still many unfinished things, bugs, and placeholders. So please give it a try only if you are interested in seeing what's new and if you want to report bugs/give us feedback. We mentioned this in the previous Developer Update but will repeat it again as the branch was finally updated: to get access to preview branch and all the info about it please join our Discord and join the testers in #role-assignment channel. You will get instant access to the changelog and other info about the build. Few of the beginning quests are already implemented and we fixed the critical issues, so players that would like to test can do so right away.

NEXT STEPS


The quest system has been fully updated and we are now redoing all the quests that were in the game as well as making new ones since there is a lot of new stuff that needs to be covered. Those new weapons and ammo types will need new GUI icons so that's also planned. And that's it for today! If you don't want to miss smaller updates and sneak peeks that we post throughout the week consider following our social media: Twitter: https://twitter.com/volcanoids Discord: https://discord.gg/volcanoids Facebook: https://www.facebook.com/Volcanoids/ Enjoy the rest of your week!


[ 2019-02-28 20:08:00 CET ] [ Original post ]

Volcanoids
Volcanoid Developer
Volcanoid Publisher
2019-01-29 Release
Game News Posts: 134
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (7090 reviews)
Public Linux Depots:
  • Volcanoids Linux [2.22 G]
Set in the steampunk era, you take on an expedition to a forsaken island that you once called home. But sudden eruptions triggered by mechanical beings turned the wondrous place into an apocalyptic wasteland. In order to survive the island’s natural elements, you have to outsmart these creatures and capture one of their drillships. Use their own technology against them as you upgrade the machinery and reclaim your homeland.

MOBILE BASE


Take the vantage point, stay safe underground or choose a material-rich location and explore. The drillship is one of a kind base capable of joining you on every journey.

DEADLY ENVIRONMENT


Experience the tension and thrill of surviving volcanic eruptions. Time between each eruption is your most valuable resource. Use it to roam the island gathering materials, finding new technology and utilizing production.

MECHANICAL MENACE


Deal with a hostile race of robots that use the volcano as a source of energy. Their units are scattered all around the island’s surface as well as below it.

BASE MANAGEMENT


Customize your drillship from the inside out with colors, symbols, gadgets and more. Automate production, research technologies, set up defenses and turn the drillship into an unbreachable powerhouse.

MINIMAL SETUP
  • OS: Ubuntu 18.04 or equivalent distribution
  • Processor: Intel Core i5-2500K / AMD FX-6300Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 470 / AMD RadeonHD 5850. OpenGL 4.5 driver
  • Storage: 6 GB available spaceAdditional Notes: Optional Vulkan support
RECOMMENDED SETUP
  • OS: Ubuntu 18.04 or higher
  • Processor: Intel Core i7-7700 / AMD Ryzen 5 1600Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1070 / AMD Radeon RX 580. OpenGL 4.5 driver
  • Storage: 6 GB available spaceAdditional Notes: Optional Vulkan support
GAMEBILLET

[ 6086 ]

6.27$ (69%)
10.19$ (15%)
39.49$ (21%)
49.79$ (17%)
14.99$ (40%)
9.50$ (62%)
7.50$ (75%)
6.79$ (15%)
4.12$ (17%)
12.59$ (16%)
8.27$ (17%)
31.89$ (20%)
8.87$ (56%)
11.24$ (25%)
15.74$ (37%)
16.88$ (16%)
3.00$ (85%)
4.12$ (17%)
0.63$ (87%)
9.00$ (70%)
6.80$ (66%)
21.99$ (15%)
26.09$ (13%)
6.75$ (73%)
20.65$ (17%)
4.00$ (80%)
7.99$ (80%)
2.98$ (85%)
2.40$ (60%)
21.11$ (65%)
GAMERSGATE

[ 3241 ]

0.45$ (85%)
5.0$ (75%)
5.31$ (79%)
1.91$ (87%)
10.4$ (60%)
11.04$ (45%)
4.25$ (79%)
7.83$ (74%)
5.0$ (75%)
2.0$ (90%)
2.5$ (50%)
5.31$ (79%)
1.0$ (80%)
2.5$ (75%)
17.99$ (40%)
2.5$ (90%)
9.9$ (67%)
0.68$ (83%)
34.99$ (30%)
0.64$ (87%)
3.0$ (85%)
9.0$ (85%)
1.0$ (80%)
9.0$ (70%)
14.0$ (60%)
4.5$ (82%)
9.4$ (53%)
27.99$ (30%)
5.5$ (75%)
0.88$ (91%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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