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Customization Update Coldfix & Workshop Announcement
Got a new dev log for you with bug fixes that went live today and more importantly, our plans for the next major update that revolve heavily around workshop! Let's take a look, shall we?
Version 1.25.338.0 The main fixes were focused on issues with turrets not being able to counter COG attack waves. It got solved by increasing loaded ammo for each turret type, meaning the turrets spend more time shooting and less reloading. Next to that, all COGs with mortars have lowered range by 50% meaning that every turret except shotgun can now reach a unit shooting mortars at it. The second major issue reported by the community was being stuck in the spectator view above the harbor. It was caused by an issue in save files that were created in the previous version.
Together with the coldfix update, we would like to announce that we're working on Steam Workshop support! Development started in parallel with the recent Customization Update, and we got to a point where in order to progress with final implementations, it had to go public on Steam. By announcing the development, we want to avoid confusion where players see it on the Steam page but it has nothing in it yet. Even tho there is already a lot done, it is still not ready to be fully released. If all goes well, it will be released in the next update as one of the main features.
To give you an idea of what you can expect from the Workshop, please see the following examples that are already done and being tested. Huge thanks to Alex and Greg from the community for creating them!
Passive Health Regen - with this mod, your health will passively regenerate at all times (but very slowly)
No Stamina - there's no stamina, so you can sprint without having to take breaks
Unlimited Core Slots - your drillship will have unlimited core slots which will allow you to open all your modules at once The community has often requested a way to remove the core slots and allow to have all modules opened. While we can't officially add it due to performance reasons, with the mod above it will be possible!
The mods will allow you to make minor adjustments to game-play or adding completely new devices, modules, weapons, etc. The decision is up to you!
But this is not all! The goal is to give modders the best tools possible so that they can tweak the game in any way they want. We are still working on guides, example mods, and support game assets to make it as easy as possible for anyone to mod the game. To again give you an example, see the following pictures that represent shape galleries for weapons. These files will be publicly available, and anyone can use them to create new assets for the game. This way, you don't need to be a professional artist yet still achieve designs that fit the game visual.
By combining the shapes, you can quickly and easily create many cool weapons! The goal is to make modding as easy as possible for anyone interested.
And here are pictures from the game, as seen by the player. Behold the four-barrel shotgun!!! Again, all put together from the shape gallery. The same process will be applicable to other things like cosmetic interior devices (not just weapons).
We are still working on Unity engine support so that you can create mods in the same environment as game developers. That should make a lot of things much easier for everyone. Once the Workshop is out, we will provide several example mods of weapons, devices, modules, and pretty much anything that needs to cover an area of the game. You will be able to use them as a starting point for your mods and get them up and running much faster than if you had to build everything from scratch.
Together with all the above, the drillship customization will also get an update. Based on all the awesome designs you did and shared on Steam and Discord, there will be an option to share anything you create with the community. You will be able to publish your design ideas to Steam workshop, where anyone will be able to download them and use them in their game. Many new decals are already in production based on community concept art. Such as the dragon and skeleton decals that look super awesome! Dragon paintjob art creds to Qwasich
Skeleton paint job art creds to lucyrocketdog
That's it for this dev log. As always if you have any questions, feedback, or ideas, let us know below. And stay tuned on our socials for more sneak peeks! Take care everybody, - Rich and the team Join the community on Discord Follow us on Twitter and/or Instagram for more sneak peeks and updates https://store.steampowered.com/app/951440/Volcanoids/
[ 2021-07-15 16:05:08 CET ] [ Original post ]
Hey everyone!
Got a new dev log for you with bug fixes that went live today and more importantly, our plans for the next major update that revolve heavily around workshop! Let's take a look, shall we?
Coldfix Patch Notes
Version 1.25.338.0 The main fixes were focused on issues with turrets not being able to counter COG attack waves. It got solved by increasing loaded ammo for each turret type, meaning the turrets spend more time shooting and less reloading. Next to that, all COGs with mortars have lowered range by 50% meaning that every turret except shotgun can now reach a unit shooting mortars at it. The second major issue reported by the community was being stuck in the spectator view above the harbor. It was caused by an issue in save files that were created in the previous version.
Fixes
- Fixed issue where players got stuck in spectator view above submarine after load
- Fixed issue where drillship in save files created in 1.24 did not have the default paint jobs applied
- Fixed issue with copy-pasting color values and settings
- Fixed missing scrap recipe for the Dispenser device
- Fixed scrap recipe for Saw Gauntlet
Changes
- COG mortar weapons range lowered by 50%
- Increased HP of all default modules by 80%
- Increased amount of loaded ammo in all turrets, meaning they can shoot longer before reloading is needed
Workshop is in the works!
Together with the coldfix update, we would like to announce that we're working on Steam Workshop support! Development started in parallel with the recent Customization Update, and we got to a point where in order to progress with final implementations, it had to go public on Steam. By announcing the development, we want to avoid confusion where players see it on the Steam page but it has nothing in it yet. Even tho there is already a lot done, it is still not ready to be fully released. If all goes well, it will be released in the next update as one of the main features.
Mod Examples
To give you an idea of what you can expect from the Workshop, please see the following examples that are already done and being tested. Huge thanks to Alex and Greg from the community for creating them!
Passive Health Regen - with this mod, your health will passively regenerate at all times (but very slowly)
No Stamina - there's no stamina, so you can sprint without having to take breaks
Unlimited Core Slots - your drillship will have unlimited core slots which will allow you to open all your modules at once The community has often requested a way to remove the core slots and allow to have all modules opened. While we can't officially add it due to performance reasons, with the mod above it will be possible!
The mods will allow you to make minor adjustments to game-play or adding completely new devices, modules, weapons, etc. The decision is up to you!
Modding Support Assets
But this is not all! The goal is to give modders the best tools possible so that they can tweak the game in any way they want. We are still working on guides, example mods, and support game assets to make it as easy as possible for anyone to mod the game. To again give you an example, see the following pictures that represent shape galleries for weapons. These files will be publicly available, and anyone can use them to create new assets for the game. This way, you don't need to be a professional artist yet still achieve designs that fit the game visual.
By combining the shapes, you can quickly and easily create many cool weapons! The goal is to make modding as easy as possible for anyone interested.
And here are pictures from the game, as seen by the player. Behold the four-barrel shotgun!!! Again, all put together from the shape gallery. The same process will be applicable to other things like cosmetic interior devices (not just weapons).
We are still working on Unity engine support so that you can create mods in the same environment as game developers. That should make a lot of things much easier for everyone. Once the Workshop is out, we will provide several example mods of weapons, devices, modules, and pretty much anything that needs to cover an area of the game. You will be able to use them as a starting point for your mods and get them up and running much faster than if you had to build everything from scratch.
Sharing Drillship Paintjobs
Together with all the above, the drillship customization will also get an update. Based on all the awesome designs you did and shared on Steam and Discord, there will be an option to share anything you create with the community. You will be able to publish your design ideas to Steam workshop, where anyone will be able to download them and use them in their game. Many new decals are already in production based on community concept art. Such as the dragon and skeleton decals that look super awesome! Dragon paintjob art creds to Qwasich
Skeleton paint job art creds to lucyrocketdog
That's it for this dev log. As always if you have any questions, feedback, or ideas, let us know below. And stay tuned on our socials for more sneak peeks! Take care everybody, - Rich and the team Join the community on Discord Follow us on Twitter and/or Instagram for more sneak peeks and updates https://store.steampowered.com/app/951440/Volcanoids/
[ 2021-07-15 16:05:08 CET ] [ Original post ]
Volcanoids
Volcanoid
Developer
Volcanoid
Publisher
2019-01-29
Release
Game News Posts:
134
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(7090 reviews)
Public Linux Depots:
- Volcanoids Linux [2.22 G]
Set in the steampunk era, you take on an expedition to a forsaken island that you once called home. But sudden eruptions triggered by mechanical beings turned the wondrous place into an apocalyptic wasteland. In order to survive the island’s natural elements, you have to outsmart these creatures and capture one of their drillships. Use their own technology against them as you upgrade the machinery and reclaim your homeland.
Take the vantage point, stay safe underground or choose a material-rich location and explore. The drillship is one of a kind base capable of joining you on every journey.
Experience the tension and thrill of surviving volcanic eruptions. Time between each eruption is your most valuable resource. Use it to roam the island gathering materials, finding new technology and utilizing production.
Deal with a hostile race of robots that use the volcano as a source of energy. Their units are scattered all around the island’s surface as well as below it.
Customize your drillship from the inside out with colors, symbols, gadgets and more. Automate production, research technologies, set up defenses and turn the drillship into an unbreachable powerhouse.
MOBILE BASE
Take the vantage point, stay safe underground or choose a material-rich location and explore. The drillship is one of a kind base capable of joining you on every journey.
DEADLY ENVIRONMENT
Experience the tension and thrill of surviving volcanic eruptions. Time between each eruption is your most valuable resource. Use it to roam the island gathering materials, finding new technology and utilizing production.
MECHANICAL MENACE
Deal with a hostile race of robots that use the volcano as a source of energy. Their units are scattered all around the island’s surface as well as below it.
BASE MANAGEMENT
Customize your drillship from the inside out with colors, symbols, gadgets and more. Automate production, research technologies, set up defenses and turn the drillship into an unbreachable powerhouse.
MINIMAL SETUP
- OS: Ubuntu 18.04 or equivalent distribution
- Processor: Intel Core i5-2500K / AMD FX-6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 470 / AMD RadeonHD 5850. OpenGL 4.5 driver
- Storage: 6 GB available spaceAdditional Notes: Optional Vulkan support
- OS: Ubuntu 18.04 or higher
- Processor: Intel Core i7-7700 / AMD Ryzen 5 1600Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1070 / AMD Radeon RX 580. OpenGL 4.5 driver
- Storage: 6 GB available spaceAdditional Notes: Optional Vulkan support
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